This is my personal games selection for “Old” PC Games. I’m mainly focused on late 80′, 90′ and early 2000 games. This cover games for 486 to K6-2 / Pentium 2 era. Throught there are some exceptions…
This page may be updated from time to time.
Meaning of the columns :
- Support : tells wether the game is floppy disk or CD-Rom based
- CDDA: tells if the game provide in game audio CD music
- Recommended config: tells what is/was the recommended PC configuration to enjoy the game
- 3Dfx: tells whether the game is opimized for 3Dfx cards and/or if a patch exists to make use of this hardware
Last edited on : 19.02.2026
| Name | Type | Support | CDDA | Recommended config | 3Dfx | Comments |
|---|---|---|---|---|---|---|
| 3-D Ultra Pinball: Lost Continent | Pinball | 1 CD | Yes | Pentium 90, 16MB RAM, 25MB HDD | No | Sequel to the first 3-D Ultra; features a jungle/dinosaur theme with complex multi-screen tables. |
| All New World of Lemmings | Puzzle | 1 CD | No | 486 DX2-66, 8MB RAM, 10MB HDD | No | Also known as Lemmings 3. Very picky on Win9x; best played in pure DOS with a proper sound card driver. |
| Amerzone | Adventure | 4 CD | Yes | Pentium 133, 32MB RAM, 10MB HDD | No | First game by BenoƮt Sokal (Syberia). Atmospheric point-and-click with high-quality pre-rendered visuals. |
| Descent 3 | FPS / Sim | 2 CD | Yes | Pentium II 300, 64MB RAM, 16MB GPU | Yes | Optimized for Voodoo. Excellent transition to 3D acceleration with outdoor environments. |
| Descent II | FPS / Sim | 1 CD | Yes | Pentium 90, 16MB RAM, 40MB HDD | Yes | Requires the "3Dfx Voodoo" patch. Offers high-speed 360-degree combat. |
| G-Police | Combat Sim | 2 CD | Yes | Pentium 166, 32MB RAM, 4MB GPU | Yes | Cyberpunk police sim. Very demanding; 3Dfx helps significantly with the heavy fog/draw distance. |
| Gabriel Knight 2: Beast Within | Adventure | 6 CD | No | Pentium 75, 16MB RAM, 30MB HDD | No | FMV masterpiece. Uses digitized photos and video. No CDDA but high-quality synthesized music. |
| Golden Gate Killer | Adventure | 1 CD | No | Pentium 100, 16MB RAM, 20MB HDD | No | Rare FMV detective game set in San Francisco. Known for its live-action sequences. |
| HL: Counter-Strike | FPS | 1 CD | No | Pentium II 300, 64MB RAM, 16MB GPU | Yes | Part of the Generation pack. Optimized for 3Dfx via MiniGL or OpenGL. |
| HL: Opposing Force | FPS | 1 CD | Yes | Pentium 200, 32MB RAM, 8MB GPU | Yes | First expansion by Gearbox. Some versions include CDDA tracks from the original Half-Life. |
| Heart of Darkness | Platformer | 2 CD | No | Pentium 100, 16MB RAM, 10MB HDD | No | Hand-drawn cinematic platformer with amazing FMV transitions. No CDDA as music is triggered dynamically. |
| Hexen II | FPS | 1 CD | Yes | Pentium 200, 32MB RAM, 8MB GPU | Yes | Based on the Quake engine. Optimized for 3Dfx (glHexen.exe). |
| Lighthouse: The Dark Being | Adventure | 1 CD | No | Pentium 75, 16MB RAM, 20MB HDD | No | Dark point-and-click adventure with challenging mechanical puzzles. |
| Manic Karts | Racing | 1 CD | Yes | 486 DX4-100, 8MB RAM, 15MB HDD | No | Fast-paced karting game. Often forgotten but very smooth in DOS. |
| MegaRace 2 | Racing | 2 CD | No | Pentium 100, 16MB RAM, 40MB HDD | No | Features pre-rendered FMV tracks. Hosted by the iconic Lance Boyle. |
| Moto Racer | Racing | 1 CD | Yes | Pentium 133, 16MB RAM, 2MB GPU | Yes | One of the best early showcases for Voodoo cards. |
| Moto Racer 2 | Racing | 1 CD | Yes | Pentium II 233, 32MB RAM, 8MB GPU | Yes | Adds a track editor. Optimized for 3Dfx and Direct3D. |
| Oddworld: Abe's Exoddus | Platformer | 2 CD | No | Pentium 133, 16MB RAM, 20MB HDD | No | Massive sequel to Oddysee. Uses a unique "Gamespeak" system. |
| Pandemonium! | Platformer | 1 CD | Yes | Pentium 100, 16MB RAM, 30MB HDD | Yes | 2.5D platformer. Requires a specific 3Dfx patch/executable for acceleration. |
| Phantasmagoria | Adventure | 7 CD | No | 486 DX4-100, 8MB RAM, 30MB HDD | No | Roberta Williams' horror FMV epic. Uses a massive amount of discs for video data. |
| Phantasmagoria 2 | Adventure | 5 CD | No | Pentium 100, 16MB RAM, 40MB HDD | No | Sci-fi/Psychological horror sequel. Much darker and adult-themed than the first. |
| POD 2 | Racing | 1 CD | Yes | Pentium II 400, 64MB RAM, 16MB GPU | Yes | Optimized for 3Dfx. Note: POD 2 was primarily a Dreamcast title, the PC version is a rare update of the first. |
| Police Quest: SWAT | Simulation | 4 CD | No | 486 DX4-100, 8MB RAM, 40MB HDD | No | FMV tactical simulation. Very slow-paced and realistic for the time. |
| Quake | FPS | 1 CD | Yes | Pentium 100, 16MB RAM, 80MB HDD | Yes | Requires vGLQuake patch for 3Dfx support. Legendary soundtrack by Nine Inch Nails. |
| Quake II | FPS | 1 CD | Yes | Pentium 200, 32MB RAM, 4MB GPU | Yes | Native 3Dfx support via OpenGL. Features a heavy industrial rock soundtrack. |
| Quake III Arena | FPS | 1 CD | No | Pentium II 350, 64MB RAM, 16MB GPU | Yes | Fully 3D accelerated. Uses music files instead of CDDA to save CPU cycles. |
| Screamer Rally | Racing | 1 CD | Yes | Pentium 166, 32MB RAM, 4MB GPU | Yes | 3Dfx version is included on the disc or via patch. Amazing arcade physics. |
| Sinistar Unleashed | Action | 1 CD | Yes | Pentium II 300, 64MB RAM, 8MB GPU | Yes | 3D remake of the arcade classic. Optimized for Glide (3Dfx). |
| Solar Crusade | Strategy | 1 CD | Yes | Pentium 90, 16MB RAM, 20MB HDD | No | FMV-based strategy/action game. Sequel to Chaos Control. |
| Star Wars: Jedi Knight | FPS | 2 CD | Yes | Pentium 133, 32MB RAM, 4MB GPU | No | Primarily uses Direct3D for acceleration rather than Glide. |
| Star Wars: Rebel Assault | Action | 1 CD | No | 386 DX-33, 4MB RAM, 5MB HDD | No | Early CD-ROM pioneer. Uses pre-rendered video for space combat. |
| SW: Shadows of the Empire | Action | 1 CD | Yes | Pentium 90, 16MB RAM, 60MB HDD | No | Port from N64. Features a mix of flight and third-person stages. |
| Strife | FPS / RPG | 1 CD | Yes | 486 DX2-66, 8MB RAM, 40MB HDD | No | One of the last Doom-engine games. Features voice acting and hub-based RPG elements. |
| Tachyon: The Fringe | Space Sim | 1 CD | Yes | Pentium II 300, 64MB RAM, 16MB GPU | No | Features the voice of Bruce Campbell. Great 3D space combat. |
| 11th Hour | Adventure | 4 CD | No | 486 DX4-100, 8MB RAM, 30MB HDD | No | Sequel to The 7th Guest. Higher resolution FMVs and harder puzzles. |
| Blake and Mortimer | Adventure | 1 CD | Yes | Pentium 100, 16MB RAM, 20MB HDD | No | Point-and-click based on the Belgian comic. Very faithful art style. |
| Pandora Directive | Adventure | 6 CD | No | Pentium 100, 16MB RAM, 40MB HDD | No | Tex Murphy sequel. One of the best interactive movies with full 3D environments. |
| Throne of Darkness | Action RPG | 2 CD | No | Pentium II 400, 64MB RAM, 8MB GPU | No | Diablo-clone set in feudal Japan. Control a team of samurais. |
| Unreal Tournament | FPS | 1 CD | No | Pentium II 266, 64MB RAM, 16MB GPU | Yes | The gold standard for Glide/Voodoo performance. Native support. |
| Versailles 1685 | Adventure | 1 CD | Yes | Pentium 90, 16MB RAM, 20MB HDD | No | Edutainment" adventure by Cryo. Great use of classical CDDA music. |
| Wing Commander III | Space Sim | 4 CD | No | 486 DX4-100, 8MB RAM, 30MB HDD | No | Groundbreaking FMV space sim starring Mark Hamill. |
| Abuse | Action | 1 CD / Floppy | No | 486 DX2-66, 8MB RAM, 15MB HDD | No | Unique mouse-aim side-scroller. Shareware version was on 2 floppies. |
| Blackthorn | Action | 1 CD / 4 Floppy | No | 386 DX-33, 4MB RAM, 10MB HDD | No | Blizzard's cinematic platformer. The CD version has better music but not CDDA. |
| Descent | FPS / Sim | 1 CD / 8 Floppy | No | 486 DX2-66, 8MB RAM, 20MB HDD | No | The original 360-degree shooter. No native 3Dfx (introduced in Descent II). |
| Doom | FPS | 4 Floppies | No | 386 DX-33, 4MB RAM, 20MB HDD | No | The game that changed everything. CD versions are usually compilations. |
| Doom II | FPS | 5 Floppies | No | 486 DX-33, 8MB RAM, 40MB HDD | No | More monsters, the Super Shotgun, and larger levels. |
| Drake | Action | 1 CD | Yes | Pentium 166, 32MB RAM, 4MB GPU | No | Also known as Drake of the 99 Dragons. (Note: PC version is quite buggy). |
| Duke Nukem II | Action | 3 Floppies | No | 386 SX-25, 4MB RAM, 10MB HDD | No | Side-scroller before Duke went 3D. Features great Adlib music. |
| Duke Nukem 3D | FPS | 1 CD | No | 486 DX2-66, 8MB RAM, 30MB HDD | No | Atomic Edition adds 3Dfx support via late patches or JonoF/EDuke32. |
| Jazz Jackrabbit 2 | Platformer | 1 CD | Yes | Pentium 90, 16MB RAM, 40MB HDD | No | High-speed platformer with great 2D graphics. |
| MegaRace | Racing | 1 CD | Yes | 486 SX-25, 4MB RAM, 10MB HDD | No | The first Lance Boyle game. Tracks are pre-rendered video loops. |
| Prince of Persia 2 | Platformer | 4 Floppies | No | 386 DX-33, 4MB RAM, 15MB HDD | No | The Shadow and the Flame". Much more colorful and difficult than the first. |
| Re-Volt | Racing | 1 CD | Yes | Pentium 200, 32MB RAM, 8MB GPU | No | RC car racer. Uses Direct3D, very high quality for the time. |
| Rogue Squadron | Action / Sim | 1 CD | Yes | Pentium 166, 32MB RAM, 4MB GPU | Yes | Optimized for 3Dfx. Excellent Star Wars arcade-style flight game. |
| Roller Coaster Tycoon | Simulation | 1 CD | Yes | Pentium 90, 16MB RAM, 50MB HDD | No | Entirely written in Assembly. Very efficient and runs on almost anything. |
| Sim City 3000 | Simulation | 1 CD | No | Pentium 166, 32MB RAM, 150MB HDD | No | High-quality 2D isometric graphics. Uses high-bitrate audio files for jazz music. |
| Stunts | Racing | 2 Floppies | No | 286, 640KB RAM, 5MB HDD | No | Iconic track builder. One of the first 3D racing games for PC. |
| Wolfenstein 3D | FPS | 2 Floppies | No | 286, 640KB RAM, 5MB HDD | No | The grandfather of FPS. Fast and fluid even on slow hardware. |
| Wipeout 2097 | Racing / Sci-Fi | 1 CD | Yes | Pentium 166, 32MB RAM, 4MB GPU | Yes | One of the best futuristic racers. Optimized for 3Dfx (voodoo.exe). Features an iconic techno soundtrack from The Prodigy, Chemical Brothers, etc. |
| Extreme-G 2 | Racing / Sci-Fi | 1 CD | Yes | Pentium II 300, 64MB RAM, 16MB GPU | Yes | Port of the N64 sequel. Supports much higher resolutions on PC. 3Dfx support is native and significantly improves the light trail effects. |
| Sega Manx TT Superbike | Racing | 1 CD | Yes | Pentium 166, 32MB RAM, 4MB GPU | Yes | Arcade port from Sega. The PC version is highly optimized for Voodoo cards, offering arcade-perfect frame rates and textures. |
| Top Gear Rally | Racing | 1 CD | Yes | Pentium 200, 32MB RAM, 8MB GPU | Yes | Ported from N64. Features impressive car damage physics for the time. Support for 3Dfx requires the specific Glide patch to avoid graphical glitches. |
