Platform Studies: Media Archaeology & Technical Analysis

The Platform Studies series, published by MIT Press, investigates the relationship between the hardware design of a system and the creative culture it enabled. By examining the constraints and affordances of specific platforms. These scholars demonstrate how the physical architecture of a machine directly shapes the games, art, and programming produced for it.

Some books may be added from time to time.

Last update : 11.02.2026

CoverTitleAuthorPublisherLanguageISBNSupportComments
Racing the Beam: The Atari Video Computer SystemN. Montfort & I. BogostMIT PressEnglish978-0262012577Physical, PDF, Kindle(2009) The foundational book of the series; explains how the TIA chip defined the Atari 2600 look.
Codename Revolution: The Nintendo Wii PlatformS.E. Jones & G.K. ThiruvathukalMIT PressEnglish978-0262016803Physical, PDF, Kindle(2012) Analyzes the Wii as a social and motion-controlled phenomenon rather than just a powerhouse.
The Future Was Here: The Commodore AmigaJimmy MaherMIT PressEnglish978-0262017206Physical, PDF, Kindle(2012) Explores the multimedia revolution sparked by the Amiga's specialized custom chips.
Seeing Red: A History of Speculative Design and a Color (Virtual Boy)J.P. Wolf & T. HernandezMIT PressEnglish978-0262026840Physical, PDF, Kindle(2014) A study of Nintendo's most famous failure and the technical challenges of stereoscopic 3D.
I Am Error: The Nintendo Entertainment SystemNathan AlticeMIT PressEnglish978-0262028776Physical, PDF, Kindle(2015) A deep dive into the 8-bit NES, covering everything from technical glitches to sound synthesis.
Super Power, Spoony Bards, and Silverware: The Super NintendoDominic ArsenaultMIT PressEnglish978-0262036566Physical, PDF, Kindle(2017) Examines how the SNES hardware facilitated the "Golden Age" of the RPG and cinematic gaming.
The Media Snatcher: PC-8801, PC-9801, and the Japanese PC RevolutionNathan AlticeMIT PressEnglish978-0262039260Physical, PDF, Kindle(2019) Focuses on the unique computer ecosystem in Japan and its influence on visual novels and RPGs.
Who Are You? Nintendo's Game Boy Advance PlatformAlex CustodioMIT PressEnglish978-0262044394Physical, PDF, Kindle(2020) Explores the GBA's role as a bridge between the 16-bit era and modern mobile gaming.
Too Much Fun: The Supercomputing History of the Atari 400 and 800Owen LinzmayerMIT PressEnglish978-0262048569Physical, PDF, Kindle(2023) analyzing Atari's 8-bit home computers as advanced "super-machines" for their time.