This collection dives deep into the ‘under the hood’ mechanics of gaming history. These volumes explore the complex hardware engineering of classic consoles, the groundbreaking code behind legendary game engines, and the reverse-engineering feats that pushed hardware beyond its intended limits. Essential for those who want to understand the mathematical and logical foundations of virtual worlds.
Some books may be added from time to time.
Last update : 11.02.2026
Cover
Title
Author
Publisher
Language
ISBN
Support
Comments
Machines de Jeux : Architecture des Consoles de Jeux Vidéo
Guillaume Poggiaspalla
Books on Demand
French
978-2322017492
Physical, EPUB
A technical deep dive into 8-bit architecture (NES, Master System, PC Engine) from a programming perspective.
Hacking the Xbox: An Introduction to Reverse Engineering
Andrew "bunnie" Huang
No Starch Press
English
978-1593270292
Physical, PDF
A cult classic teaching hardware security and reverse engineering through the lens of the original Xbox.
Game Engine Black Book: Wolfenstein 3D
Fabien Sanglard
CreateSpace / Self-published
English
978-1539692874
Physical, PDF
Exhaustive analysis of the 2.5D engine that birthed the FPS genre, covering VGA and 386 optimization.
Game Engine Black Book: DOOM
Fabien Sanglard
Independently Published
English
978-1099819773
Physical, PDF
Documents the revolutionary techniques (Binary Space Partitioning, Fixed-point math) used in the Doom engine.