I’m pretty ignorant regarding the Commodore 64 game library. However I’m mainly focused on classical titles notoriously known to be better en the C64 than on its contemporaries as well as some homebrews. The following list contains my own selection.
This page may be updated from time to time.
Last edited on : 25.02.2026
Meaning of the columns :
- Support : tells on which support the game has been released
- Format : tells which is the prefered format to use with modern hardware
- Save : tells whether the game proposes any save mecanism
- Memory : tells if the game use only the stock 64k of memory or if any additional memory is needed
| Name | Type | Support | Format | Save | Memory | Comments |
|---|---|---|---|---|---|---|
| Wavy Navy | Shoot 'em up | Disk/Tape | .PRG | No | 64K | Single file load. A classic "Galaxian" style shooter with unique wave physics. |
| Sonic the Hedgehog | Platformer | Cartridge | .CRT | No | REU Req. | KFF2 only. An incredible 2021 port. Requires REU to handle the speed. |
| It's Magic 2 | Platformer | Disk/Cart | .CRT | Yes | 64K | KFF2 preferred. The EasyFlash (.CRT) version handles the save states smoothly. |
| Soul Force | Shoot 'em up | Disk/Cart | .CRT | High Score | 64K | KFF2 preferred. Modern CRT version loads instantly and saves scores to flash. |
| Super Bread Box | Arcade | Disk/Cart | .TCRT | No | 64K | TapeCart recommended. The TCRT version has a great custom loading menu. |
| Sam's Journey | Adventure | Disk/Cart | .CRT | Yes | 64K | KFF2 Mandatory. Use the EasyFlash (.CRT) version for instant area transitions and stable saves. |
| Multisperix | Puzzle | Disk | .D64 | No | 64K | Modern polish. Runs well from an emulated disk image on KFF2. |
| Montezuma's Gold | Adventure | Disk/Cart | .TCRT | No | 64K | TapeCart recommended. Great for quick sessions with the dedicated TCRT loader. |
| Nixy & Seeds of Doom | Platformer | Disk/Cart | .CRT | Yes | 64K | KFF2 preferred. The CRT version is more robust for saving your quest progress. |
| SNK vs Capcom | Fighting | Disk/Cart | .CRT | No | 64K | KFF2 preferred. Large amounts of sprite data load faster via CRT. |
| Infeztation | Strategy | Disk | .D64 | No | 64K | Unique modern title. The disk format is standard for this release. |
| Mayhem in Monster. | Platformer | Disk/Tape | .PRG | No | 64K | A single-file high-quality crack (.PRG) is the fastest way to play this. |
| The Last Ninja 2 | Isometric | Disk/Tape | .D64 | No | 64K | KFF2 preferred. Multi-load game; the D64 version is more reliable for stage transitions. |
| Creatures II | Platformer | Disk/Tape | .TCRT | No | 64K | TapeCart recommended. Many TCRT versions feature fixed interlace graphics for modern screens. |
| Microprose Soccer | Sports | Disk/Tape | .PRG | No | 64K | A clean .PRG file is perfect here. Best soccer game on the system. |
| Project Firestart | Horror | Disk | .D64 | Yes | 64K | KFF2 Mandatory. Heavily dependent on disk access for cinematic scenes and saves. |
| Galencia | Shoot 'em up | Disk/Cart | .CRT | High Score | 64K | KFF2 preferred. The official CRT version supports saving scores to the SD card. |
| Wizball | Action | Disk/Tape | .TCRT | No | 64K | TapeCart recommended. The "Tapecart" releases of Wizball often feature the best SID music loaders. |
| Lode Runner | Puzzle | Disk/Tape | .D64 | Level Ed. | 64K | Use .D64 on KFF2 if you want to save your custom levels back to the image. |
| Luma | Puzzle | Disk/Cart | .CRT | Yes | REU Req. | KFF2 preferred. Use the CRT version to manage the REU data and game saves efficiently. |
| Canabalt | Runner | Cartridge | .CRT | High Score | 64K / REU | Designed as a cartridge game. Runs perfectly as a .CRT on KFF2. |
| Limbo | Adventure | Disk | .D64 | Yes | REU Req. | KFF2 Mandatory. Requires the REU and frequent data streaming from the disk image. |
| Super Mario Bros. | Platformer | Cartridge | .CRT | No | 64K | KFF2 only. This must be run as a .CRT to emulate the special bank-switching used. |
| Winter Games | Sports | Disk/Tape | .D64 | No | 64K / REU | KFF2 + REU. Use the .D64 version with an REU to avoid disk swapping entirely. |
| Drastic | Shoot 'em up | Disk | .D64 | No | REU Req. | Modern homebrew. Needs the .D64 image and REU enabled on your KFF2. |
| The Last Ninja | Adventure | Disk/Tape | .D64 | No | 64K | KFF2 preferred. Multi-load game; the D64 version is the most stable for 60Hz/50Hz compatibility. |
| Bubble Bobble | Platformer | Disk/Tape | .TCRT | No | 64K | TapeCart recommended. Excellent TCRT versions exist that load the whole game at once. |
| Impossible Mission | Platformer | Disk/Tape | .PRG | No | 64K | The game is small enough that a single .PRG file on either device is perfect. |
| Armalyte | Shoot 'em up | Disk/Tape | .TCRT | No | 64K | TapeCart recommended. The loader menu for Armalyte on Tapecart is iconic. |
| Boulder Dash | Puzzle | Disk/Tape | .PRG | No | 64K | Simple single-file game. |
| Paradroid | Strategy | Disk/Tape | .PRG | No | 64K | Single file .PRG is the best way to avoid unnecessary loading. |
| Delta | Shoot 'em up | Disk/Tape | .TCRT | No | 64K | TapeCart recommended. Custom TCRT loaders often feature the extended Rob Hubbard tracks. |
| Nebulus | Platformer | Disk/Tape | .PRG | No | 64K | Fast-loading .PRG on KFF2 is ideal for this technical masterpiece. |
| Ghostbusters | Action | Disk/Tape | .TCRT | No | 64K | TapeCart recommended. The TCRT version is great for handling the speech synthesis data. |
