Technical: Architecture & Engineering

This collection dives deep into the ‘under the hood’ mechanics of gaming history. These volumes explore the complex hardware engineering of classic consoles, the groundbreaking code behind legendary game engines, and the reverse-engineering feats that pushed hardware beyond its intended limits. Essential for those who want to understand the mathematical and logical foundations of virtual worlds.

Some books may be added from time to time.

Last update : 11.02.2026

CoverTitleAuthorPublisherLanguageISBNSupportComments
Machines de Jeux : Architecture des Consoles de Jeux VidéoGuillaume PoggiaspallaBooks on DemandFrench978-2322017492Physical, EPUBA technical deep dive into 8-bit architecture (NES, Master System, PC Engine) from a programming perspective.
Hacking the Xbox: An Introduction to Reverse EngineeringAndrew "bunnie" HuangNo Starch PressEnglish978-1593270292Physical, PDFA cult classic teaching hardware security and reverse engineering through the lens of the original Xbox.
Game Engine Black Book: Wolfenstein 3DFabien SanglardCreateSpace / Self-publishedEnglish978-1539692874Physical, PDFExhaustive analysis of the 2.5D engine that birthed the FPS genre, covering VGA and 386 optimization.
Game Engine Black Book: DOOMFabien SanglardIndependently PublishedEnglish978-1099819773Physical, PDFDocuments the revolutionary techniques (Binary Space Partitioning, Fixed-point math) used in the Doom engine.