Platform Studies: Media Archaeology & Technical Analysis
The Platform Studies series, published by MIT Press, investigates the relationship between the hardware design of a system and the creative culture it enabled. By examining the constraints and affordances of specific platforms. These scholars demonstrate how the physical architecture of a machine directly shapes the games, art, and programming produced for it.
Some books may be added from time to time.
Last update : 11.02.2026
Cover
Title
Author
Publisher
Language
ISBN
Support
Comments
Racing the Beam: The Atari Video Computer System
N. Montfort & I. Bogost
MIT Press
English
978-0262012577
Physical, PDF, Kindle
(2009) The foundational book of the series; explains how the TIA chip defined the Atari 2600 look.
Codename Revolution: The Nintendo Wii Platform
S.E. Jones & G.K. Thiruvathukal
MIT Press
English
978-0262016803
Physical, PDF, Kindle
(2012) Analyzes the Wii as a social and motion-controlled phenomenon rather than just a powerhouse.
The Future Was Here: The Commodore Amiga
Jimmy Maher
MIT Press
English
978-0262017206
Physical, PDF, Kindle
(2012) Explores the multimedia revolution sparked by the Amiga's specialized custom chips.
Seeing Red: A History of Speculative Design and a Color (Virtual Boy)
J.P. Wolf & T. Hernandez
MIT Press
English
978-0262026840
Physical, PDF, Kindle
(2014) A study of Nintendo's most famous failure and the technical challenges of stereoscopic 3D.
I Am Error: The Nintendo Entertainment System
Nathan Altice
MIT Press
English
978-0262028776
Physical, PDF, Kindle
(2015) A deep dive into the 8-bit NES, covering everything from technical glitches to sound synthesis.
Super Power, Spoony Bards, and Silverware: The Super Nintendo
Dominic Arsenault
MIT Press
English
978-0262036566
Physical, PDF, Kindle
(2017) Examines how the SNES hardware facilitated the "Golden Age" of the RPG and cinematic gaming.
The Media Snatcher: PC-8801, PC-9801, and the Japanese PC Revolution
Nathan Altice
MIT Press
English
978-0262039260
Physical, PDF, Kindle
(2019) Focuses on the unique computer ecosystem in Japan and its influence on visual novels and RPGs.
Who Are You? Nintendo's Game Boy Advance Platform
Alex Custodio
MIT Press
English
978-0262044394
Physical, PDF, Kindle
(2020) Explores the GBA's role as a bridge between the 16-bit era and modern mobile gaming.
Too Much Fun: The Supercomputing History of the Atari 400 and 800
Owen Linzmayer
MIT Press
English
978-0262048569
Physical, PDF, Kindle
(2023) analyzing Atari's 8-bit home computers as advanced "super-machines" for their time.