Art Books: Visual Histories & Collections

The following collection celebrates the visual legacy and historical evolution of the video game industry. Through a curated selection of high-quality art books, this list documents everything from the pixel-perfect precision of the NEOGEO era to the technical artistry of the Amiga Demoscene and the iconic hardware designs of SEGA. These volumes serve as essential archives for enthusiasts wishing to explore the intersection of technology, design, and gaming culture.

Some books may be added from time to time.

Last update : 10.02.2026

CoverTitleAuthorPublisherLanguageISBNSupportComments
NEOGEO: A Visual HistorySam DyerBitmap BooksEnglish978-0995658646Physical, PDFOfficially licensed by SNK. Includes interviews and high-quality pixel art scans.
Psygnosis: Games People Play - Tome 1Jean-Marc DemolyEditions 64K / Pix'n LoveFrench978-2371880146Physical, PDFDetailed history of the studio's rise. Volume 1 covers the early years up to the early 90s.
Sega Mega Drive/Genesis: Collected WorksKeith Stuart (Ed.)Read-Only MemoryEnglish978-0957576810PhysicalFeatures rare production blueprints and interviews with SEGA legends.
Demoscene: The Amiga Years - Volume 1 (1984-1993)Christophe BoucourtEditions 64KEnglish978-9526938608Physical, PDFA comprehensive look at the origins of the demoscene on Amiga hardware.
Demoscene: The AGA Years - Volume 2 (1994-1996)Christophe BoucourtEditions 64KEnglish978-9526938615Physical, PDFFocuses on the "Advanced Graphics Architecture" era and the peak of Amiga demos.
Sega Arcade: Pop-Up HistoryKeith StuartRead-Only MemoryEnglish978-0957576834PhysicalIncludes 3D pop-up models of classic arcade cabinets like Hang-On and Out Run.