[{"content":"Some time ago, I had the opportunity to get both an Amiga 500 and an Amiga 1200. While the Amiga 500 was restored as a fairly traditional machine, I had a more ambitious project in mind for the Amiga 1200.\nMy goal was to build three different machines into a single computer:\nA high-end Amiga with a powerful CPU, graphics card, networking capabilities and all the modern conveniences normally associated with an upgraded Amiga 4000. A more traditional Amiga 1200 with Fast RAM and a hard drive for maximum software compatibility. A CD32-compatible system able to run games specifically enhanced for Commodore\u0026rsquo;s console, without requiring dedicated CD32 hardware such as the Akiko chip. To achieve this, I combined several solutions:\nHigh-end mode: a PiStorm running AmigaOS 3.2, providing massive performance for a fraction of the cost of original accelerator hardware. Standard A1200 mode: AmigaOS 3.1 running directly from the original ROMs, a CF2IDE adapter and a 4 MB SRAM expansion. The PiStorm can be temporarily disabled by holding Ctrl + Left Amiga + Right Amiga for a few seconds during boot. CD32 mode: provided through the IdeFix CD32 emulation layer together with an internally mounted CD-ROM drive. I also chose to replace the original Kickstart 3.0 ROMs with newer versions to improve compatibility with CD32 titles. One final note before starting: the article does not strictly follow the chronological order in which I performed the modifications. Instead, I reorganized everything into a more logical sequence that should be easier to follow.\nThis is the story of my ultimate Amiga 1200\u0026hellip;\nUsed Material The project combines both original Amiga hardware and modern upgrades. Below is the list of components I used throughout the build.\nBase Hardware Amiga 1200 with a Revision 1.4D motherboard Cloanto Kickstart 3.1 ROMs (for improved CD32 compatibility) PCMCIA SRAM card (100 ns) PiStorm Upgrade PiStorm32 Lite with CM4 adapter Raspberry Pi CM4 (2 GB RAM, Wi-Fi, no eMMC) Waveshare CM4 heatsink and fan Video Upgrade ScanPlus AGA One VGA connector Storage and CD-ROM Sony AD-7640A slim DVD writer Custom 3D-printed support for the slim drive 44-pin CompactFlash adapter Two 44-pin IDC 2.0 mm connectors 30 cm 40-pin to 44-pin IDE ribbon cable 40-pin / 44-pin IDC crimping tool Slim JAE to 40-pin IDE adapter with audio output Standard PC Audio CD cable Motherboard Repairs and Modifications Tantalum capacitors 5 kΩ potentiometer 4.7 kΩ and 100 Ω resistors Various thin wires Double-sided adhesive tape Hot glue Miscellaneous Amiga 1200 RTC Module V1 (to keep date and time even when the PiStorm is disabled) MicroSD card extension cable This may look like a lot of parts, but most of them are inexpensive. The PiStorm remains by far the most cost-effective way of building a very powerful Amiga system while keeping compatibility with the original hardware.\nHardware Mods and repair Recap \u0026amp; shield painting Like many surviving Amigas, this A1200 was still fitted with its original electrolytic capacitors. Rather than waiting for them to fail, I decided to replace them with tantalum capacitors as a preventive measure.\nI used:\nType B for all 10 µF capacitors Type C for the 22 µF and 47 µF capacitors Type D for the 100 µF capacitors Other standard black capacitors This is a fairly common replacement strategy nowadays and has already been documented extensively by the Amiga community, so I will not detail the entire recap process here.\nWhile the motherboard was out of the case, I also took the opportunity to restore the metal shields. As I did on my previous Amiga projects, I lightly sanded the corroded areas and applied a zinc-rich protective paint. The finish is slightly different from the original metal coating, but it looks clean and should provide good long-term protection against corrosion.\nA few photos of the recap and shield restoration process:\nNative VGA Output One of the upgrades I wanted from the beginning was a native VGA output. The ScanPlus AGA makes this possible while keeping compatibility with the original video hardware.\nThe first step was to prepare the wiring between the ScanPlus AGA and a standard VGA connector.\nTo make room for the connector, I removed the original RF modulator. This provided enough space to mount a VGA connector at the rear of the Amiga.\nIn order to align the VGA connector with the existing rear connectors, I had to slightly modify the motherboard. A small section of the board was cut away and two mounting holes were drilled on each side of the connector.\nTo simplify wiring and avoid mistakes during soldering, I removed all unused pins from the VGA connector. I also removed the corresponding header pins from the ScanPlus AGA to keep the assembly as low-profile as possible. This would later become important, as I needed every millimeter of clearance for the internal CD-ROM drive.\nThe VGA connector was then mechanically secured using its ground tabs soldered directly to the motherboard ground plane.\nI connected the ScanPlus AGA to the VGA connector using individual wires salvaged from an IDE ribbon cable. Once everything was tested, the wiring was secured with hot glue to improve reliability and protect it from cable movement.\nAt this point I had a perfect VGA signal coming from the AGA chipset. Success\u0026hellip; or so I thought.\nWhen I connected my Commodore 1081 monitor to the original DB23 RGB connector, I discovered that RGB output was no longer working. Interestingly, composite video was still functional, suggesting that neither Lisa nor Alice had been damaged during the modification.\nMy first suspicion was a missing CSync signal. However, measuring pin 10 of the RGB connector showed approximately 4.8 V, indicating that sync was indeed present. I then started checking the remaining signals and quickly noticed that pin 22 was reading 0 V instead of the expected 12 V.\nUsing the excellent schematics available on amigapcb.org, I traced the issue and discovered that the 12 V line passes underneath the RF modulator area. I most likely damaged this trace while desoldering the RF module or cutting the motherboard.\nFortunately, the fix was straightforward: I connected the 12 V output of LF1 directly to E264R. As soon as the wire was installed, the original RGB output came back to life.\nThe final step was adapting both the rear case opening and the RF shield to accommodate the larger VGA connector. I also reinforced the connector with additional hot glue to better withstand repeated VGA cable insertions and removals.\nThe result looks almost factory-made and gives the Amiga 1200 a convenient native VGA output while preserving the original RGB functionality.\nDVD burner integration My first attempt used a Panasonic UJ-876-C, a slot-loading IDE DVD drive originally designed for Apple laptops. It worked correctly, but it had two major drawbacks: it could not coexist with another IDE device configured as either master or slave, and it lacked an analog audio output.\nMy second attempt turned out to be the right choice: a Sony AD-7640A slim DVD burner. Like the Panasonic drive, it is a standard ATAPI device, but without the limitations I encountered previously. Since I discovered the issues with the UJ-876-C rather late in the project, it is still visible in some of the photos below.\nTo connect the drive, I used a slim JAE-to-40-pin IDE adapter with power support. I slightly modified the adapter to better fit the available space. One advantage of this particular model is that it provides an analog audio output, allowing the CD audio to be mixed with the Amiga\u0026rsquo;s internal sound system, as described in the next section.\nFitting a slim optical drive inside an Amiga 1200 requires a few modifications:\nI designed and printed a custom mounting bracket that reuses the original 2.5-inch hard drive mounting holes. Capacitors C811 and C237 had to be moved and flattened to gain a few extra millimeters of clearance. Some plastic reinforcements inside the upper shell had to be removed. A slot had to be cut into the top cover to allow discs to be inserted. The drive support consists of four individual parts that are glued together after printing. The source files are available on Thingiverse.\nPrinted support:\nPlastic removed from the upper shell:\nFor the disc slot, I first drilled a series of small holes and then finished the opening manually with a file until I obtained a clean result. To prevent scratches while inserting or ejecting discs, I added a strip of soft adhesive Velcro along the lower edge of the opening.\nThe final result is surprisingly discreet and looks almost as if the Amiga had originally been designed with an integrated optical drive.\nMixing analog audio CD with Paula Unlike the Amiga 4000, which includes a dedicated CD Audio connector on the motherboard, the Amiga 1200 has no provision for mixing CD audio with Paula\u0026rsquo;s output. Since I wanted proper CD32 compatibility and support for Audio CDs, I had to build my own mixer circuit.\nWhile doing so, I also added a volume control to balance Paula and CD audio levels. This turned out to be particularly useful because some CD32 games do not have a well-balanced mix between digital sound effects and CD music.\nThe potentiometer is mounted near the floppy drive through a custom-drilled hole in the case:\nTo design the mixer, I used two sources of documentation:\nThe Amiga 1200 audio schematic (page 6): https://www.amigawiki.org/dnl/schematics/A1200_R1.pdf Simon Goodwin\u0026rsquo;s article: https://simon.mooli.org.uk/AF/article/GOODWIN/GW01.HTML The principle is fairly simple:\nThe positive side of capacitors C324 and C334 carries the left and right Paula outputs. Each channel is connected to one side of the potentiometer through a 4.7 kΩ resistor. These resistors reduce Paula\u0026rsquo;s level so that it is closer to a standard CD line output. The left and right outputs from the CD drive are connected to the opposite side of the potentiometer through 100 Ω resistors. These provide some protection for Paula in case the potentiometer is fully turned toward the CD input or develops a fault. The negative side of C324 and C334 is used as the mixed output. These points are connected to the center pins of the potentiometer, where both audio sources are combined. I chose a 5 kΩ potentiometer to keep the overall output impedance reasonably low and minimize any loss in output volume.\nTo implement the modification, I first changed the orientation of capacitors C324 and C334 and mounted them vertically. This provided convenient solder points for the audio input and output wires.\nThe Paula and CD audio wires were then connected to the potentiometer together with the required resistors.\nFinally, all wiring was routed and secured to keep the installation as clean as possible.\nThe result works surprisingly well. CD audio is automatically mixed with Paula\u0026rsquo;s output and the front-mounted potentiometer allows quick adjustment depending on the game or application being used.\nCFCard reader integration With the optical drive and the ScanPlus AGA already occupying a significant amount of space inside the case, mounting a CompactFlash adapter above the PCMCIA slot was no longer an option. Another requirement for this project was to be able to swap CompactFlash cards without having to open the Amiga every time.\nTo achieve this, I decided to integrate the CF card reader on the left side of the PCMCIA connector.\nThe modification involved:\nCutting part of the lower shield. Drilling two mounting holes for the CF card reader. Creating a slot in the case for CF card insertion, using the same technique as for the DVD drive opening: a series of small drilled holes followed by careful finishing with a file. The CompactFlash adapter I selected is a slim 44-pin model purchased from AliExpress. One of its advantages is that it is directly powered through the IDE connector, eliminating the need for additional power wiring.\nAfter a few adjustments, the reader fitted perfectly between the motherboard and the side of the case while remaining easily accessible from the outside.\nThe final result:\nThis turned out to be one of the most practical modifications of the whole project. Swapping operating systems, transferring files, or creating backups now only requires removing the CompactFlash card, with no need to open the Amiga.\nCustom IDE Ribbon cable As you may have noticed in the previous sections, I ended up building a custom IDE ribbon cable. Space inside the Amiga 1200 was becoming extremely limited, and I needed a single cable capable of connecting both the 44-pin CompactFlash adapter and the 40-pin optical drive.\nThe starting point was a 30 cm IDE cable purchased from AliExpress. Besides being much longer than necessary, it was fitted with a standard Molex power connector, which was not suitable for powering the slim DVD drive.\nOn the left, the shortened cable with the original Molex connector. On the right, the modified version with the new power connector:\nI shortened the ribbon cable to better fit the available space and replaced the power connector with one matching the requirements of the slim drive adapter.\nThe final cable is approximately 21 cm long, with about 20 cm between the first and last connectors. The intermediate 44-pin IDE connector used by the CompactFlash adapter is located roughly 4 cm from the motherboard IDE connector.\nOne small modification was also required on the intermediate connector: I had to remove the plastic keying tab because it interfered with the CompactFlash reader housing.\nThis custom cable greatly simplified the internal layout and helped keep the installation neat.\nPiStorm integration / leds / external SD reader As mentioned earlier, I chose a PiStorm32 Lite fitted with a Raspberry Pi CM4 and a Waveshare heatsink/fan assembly.\nThe CM4 adapter board includes an activity LED that blinks whenever the MicroSD card is accessed. My initial idea was to connect this signal to the original Amiga 1200 hard drive LED. The adapter board even provides a dedicated pad that can be used together with the IDE connector to drive the Amiga\u0026rsquo;s front-panel LED.\nHowever, that LED was already being used to indicate activity from both the CompactFlash card and the DVD drive. I wanted to keep those indications while also being able to distinguish PiStorm storage activity.\nI therefore used the same trick as on my custom Amiga 500 project: two small red LEDs positioned directly against the original Amiga LED light guide.\nThe result is surprisingly effective. The original LED continues to show IDE activity, while the additional LEDs indicate MicroSD card access from the PiStorm.\nAnother inconvenience of the CM4 adapter is that the MicroSD slot becomes inaccessible once everything is assembled inside the Amiga. Since a large part of the fun with the PiStorm is experimenting with different operating systems, Emu68 versions and configurations, I wanted quick access to the card without having to open the machine.\nTo solve this, I installed a MicroSD extension cable. I slightly modified the trapdoor of the expansion bay and filed part of the plastic so that the extension connector could be mounted above the RJ45 network connector. The assembly is simply secured using double-sided adhesive tape.\nRemount All major modifications were completed and it was finally time to put everything back together.\nThis step required a bit of patience, as the Amiga now contains considerably more hardware than Commodore originally intended: the PiStorm, CompactFlash adapter, optical drive, custom IDE cable, audio mixer, VGA output and all the associated wiring.\nFortunately, after a few adjustments and careful cable routing, everything fitted inside the case without putting excessive stress on any component.\nThe following photos show the various reassembly stages and the final internal layout.\nFinal result An “Amiga 1232 Storm CD” :)\nAt this point, the project finally comes together as a single, unified machine. Depending on how it is configured, it can behave like a classic Amiga 1200, a massively expanded PiStorm-powered system, or a CD32-compatible setup with internal optical drive support.\nThe result is a hybrid machine that keeps full compatibility with the original hardware while adding a level of flexibility and performance that would have been unimaginable at the time.\nOS 3.1 and CD32 compatibility The goal of this section was to set up a clean, standard Commodore Amiga installation based on Workbench 3.1, using FFS, properly structured Work and System partitions, and only a minimal set of additional tools to improve usability.\nThe installation was performed using Amiberry for convenience and repeatability, before being deployed on the real hardware.\nAmiberry configuration The system was first prepared using Amiberry, configured to emulate the original Amiga hardware as closely as possible. The goal was to stay as close as possible to a real Amiga 1200 setup, while still benefiting from the flexibility of an emulation environment during installation.\nS-RAM was configured inside Amiberry:\nOnce detected, the S-RAM was made available as additional memory using PrepCard from the Extra floppy disk:\nThis step ensures the same memory behavior as on real hardware, while allowing a smooth and controlled installation process before deploying the system on the actual machine.\nPrepare and install WB The system was booted from the AmigaOS installation disk. To simplify the process, I copied the Installer tool into RAM, allowing faster access and the ability to define a new hard drive setup.\nI named the partitions CFH0 and CFH1 to avoid any conflict with the SD-based partitions used by the PiStorm setup.\nThe partition layout was as follows:\nCFH0: 21 MB / 100 buffers CFH1: 100 MB / 200 buffers Both partitions use FFS with directory cache enabled, and a MaxTransfer value set to 0x1FE00\nAfter rebooting, both partitions were quick-formatted before launching the standard Workbench installation process.\nHome made automated installer I wrote a custom installer script that essentially automates the setup of a full AmigaOS environment. Its purpose is to reproduce a consistent configuration in a simple and repeatable way.\nIn practice, it performs the following tasks:\nCopies the base system files into SYS: Installs application packages from an APPS directory to a target partition (for example WORK: ) Lets the user choose which commodities to enable Applies patches to the Startup-Sequence Appends custom content to the User-Startup You can think of it as a poor man’s Ansible for AmigaOS: a way to quickly deploy a preconfigured system by preparing a set of standard folders (S, C, Libs, etc.), along with modified startup scripts.\nThe Startup-Sequence can optionally be patched using a simple file named startup-sequence.patch . The use of the EDIT command was particularly helpful here, as described in the AmigaDOS documentation: https://www.pagetable.com/docs/amigados_tripos/amigados_manual.pdf\nIf a User-Startup.patch file exists, its content is automatically appended to S:User-Startup .\nThis installer is also used to automatically deploy selected tools, enable commodities, and patch both startup scripts in one pass. It was originally more of a fun experiment to better understand how the Amiga Installer system works than a production tool.\nThe source code and documentation are available on my GitHub: https://github.com/jit06/AmigaQuickInstall\nInstalled software This section lists the additional software installed on the system to improve usability, compatibility, and provide some testing tools. Some of these are essential for the setup, while others are installed mainly for experimentation and curiosity.\nCore Utilities and Tools\nFileMaster 3 (with keyfile) BGUI (required by FileMaster 3) SysInfo LHA 2.15 ToolsMenu ImageMount ADFZ ASE2019_2 text editor PoolMem BlazeWCP FBlit FText KingCON ReqTools PowerPacker library IDEFix97 and CD32 emulator support For IDEFix CFCard compatibility, I also used the patched version available here: https://wiki.icomp.de/wiki/File:Eb_final.lha\nThis was combined with the CFCard patch for IDEFix. To apply the patch, the spatch utility is required. I found a working version inside CrossDOS 6 Professional v6.02 (1995-10-09), available on archive.org.\nThe patch was applied as follows:\nspatch -oIDEFix_patched -pIDEFix.pch IDEFix\nApplications (APPS)\nProTracker AGA fix X-Copy AmiWolf ADoom Of course, AmiWolf and ADoom were installed mainly for testing and curiosity rather than real usage, and are not really playable in this configuration.\nCustom startup-sequence Below are the Startup-Sequence patch and User-Startup file used by my custom installer script.\nThe idea was to keep the base system clean while still allowing automation of all additional tools and configurations through a controlled startup flow.\nStartup-Sequence patch file. As you can see, pressing F10 during boot launch the CD32 emulator.\nF/BindDrivers/;I ;--- Custom commands Start --- ; CD32 Emulation start if F10 is pressed C:KeyCheck 59 if warn SYS:System/PutPrefs NonLace SYS:System/CD32 endif ; Better memory handler C:PoolMem INSTALL \u0026gt;NIL: ; IDEFix C:IDEFix ; Better C2P and blitter operations C:blazewcp C:FBlit C:FText ;--- Custom commands End --- User-startup patch file:\n;--- Custom User Additions --- ; KingCon as CON replacement Assign CON: DISMOUNT Assign RAW: DISMOUNT Mount CON: from DEVS:KingCON-mountlist Mount RAW: from DEVS:KingCON-mountlist ; IDEFix Assign CacheCDFS: SYS:System/IDEfix C:ActivateCrossIDEfix ALL ;--- Custom Additions End --- On real hardware\nSorry for the bad quality of the photos, they have been taken on a real VGA CRT monitor running standard PAL resolution at 50 Hz.\nCD32 compatibility Below is a preliminary list of tested games. I will complete it over time as I continue testing more titles.\nFor each game, I indicate whether it runs via:\nStandard Amiga boot (pressing F10 for CD32 emulation mode) CD32 floppy mode Directly launched from Workbench using the CD32 emulator Tested games Fire \u0026amp; Ice (F10) Bubble \u0026amp; Squeak (F10) James Pond 2 (Workbench) Disposable Heroes (F10) The Chaos Engine (Floppy) Banshee (F10) Wendetta 2175 (Workbench) Super Skidmarks (F10) Super Stardust (Workbench) Alfred Chicken (F10) Project X / F17 Challenge (F10) Alien Breed Tower Assault (Workbench) Trolls (Workbench) Ultimate Body Blows (Workbench) Fightin Spirit (Workbench) Brian the Lion behaves in a slightly unexpected way:\nThe CD version boots and plays audio CD correctly in CD32 mode, but results in a black screen. When launched manually from Workbench, the game runs properly, but without CD audio playback.\nBelow is a video booting Disposable Heroes :)\nFully automated Pistorm / OS3.2 install I wanted a reusable, fully automated and easy-to-use way to prepare a complete SD card for my PiStorm setup, while still keeping it flexible and customizable.\nEmu68Imager already provides part of this workflow, but not everything: custom software installation still needs to be done from the Amiga side, and more importantly, it only runs on Windows… while I am mainly a Linux user.\nSo I decided to build my own solution:\nhttps://github.com/jit06/emu68-bootstrap https://github.com/jit06/adf2zip The first tool handles the full SD card provisioning, while the second one is used to merge multiple ADF images into a single installable package.\nBasically, creating a full Amiga setup is now as simple as inserting the MicroSD card into my PC and running:\nsudo ./setup_disk.sh -d /dev/sdc -k ROMs/A1200.47.115.rom -c contribs/custom_cm4_config.txt -l contribs/custom_cmdline.txt ./package.sh -d /dev/sdc -m SDH0=Workbench -m SDH1=Apps -m SDH2=Games -m SDH3=Data -i OS32,addons,picasso96,emu68tools,ibrowse,optical,office,graphics,pimyretro,games,pcgames,whdload,whdlmedias,whdlgames  INT ✘ In a few minutes, the script performs the following steps:\nCreates Emu68 partitions and formats them using PFS3 Installs AmigaOS 3.2 and all latest updates Installs essential tools, patches, and network software (Miami, YAM, iBrowse, NetSurf, etc.) Installs chosen applications (Final Writer, DPaint V, Photogenics, etc.) Installs selected games, including WHDLoad and a full iGame media set Everything is fully customizable and based on a simple package system. This allows anyone to reproduce the exact same configuration or adapt it to their own needs. Contributions and new packages are welcome via pull requests.\nNothing is better than a realtime video : installation speed depends on you internet connection and SDCard speed. Not that for the video, I disabled some big packages like Quake and Quake II because the game assets take some time to download and it is not really interesting for the demo purpose.\nBelow some screenshots of the result (from Amiberry)\nI also plan to make an Amiga-side tool that generates a “state package”, capturing system configuration such as preferences and Workbench icon positions. This would makes reinstallation much easier without losing the user setup. For now, the out-of-the-box result is a bit \u0026ldquo;rought\u0026rdquo;, but it still faster to obtains than any other way to install so many softwares :)\nThe build in a 3 minutes video ","permalink":"https://www.pimyretro.org/ultimate-amiga-1200-pistorm-cd32-mode-and-full-hardware-expansion/","summary":"\u003cp\u003eSome time ago, I had the opportunity to get both an Amiga 500 and an Amiga 1200. While the \u003ca href=\"/pimped-amiga-500/\"\u003eAmiga 500 was restored as a fairly traditional machine\u003c/a\u003e, I had a more ambitious project in mind for the Amiga 1200.\u003c/p\u003e\n\u003cp\u003eMy goal was to build three different machines into a single computer:\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eA high-end Amiga with a powerful CPU, graphics card, networking capabilities and all the modern conveniences normally associated with an upgraded Amiga 4000.\u003c/li\u003e\n\u003cli\u003eA more traditional Amiga 1200 with Fast RAM and a hard drive for maximum software compatibility.\u003c/li\u003e\n\u003cli\u003eA CD32-compatible system able to run games specifically enhanced for Commodore\u0026rsquo;s console, without requiring dedicated CD32 hardware such as the Akiko chip.\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003eTo achieve this, I combined several solutions:\u003c/p\u003e","title":"Ultimate Amiga 1200: PiStorm, CD32 Mode and Full Hardware Expansion"},{"content":" The WonderSwan was released only in Japan. Therefore, for non-Japanese-speaking players, only a limited number of games are truly accessible. These are usually action or platform games, where gameplay is more important than text. As a result, I focus on games that are playable for English-speaking players.\nThis page may be updated from time to time. Last edited on : 25.02.2026\nMeaning of the columns :\nMono/Color : tells whether the game is monochrome or color Game list - Wonderswan NameTypeMono / ColorComments Beatmania for WonderSwanMusicMonoThe menus and UI are almost entirely in English. Playable vertically!Buffers EvolutionActionMonoA high-speed \u0026#34;wire-frame\u0026#34; racer/platformer. Minimal text; very arcade-like.Digimon Tamers: Battle SpiritFightingColorA fast-paced fighter. Menus are easy to navigate; combat is purely skill-based.Guilty Gear Petit 1 \u0026amp; 2FightingColorChibi\u0026#34; versions of the famous fighter. Menus are mostly in English or use icons.Gunpey / Gunpey EXPuzzleMono / ColorCreated by Gunpei Yokoi. addictive logic puzzle with English menu options.Judgement SilverswordShmupColorEssential. A legendary vertical shooter with menus entirely in English.Kaze no Klonoa: M. MuseumPlatformerMonoFantastic puzzle-platformer. No dialogue during gameplay; easy to finish.Magical DropPuzzleMonoFast-paced color-matching. Purely visual gameplay.Makaimura for WonderSwanActionMonoThe \u0026#34;Ghosts \u0026#39;n Goblins\u0026#34; of WS. Hardcore action with very little text.One Piece: Swan ColosseumAction/FightColorHigh-quality 2D fighter by Dimps. Very intuitive controls; minimal text needed.Puzzle Bobble (Bust-A-Move)PuzzleMonoThe classic bubble shooter. Zero Japanese required.Rhyme Rider KeroricanMusicColorFrom the creator of PaRappa the Rapper. Rhythm-based; icons guide the gameplay.Rock Man \u0026amp; Forte: ChallengerPlatformerMonoAn exclusive Mega Man title. Traditional gameplay; story is secondary.Tare Panda no GunpeyPuzzleMonoA cute, panda-themed version of Gunpey. Very accessible. ","permalink":"https://www.pimyretro.org/game-selections/wonderswan/","summary":"\u003cp\u003e\u003ca href=\"images/Wonderswan-color.jpg\"\u003e\u003cimg\n  src=\"images/Wonderswan-color.jpg\"\n  alt=\"\"\n  class=\"article-image article-image--float article-image--float-left\" style=\"--article-float-width: 280px;\"\n  loading=\"lazy\"\n\u003e\n\u003c/a\u003e The WonderSwan was released only in Japan. Therefore, for non-Japanese-speaking players, only a limited number of games are truly accessible. These are usually action or platform games, where gameplay is more important than text. As a result, I focus on games that are playable for English-speaking players.\u003c/p\u003e\n\u003cp\u003eThis page may be updated from time to time.\n\u003cstrong\u003eLast edited on :\u003c/strong\u003e 25.02.2026\u003c/p\u003e\n\u003cp\u003eMeaning of the columns :\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eMono/Color\u003c/strong\u003e : tells whether the game is monochrome or color\u003c/li\u003e\n\u003c/ul\u003e\n\u003cdiv class=\"pimyretro-tablepress-wrap selection-tablepress-wrap\" data-selection-table-wrap\u003e\n  \u003ctable class=\"pimyretro-tablepress\" data-tablepress-id=\"37\" data-tablepress-sort=\"true\" data-tablepress-filter=\"false\" data-tablepress-pagination=\"false\" data-tablepress-page-size=\"10\" data-tablepress-info=\"false\" data-selection-table\u003e\n    \u003ccaption\u003eGame list - Wonderswan\u003c/caption\u003e\n    \u003cthead\u003e\u003ctr\u003e\u003cth scope=\"col\"\u003eName\u003c/th\u003e\u003cth scope=\"col\"\u003eType\u003c/th\u003e\u003cth scope=\"col\"\u003eMono / Color\u003c/th\u003e\u003cth scope=\"col\"\u003eComments\u003c/th\u003e\u003c/tr\u003e\u003c/thead\u003e\n    \u003ctbody\u003e\u003ctr\u003e\u003ctd\u003eBeatmania for WonderSwan\u003c/td\u003e\u003ctd\u003eMusic\u003c/td\u003e\u003ctd\u003eMono\u003c/td\u003e\u003ctd\u003eThe menus and UI are almost entirely in English. Playable vertically!\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBuffers Evolution\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003eMono\u003c/td\u003e\u003ctd\u003eA high-speed \u0026#34;wire-frame\u0026#34; racer/platformer. Minimal text; very arcade-like.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDigimon Tamers: Battle Spirit\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003eColor\u003c/td\u003e\u003ctd\u003eA fast-paced fighter. Menus are easy to navigate; combat is purely skill-based.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eGuilty Gear Petit 1 \u0026amp; 2\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003eColor\u003c/td\u003e\u003ctd\u003eChibi\u0026#34; versions of the famous fighter. Menus are mostly in English or use icons.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eGunpey / Gunpey EX\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003eMono / Color\u003c/td\u003e\u003ctd\u003eCreated by Gunpei Yokoi. addictive logic puzzle with English menu options.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eJudgement Silversword\u003c/td\u003e\u003ctd\u003eShmup\u003c/td\u003e\u003ctd\u003eColor\u003c/td\u003e\u003ctd\u003eEssential. A legendary vertical shooter with menus entirely in English.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eKaze no Klonoa: M. Museum\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eMono\u003c/td\u003e\u003ctd\u003eFantastic puzzle-platformer. No dialogue during gameplay; easy to finish.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMagical Drop\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003eMono\u003c/td\u003e\u003ctd\u003eFast-paced color-matching. Purely visual gameplay.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMakaimura for WonderSwan\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003eMono\u003c/td\u003e\u003ctd\u003eThe \u0026#34;Ghosts \u0026#39;n Goblins\u0026#34; of WS. Hardcore action with very little text.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eOne Piece: Swan Colosseum\u003c/td\u003e\u003ctd\u003eAction/Fight\u003c/td\u003e\u003ctd\u003eColor\u003c/td\u003e\u003ctd\u003eHigh-quality 2D fighter by Dimps. Very intuitive controls; minimal text needed.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePuzzle Bobble (Bust-A-Move)\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003eMono\u003c/td\u003e\u003ctd\u003eThe classic bubble shooter. Zero Japanese required.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eRhyme Rider Kerorican\u003c/td\u003e\u003ctd\u003eMusic\u003c/td\u003e\u003ctd\u003eColor\u003c/td\u003e\u003ctd\u003eFrom the creator of PaRappa the Rapper. Rhythm-based; icons guide the gameplay.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eRock Man \u0026amp; Forte: Challenger\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eMono\u003c/td\u003e\u003ctd\u003eAn exclusive Mega Man title. Traditional gameplay; story is secondary.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTare Panda no Gunpey\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003eMono\u003c/td\u003e\u003ctd\u003eA cute, panda-themed version of Gunpey. Very accessible.\u003c/td\u003e\u003c/tr\u003e\u003c/tbody\u003e\n  \u003c/table\u003e\n\u003c/div\u003e\n\u003cscript defer src=\"/js/tablepress-enhance.js\"\u003e\u003c/script\u003e","title":"Wonderswan"},{"content":" The Wii is one of Nintendo’s best-selling consoles, largely due to its focus on the “casual gamer” market. However, the platform also features many fun games that are best enjoyed on the original hardware or on the Wii U, mainly because of its unique controllers. I tend to avoid games that are available on other platforms, such as the PS3, since in those cases they are usually better on those systems.\nThis page may be updated from time to time. Last edited on : 25.02.2026\nMeaning of the columns :\nControl : tells which controler the game needs / can use Game list - Wii NameTypeControlComments Contra ReBirthAction/ShooterWii RemoteExclusive (WiiWare). A retro-style Contra that was never released on other consoles.DB: Revenge of King PiccoloAction/AdvWii RemoteExclusive. A rare 2.5D DB adventure focused on the original series, not Z.Dead Space ExtractionLight GunWii ZapperExclusive Style. A high-production rail shooter that serves as a prequel to Dead Space.Dino StrikeLight GunWii ZapperExclusive. Budget rail shooter. Simple, but satisfying arcade-style dinosaur hunting.Donkey Kong Country ReturnsPlatformerWii RemoteExclusive Style. Uses \u0026#34;shake to roll\u0026#34; mechanics (some prefer the 3DS version, but Wii has 60FPS).Excitebots: Trick RacingRacingWii RemoteExclusive. High-speed chaotic racing using the Wii Remote as a steering wheel.Ghost SquadLight GunWii ZapperSega Port. Perfect arcade port; includes many Wii-exclusive unlockable modes.Mad Dog McCreeLight GunWii ZapperArcade Port. Compilation of the FMV classics; the Wii Remote is the best \u0026#34;light gun\u0026#34; replacement.Nerf N-StrikeLight GunWii ZapperExclusive. Includes a physical Nerf gun that holds the Wii Remote.No More Heroes 2ActionWii RemoteExclusive Style. Uses motion for \u0026#34;finishing moves\u0026#34; and recharging the beam katana.Punch-Out!!SportsBalance BoardExclusive. Can be played with the Balance Board to dodge and the Remotes to punch.Red Steel 2ActionMotionPlusExclusive. One of the best uses of MotionPlus; 1:1 sword combat mixed with shooting.Silent Hill: Shattered MemoriesHorrorWii RemoteDefinitive. Uses the Wii Remote as a flashlight and the speaker as a phone/radio.Sin \u0026amp; Punishment: Star SuccessorRail ShooterWii RemoteExclusive. Masterpiece by Treasure. The pointer is far superior to analog sticks for this game.Target: TerrorLight GunWii ZapperArcade Port. Hilarious FMV shooter; much easier to play with the Wii pointer.The House of the Dead: OverkillLight GunWii ZapperDefinitive. While ported later, the grindhouse aesthetic was built for the Wii pointer.Trauma Center: Second OpinionSimulationWii RemoteDefinitive. Uses the pointer as a surgical scalpel. Extremely precise and tense.WarioWare: Smooth MovesPartyWii RemoteExclusive. Uses \u0026#34;Form Batons\u0026#34; (holding the remote in funny ways) for 200\u0026#43; microgames.Western HeroesLight GunWii ZapperExclusive. Bundle game designed specifically for the rifle peripheral.Wii Fit PlusFitnessBalance BoardExclusive. The definitive version; uses the Balance Board for posture and yoga.Wii Sports ResortSportsMotionPlusExclusive. Required the MotionPlus for 1:1 swordplay and frisbee accuracy.Wild West ShootoutLight GunWii ZapperArcade Port. A fun budget shooter that feels natural with a gun shell.Zack \u0026amp; Wiki: Quest for BarbarosPuzzle/AdvWii RemoteExclusive. Ingenious puzzles where you turn the Remote to use tools (keys, cranks, saws). ","permalink":"https://www.pimyretro.org/game-selections/nintendo-wii/","summary":"\u003cp\u003e\u003ca href=\"images/wii-1.jpg\"\u003e\u003cimg\n  src=\"images/wii-1.jpg\"\n  alt=\"\"\n  class=\"article-image article-image--float article-image--float-left\" style=\"--article-float-width: 176px;\"\n  loading=\"lazy\"\n\u003e\n\u003c/a\u003e The Wii is one of Nintendo’s best-selling consoles, largely due to its focus on the “casual gamer” market. However, the platform also features many fun games that are best enjoyed on the original hardware or on the Wii U, mainly because of its unique controllers. I tend to avoid games that are available on other platforms, such as the PS3, since in those cases they are usually better on those systems.\u003c/p\u003e","title":"Nintendo Wii"},{"content":" The Neo Geo pocket is to the Game Boy Color what the Atari Lynx is to the original Game boy : a good challenger that failed to convince the market. The platform has some very good games. The following list contains my own selection.\nThis page may be updated from time to time. Last edited on : 25.02.2026\nMeaning of the columns :\nSave : tells whether the game has any save mecanism Mono/Color : tells whether the game is monochrome or color Dreamcast link: tells whether the game feature a link with an HKT-9200 Link Cable Game list - Neo Geo Pocket NameTypeSaveMono/ColorDreamcast LinkComments Bust-A-Move PocketPuzzleYesColorNoSaves high scores and initials for cleared levels.CottonShmupYesColorNoSaves high scores and system settings.Crush RollerPuzzleYesColorNoAutomatically saves progress after a stage is completed.Dark ArmsAction RPGYesColorNoRequires manual save at the \u0026#34;Skull of Memory\u0026#34; in the Master\u0026#39;s House.Fatal Fury First ContactFightingYesColorNoAutomatically saves your progress after each stage cleared.Gals FightersFightingYesColorNoSaves unlocked characters and items purchased in the shop.King of Fighters R-2FightingYesColorYesLinks to KOF \u0026#39;99 Dream Match to transfer character data.Metal Slug: 1st MissionActionYesColorNoSaves mission progress. Note: Some regional versions vary on save frequency.Metal Slug: 2nd MissionActionYesColorNoImproved save system over the 1st mission; saves collectibles and missions.Neo Geo Cup \u0026#39;98 PlusSportsYesColorNoSaves team progress and item/stat upgrades in the main tournament.Pocket TennisSportsNoMonoNoEarly sports title; generally does not feature a long-term save battery.Puyo PopPuzzleYesColorNoSaves story mode progress and high scores.Puzzle LinkPuzzleYesColorNoSaves cleared stages and your collection of character cards.Puzzle Link 2PuzzleYesColorNoSaves advanced card collections and progress through the 60 rounds.Samurai Shodown! 2FightingYesColorNoSaves the extensive \u0026#34;Graphic Card\u0026#34; collection used to buff characters.SNK vs. Capcom: MOTMFightingYesColorYesTransfer points to Capcom vs. SNK or KOF \u0026#39;99 DM to unlock secrets.Sonic Hedgehog PocketPlatformerYesColorNoSaves unlocked levels, puzzle pieces, and time trial records.The Last BladeFightingYesColorNoSaves story progress and unlocked gallery items/scrolls. ","permalink":"https://www.pimyretro.org/game-selections/neo-geo-pocket/","summary":"\u003cp\u003e\u003ca href=\"images/Neo-geo-pocket.jpg\"\u003e\u003cimg\n  src=\"images/Neo-geo-pocket.jpg\"\n  alt=\"\"\n  class=\"article-image article-image--float article-image--float-left\" style=\"--article-float-width: 280px;\"\n  loading=\"lazy\"\n\u003e\n\u003c/a\u003e The Neo Geo pocket is to the Game Boy Color what the Atari Lynx is to the original Game boy : a good challenger that failed to convince the market. The platform has some very good games. The following list contains my own selection.\u003c/p\u003e\n\u003cp\u003eThis page may be updated from time to time.\n\u003cstrong\u003eLast edited on :\u003c/strong\u003e 25.02.2026\u003c/p\u003e\n\u003cp\u003eMeaning of the columns :\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eSave\u003c/strong\u003e : tells whether the game has any save mecanism\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eMono/Color\u003c/strong\u003e : tells whether the game is monochrome or color\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eDreamcast link:\u003c/strong\u003e tells whether the game feature a link with an HKT-9200 Link Cable\u003c/li\u003e\n\u003c/ul\u003e\n\u003cdiv class=\"pimyretro-tablepress-wrap selection-tablepress-wrap\" data-selection-table-wrap\u003e\n  \u003ctable class=\"pimyretro-tablepress\" data-tablepress-id=\"22\" data-tablepress-sort=\"true\" data-tablepress-filter=\"false\" data-tablepress-pagination=\"false\" data-tablepress-page-size=\"10\" data-tablepress-info=\"false\" data-selection-table\u003e\n    \u003ccaption\u003eGame list - Neo Geo Pocket\u003c/caption\u003e\n    \u003cthead\u003e\u003ctr\u003e\u003cth scope=\"col\"\u003eName\u003c/th\u003e\u003cth scope=\"col\"\u003eType\u003c/th\u003e\u003cth scope=\"col\"\u003eSave\u003c/th\u003e\u003cth scope=\"col\"\u003eMono/Color\u003c/th\u003e\u003cth scope=\"col\"\u003eDreamcast Link\u003c/th\u003e\u003cth scope=\"col\"\u003eComments\u003c/th\u003e\u003c/tr\u003e\u003c/thead\u003e\n    \u003ctbody\u003e\u003ctr\u003e\u003ctd\u003eBust-A-Move Pocket\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eColor\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eSaves high scores and initials for cleared levels.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eCotton\u003c/td\u003e\u003ctd\u003eShmup\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eColor\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eSaves high scores and system settings.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eCrush Roller\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eColor\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eAutomatically saves progress after a stage is completed.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDark Arms\u003c/td\u003e\u003ctd\u003eAction RPG\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eColor\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eRequires manual save at the \u0026#34;Skull of Memory\u0026#34; in the Master\u0026#39;s House.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eFatal Fury First Contact\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eColor\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eAutomatically saves your progress after each stage cleared.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eGals Fighters\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eColor\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eSaves unlocked characters and items purchased in the shop.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eKing of Fighters R-2\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eColor\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eLinks to KOF \u0026#39;99 Dream Match to transfer character data.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMetal Slug: 1st Mission\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eColor\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eSaves mission progress. Note: Some regional versions vary on save frequency.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMetal Slug: 2nd Mission\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eColor\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eImproved save system over the 1st mission; saves collectibles and missions.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eNeo Geo Cup \u0026#39;98 Plus\u003c/td\u003e\u003ctd\u003eSports\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eColor\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eSaves team progress and item/stat upgrades in the main tournament.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePocket Tennis\u003c/td\u003e\u003ctd\u003eSports\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eMono\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eEarly sports title; generally does not feature a long-term save battery.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePuyo Pop\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eColor\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eSaves story mode progress and high scores.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePuzzle Link\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eColor\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eSaves cleared stages and your collection of character cards.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePuzzle Link 2\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eColor\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eSaves advanced card collections and progress through the 60 rounds.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSamurai Shodown! 2\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eColor\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eSaves the extensive \u0026#34;Graphic Card\u0026#34; collection used to buff characters.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSNK vs. Capcom: MOTM\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eColor\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eTransfer points to Capcom vs. SNK or KOF \u0026#39;99 DM to unlock secrets.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSonic Hedgehog Pocket\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eColor\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eSaves unlocked levels, puzzle pieces, and time trial records.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eThe Last Blade\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eColor\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eSaves story progress and unlocked gallery items/scrolls.\u003c/td\u003e\u003c/tr\u003e\u003c/tbody\u003e\n  \u003c/table\u003e\n\u003c/div\u003e\n\u003cscript defer src=\"/js/tablepress-enhance.js\"\u003e\u003c/script\u003e","title":"Neo Geo Pocket"},{"content":" The beginning of the 3DS was not brilliant because the system had a pretty small lineup, and although the 3D screen was impressive, it was more of a disadvantage for a portable console that moves in your hands, often making the picture blurry. However, over time and especially with the release of the New 3DS hardware. This platform became a must-have. It is one of the rare consoles that cannot truly be emulated due to its unique features: vertically stacked dual screens and stereoscopic 3D with eye tracking.\nThis page may be updated from time to time. Last edited on : 25.02.2026\nMeaning of the columns :\nPort : tells if the game is a port from another plateform New 3DS : tells whether the game makes use of additionnal new 3DS power and/or controls Hack: tells whether a hack exist to make better use of the new 3DS hardware Game list - 3DS NameTypePortNew 3DSComment Ace Combat: Assault Horizon LegacyFlight/ActionNoC-Stick / ZL-ZRPlus\u0026#34; version adds amiibo support and handling improvements via New 3DS buttons.Air Race XenoRacingNoNoBudget futuristic flight racer. Simple but effective 3D depth.Asphalt 3DRacingNoNoLaunch title. Arcade racer with licensed cars; suffers from some lag.Bravely DefaultRPGNoNoModern take on classic Final Fantasy. Features a unique \u0026#34;Brave/Default\u0026#34; system.Captain Toad: Treasure TrackerPuzzleWii UC-StickImpressive port. Includes exclusive levels based on Super Mario Odyssey.Cave Story 3DPlatformerPCNoFull 3D remake of the sprites. Features exclusive NIS America crossover items.Code Name: S.T.E.A.M.StrategyNoC-StickStrategy game by Intelligent Systems. C-Stick allows for free camera control.Code of PrincessBeat \u0026#39;em upNoPerformance (hack \u0026#34;Clock \u0026#43; L2\u0026#34;)Spiritual successor to Guardian Heroes. Features multi-plane combat.Detective PikachuAdventureNoNoCinematic adventure. Very different tone from standard Pokémon games.Donkey Kong Country Returns 3DPlatformerWiiNoAdds a new \u0026#34;New Mode\u0026#34; (easier difficulty) and an exclusive 9th world (Cloud).Dragon Ball FusionsRPGNoNoUnique fusion-based RPG. Features a massive \u0026#34;What-if\u0026#34; roster.Dragon Ball Z: Extreme ButodenFightingNoNo2D fighter by Arc System Works. High-quality sprite work.Driver Renegade 3DRacing/ActionNoNoStandalone story set between Driver 1 and 2. Features a gritty tone.EarthboundRPGSNESN3DS OnlyVirtual Console release exclusive to New 3DS hardware. Perfect pixel mode.Epic Mickey: Power of IllusionPlatformerNoNoSpiritual successor to Castle of Illusion. Uses hand-drawn sprite art.Excave IIDungeon CrawlerNoNoRetro-style eShop dungeon crawler with a focus on loot.Fantasy LifeLife Sim/RPGNoNoCombines Animal Crossing style living with Final Fantasy combat.Fire Emblem WarriorsMusouSwitchN3DS OnlyExclusive to New 3DS hardware. Large scale battles not possible on O3DS.Futuridium EP DeluxeShmupMultiNoPsychadelic retro-style shooter. Great use of 3D depth for obstacles.Gunstar HeroesActionGenesisNo3D Classics version. Adds \u0026#34;Gunslinger\u0026#34; mode and impressive 3D layering.Gunvolt Striker PackActionNoNoIncludes both Azure Striker Gunvolt 1 and 2. High-speed Megaman-style play.HarmoKnightRhythmNoNoDeveloped by Game Freak. Mixes platforming with rhythm-based combat.Hot WheelsRacingMultiNoWorld\u0026#39;s Best Driver. Port of the console version with downgraded textures.Hyrule Warriors: LegendsHack \u0026#39;n SlashWii UCPU / C-StickRuns significantly better on New 3DS with higher framerate and more enemies on screen.Kid Icarus: UprisingActionNoCPP / C-Stick (hack)Originally used Circle Pad Pro; C-Stick support can be enabled via specific patches/hacks.Kirby: Planet RobobotPlatformerNoNoUses 3D depth for plane-switching puzzles. Solid 60FPS performance.Kirby: Triple DeluxePlatformerNoNoFeatures \u0026#34;Kirby Fighters\u0026#34; and \u0026#34;Dedede\u0026#39;s Drum Dash\u0026#34; sub-games.Layton\u0026#39;s Mystery JourneyPuzzleMobileNoFirst Layton game to feature Katrielle. Port is identical to mobile but with physical controls.Legend of Zelda: A link netween worldAdventureNoNoSpiritual successor to A Link to the Past. Runs at a flawless 60FPS.Legend of Zelda: Majora\u0026#39;s Mask 3DAdventureN64C-StickFeatures a streamlined quest log and fishing. C-Stick controls the camera freely.Legend of Zelda: Ocarina of timeAdventureN64C-Stick (hack)this game has no native camera control. There is a community Rom Hack that adds full 360-degree camera control via the C-Stick, mimicking the Majora\u0026#39;s Mask 3D experienceLifeSpeedRacingNoN3DS OnlyFuturistic tube-racer exclusive to the New 3DS eShop.Luigi\u0026#39;s MansionAction/AdvGameCubeC-StickAdds a Boss Rush mode and local co-op. C-Stick controls the vacuum direction.Luigi\u0026#39;s Mansion 2Action/AdvNoNoKnown as Dark Moon in US. Polished visuals optimized for original 3DS hardware.Mad Dog McCreeShooterArcadeNoFMV light-gun game. Uses the stylus for aiming.Mario \u0026amp; Luigi: Dream TeamRPGNoNoSet inside Luigi\u0026#39;s dreams. Features \u0026#34;Luiginary\u0026#34; attacks with dozens of Luigis.Mario \u0026amp; Luigi: Paper JamRPGNoNoCrossover between the two RPG series. Fast-paced combat using three heroes.Mario \u0026amp; Luigi: Superstar SagaRPGGBANoComplete remake with updated graphics and the \u0026#34;Bowser\u0026#39;s Minions\u0026#34; side story.Mario Kart 7RacingNoNoFirst in series to introduce hang-gliding, underwater driving, and kart customization.Mario Sports SuperstarsSportsNoNoIncludes Baseball, Soccer, Horse Racing, Tennis, and Golf.Mario Tennis OpenSportsNoNoFeatures gyroscope aiming for specific shots and QR code character unlocks.Mario vs DK: Tipping StarsPuzzleWii UNoCross-buy title. Level editor allows for infinite replayability.Marvel PinballBoard GameMultiNoExcellent 3D effects. The depth helps in tracking the ball\u0026#39;s movement.Metal Gear Solid 3DStealthPS2C-Stick / ZL-ZRAdds crouch-walking and photo-camo. Essential to play with C-Stick/CPP.Metroid Prime: Fed. ForceShooterNoC-Stick / ZL-ZRCo-op focused. New 3DS offers traditional dual-analog controls.Metroid: Samus ReturnsAdventureGame BoyNoRemake of Metroid II. Adds 360-degree aiming and melee counters.Minis on the MovePuzzleNoNoSpin-off of Mario vs DK. Uses a tiling-path mechanic on the touch screen.Monster Hunter 4 UltimateAction RPGNoC-Stick / ZL-ZRFeatures higher resolution textures and better FPS when played on New 3DS.Monster Hunter GenerationsAction RPGNoC-Stick / ZL-ZRSignificantly better camera control on New 3DS; ZL/ZR used for Arts.Mysterious Cities of GoldPuzzle/AdvMultiNoStrategy-lite game based on the anime revival. Uses touch controls.Nano AssaultShmupNoCPP / C-StickVisual powerhouse using microscopic themes. Supports C-Stick for twin-stick firing.Nascar UnleashedRacingMultiNoArcade-style racing. Port of the console versions with simplified lighting.Need for Speed: The RunRacingMultiNoVery different from console versions; uses a \u0026#34;story-board\u0026#34; style for cutscenes.New Super Mario Bros. 2PlatformerNoNoFocused on gold coin collection with \u0026#34;Coin Rush\u0026#34; mode.One Piece Unlimited Cruise SP 2ActionWiiNoIncludes the \u0026#34;Marineford\u0026#34; mode which covers the major manga arc.Picross 3D Round 2PuzzleNoNoSuccessor to the DS classic. Adds dual-color marking (Blue/Orange).Pilotwings ResortFlightNoNoSet on Wuhu Island (same as Wii Sports Resort). Early 3DS technical showcase.Poochy \u0026amp; Yoshi\u0026#39;s Woolly WorldPlatformerWii UNoAdds exclusive Poochy levels and \u0026#34;Poochy-Dash\u0026#34; stages not found on Wii U.Professor Layton \u0026amp; Azran LegacyPuzzleNoNoThe final chapter of the prequel trilogy. Extensive post-game DLC puzzles.Professor Layton \u0026amp; Miracle MaskPuzzleNoNoFirst 3D Layton game. Features a top-down ruins exploration segment.PullbloxPuzzleNoNoKnown as Pushmo in US. One of the best eShop puzzle series.Puzzle \u0026amp; Dragons ZPuzzle/RPGMobileNoPackaged with a Super Mario Edition. Deep RPG mechanics for a match-3.Puzzle Bobble UniversePuzzleNoNoClassic bubble-popping. The 3D effect gives a nice sense of \u0026#34;well\u0026#34; depth.Rayman 3DPlatformerDreamcast60FPS (hack \u0026#34;Clock \u0026#43; L2\u0026#34;)Direct port of Rayman 2. One of the most ported games in history.Ridge Racer 3DRacingNoNoClassic drift-heavy gameplay. One of the best launch-window racers. 3D gives a nice feeling regarding other versionsRodea the Sky SoldierActionWii/Wii UNoThe 3DS version is quite different and suffers from lower technical specs.Rune Factory 4Sim/RPGNoNoPerfect blend of farming and dungeon crawling. Massively deep content.Samurai Warriors Chron. 3MusouVitaC-StickTactical Musou where you swap between four characters on the fly.Shakedown HawaiiActionMultiNoRetro open-world parody. One of the last physical releases for the system.ShinobiActionNoNoDeveloped by Griptonite. High difficulty; rewards precise parrying and timing.Skylanders Spyro\u0026#39;s AdventureActionMultiNoThe 3DS version is a unique side-scrolling platformer compared to console.Skylanders SuperchargersRacingMultiNoThe 3DS version is a standalone racing game rather than an adventure.Sonic Boom: Shattered CrystalPlatformerNoNoFocused on exploration and speed. Better received than the Wii U counterpart.Sonic Lost WorldPlatformerWii UNoFully 3D levels. Unlike previous handheld Sonics, this is a full 3D port.Star Fox 64 3DFlightN64NoRemastered graphics, gyro-controls, and a \u0026#34;3DS Mode\u0026#34; with adjusted difficulty.Star Wars III: Clone WarsActionMultiNoLEGO game. Handheld version features shorter levels and simplified hubs.Super Mario 3D LandPlatformerNoNoThe definitive 3D effect showcase; some puzzles require 3D to judge distance.Super Smash Bros. for 3DSFightingNoC-Stick / ZL-ZRNew 3DS allows for faster loading and C-Stick for smash attacks.SW: The Force UnleashedActionMultiNoBased on the PS2/Wii version code. Features exclusive \u0026#34;Historic Missions.\u0026#34;Tales of the AbyssRPGPS2NoExcellent port with significantly reduced loading times compared to PS2.TMNTActionMultiNoBased on the 2014 film. Simple brawler with character swapping.WarioWare GoldPartyMultiNoThe \u0026#34;Best of\u0026#34; WarioWare. Features full voice acting for the first time.Wind-up Knight 2PlatformerMobileNoHigh-quality mobile port. Physical buttons make the high difficulty manageable.Xenoblade Chronicles 3DRPGWiiN3DS OnlyFull open-world Wii port. Impossible to run on original 3DS hardware.Yoshi\u0026#39;s New IslandPlatformerNoNoProduced by the original Yoshi\u0026#39;s Island director. Features giant egg throws.Zelda: Triforce HeroesActionNoNo3-player co-op focus. Includes a \u0026#34;Colosseum\u0026#34; mode and various costumes. ","permalink":"https://www.pimyretro.org/game-selections/nintendo-3ds/","summary":"\u003cp\u003e\u003ca href=\"images/3ds.jpg\"\u003e\u003cimg\n  src=\"images/3ds.jpg\"\n  alt=\"\"\n  class=\"article-image article-image--float article-image--float-left\" style=\"--article-float-width: 230px;\"\n  loading=\"lazy\"\n\u003e\n\u003c/a\u003e The beginning of the 3DS was not brilliant because the system had a pretty small lineup, and although the 3D screen was impressive, it was more of a disadvantage for a portable console that moves in your hands, often making the picture blurry. However, over time and especially with the release of the New 3DS hardware. This platform became a must-have. It is one of the rare consoles that cannot truly be emulated due to its unique features: vertically stacked dual screens and stereoscopic 3D with eye tracking.\u003c/p\u003e","title":"Nintendo 3DS"},{"content":" I personally consider the “fat” PlayStation Vita to be the best “true” portable console ever released to date. In my view, it had — and still has — all the essential features for such a product: a truly portable form factor, a beautiful OLED display, excellent controls, good battery life, and an overall very polished design. In addition, the platform offers a wide range of excellent games. Its only real drawback is the proprietary memory card, but I was never affected by this issue, as I have always preferred physical game cartridges over digital games.\nThe following list contains my personal selection.\nThis page may be updated from time to time. Last edited on : 25.02.2026\nMeaning of the columns :\nPatch : tells whether a patch exists to enhance the game (needs henkaku) Game list - Playstation Vita NameTypePatchComments A Boy and His BlobPlatformerNoBeautiful hand-drawn port. Native resolution, runs perfectly.Aqua Kitty: DXShmupNoArcade-perfect port. Very smooth performance.Assassin\u0026#39;s Creed ChroniclesAction/StealthOverclockFramerate can dip; 500MHz OC stabilizes the 2.5D gameplay.Assassin\u0026#39;s Creed III: Lib.Action/AdventureVitaGrafixSupports resolution increase and FPS cap removal via VitaGrafix.Batman: Arkham Origins B.MetroidvaniaOverclockStable 30FPS usually, but OC helps during busy combat scenes.Blazblue CPFightingNoHigh-quality sprites. One of the best fighters on the handheld.Child of LightRPGNoPort of the UbiArt engine. Runs at native resolution.Darius Burst CSShmupNoMassive amount of content. Perfectly suited for the Vita screen.Dead or Alive 5FightingNo60FPS by default. A technical showcase for the hardware.Disney Epic Mickey 2PlatformerOverclockPoor optimization. OC is mandatory to avoid heavy stuttering.Dragon\u0026#39;s CrownAction RPGOverclockOC is recommended for 4-player multiplayer to maintain 60FPS.Dungeon Hunter AllianceHack \u0026#39;n SlashNoEarly launch title. Local and online co-op is the main draw.Dynasty Warriors 8 EmpiresMusouVitaGrafixUse VitaGrafix to disable internal downscaling for a sharper image.Dynasty Warriors 8 XLMusouVitaGrafixHeavily benefits from resolution patches and Overclocking.Fighting Climax IgnitionFightingNoSega crossover fighter. Smooth performance without tweaks.FullblastShmupNoVertical shooter. Native performance is adequate.God Eater 2 Rage BurstAction RPGOverclockOC helps maintain the 30FPS target during intense monster hunts.God of War CollectionAction60FPS HackUses a specific plugin/patch to unlock 60FPS and fix trophy bugs.Gravity RushAction/AdventureVitaGrafixCan be patched to run at native resolution (960x544).Grim Fandango RemasteredAdventureNoPerfect port of the classic. Touch controls are a nice addition.Guilty Gear XX Accent Core\u0026#43;FightingNoFlawless 60FPS performance. Competitive standard port.GundemoniumShmupNoNiche bullet hell. Runs well on stock hardware.Jet Set RadioAction/SportsNoNative resolution and 30FPS. Looks great with cel-shaded art.Lemmings TouchPuzzleNoSpecifically designed for the Vita\u0026#39;s front touch screen.Little DeviantsMini-gamesNoShowcase for Vita hardware features (Rear touch, AR, Mic).LittleBigPlanet PS VitaPlatformerOverclockOC helps with loading times and complex user-created levels.Looney Tunes: Galac. SportsSportsNoDecent arcade sports title for younger audiences.Lumines Elec. SymphonyPuzzleNoVisual and audio masterpiece. Native resolution.ModNation Racers: Road TripRacingNoLacks online multiplayer compared to PS3, but solid kart racing.Mortal KombatFightingVitaGrafixNative resolution patch available (original is very blurry).Motorstorm RCRacingNoCross-buy title. Runs at a very stable framerate.Muppets: Movie AdventuresPlatformerNoSimple platformer; no significant performance issues.Mutant Mudds DeluxePlatformerNoRetro-style gameplay. Flawless native performance.MXGP: MotocrossRacingOverclockResolution is low; OC helps smooth out the muddy framerate.Need For Speed: MWRacingVitaGrafixResolution patch makes a huge difference; looks like a PS3 game.New \u0026#39;n\u0026#39; Tasty! (Oddworld)PlatformerNoGreat remake, though some input lag compared to console.Ninja Gaiden Sigma PlusActionVitaGrafixResolution can be bumped, but keep an eye on performance.OceanhornAction/AdventureNoZelda-like adventure. High resolution and steady performance.Odin Sphere LeifthrasirAction RPGNoOne of the most beautiful games on Vita. Flawless 60FPS.One Piece Unlimited WRActionOverclockOC recommended to stabilize the framerate in large open areas.Playstation All-starsFightingNoExcellent 60FPS port. Very close to the PS3 version.Putty SquadPlatformerNoClassic remake. Low hardware requirements.Ragnarok Odyssey ACEAction RPGOverclockHigher frame stability during boss fights with a 500MHz OC.Ratchet \u0026amp; Clank: QForceAction/Tower DefOverclockTerrible performance stock. OC is required for playability.Rayman OriginsPlatformerNoNative resolution 60FPS. One of the best-looking Vita games.Resident Evil: Rev. 2Survival HorrorCap/OC HackPoor port. Needs Overclock \u0026#43; specific resolution/FPS cap hacks.ResogunShmupNoSurprisingly good port. Locked at 30FPS (down from 60 on PS4).Ridge RacerRacingNoLocked 30FPS but very sharp. Requires DLC for full content.Samurai Warriors 4MusouVitaGrafixNative resolution patch available via VitaGrafix.Secret of ManaRPGNoRemake of the SNES classic. Runs well at native resolution.Shantae: Half-Genie HeroPlatformerNoStunning 2D visuals. Perfect performance.Sky Force AnniversaryShmupNoVertical shooter. Great lighting and performance.Sly 1 \u0026amp; 2 (Collection)PlatformerNoSolid ports. Runs at 30FPS with few drops.Sly 3: Honour Among ThievesPlatformerOverclockMore demanding than 1 \u0026amp; 2. OC helps in larger hubs.Sly Cooper: Thieves in TimePlatformerVitaGrafixNative resolution patch available for a much sharper image.Sonic TransformedRacingVitaGrafixNative resolution patch makes the visuals pop.Soul Sacrifice (Delta)Action RPGOverclockRecommended OC for maintaining high FPS during late-game spells.Stealth Inc: UltimateStealthNoSharp 2D graphics. Perfect technical port.Street Fighter X TekkenFightingNoExceptional port. Full roster and steady 60FPS.Söldner-X 2ShmupNoTechnical marvel. Solid 60FPS vertical shooter.TearawayAdventureNoCreative use of all Vita features. Perfectly optimized.The Amazing Spider-ManOpen WorldOverclockPort suffers from lag. 500MHz OC is highly recommended.The Jak \u0026amp; Daxter TrilogyPlatformerCap/OC HackFamously bad port. Requires OC and specific FPS cap hacks to play.TimespinnerMetroidvaniaNoModern indie title. Perfect for the Vita screen.Tokyo XanaduAction RPGOverclockSolid performance, but OC ensures 30FPS in the shadow realm.Toukiden / KiwamiAction RPGVitaGrafixSupports resolution patches and 30/60FPS toggles.Ultimate Marvel VS Capcom 3FightingNoNative resolution 60FPS. A \u0026#34;must-have\u0026#34; technical showcase.Uncharted: Golden AbyssAction/AdventureVitaGrafixResolution patch available. Native is sub-qHD; patch is a huge upgrade.Valkyria RevolutionStrategy/RPGOverclockVisuals are blurred; OC helps keep the framerate steady.Virtua Tennis 4SportsNoPerfectly crisp native resolution and 60FPS. Definitive version.WindjammersSportsNoPerfect arcade port. Low impact on battery life.Wipeout 2048RacingVitaGrafixAllows 60FPS unlock and resolution fixes (Stock is 30FPS).WRC 5RacingOverclockOptimization is poor. OC helps with responsiveness and frame times.Ys OriginAction RPGNoPort of the PC version. High resolution and fast performance.Ys VIII: Lacrimosa of DanaAction RPGVitaGrafixVitaGrafix fixes the dynamic resolution for a sharper look.Ys: Memories of CelcetaAction RPGVitaGrafixResolution can be forced to native for a much cleaner image. ","permalink":"https://www.pimyretro.org/game-selections/playstation-vita/","summary":"\u003cp\u003e\u003ca href=\"images/PS-Vita.jpg\"\u003e\u003cimg\n  src=\"images/PS-Vita.jpg\"\n  alt=\"\"\n  class=\"article-image article-image--float article-image--float-left\" style=\"--article-float-width: 294px;\"\n  loading=\"lazy\"\n\u003e\n\u003c/a\u003e I personally consider the “fat” PlayStation Vita to be the best “true” portable console ever released to date. In my view, it had — and still has — all the essential features for such a product: a truly portable form factor, a beautiful OLED display, excellent controls, good battery life, and an overall very polished design. In addition, the platform offers a wide range of excellent games. Its only real drawback is the proprietary memory card, but I was never affected by this issue, as I have always preferred physical game cartridges over digital games.\u003c/p\u003e","title":"Playstation Vita"},{"content":" The Neo Geo is the best plateform ever for 2D arcade games of the 90\u0026rsquo;. The following list contains my own selection.\nThis page may be updated from time to time. Last edited on : 25.02.2026\nMeaning of the columns :\nMegs : size of the game cartridge Save : If the game makes use of any non volatile memory, tells what is saved Game list - Neo Geo NameTypeMegsSaveComments 2020 Super BaseballSports46Season progressRegion: US/EU for English menus. Iconic futuristic sports game.3 Count BoutFighting106Stage reachedRegion: JP version (Fire Suplex) for original wrestler names.Aero Fighters 2 (Sonic Wings 2)Shoot \u0026#39;em up102High ScoresRegion: Neutral. Classic vertical arcade shooter.Aero Fighters 3 (Sonic Wings 3)Shoot \u0026#39;em up154High ScoresRegion: JP version for original character designs.Aggressors of Dark KombatFighting178Scores \u0026amp; SettingsRegion: JP version for blood and original balancing.Alpha Mission IIShoot \u0026#39;em up46Stage \u0026amp; ScoreRegion: Neutral. One of the earliest Neo Geo shooters.Andro DunosShoot \u0026#39;em up34High ScoresRegion: Neutral. Balanced weapon system mechanics.Art of FightingFighting102Stage reachedRegion: JP Mandatory. US/EU versions lack facial bruising/blood.Art of Fighting 2Fighting178Stage reachedRegion: JP Mandatory for blood and hidden boss ending.Art of Fighting 3Fighting226High ScoresRegion: Neutral. Features incredible rotoscoped animations.Bang BeadPuzzle/Sports44NoRegion: Neutral. Rare sequel to Flip Shot.Baseball Stars 2Sports68Tournament progressRegion: US version for easier menu navigation. High energy.Baseball Stars ProfessionalSports50Season statsRegion: Neutral. Slower pace than the sequel.Blazing StarShoot \u0026#39;em up346High ScoresRegion: JP for full intro. Technical peak of the genre on Neo Geo.Blue\u0026#39;s JourneyPlatformer46Stage reachedRegion: JP (Raguy) is uncensored and more colorful.Breakers RevengeFighting242Scores \u0026amp; SettingsRegion: Neutral. Definitive version with added characters.Burning FightBeat \u0026#39;em up54Stage reachedRegion: JP for original art and uncensored posters.Bust-a-Move (Puzzle Bobble)Puzzle32NoRegion: Neutral. The addictive Taito classic.Captain TomadayShoot \u0026#39;em up94High ScoresRegion: Neutral. Unique \u0026#34;punching\u0026#34; mechanic.Chibi Maruko-chan: Deluxe QuizQuiz42ProgressRegion: JP Only. Requires high Japanese language proficiency.CopperStormRun \u0026amp; Gun300\u0026#43;NoAftermarket. High-quality modern indie title.Crossed SwordsAction/RPG50Stats \u0026amp; StageRegion: JP version for a fairer difficulty curve.Crossed Swords IIAction/RPG64Stats \u0026amp; StageRegion: Neutral. Port of the CD version.Crouching Tiger Hidden Dragon 2003Fighting80NoBootleg/Hack. Modified KOF 2001. Interesting curiosity.Cyber-LipRun \u0026amp; Gun50Stage reachedRegion: US for the hilariously bad English voice acting.Digger ManPuzzle38NoAftermarket. Finished prototype. Dig-Dug style gameplay.Double Dragon (Neo Geo)Fighting178High ScoresRegion: JP for blood and uncensored cutscenes.Dragon\u0026#39;s HeavenShoot \u0026#39;em up34NoRegion: Neutral. Obscure prototype-style shooter.EightmanBeat \u0026#39;em up46Stage reachedRegion: JP version for original story context and cutscenes.Fatal Fury 2Fighting106Stage reachedRegion: JP preferred. Mai Shiranui is censored in the US.Fatal Fury 3Fighting226High ScoresRegion: JP for uncensored animations and red blood.Fatal Fury SpecialFighting150High ScoresRegion: JP for blood. Still considered a competitive classic.Fatal Fury: King of FightersFighting55Stage reachedRegion: JP version for blood. The series debut.Fight FeverFighting106Stage reachedRegion: Neutral. Unique Korean-developed fighter.Flip ShotPuzzle/Sports44NoRegion: Neutral. A mix between Pong and a shooter.Football FrenzySports46Season statsRegion: US version for rules clarity.Galaxy Fight: Universal WarriorsFighting162High ScoresRegion: JP for uncensored character animations.GanryuAction/Platform94NoRegion: Neutral. Based on Musashi vs Kojiro.Garou: Mark of the WolvesFighting688High ScoresRegion: JP version for blood and the full ending.Ghost PilotsShoot \u0026#39;em up46Stage reachedRegion: Neutral. Traditional vertical military shooter.GhostlopPuzzle38NoRegion: Neutral. Data East\u0026#39;s unreleased puzzle gem.Goal! Goal! Goal!Sports46NoRegion: Neutral. Fast-paced arcade soccer.GururinPuzzle38NoRegion: Neutral. Rotation-based logic puzzle.Ironclad (Chotetsu Brikin\u0026#39;ger)Shoot \u0026#39;em up170NoRegion: JP version is uncensored (red blood).Janshin DensetsuMahjong46ProgressRegion: JP Only. High-quality Mahjong with RPG elements.Joy Joy Kid (Puzzled)Puzzle22Stage reachedRegion: JP for the better ending artwork.Kabuki Klash (Far East of Eden)Fighting162High ScoresRegion: JP version for blood and original voice acting.Karnov\u0026#39;s RevengeFighting134High ScoresRegion: Neutral. Solid Data East fighter.King of Fighters \u0026#39;98Fighting683High ScoresRegion: JP Preferred. Mai is censored in US/Euro versions.King of Fighters 2003Fighting716High ScoresRegion: Neutral. Introduces tag-team mechanics.King of the MonstersWrestling55Stage reachedRegion: JP version for red blood and original city names.King of the Monsters 2Beat \u0026#39;em up106Stage reachedRegion: Neutral. Drastic change from the first game.Kizuna EncounterFighting242High ScoresRegion: JP for blood. Extremely rare in European format.Last ResortShoot \u0026#39;em up46Stage reachedRegion: JP version for the uncensored intro sequence.League BowlingSports26High ScoresRegion: Neutral. Perfect arcade bowling physics.Legend of Success JoeBeat \u0026#39;em up46Stage reachedRegion: JP recommended for the Ashita no Joe context.Magical Drop IIPuzzle68NoRegion: JP for faster voices and original character art.Magical Drop IIIPuzzle170NoRegion: JP version for better music and more characters.Magician LordPlatformer46Stage reachedRegion: JP version for red blood and better balancing.Mahjong KyoretsudenMahjong46ProgressRegion: JP Only. Professional Mahjong simulation.Master of SyougiBoard Game34ProgressRegion: JP Only. Traditional Japanese chess.Metal SlugRun \u0026amp; Gun193Mission reachedRegion: JP Mandatory. Blood is white (sweat) in US.Metal Slug 3Run \u0026amp; Gun708Mission reachedRegion: JP version for blood and branching paths.Metal Slug 4Run \u0026amp; Gun220Mission reachedRegion: JP version for blood. Different dev team.Metal Slug 5Run \u0026amp; Gun708Mission reachedRegion: JP version for red blood. Very high Meg count.Metal Slug XRun \u0026amp; Gun506Mission reachedRegion: JP for blood. Improved version of Metal Slug 2.Minasan no Okagesama desu!Board Game38NoRegion: JP Only. Game-show style board game.Money Puzzle ExchangerPuzzle68NoRegion: JP version is the original. Very fast gameplay.Mutation NationBeat \u0026#39;em up106Stage reachedRegion: JP version for better difficulty progression.NAM-1975Action46Stage reachedRegion: JP version is better. Uncensored but has English text.Neo BombermanAction/Puzzle138NoRegion: JP only (MVS). Essential Bomberman experience.Neo Drift Out: New Tech.Racing94NoRegion: JP version for original sponsors and text.Neo Mr. Do!Puzzle50NoRegion: Neutral. Modern arcade remake of Mr. Do.Neo Turf MastersSports68High ScoresRegion: Neutral. Extremely addictive golf game.Neo-Geo Cup \u0026#39;98Sports46TournamentRegion: Neutral. Based on the 1998 World Cup.Nightmare in the DarkAction94NoRegion: Neutral. High quality bubble-bobble style game.Ninja CombatBeat \u0026#39;em up46Stage reachedRegion: Neutral. Early ADK action title.Ninja CommandoRun \u0026amp; Gun54High ScoresRegion: Neutral. Top-down vertical action.Ninja Master\u0026#39;sFighting330High ScoresRegion: JP version for red blood and fatalities.Over TopRacing114NoRegion: Neutral. Isometric racing through various biomes.Panic BomberPuzzle42NoRegion: Neutral. Bomberman-themed puzzle logic.Pleasure Goal (Futsal)Sports42TournamentRegion: Neutral. Indoor 5-a-side soccer.Pochi and NyaaPuzzle94NoRegion: Neutral. Late-era puzzle game with cute art.Power Spikes IISports68NoRegion: Neutral. Futuristic volleyball game.Prehistoric Isle 2Shoot \u0026#39;em up346NoRegion: Neutral. High Meg count dinosaur shooter.PulstarShoot \u0026#39;em up305NoRegion: Neutral. Visual and technical R-Type style game.Puzzle De Pon! RPuzzle38NoRegion: Neutral. More difficult levels than the original.Rage of the DragonsFighting578High ScoresRegion: Neutral. Developed by Evoga. Tag-team fighter.Ragnagard (Shin-Ken-Oh)Fighting130High ScoresRegion: JP version for original names and red blood.Real Bout Fatal Fury Sp.Fighting394High ScoresRegion: JP Mandatory (Mai is censored in US/Euro).Real Bout FF 2Fighting539High ScoresRegion: JP for blood and original character voices.Riding HeroRacing42Race progressRegion: Neutral. Features a unique RPG-like story mode.Robo ArmyBeat \u0026#39;em up46Stage reachedRegion: Neutral. Gritty cyborg brawler.Samurai ShodownFighting106High ScoresRegion: JP Mandatory. US version removes all red blood.Samurai Shodown IIFighting202High ScoresRegion: JP Mandatory. Fatalities/blood removed in US.Samurai Shodown IIIFighting290High ScoresRegion: JP version for blood and finishes.Samurai Shodown IVFighting378High ScoresRegion: JP Preferred. Suicide move is uncensored.Samurai Shodown V SpecialFighting708High ScoresRegion: JP Mandatory (Fixed). US version lacks fatalities.Savage ReignFighting178High ScoresRegion: JP version for original wrestler names.SengokuBeat \u0026#39;em up55Stage reachedRegion: Neutral. Original transform mechanic.Sengoku 2Beat \u0026#39;em up74Stage reachedRegion: JP Mandatory. US/Euro versions remove blood.Sengoku 3Beat \u0026#39;em up362High ScoresRegion: JP for original voices. Peak of the genre.Shock TroopersRun \u0026amp; Gun346High ScoresRegion: JP Recommended for blood and animations.Shock Troopers: 2nd SquadRun \u0026amp; Gun474High ScoresRegion: JP version for blood. Includes vehicle sections.Soccer BrawlSports46TournamentRegion: Neutral. Robotic cyber-soccer.SpinmasterAction106Stage reachedRegion: JP for blood. Fast-paced platform action.Stake WinnerRacing94NoRegion: Neutral. Top-down horse racing arcade game.Stake Winner 2Racing170NoRegion: Neutral. More characters and tracks.Street Hoop (Street Slam)Sports46High ScoresRegion: JP/US Only. EU version is 50Hz and sluggish.Strikers 1945 PlusShoot \u0026#39;em up346NoRegion: Neutral. Vertical shooter from Psikyo.Super Dodge BallSports162High ScoresRegion: JP for better balancing and original names.Super Sidekicks 2Sports106TournamentRegion: Neutral. Greatly improved graphics and gameplay.Super Sidekicks 3Sports154TournamentRegion: Neutral. Adds the \u0026#34;Region Selection\u0026#34; map.SVC Chaos: SNK vs CapcomFighting708High ScoresRegion: Neutral. Massive crossover dream match.Tecmo World Soccer \u0026#39;96Sports106TournamentRegion: Neutral. Fast soccer with special shots.The Irritating MazePuzzle94NoRegion: Neutral. Originally used a trackball controller.The Last BladeFighting474High ScoresRegion: JP Mandatory. Blood setting is removed in US.The Last Blade 2Fighting554High ScoresRegion: JP Mandatory. Finishing moves are censored elsewhere.The Super SpyAction/FPS55Stage reachedRegion: JP version for red blood. Unique perspective.Thrash RallyRacing46TournamentRegion: Neutral. Top-down rally racing.Top Hunter: Roddy \u0026amp; CathyAction/Platform110Stage reachedRegion: Neutral. High-quality 2-plane platformer.Top Player\u0026#39;s GolfSports46High ScoresRegion: US for better menu navigation. Early title.Twinkle Star SpritesPuzzle/Shmup146High ScoresRegion: JP for full intro and anime sequences.Ultimate 11 (SSK4)Sports226TournamentRegion: Neutral. Peak of the Super Sidekicks series.V-LinerGambling38NoRegion: Neutral. Slot machine/poker hybrid.ViewpointShoot \u0026#39;em up74Stage reachedRegion: Neutral. Challenging isometric perspective.Voltage Fighter GowcaizerFighting178High ScoresRegion: JP for the full intro and uncensored art.Waku Waku 7Fighting259High ScoresRegion: JP for uncensored art and better voices.WindjammersSports94TournamentRegion: JP preferred (Flying Power Disc) for energetic voices.World HeroesFighting82High ScoresRegion: JP for red blood and uncensored stages.World Heroes 2Fighting146High ScoresRegion: JP for red blood. Introduced counter-throws.World Heroes PerfectFighting226High ScoresRegion: JP for blood and original voice acting.Zed BladeShoot \u0026#39;em up106NoRegion: Neutral. High-speed horizontal shooter.Zupapa!Puzzle/Action46NoRegion: Neutral. Late-era platform-puzzle classic. ","permalink":"https://www.pimyretro.org/game-selections/neo-geo/","summary":"\u003cp\u003e\u003ca href=\"images/neo-geo.jpg\"\u003e\u003cimg\n  src=\"images/neo-geo.jpg\"\n  alt=\"\"\n  class=\"article-image article-image--float article-image--float-left\" style=\"--article-float-width: 280px;\"\n  loading=\"lazy\"\n\u003e\n\u003c/a\u003e The Neo Geo is the best plateform ever for 2D arcade games of the 90\u0026rsquo;. The following list contains my own selection.\u003c/p\u003e\n\u003cp\u003eThis page may be updated from time to time.\n\u003cstrong\u003eLast edited on :\u003c/strong\u003e 25.02.2026\u003c/p\u003e\n\u003cp\u003eMeaning of the columns :\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eMegs\u003c/strong\u003e : size of the game cartridge\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eSave\u003c/strong\u003e : If the game makes use of any non volatile memory, tells what is saved\u003c/li\u003e\n\u003c/ul\u003e\n\u003cdiv class=\"pimyretro-tablepress-wrap selection-tablepress-wrap\" data-selection-table-wrap\u003e\n  \u003ctable class=\"pimyretro-tablepress\" data-tablepress-id=\"21\" data-tablepress-sort=\"true\" data-tablepress-filter=\"false\" data-tablepress-pagination=\"false\" data-tablepress-page-size=\"10\" data-tablepress-info=\"false\" data-selection-table\u003e\n    \u003ccaption\u003eGame list - Neo Geo\u003c/caption\u003e\n    \u003cthead\u003e\u003ctr\u003e\u003cth scope=\"col\"\u003eName\u003c/th\u003e\u003cth scope=\"col\"\u003eType\u003c/th\u003e\u003cth scope=\"col\"\u003eMegs\u003c/th\u003e\u003cth scope=\"col\"\u003eSave\u003c/th\u003e\u003cth scope=\"col\"\u003eComments\u003c/th\u003e\u003c/tr\u003e\u003c/thead\u003e\n    \u003ctbody\u003e\u003ctr\u003e\u003ctd\u003e2020 Super Baseball\u003c/td\u003e\u003ctd\u003eSports\u003c/td\u003e\u003ctd\u003e46\u003c/td\u003e\u003ctd\u003eSeason progress\u003c/td\u003e\u003ctd\u003eRegion: US/EU for English menus. Iconic futuristic sports game.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003e3 Count Bout\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e106\u003c/td\u003e\u003ctd\u003eStage reached\u003c/td\u003e\u003ctd\u003eRegion: JP version (Fire Suplex) for original wrestler names.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eAero Fighters 2 (Sonic Wings 2)\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003e102\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Classic vertical arcade shooter.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eAero Fighters 3 (Sonic Wings 3)\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003e154\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: JP version for original character designs.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eAggressors of Dark Kombat\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e178\u003c/td\u003e\u003ctd\u003eScores \u0026amp; Settings\u003c/td\u003e\u003ctd\u003eRegion: JP version for blood and original balancing.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eAlpha Mission II\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003e46\u003c/td\u003e\u003ctd\u003eStage \u0026amp; Score\u003c/td\u003e\u003ctd\u003eRegion: Neutral. One of the earliest Neo Geo shooters.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eAndro Dunos\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003e34\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Balanced weapon system mechanics.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eArt of Fighting\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e102\u003c/td\u003e\u003ctd\u003eStage reached\u003c/td\u003e\u003ctd\u003eRegion: JP Mandatory. US/EU versions lack facial bruising/blood.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eArt of Fighting 2\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e178\u003c/td\u003e\u003ctd\u003eStage reached\u003c/td\u003e\u003ctd\u003eRegion: JP Mandatory for blood and hidden boss ending.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eArt of Fighting 3\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e226\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Features incredible rotoscoped animations.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBang Bead\u003c/td\u003e\u003ctd\u003ePuzzle/Sports\u003c/td\u003e\u003ctd\u003e44\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Rare sequel to Flip Shot.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBaseball Stars 2\u003c/td\u003e\u003ctd\u003eSports\u003c/td\u003e\u003ctd\u003e68\u003c/td\u003e\u003ctd\u003eTournament progress\u003c/td\u003e\u003ctd\u003eRegion: US version for easier menu navigation. High energy.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBaseball Stars Professional\u003c/td\u003e\u003ctd\u003eSports\u003c/td\u003e\u003ctd\u003e50\u003c/td\u003e\u003ctd\u003eSeason stats\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Slower pace than the sequel.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBlazing Star\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003e346\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: JP for full intro. Technical peak of the genre on Neo Geo.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBlue\u0026#39;s Journey\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003e46\u003c/td\u003e\u003ctd\u003eStage reached\u003c/td\u003e\u003ctd\u003eRegion: JP (Raguy) is uncensored and more colorful.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBreakers Revenge\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e242\u003c/td\u003e\u003ctd\u003eScores \u0026amp; Settings\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Definitive version with added characters.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBurning Fight\u003c/td\u003e\u003ctd\u003eBeat \u0026#39;em up\u003c/td\u003e\u003ctd\u003e54\u003c/td\u003e\u003ctd\u003eStage reached\u003c/td\u003e\u003ctd\u003eRegion: JP for original art and uncensored posters.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBust-a-Move (Puzzle Bobble)\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003e32\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eRegion: Neutral. The addictive Taito classic.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eCaptain Tomaday\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003e94\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Unique \u0026#34;punching\u0026#34; mechanic.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eChibi Maruko-chan: Deluxe Quiz\u003c/td\u003e\u003ctd\u003eQuiz\u003c/td\u003e\u003ctd\u003e42\u003c/td\u003e\u003ctd\u003eProgress\u003c/td\u003e\u003ctd\u003eRegion: JP Only. Requires high Japanese language proficiency.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eCopperStorm\u003c/td\u003e\u003ctd\u003eRun \u0026amp; Gun\u003c/td\u003e\u003ctd\u003e300\u0026#43;\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eAftermarket. High-quality modern indie title.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eCrossed Swords\u003c/td\u003e\u003ctd\u003eAction/RPG\u003c/td\u003e\u003ctd\u003e50\u003c/td\u003e\u003ctd\u003eStats \u0026amp; Stage\u003c/td\u003e\u003ctd\u003eRegion: JP version for a fairer difficulty curve.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eCrossed Swords II\u003c/td\u003e\u003ctd\u003eAction/RPG\u003c/td\u003e\u003ctd\u003e64\u003c/td\u003e\u003ctd\u003eStats \u0026amp; Stage\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Port of the CD version.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eCrouching Tiger Hidden Dragon 2003\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e80\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eBootleg/Hack. Modified KOF 2001. Interesting curiosity.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eCyber-Lip\u003c/td\u003e\u003ctd\u003eRun \u0026amp; Gun\u003c/td\u003e\u003ctd\u003e50\u003c/td\u003e\u003ctd\u003eStage reached\u003c/td\u003e\u003ctd\u003eRegion: US for the hilariously bad English voice acting.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDigger Man\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003e38\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eAftermarket. Finished prototype. Dig-Dug style gameplay.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDouble Dragon (Neo Geo)\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e178\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: JP for blood and uncensored cutscenes.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDragon\u0026#39;s Heaven\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003e34\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Obscure prototype-style shooter.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eEightman\u003c/td\u003e\u003ctd\u003eBeat \u0026#39;em up\u003c/td\u003e\u003ctd\u003e46\u003c/td\u003e\u003ctd\u003eStage reached\u003c/td\u003e\u003ctd\u003eRegion: JP version for original story context and cutscenes.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eFatal Fury 2\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e106\u003c/td\u003e\u003ctd\u003eStage reached\u003c/td\u003e\u003ctd\u003eRegion: JP preferred. Mai Shiranui is censored in the US.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eFatal Fury 3\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e226\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: JP for uncensored animations and red blood.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eFatal Fury Special\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e150\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: JP for blood. Still considered a competitive classic.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eFatal Fury: King of Fighters\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e55\u003c/td\u003e\u003ctd\u003eStage reached\u003c/td\u003e\u003ctd\u003eRegion: JP version for blood. The series debut.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eFight Fever\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e106\u003c/td\u003e\u003ctd\u003eStage reached\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Unique Korean-developed fighter.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eFlip Shot\u003c/td\u003e\u003ctd\u003ePuzzle/Sports\u003c/td\u003e\u003ctd\u003e44\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eRegion: Neutral. A mix between Pong and a shooter.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eFootball Frenzy\u003c/td\u003e\u003ctd\u003eSports\u003c/td\u003e\u003ctd\u003e46\u003c/td\u003e\u003ctd\u003eSeason stats\u003c/td\u003e\u003ctd\u003eRegion: US version for rules clarity.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eGalaxy Fight: Universal Warriors\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e162\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: JP for uncensored character animations.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eGanryu\u003c/td\u003e\u003ctd\u003eAction/Platform\u003c/td\u003e\u003ctd\u003e94\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Based on Musashi vs Kojiro.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eGarou: Mark of the Wolves\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e688\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: JP version for blood and the full ending.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eGhost Pilots\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003e46\u003c/td\u003e\u003ctd\u003eStage reached\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Traditional vertical military shooter.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eGhostlop\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003e38\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Data East\u0026#39;s unreleased puzzle gem.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eGoal! Goal! Goal!\u003c/td\u003e\u003ctd\u003eSports\u003c/td\u003e\u003ctd\u003e46\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Fast-paced arcade soccer.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eGururin\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003e38\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Rotation-based logic puzzle.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eIronclad (Chotetsu Brikin\u0026#39;ger)\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003e170\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eRegion: JP version is uncensored (red blood).\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eJanshin Densetsu\u003c/td\u003e\u003ctd\u003eMahjong\u003c/td\u003e\u003ctd\u003e46\u003c/td\u003e\u003ctd\u003eProgress\u003c/td\u003e\u003ctd\u003eRegion: JP Only. High-quality Mahjong with RPG elements.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eJoy Joy Kid (Puzzled)\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003e22\u003c/td\u003e\u003ctd\u003eStage reached\u003c/td\u003e\u003ctd\u003eRegion: JP for the better ending artwork.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eKabuki Klash (Far East of Eden)\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e162\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: JP version for blood and original voice acting.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eKarnov\u0026#39;s Revenge\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e134\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Solid Data East fighter.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eKing of Fighters \u0026#39;98\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e683\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: JP Preferred. Mai is censored in US/Euro versions.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eKing of Fighters 2003\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e716\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Introduces tag-team mechanics.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eKing of the Monsters\u003c/td\u003e\u003ctd\u003eWrestling\u003c/td\u003e\u003ctd\u003e55\u003c/td\u003e\u003ctd\u003eStage reached\u003c/td\u003e\u003ctd\u003eRegion: JP version for red blood and original city names.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eKing of the Monsters 2\u003c/td\u003e\u003ctd\u003eBeat \u0026#39;em up\u003c/td\u003e\u003ctd\u003e106\u003c/td\u003e\u003ctd\u003eStage reached\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Drastic change from the first game.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eKizuna Encounter\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e242\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: JP for blood. Extremely rare in European format.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eLast Resort\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003e46\u003c/td\u003e\u003ctd\u003eStage reached\u003c/td\u003e\u003ctd\u003eRegion: JP version for the uncensored intro sequence.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eLeague Bowling\u003c/td\u003e\u003ctd\u003eSports\u003c/td\u003e\u003ctd\u003e26\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Perfect arcade bowling physics.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eLegend of Success Joe\u003c/td\u003e\u003ctd\u003eBeat \u0026#39;em up\u003c/td\u003e\u003ctd\u003e46\u003c/td\u003e\u003ctd\u003eStage reached\u003c/td\u003e\u003ctd\u003eRegion: JP recommended for the Ashita no Joe context.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMagical Drop II\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003e68\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eRegion: JP for faster voices and original character art.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMagical Drop III\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003e170\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eRegion: JP version for better music and more characters.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMagician Lord\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003e46\u003c/td\u003e\u003ctd\u003eStage reached\u003c/td\u003e\u003ctd\u003eRegion: JP version for red blood and better balancing.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMahjong Kyoretsuden\u003c/td\u003e\u003ctd\u003eMahjong\u003c/td\u003e\u003ctd\u003e46\u003c/td\u003e\u003ctd\u003eProgress\u003c/td\u003e\u003ctd\u003eRegion: JP Only. Professional Mahjong simulation.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMaster of Syougi\u003c/td\u003e\u003ctd\u003eBoard Game\u003c/td\u003e\u003ctd\u003e34\u003c/td\u003e\u003ctd\u003eProgress\u003c/td\u003e\u003ctd\u003eRegion: JP Only. Traditional Japanese chess.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMetal Slug\u003c/td\u003e\u003ctd\u003eRun \u0026amp; Gun\u003c/td\u003e\u003ctd\u003e193\u003c/td\u003e\u003ctd\u003eMission reached\u003c/td\u003e\u003ctd\u003eRegion: JP Mandatory. Blood is white (sweat) in US.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMetal Slug 3\u003c/td\u003e\u003ctd\u003eRun \u0026amp; Gun\u003c/td\u003e\u003ctd\u003e708\u003c/td\u003e\u003ctd\u003eMission reached\u003c/td\u003e\u003ctd\u003eRegion: JP version for blood and branching paths.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMetal Slug 4\u003c/td\u003e\u003ctd\u003eRun \u0026amp; Gun\u003c/td\u003e\u003ctd\u003e220\u003c/td\u003e\u003ctd\u003eMission reached\u003c/td\u003e\u003ctd\u003eRegion: JP version for blood. Different dev team.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMetal Slug 5\u003c/td\u003e\u003ctd\u003eRun \u0026amp; Gun\u003c/td\u003e\u003ctd\u003e708\u003c/td\u003e\u003ctd\u003eMission reached\u003c/td\u003e\u003ctd\u003eRegion: JP version for red blood. Very high Meg count.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMetal Slug X\u003c/td\u003e\u003ctd\u003eRun \u0026amp; Gun\u003c/td\u003e\u003ctd\u003e506\u003c/td\u003e\u003ctd\u003eMission reached\u003c/td\u003e\u003ctd\u003eRegion: JP for blood. Improved version of Metal Slug 2.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMinasan no Okagesama desu!\u003c/td\u003e\u003ctd\u003eBoard Game\u003c/td\u003e\u003ctd\u003e38\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eRegion: JP Only. Game-show style board game.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMoney Puzzle Exchanger\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003e68\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eRegion: JP version is the original. Very fast gameplay.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMutation Nation\u003c/td\u003e\u003ctd\u003eBeat \u0026#39;em up\u003c/td\u003e\u003ctd\u003e106\u003c/td\u003e\u003ctd\u003eStage reached\u003c/td\u003e\u003ctd\u003eRegion: JP version for better difficulty progression.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eNAM-1975\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003e46\u003c/td\u003e\u003ctd\u003eStage reached\u003c/td\u003e\u003ctd\u003eRegion: JP version is better. Uncensored but has English text.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eNeo Bomberman\u003c/td\u003e\u003ctd\u003eAction/Puzzle\u003c/td\u003e\u003ctd\u003e138\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eRegion: JP only (MVS). Essential Bomberman experience.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eNeo Drift Out: New Tech.\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003e94\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eRegion: JP version for original sponsors and text.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eNeo Mr. Do!\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003e50\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Modern arcade remake of Mr. Do.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eNeo Turf Masters\u003c/td\u003e\u003ctd\u003eSports\u003c/td\u003e\u003ctd\u003e68\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Extremely addictive golf game.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eNeo-Geo Cup \u0026#39;98\u003c/td\u003e\u003ctd\u003eSports\u003c/td\u003e\u003ctd\u003e46\u003c/td\u003e\u003ctd\u003eTournament\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Based on the 1998 World Cup.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eNightmare in the Dark\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003e94\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eRegion: Neutral. High quality bubble-bobble style game.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eNinja Combat\u003c/td\u003e\u003ctd\u003eBeat \u0026#39;em up\u003c/td\u003e\u003ctd\u003e46\u003c/td\u003e\u003ctd\u003eStage reached\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Early ADK action title.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eNinja Commando\u003c/td\u003e\u003ctd\u003eRun \u0026amp; Gun\u003c/td\u003e\u003ctd\u003e54\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Top-down vertical action.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eNinja Master\u0026#39;s\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e330\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: JP version for red blood and fatalities.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eOver Top\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003e114\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Isometric racing through various biomes.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePanic Bomber\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003e42\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Bomberman-themed puzzle logic.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePleasure Goal (Futsal)\u003c/td\u003e\u003ctd\u003eSports\u003c/td\u003e\u003ctd\u003e42\u003c/td\u003e\u003ctd\u003eTournament\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Indoor 5-a-side soccer.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePochi and Nyaa\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003e94\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Late-era puzzle game with cute art.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePower Spikes II\u003c/td\u003e\u003ctd\u003eSports\u003c/td\u003e\u003ctd\u003e68\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Futuristic volleyball game.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePrehistoric Isle 2\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003e346\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eRegion: Neutral. High Meg count dinosaur shooter.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePulstar\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003e305\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Visual and technical R-Type style game.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePuzzle De Pon! R\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003e38\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eRegion: Neutral. More difficult levels than the original.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eRage of the Dragons\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e578\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Developed by Evoga. Tag-team fighter.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eRagnagard (Shin-Ken-Oh)\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e130\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: JP version for original names and red blood.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eReal Bout Fatal Fury Sp.\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e394\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: JP Mandatory (Mai is censored in US/Euro).\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eReal Bout FF 2\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e539\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: JP for blood and original character voices.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eRiding Hero\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003e42\u003c/td\u003e\u003ctd\u003eRace progress\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Features a unique RPG-like story mode.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eRobo Army\u003c/td\u003e\u003ctd\u003eBeat \u0026#39;em up\u003c/td\u003e\u003ctd\u003e46\u003c/td\u003e\u003ctd\u003eStage reached\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Gritty cyborg brawler.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSamurai Shodown\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e106\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: JP Mandatory. US version removes all red blood.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSamurai Shodown II\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e202\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: JP Mandatory. Fatalities/blood removed in US.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSamurai Shodown III\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e290\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: JP version for blood and finishes.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSamurai Shodown IV\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e378\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: JP Preferred. Suicide move is uncensored.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSamurai Shodown V Special\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e708\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: JP Mandatory (Fixed). US version lacks fatalities.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSavage Reign\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e178\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: JP version for original wrestler names.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSengoku\u003c/td\u003e\u003ctd\u003eBeat \u0026#39;em up\u003c/td\u003e\u003ctd\u003e55\u003c/td\u003e\u003ctd\u003eStage reached\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Original transform mechanic.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSengoku 2\u003c/td\u003e\u003ctd\u003eBeat \u0026#39;em up\u003c/td\u003e\u003ctd\u003e74\u003c/td\u003e\u003ctd\u003eStage reached\u003c/td\u003e\u003ctd\u003eRegion: JP Mandatory. US/Euro versions remove blood.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSengoku 3\u003c/td\u003e\u003ctd\u003eBeat \u0026#39;em up\u003c/td\u003e\u003ctd\u003e362\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: JP for original voices. Peak of the genre.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eShock Troopers\u003c/td\u003e\u003ctd\u003eRun \u0026amp; Gun\u003c/td\u003e\u003ctd\u003e346\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: JP Recommended for blood and animations.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eShock Troopers: 2nd Squad\u003c/td\u003e\u003ctd\u003eRun \u0026amp; Gun\u003c/td\u003e\u003ctd\u003e474\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: JP version for blood. Includes vehicle sections.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSoccer Brawl\u003c/td\u003e\u003ctd\u003eSports\u003c/td\u003e\u003ctd\u003e46\u003c/td\u003e\u003ctd\u003eTournament\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Robotic cyber-soccer.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSpinmaster\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003e106\u003c/td\u003e\u003ctd\u003eStage reached\u003c/td\u003e\u003ctd\u003eRegion: JP for blood. Fast-paced platform action.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eStake Winner\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003e94\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Top-down horse racing arcade game.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eStake Winner 2\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003e170\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eRegion: Neutral. More characters and tracks.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eStreet Hoop (Street Slam)\u003c/td\u003e\u003ctd\u003eSports\u003c/td\u003e\u003ctd\u003e46\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: JP/US Only. EU version is 50Hz and sluggish.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eStrikers 1945 Plus\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003e346\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Vertical shooter from Psikyo.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSuper Dodge Ball\u003c/td\u003e\u003ctd\u003eSports\u003c/td\u003e\u003ctd\u003e162\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: JP for better balancing and original names.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSuper Sidekicks 2\u003c/td\u003e\u003ctd\u003eSports\u003c/td\u003e\u003ctd\u003e106\u003c/td\u003e\u003ctd\u003eTournament\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Greatly improved graphics and gameplay.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSuper Sidekicks 3\u003c/td\u003e\u003ctd\u003eSports\u003c/td\u003e\u003ctd\u003e154\u003c/td\u003e\u003ctd\u003eTournament\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Adds the \u0026#34;Region Selection\u0026#34; map.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSVC Chaos: SNK vs Capcom\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e708\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Massive crossover dream match.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTecmo World Soccer \u0026#39;96\u003c/td\u003e\u003ctd\u003eSports\u003c/td\u003e\u003ctd\u003e106\u003c/td\u003e\u003ctd\u003eTournament\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Fast soccer with special shots.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eThe Irritating Maze\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003e94\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Originally used a trackball controller.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eThe Last Blade\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e474\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: JP Mandatory. Blood setting is removed in US.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eThe Last Blade 2\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e554\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: JP Mandatory. Finishing moves are censored elsewhere.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eThe Super Spy\u003c/td\u003e\u003ctd\u003eAction/FPS\u003c/td\u003e\u003ctd\u003e55\u003c/td\u003e\u003ctd\u003eStage reached\u003c/td\u003e\u003ctd\u003eRegion: JP version for red blood. Unique perspective.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eThrash Rally\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003e46\u003c/td\u003e\u003ctd\u003eTournament\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Top-down rally racing.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTop Hunter: Roddy \u0026amp; Cathy\u003c/td\u003e\u003ctd\u003eAction/Platform\u003c/td\u003e\u003ctd\u003e110\u003c/td\u003e\u003ctd\u003eStage reached\u003c/td\u003e\u003ctd\u003eRegion: Neutral. High-quality 2-plane platformer.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTop Player\u0026#39;s Golf\u003c/td\u003e\u003ctd\u003eSports\u003c/td\u003e\u003ctd\u003e46\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: US for better menu navigation. Early title.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTwinkle Star Sprites\u003c/td\u003e\u003ctd\u003ePuzzle/Shmup\u003c/td\u003e\u003ctd\u003e146\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: JP for full intro and anime sequences.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eUltimate 11 (SSK4)\u003c/td\u003e\u003ctd\u003eSports\u003c/td\u003e\u003ctd\u003e226\u003c/td\u003e\u003ctd\u003eTournament\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Peak of the Super Sidekicks series.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eV-Liner\u003c/td\u003e\u003ctd\u003eGambling\u003c/td\u003e\u003ctd\u003e38\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Slot machine/poker hybrid.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eViewpoint\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003e74\u003c/td\u003e\u003ctd\u003eStage reached\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Challenging isometric perspective.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eVoltage Fighter Gowcaizer\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e178\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: JP for the full intro and uncensored art.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eWaku Waku 7\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e259\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: JP for uncensored art and better voices.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eWindjammers\u003c/td\u003e\u003ctd\u003eSports\u003c/td\u003e\u003ctd\u003e94\u003c/td\u003e\u003ctd\u003eTournament\u003c/td\u003e\u003ctd\u003eRegion: JP preferred (Flying Power Disc) for energetic voices.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eWorld Heroes\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e82\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: JP for red blood and uncensored stages.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eWorld Heroes 2\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e146\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: JP for red blood. Introduced counter-throws.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eWorld Heroes Perfect\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e226\u003c/td\u003e\u003ctd\u003eHigh Scores\u003c/td\u003e\u003ctd\u003eRegion: JP for blood and original voice acting.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eZed Blade\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003e106\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eRegion: Neutral. High-speed horizontal shooter.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eZupapa!\u003c/td\u003e\u003ctd\u003ePuzzle/Action\u003c/td\u003e\u003ctd\u003e46\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eRegion: Neutral. Late-era platform-puzzle classic.\u003c/td\u003e\u003c/tr\u003e\u003c/tbody\u003e\n  \u003c/table\u003e\n\u003c/div\u003e\n\u003cscript defer src=\"/js/tablepress-enhance.js\"\u003e\u003c/script\u003e","title":"Neo Geo"},{"content":" This is my Super Famicom games selection. Most of the time, I prefer Japanese version for both 60 Hz and non censored content.\nMeaning of the columns :\nSave : tells whether the game provides with any saving mecanism Exp : tells if the game cartridge has a supplementary hardware inside Nb Player: indicates the number of simultaneous players Region : tells on which region the game has been published Last edited on : 24.02.2026\nGame list - SNES / Super Famicom NameTypeSaveExpNb playerRegionComments 3x3 Eyes - Juuma HoukanAction/PlatformPasswordNo1JPUnique cinematic action game. Translation patch highly recommended.ActRaiser 2ActionPasswordNo1JP / US / EUJP version recommended: Easier difficulty than US/EU.Akumajo DraculaPlatformerPasswordNo1JP / US / EUJP version: Uncensored blood and crosses.AladdinPlatformerPasswordNo1JP / US / EUPAL 60Hz compatible. Smooth Capcom gameplay.Ardy LightfootPlatformerPasswordNo1JP / US / EUUnique mechanics and character design.Area 88Shoot \u0026#39;em upNoNo1JP / US / EUU.N. Squadron. 60Hz is essential for dogfights.AxelayShoot \u0026#39;em upNoNo1JP / US / EUPAL 60Hz compatible. Mode 7 effects need 60Hz.B. S. Sailor Moon RFightingNoNo1-2JPJP Exclusive. Beat \u0026#39;em up style. English patch available.Batman ReturnsBeat \u0026#39;em upNoNo1JP / US / EUBest played at NTSC speed for fluid combat.Battletoads in BattlemaniacsBeat \u0026#39;em upNoNo1-2JP / US / EUHigh difficulty. Features impressive oversized character sprites.Battletoads-Double DragonBeat \u0026#39;em upNoNo1-2JP / US / EUCrossover classic. Plays smoother in 60Hz/NTSC.Bishoujo Senshi Sailormoon RBeat \u0026#39;em upNoNo1-2JPJP Exclusive. Far superior to the first game in the series.ChōmakaimuraPlatformerNoNo1JP / US / EUSuper Ghouls \u0026#39;n Ghosts. JP version: Uncensored.Contra SpiritsRun \u0026amp; GunNoNo1-2JP / US / EUJP version: Features infinite lives cheat.Cotton 100%Shoot \u0026#39;em upNoNo1JPHigh-quality \u0026#34;Cute \u0026#39;em up\u0026#34;.Daibouken JimaPlatformerNoNo1JP / USAdventure Island. Music by Yuzo Koshiro.Darius TwinShoot \u0026#39;em upNoNo1-2JP / US / EUTaito classic with Stereo sound.DBZ: Hyper DimensionFightingNoNo1-2JP / EUJP version: Includes Story Mode cut from EU.Dead DanceFightingNoNo1-2JP / US / EUTuff E Nuff. JP version features higher difficulty and better ending.Demon\u0026#39;s BlazonActionPasswordNo1JP / US / EUDemon\u0026#39;s Crest. Atmospheric masterpiece.DestructiveShoot \u0026#39;em upNoNo1-2JP / US / EUKnown as Strike Gunner S.T.G.EquinoxPuzzle/AdvYesNo1JP / US / EUIsometric adventure. Atmospheric and very challenging.F-ZeroRacingNoDSP-11JP / US / EUPAL 60Hz compatible. Sluggish at 50Hz.Fighter\u0026#39;s HistoryFightingNoNo1-2JP / USData East\u0026#39;s competent SFII clone.Final Fight 2Beat \u0026#39;em upNoNo1-2JP / US / EUJP version: Uncensored female enemies.Final Fight ToughBeat \u0026#39;em upNoNo1-2JP / USFinal Fight 3. Best mechanics in the series.Ganbare Goemon 3Action/AdvYesNo1-2JPHack advised: English translation patch required.Ganbare Goemon: YukiAction/AdvYesNo1-2JP / US / EUHack advised: English translation exists.Garou Densetsu Sp.FightingNoNo1-2JP / US / EUFatal Fury Special. Near-perfect Neo Geo port.Goof TroopPuzzle/ActionPasswordNo1-2JP / US / EUDesigned by Shinji Mikami. Cooperative puzzles are brilliant.GP-1 Rapid StreamRacingPasswordNo1JP / USSuperb bike racer with Mode 7.Gradius IIIShoot \u0026#39;em upNoNo1JP / USHack advised: Use \u0026#34;SA-1 Root\u0026#34; to remove slowdowns.Hiryu no Ken SFightingNoNo1-2JPFlying Dragon. Includes RPG stats.Hoshi no Kirby 3PlatformerYesSA-11-2JP / USKirby\u0026#39;s Dream Land 3. Uses SA-1 for visuals.IncantationPlatformerNoNo1USWestern-style action-platformer.Jikkyou ParodiusShoot \u0026#39;em upNoNo1-2JPVocal commentary. English patch available.Jimmy Connors TennisSportsPasswordNo1-4JP / US / EU4-player support via Multi-Tap.Kiki KaikaiShooterPasswordNo1-2JP / US / EUPocky \u0026amp; Rocky. High difficulty.Kiki Kaikai 2ShooterPasswordNo1-2JP / US / EUPocky \u0026amp; Rocky 2. Beautiful pixel art.Kirby Super DeluxePlatformerYesSA-11-2JP / US / EUKirby Super Star. Multi-game pack.Legend of Zelda - A link to the pastAdventureYesNo1JP / US / EUEssential masterpiece. PAL 60Hz is a must for perfect timing.Magic SwordActionNoNo1JP / US / EUSingle-player only on SNES.Magical Adv. 3PlatformerPasswordNo1-2JPHack advised: Translation hack available.Magical Pop\u0026#39;nAction/PlatformNoNo1JPRare and expensive gem. Features grappling hook mechanics.Mario \u0026amp; WarioPuzzleYesNo1JPMouse Required. English menus.Mickey Adventure 2PlatformerPasswordNo1-2JP / US / EUGreat Circus Mystery. Fantastic co-op.Mickey no Magical Adv.PlatformerPasswordNo1JP / US / EUClassic Capcom platformer.Mortal KombatFightingNoNo1-2JP / US / EUCensored blood. 60Hz improves frame timing.Nangoku ShounenPlatformerPasswordNo1JPWeird and funny Japanese platformer.Nigel Mansell F-1RacingPasswordNo1JP / US / EUBest version regarding animation/framerate vs Genesis.Nightmare BustersRun \u0026amp; GunNoNo1-2US / EUHack advised: Bug-fix/collision hack.P-ManPlatformerPasswordNo1JP / EUPrehistorik Man. Impressive sound engine.Pac-In-TimePlatformerPasswordNo1JP / US / EUPlatformer featuring a grappling hook.PagemasterPlatformerNoNo1JP / US / EUMovie-based platformer.Panic Bomber WPuzzleNoNo1-4JPBomberman puzzle spin-off.PhalanxShoot \u0026#39;em upNoNo1JP / US / EUSolid horizontal shooter.PinocchioPlatformerNoNo1JP / US / EUFeatures pre-rendered CGI graphics.Pop\u0026#39;n TwinBeeShoot \u0026#39;em upNoNo1-2JP / EUJP version: Faster music and gameplay.Power RangersActionNoNo1JP / US / EUSolid Bandai action game.R-Type IIIShoot \u0026#39;em upNoNo1JP / US / EUTechnical marvel. Uses Mode 7 for rotating backgrounds.Rainbow Bell Adv.PlatformerPasswordNo1JP / EUTwinBee. Faster in 60Hz.Ranma 1/2: BakuretsuFightingNoNo1-2JPCinematic combat system.Ranma 1/2: ChougiFightingNoNo1-2JPHard Battle. Most balanced in series.Ranma 1/2: ChounaiFightingNoNo1-2JPFirst SFC entry. Simple but fun.Return of D. DragonBeat \u0026#39;em upNoNo1-2JPJP version: More moves and better sound balance.Rockman \u0026amp; FortePlatformerYesNo1JPHack advised: English translation patch.Rockman 7PlatformerPasswordNo1JP / US / EUJP version: Features extended ending.Rockman XPlatformerPasswordNo1JP / US / EUPAL 60Hz compatible. Action classic.Rockman X2PlatformerPasswordCX41JP / US / EUUses CX4 chip. 60Hz vital for precision.Rockman X3PlatformerPasswordCX41JP / US / EUPlayable as Zero. Very rare on original cart.Rushing BeatBeat \u0026#39;em upNoNo1-2JP / US / EURival Turf. JP version: Original intro sequence.Rushing Beat RanBeat \u0026#39;em upNoNo1-2JP / US / EUBrawl Bros. JP version: No level maze.Rushing Beat ShuraBeat \u0026#39;em upNoNo1-2JP / US / EUThe Peace Keepers. JP version: Original BGM.S. Donkey Kong 2PlatformerYesNo1-2JP / US / EUPAL 60Hz compatible. Perfect sequel.S. Donkey Kong 3PlatformerYesNo1-2JP / US / EUPAL 60Hz compatible. Late SFC gem.Shubibinman ZeroPlatformerNoNo1-2JPRare action title. Fast and fluid.SkyblazerPlatformerPasswordNo1JP / US / EUUnder-appreciated Sony Imagesoft gem.Space BazookaShooterNoNo1JP / US / EUSuper Scope Required. Giant mech combat.SparksterPlatformerPasswordNo1JP / US / EURocket Knight sequel. Very technical.Spider-Man \u0026amp; Venom - Max. CarnageBeat \u0026#39;em upNoNo1US / EURed cartridge. Challenging gameplay with comic-book style art.Star FoxShoot \u0026#39;em upNoSuper FX1JP / US / EUHack advised: Overclocking patch recommended.Star Fox 2Shoot \u0026#39;em upYesSuper FX 21JP / US / EUReleased via SNES Mini/Switch. Advanced real-time 3D strategy/action.Street Fighter II T.FightingNoNo1-2JP / US / EUPAL 60Hz compatible. Definitive port.Street RacerRacingNoNo1-4JP / US / EUKart racer with Multi-Tap support.Super Adventure Island 2AdventureYesNo1JP / USNon-linear Metroidvania depth.Super AlesteShoot \u0026#39;em upNoNo1JP / US / EUSpace Megaforce. Technical showcase.Super BombermanActionPasswordNo1-4JP / US / EUMulti-Tap Required.Super Bomberman 2ActionPasswordNo1-4JP / US / EUMulti-Tap Required.Super Bomberman 3ActionPasswordNo1-5JP / EU5-player support. 60Hz is best.Super Bomberman 4ActionPasswordNo1-5JPJP Exclusive. Multi-Tap support.Super Bomberman 5ActionPasswordNo1-5JPFinal and best entry. JP Exclusive.Super Donkey KongPlatformerYesNo1-2JP / US / EUPAL 60Hz compatible. Visual benchmark.Super E.D.F.Shoot \u0026#39;em upNoNo1JP / USSmooth vertical scrolling action.Super Mario CollectionPlatformerYesNo1-2JP / US / EUAll-Stars. 60Hz is essential for physics.Super Mario KartRacingNoDSP-11-2JP / US / EUPAL 60Hz compatible. Precise Mode 7.Super Mario WorldPlatformerYesNo1-2JP / US / EUPAL 60Hz compatible. Iconic gameplay.Super MetroidAdv/ActionYesNo1JP / US / EUPAL 60Hz compatible. Bilingual (EN/JP).Super Off RoadRacingNoNo1-4JP / US / EU4-player support via Multi-Tap. Very addictive arcade racer.Super Punch-Out!!SportsYesNo1JP / US / EUFeatures battery save for best times. 60Hz is vital for reaction time.Super Scope 6ShooterNoNo1JP / US / EUSuper Scope Required. Bundle of 6 games.Super Street Fighter IIFightingNoNo1-2JP / US / EUMassive 32Mb cartridge. 60Hz is vital.Super TennisSportsNoNo1-2JP / US / EUSimple but extremely deep gameplay.The NinjawarriorsBeat \u0026#39;em upNoNo1JP / US / EUSingle-plane brawler with incredible sprite work and music.Tiny Toon Adv.PlatformerPasswordNo1JP / US / EUBuster Busts Loose. High-quality Konami.TMNT - Turtles in TimeBeat \u0026#39;em upNoNo1-2JP / US / EUBest 16-bit turtles game. Mode 7 \u0026#34;throwing to screen\u0026#34; is iconic.TMNT: Mutant WarriorsFightingNoNo1-2JP / US / EUTournament Fighters. Competitive quality.Wild GunsShooterNoNo1-2JP / US / EUHack advised: 4-player romhack exists.WildTraxRacingNoDSP-11JP / USStunt Race FX. Needs 60Hz to play well.X-Men - Mutant ApocalypseAction/PlatformPasswordNo1JP / US / EUCapcom production. Each X-Men has unique moves and stages.Yoshi\u0026#39;s Road HuntingShooterNoNo1-2JP / US / EUSuper Scope Required. Yoshi\u0026#39;s Safari.Yossy IslandPlatformerYesSFX 21JP / US / EUYoshi\u0026#39;s Island. Visual SFX masterpiece.Yuu Yuu Hakusho 2FightingNoNo1-2JPCinematic combat system.Zen-Nippon GTRacingNoNo1JPTechnical GT racing sim.Zero Kamikaze SquirrelPlatformerPasswordNo1JP / US / EUFast and difficult mascot platformer. ","permalink":"https://www.pimyretro.org/game-selections/nintendo-super-famicom-snes/","summary":"\u003cp\u003e\u003ca href=\"images/sneswebp.jpg\"\u003e\u003cimg\n  src=\"images/sneswebp.jpg\"\n  alt=\"\"\n  class=\"article-image article-image--float article-image--float-left\" style=\"--article-float-width: 280px;\"\n  loading=\"lazy\"\n\u003e\n\u003c/a\u003e This is my Super Famicom games selection. Most of the time, I prefer Japanese version for both 60 Hz and non censored content.\u003c/p\u003e\n\u003cp\u003eMeaning of the columns :\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eSave\u003c/strong\u003e : tells whether the game provides with any saving mecanism\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eExp\u003c/strong\u003e : tells if the game cartridge has a supplementary hardware inside\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eNb Player\u003c/strong\u003e: indicates the number of simultaneous players\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eRegion :\u003c/strong\u003e tells on which region the game has been published\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eLast edited on :\u003c/strong\u003e 24.02.2026\u003c/p\u003e","title":"Nintendo Super Famicom / SNES"},{"content":" Despite its powerful hardware and solid form factor, the GameCube was completely overshadowed by the PlayStation 2. Nevertheless, like all Nintendo platforms, the console still has excellent exclusive games. For this system, I mainly focus on titles that were not released on other consoles or remastered for the Wii, Wii U, or Switch.\nThis page may be updated from time to time. Last edited on : 25.02.2026\nMeaning of the columns :\nBlocks : tells how many save blocks are required GBA Link: indicates if the game uses or needs the GBA Link Game list - Game Cube NameTypeBlocksGBA LinkComments 1080° AvalancheSports4NoIncredible snow physics. Includes an exclusive LAN mode for multi-console setups.Amazing IslandAdventure15YesObscure: Create monsters to compete in mini-games. Use GBA to play a card game that unlocks items for the GC version.Billy Hatcher \u0026amp; the Giant EggPlatformer3YesGBA Link: Download mini-games (ChuChu Rocket, Nights) to the GBA RAM to play them on the go.Billy Hatcher \u0026amp; the Giant EggPlatformer3YesSEGA Exclusive: Original concept. GBA Link allows downloading mini-games like Puyo Pop and ChuChu Rocket.Chibi-Robo!Adventure40NoNote: While it had a 3DS \u0026#34;zip-line\u0026#34; sequel, the original open-house adventure is a unique GC classic.Cubivore: Survival of the FittestLife Sim / Action5NoVery Obscure: A bizarre game about square-shaped animals eating each other to evolve. Rare and highly collectible.Custom RoboMech Combat10YesGBA Link: Connect Custom Robo GX (GBA) to unlock the \u0026#34;Rising Chimera\u0026#34; boss and exclusive battle stages.DK Jungle BeatPlatformer4NoBest Version: Designed for Bongos. The Wii port lacks the unique tactile feel of the original controllers.Donkey Konga 1 \u0026amp; 2Rhythm3NoAccessory: Requires DK Bongos. Tracklists vary significantly between regions (PAL/US/JP).Doshin the GiantGod Sim12NoObscure: A 64DD port. You play as a yellow giant helping (or terrorizing) villagers on an island.Dragon\u0026#39;s Lair 3DPlatformer7NoA full 3D reimagining of the Don Bluth classic. Significantly different from the 2D versions.Eternal DarknessHorror15NoDefinitive: Famous for its \u0026#34;Sanity Effects.\u0026#34; It remains one of the few horror games Nintendo ever published.Eternal DarknessHorror15NoMust-have: Unique \u0026#34;Sanity System\u0026#34; that simulates console/TV glitches. Never re-released or remastered.Extreme-G 3 / XGRARacing4NoUltra-fast futuristic racing. No modern versions or remasters currently exist.F-Zero GXRacing4NoTechnical Masterpiece: Still one of the fastest racers ever made. Remains a strict GameCube exclusive.GeistFPS / Adventure20NoObscure / Exclusive: A unique M-rated Nintendo title where you play as a ghost possessing humans, animals, and objects.Gotcha ForceArena Combat15NoObscure: A Capcom gem where you collect and fight with hundreds of tiny robots/toys. Cult following.I-NinjaAction / Platform3NoOriginal design with varied gameplay (ball rolling, rail grinding). A hidden gem from Team17.Kirby Air RideRacing4NoDirected by Masahiro Sakurai. Features the legendary \u0026#34;City Trial\u0026#34; mode which has never been re-released.Mario Kart: Double Dash!!Racing3NoExclusive: The only entry in the series featuring two characters per kart. Never remastered or ported.Mario Power TennisSports14NoBest Version: Much more precise with the GC analog stick compared to the Wii \u0026#34;New Play Control\u0026#34; version.Mega Man Network Trans.Platformer5NoObscure: A 2D side-scrolling platformer set in the Battle Network universe. High difficulty and exclusive.Naruto: Gekitō Ninja Taisen 3/4Fighting12NoThe pinnacle of 3D Naruto fighters. Highly sought-after Japanese imports.Pac-Man Vs.Party3RequiredAsymmetrical Gameplay: The \u0026#34;GBA player\u0026#34; is Pac-Man (seeing the whole maze), while TV players are Ghosts. Pure genius.Paper Mario: TTYDRPG17NoNote: The GC original runs at 60fps, offering better responsiveness than the 30fps Switch remake.Prince of Persia: Sands of TimeAdventure3YesGBA Link: Connect the GBA version to unlock the original 2D Prince of Persia game and a health-regen feature.Rayman 3: Hoodlum HavocPlatformer10YesGBA Link: Connect a GBA to unlock exclusive multiplayer mini-games where player 2 helps player 1 in real-time.Speed KingsRacing4NoRoad Rash\u0026#34; style arcade racing. Rare title that remained on 6th generation consoles.Splinter Cell: Chaos TheoryStealth8YesGBA Link: Use the GBA as a remote camera feed (sticky cam) and a map of the environment. Very immersive.Star Fox AssaultAction / Shooter5NoDeveloped by Namco. Features the best local multiplayer in the series. Still a GameCube exclusive.Star Wars: Rebel StrikeSpace Sim5NoExclusive Content: Features a full co-op campaign for the previous game (Rogue Leader) not found elsewhere.Star Wars: Rogue LeaderSpace Sim3NoExclusive: Still visually stunning. It utilizes the GC\u0026#39;s \u0026#34;TEV\u0026#34; units for effects that are hard to replicate on modern hardware.Super Mario SunshinePlatformer7NoNote: While available on Switch, only the GC version supports analog triggers for precise water pressure control.SW: Rebel Strike (RS III)Space Sim5NoIncludes the entire campaign of the previous game (Rogue Leader) in an exclusive co-op mode.SW: Rogue Leader (RS II)Space Sim3NoA graphical powerhouse that still looks modern. Absolute GameCube exclusive.Teen TitansBeat \u0026#39;em up4NoBest game based on the animated series. Excellent 4-player brawler that stays true to the source material.The Legend of Zelda: FSAAdventure8RequiredThe GBA King: Every player needs a GBA as a controller and personal screen for \u0026#34;interior\u0026#34; exploration.VexxPlatformer3NoDark and gritty 3D platformer. The GC version is technically the most stable across all platforms. ","permalink":"https://www.pimyretro.org/game-selections/nintendo-game-cube/","summary":"\u003cp\u003e\u003ca href=\"images/Game-Cube.jpg\"\u003e\u003cimg\n  src=\"images/Game-Cube.jpg\"\n  alt=\"\"\n  class=\"article-image article-image--float article-image--float-left\" style=\"--article-float-width: 201px;\"\n  loading=\"lazy\"\n\u003e\n\u003c/a\u003e Despite its powerful hardware and solid form factor, the GameCube was completely overshadowed by the PlayStation 2. Nevertheless, like all Nintendo platforms, the console still has excellent exclusive games. For this system, I mainly focus on titles that were not released on other consoles or remastered for the Wii, Wii U, or Switch.\u003c/p\u003e\n\u003cp\u003eThis page may be updated from time to time.\n\u003cstrong\u003eLast edited on :\u003c/strong\u003e 25.02.2026\u003c/p\u003e","title":"Nintendo Game Cube"},{"content":" Like the 3DS, games on this console are best played on the original hardware, notably because of its vertically stacked dual screens. Even the 3DS is not optimal, as the upper screen cannot provide a pixel-perfect image at the DS’s native resolution, making the games appear slightly blurry. The following list contains my personal selection.\nThis page may be updated from time to time. Last edited on : 25.02.2026\nMeaning of the columns :\nDSI Ware : tells whether the game has only been released digitaly Touch : tells whether the games makes use of the touchscreen Port: tells if the game is a port from another plateform Game list - NDS NameTypeDSI WareTouchPortComments AirRaceRacingYesNoA fast-paced aerial racing game. One of the early polished DSiWare titles.Aliens InfestationMetroidvaniaNoNoDark, atmospheric 2D shooter with permadeath for your squad members.Another Code: Two MemoriesAdventureNoYesA haunting mystery that uses every DS feature (touch, mic, dual screens). Short but atmospheric.Asphalt 4: Elite RacingRacingYesNoScaled-down version of the mobile racer. Decent 3D for a digital title.Aura-Aura ClimberActionYesNoSimple but addictive arcade game where you grapple to climb as high as possible.Bomberman Land Touch!Action / PuzzleNoYesCombines classic Bomberman battles with a touch-driven adventure mode.Boulder Dash: ROCKS!PuzzleNoNoModern take on the classic. Includes a \u0026#34;Planet Mode\u0026#34; with new mechanics and graphics.Bubble Bobble Double ShotPlatformerNoYesArcadePort: Includes 100 levels and the original game. Touch: Used for a \u0026#39;Continue\u0026#39; mini-game. Cons: The bubble physics and graphics divide purists.Castlevania: Dawn of SorrowMetroidvaniaNoYesDirect sequel to Aria of Sorrow. Touch: Used for drawing \u0026#34;Magic Seals\u0026#34; to finish bosses.Castlevania: Order of EcclesiaMetroidvaniaNoNoFeatures a higher difficulty and a unique \u0026#34;Glyph\u0026#34; system for combat.Castlevania: Portrait of RuinMetroidvaniaNoNoFocuses on swapping between two characters. Includes a co-op boss rush mode.Chronos TwinsPlatform / PuzzleYesNoControl the same character in two different time periods across both screens.Classic Action: DevilishBreakout / ActionNoNoA dark, gothic take on the Breakout formula. Fast-paced but controls can be twitchy.Contra 4Run and GunNoNoDeveloped by WayForward. Uses both screens for massive vertical action. Very difficult.Dark Void ZeroPlatform / ShooterYesNo8-bit style prequel to Dark Void. Excellent retro aesthetic and soundtrack.Diddy Kong Racing DSRacingNoYesN64Port: Includes new tracks and characters. Cons: Touch-based \u0026#34;spin-to-start\u0026#34; mechanic is polarizing.Dig Dug Digging StrikeAction / ArcadeNoNoArcadeRemake: Mixes the gameplay of Dig Dug I and II. The action takes place on both screens (surface and underground). Cons: Lacks long-term depth.Dr. Mario ExpressPuzzleYesNoA compact version of the classic Dr. Mario. Perfect for quick sessions.Dragon\u0026#39;s Lair (I \u0026amp; II)FMVYesNoArcadePort: Direct ports of the laserdisc games. Amazing to see running on DSi.Elite Beat AgentsRhythmNoYesWestern version of Ouendan. High-energy rhythm gameplay using exclusively touch and slide.G.G Series Dark SpiritsShoot \u0026#39;em upYesNoPart of the G.G budget series. A solid, simple horizontal shooter.Galaga RemixShooterNoNoArcadeOften included in the Namco Museum DS compilations. Modernized 3D version of the classic.Henry HatsworthPlatform / PuzzleNoYesHybrid of a 2D platformer (top) and a Match-3 puzzle (bottom). Highly original.Kirby Canvas CursePlatformerNoYesKirby is a ball; you draw rainbow paths to guide him. No button controls for movement.Kirby Super Star UltraPlatformerNoNoSNESPort: Massive upgrade with new modes, CG cutscenes, and 4-player support. Highly recommended.Mario \u0026amp; Luigi: Bowser\u0026#39;s Inside StoryRPGNoYesWidely considered the best in the series. Brilliant use of both screens simultaneously.Mario \u0026amp; Luigi: Partners in TimeRPGNoNoFeatures past and present versions of the brothers. Less touch-focused than its successor.Mario Kart DSRacingNoNoA system seller. Introduced online play and iconic tracks. Bottom screen acts as a useful map.Mario Slam BasketballSportsNoYesDeveloped by Square Enix. Unique touch-based shooting and dribbling mechanics.Mario vs. DK 2: March of the MinisPuzzleNoYesShifted the series focus toward Lemmings-style touch control of multiple minis.Mario vs. DK: Mini-Land MayhemPuzzleNoYesFurther refines the touch mechanics; includes a robust level editor.Megaman ZXActionNoNoOpen-world Megaman with \u0026#34;Biometal\u0026#34; transformations. Uses touch for map and sub-screens.Metal Slug 7Run and GunNoNoThe last mainline entry. Note: Later ported to PSP/PC as Metal Slug XX.Meteos: Disney MagicPuzzleNoYesDisney-themed version of Mizuguchi’s classic puzzle game. Slide blocks to launch them.Metroid Prime HuntersFPSNoYesImpressive 3D visuals. Features a robust (now offline) multiplayer and stylus aiming.Metroid Prime PinballPinballNoNoA pinball retelling of Metroid Prime. Often came bundled with the DS Rumble Pak.Mighty Flip Champs!Puzzle / PlatformYesNoFlip through screens like pages in a book to find the exit. Early WayForward gem.MoonFPS / AdventureNoYesSci-fi horror with a similar engine to Metroid Prime Hunters. Very atmospheric.NanostrayShoot \u0026#39;em upNoNoA technical showcase for the DS hardware with pre-rendered 3D backgrounds.Nanostray 2Shoot \u0026#39;em upNoNoImprovements over the first, including better boss fights and horizontal/vertical stages.New Super Mario Bros.PlatformerNoNoThe return of 2D Mario. Pure button gameplay with touch used only for stored items.New Zealand Story RevolutionPlatformerNoYesArcadePort: Adds touch mini-games and dual-screen view. Cons: Some classic fans find the touch additions intrusive.OkamidenAction / AdventureNoYesSequel to Okami. Use the \u0026#34;Celestial Brush\u0026#34; via the touch screen to interact with the world.Pac \u0026#39;n RollPlatformerNoYesYou make Pac-Man roll with the stylus as if it were a trackball. Very intuitive and visually appealing.Prof. Layton and Pandora\u0026#39;s BoxPuzzleNoYesDeep story with animated cutscenes. All puzzles are solved via the touch screen.Prof. Layton and the Curious VillagePuzzleNoYesThe game that started the craze. Perfect \u0026#34;pick up and play\u0026#34; puzzle design.Prof. Layton and the Lost FuturePuzzleNoYesEmotional finale to the original trilogy. Features significantly more puzzles.Prof. Layton and the Spectre\u0026#39;s CallPuzzleNoYesPrequel story. Includes the \u0026#34;London Life\u0026#34; RPG mode in the US/JP versions.Qix \u0026#43;\u0026#43;PuzzleNoNoArcadeModernization of the territory conquest game. Very minimalistic but addictive.Rainbow Islands RevolutionPlatformerNoYesArcadePort: A complete reimagining of the Taito classic. Touch: Players draw rainbows using the stylus rather than using buttons. Cons: The departure from traditional controls is often criticized by fans of the original.Resident Evil: Deadly SilenceHorrorNoYesPS1Port: Includes classic mode and \u0026#34;Rebirth\u0026#34; mode with new touch puzzles and 1st-person knife fights.Shantae: Risky\u0026#39;s RevengeMetroidvaniaYesNoHigh-quality pixel art and music. One of the best games on the DSi platform.Sonic ColoursPlatformerNoNoDifferent from the Wii version; plays like a sequel to Sonic Rush. Excellent 2D speed.Sonic Rush AdventurePlatformerNoYesFeatures 2D Sonic speed with 3D touch-based sea exploration/mini-games.Space Invaders ExtremeShooter / ArcadeNoNoArcadeRemake: Une version psychédélique et rythmée avec des musiques techno. Avantages: Supporte le DS Rumble Pak pour des vibrations immersives. Un incontournable.Space Invaders Extreme 2Shooter / ArcadeNoNoArcadeRemake: A psychedelic and rhythmic version with techno music. Advantages: Supports the DS Rumble Pak for immersive vibrations. A must-have.Star Fox CommandStrategy / FlightNoYesUnique turn-based strategy map and full touch-based flight controls. Multiple endings.Super Mario 64 DSPlatformerNoYesN64Port: Adds 3 new characters and 30 extra stars. Cons: Lacks an analog stick (D-pad/Touch control).Super Monkey Ball T\u0026amp;RPuzzleNoYesControl the ball by rolling the stylus on the touch screen. Features many mini-games.Super Princess PeachPlatformerNoYesVibrant platformer where Peach uses her emotions to trigger special abilities via touch.TMNT 3: Mutant NightmareBeat \u0026#39;em upNoNoBased on the 2003 cartoon. Note: Different from the console versions; focuses on 2D action.Ultimate Mortal KombatFightingNoNoArcadePort: A near-perfect port of UMK3 with a bonus \u0026#34;Puzzle Kombat\u0026#34; mode.Wario: Master of DisguisePlatformerNoYesUse the stylus to draw costumes on Wario to change his abilities. Creative but slow-paced.WarioWare: Touched!PartyNoYesSpecifically designed to showcase the touch screen and microphone through rapid-fire mini-games.Yoshi Touch \u0026amp; GoAction / ScoreNoYesAn arcade-style game where you draw clouds to guide baby Mario. High replayability.Zelda: Phantom HourglassAdventureNoYesEntirely controlled via touch, from movement to boomerang paths. Uses the mic for puzzles.Zelda: Spirit TracksAdventureNoYesSequel to Phantom Hourglass. Refines touch combat and introduces the train travel mechanic. ","permalink":"https://www.pimyretro.org/game-selections/nintendo-ds/","summary":"\u003cp\u003e\u003ca href=\"images/Nintendo-DSi-XL-Burg.jpg\"\u003e\u003cimg\n  src=\"images/Nintendo-DSi-XL-Burg.jpg\"\n  alt=\"\"\n  class=\"article-image article-image--float article-image--float-left\" style=\"--article-float-width: 229px;\"\n  loading=\"lazy\"\n\u003e\n\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003eLike the 3DS, games on this console are best played on the original hardware, notably because of its vertically stacked dual screens. Even the 3DS is not optimal, as the upper screen cannot provide a pixel-perfect image at the DS’s native resolution, making the games appear slightly blurry. The following list contains my personal selection.\u003c/p\u003e\n\u003cp\u003eThis page may be updated from time to time.\n\u003cstrong\u003eLast edited on :\u003c/strong\u003e 25.02.2026\u003c/p\u003e","title":"Nintendo DS"},{"content":" The Atari 2600 has a huge library of games where the best sits alongside the worst. The following list contains my own selection.\nThis page may be updated from time to time. Last edited on : 25.02.2026\nMeaning of the columns :\nController : tells which controller is required to play the game Game list - Atari 2600 NameTypeControllerComments AsteroidsShoot \u0026#39;em upJoystickIconic arcade port. Features selectable game variations for different speeds.AstroblastShoot \u0026#39;em upJoystick/PaddlesCompatible with both. Paddles offer much higher precision for this fast-paced shooter.BattlezoneFirst-PersonJoystickUses 2D sprites to simulate a 3D tank combat environment.Bentley Bear\u0026#39;s QuestPlatformerJoystickSequel to Crystal Castles. Features large sprites and actual level endings.BerzerkArcadeJoystickFight robots in a maze. Don\u0026#39;t let \u0026#34;Evil Otto\u0026#34; catch you!Bumper BashPinballPaddlesA rare and unique pinball sim. The paddle knob allows for very precise control over the flippers, making it feel more mechanical than joystick versions.Canyon BomberAction / TimingPaddlesA game of skill and timing where you drop bombs into a canyon. The paddle allows you to fine-tune your dropping rhythm with great accuracy.Champ Games PortsArcadeJoystickHigh-end ports (Galaga, etc.) that achieve pixel-perfection on the 2600.Circus AtariArcadePaddlesYou control a seesaw to bounce clowns into the air to pop balloons. Features great physics and a very fun 2-player alternating mode.Circus ConvoyAdventureJoystickModern masterpiece from Audacity Games. High-fidelity visuals and deep gameplay.Cosmic ArkAction / ShooterJoystickSequel to Atlantis. Features impressive starfield effects for the hardware.Donkey KongPlatformerJoystickEarly Nintendo port. Despite simple graphics, it captures the core \u0026#34;climb\u0026#34; gameplay.DraconianShoot \u0026#39;em upJoystickPort of Bosconian. Features multi-directional scrolling and voice synthesis.EggomaniaArcade / ReflexPaddlesA fast-paced \u0026#34;catch\u0026#34; game similar to Kaboom! but with more detailed graphics. You must catch eggs dropped by a frantic hen.Encounter at L-5Shoot \u0026#39;em upPaddlesA slide-and-shoot game where your ship’s movement is mapped 1:1 to the paddle, allowing for lightning-fast dodging of alien fire.EnduroRacingJoystickFeatures day/night cycles and weather effects like snow and fog.FroggerArcadeJoystickVery faithful port with the music intact. Great color palette.GalaxianShoot \u0026#39;em upJoystickA very colorful and smooth port that handles multiple moving sprites well.H.E.R.OActionJoystickHigh technical feat; rescue miners using a jetpack and dynamite.Halo 2600Action / AdventureJoystickCreated by Ed Fries. Successfully demakes Halo into 64 screens of action.JoustActionJoystickExcellent port of the arcade classic. Physics feel surprisingly close to the original.Jungle HuntAction / AdventureJoystickPort of the Taito arcade game. Features multiple stages (vines, crocodiles, boulders).Junior Pac-ManArcadeJoystickShows what the Atari can do with scrolling and large, colorful sprites.Kaboom!ReflexPaddlesCatch bombs dropped by the Mad Bomber. Impossible to play without Paddles.KangarooPlatformerJoystickAtari\u0026#39;s answer to Donkey Kong. Includes the ability to punch monkeys.Keystone KapersActionJoystickChase a robber through a multi-story department store. Very fast-paced.Medieval MayhemCombat / PartyPaddlesA homebrew remake of Warlords with arcade-quality graphics and mechanics.Missile CommandStrategy / ShooterJoystickDefinitive home version. Defend your cities against nuclear ballistic missiles.Moon PatrolRacing / ShooterJoystickFeatures one of the first uses of parallax scrolling (background layers) on the 2600.Ms. Pac-ManArcadeJoystickThe version that fixed the original Pac-Man\u0026#39;s reputation. Much more accurate.Night DriverRacingPaddlesA first-person night driving sim. Best played with Paddles for steering.Pitfall!AdventureJoystickThe platforming standard for Atari 2600. Explore 255 jungle screens.Pole PositionRacingJoystickA technical feat for the console, featuring pseudo-3D scaling of signs and cars.Princess RescuePlatformerJoystickA stunning demake of Super Mario Bros; a benchmark for modern 2600 coding.Q*bertPuzzleJoystickLate Atari release. Solid port that requires a \u0026#34;diagonal\u0026#34; hold of the joystick.Realsports TENNISSportsJoystickMuch better than the early Atari \u0026#39;Tennis\u0026#39; with actual net physics and character movement.River RaidShoot \u0026#39;em upJoystickPerfect balance of fuel management and shooting. An Activision classic.SentinelShooterPaddlesA late-release technical showcase. You defend a planet-sized orb. The paddle provides the necessary speed to intercept incoming projectiles.Smurf: RescuePlatformerJoystickKnown for its surprisingly high-quality graphics and large colorful sprites.SolarisSpace SimJoystickStunning graphics; a complex spiritual successor to Star Raiders.Space InvadersShoot \u0026#39;em upJoystickA classic with 112 variations. Supports 2-player co-op or versus modes.Space RocksArcadeJoystickThe definitive version of Asteroids. Supports the DPC\u0026#43; chip for extra polish.Stay Frosty 2PlatformerJoystickMassive winter-themed game. Graphics look closer to a NES than an Atari.Street RacerRacing / ArcadePaddlesA collection of mini-games (Slalom, Dodging, Racing). It is one of the few games that supports 4 players simultaneously (with 2 sets of paddles).Super BreakoutArcade / PuzzlePaddlesThe definitive version of the brick-breaker classic. Features \u0026#34;Cavity\u0026#34; and \u0026#34;Progressive\u0026#34; modes that are only playable with the speed of a paddle.Super CobraShoot \u0026#39;em upJoystickKonami port. Similar to Scramble; requires tight navigation through cave systems.Tac-ScanShoot \u0026#39;em upPaddlesSega port. A vector-style shooter where you control a formation of ships.WarlordsCombat / PartyPaddlesThe ultimate 4-player party game. Protect your corner of the castle.Yar\u0026#39;s RevengeShoot \u0026#39;em upJoystickHoward Scott Warshaw\u0026#39;s masterpiece. The \u0026#34;neutral zone\u0026#34; is a unique mechanic. ","permalink":"https://www.pimyretro.org/game-selections/atari-2600/","summary":"\u003cp\u003e\u003ca href=\"images/atari-2600.jpg\"\u003e\u003cimg\n  src=\"images/atari-2600.jpg\"\n  alt=\"\"\n  class=\"article-image article-image--float article-image--float-left\" style=\"--article-float-width: 280px;\"\n  loading=\"lazy\"\n\u003e\n\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003eThe Atari 2600 has a huge library of games where the best sits alongside the worst. The following list contains my own selection.\u003c/p\u003e\n\u003cp\u003eThis page may be updated from time to time.\n\u003cstrong\u003eLast edited on :\u003c/strong\u003e 25.02.2026\u003c/p\u003e\n\u003cp\u003eMeaning of the columns :\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eController\u003c/strong\u003e : tells which controller is required to play the game\u003c/li\u003e\n\u003c/ul\u003e\n\u003cdiv class=\"pimyretro-tablepress-wrap selection-tablepress-wrap\" data-selection-table-wrap\u003e\n  \u003ctable class=\"pimyretro-tablepress\" data-tablepress-id=\"19\" data-tablepress-sort=\"true\" data-tablepress-filter=\"false\" data-tablepress-pagination=\"false\" data-tablepress-page-size=\"10\" data-tablepress-info=\"false\" data-selection-table\u003e\n    \u003ccaption\u003eGame list - Atari 2600\u003c/caption\u003e\n    \u003cthead\u003e\u003ctr\u003e\u003cth scope=\"col\"\u003eName\u003c/th\u003e\u003cth scope=\"col\"\u003eType\u003c/th\u003e\u003cth scope=\"col\"\u003eController\u003c/th\u003e\u003cth scope=\"col\"\u003eComments\u003c/th\u003e\u003c/tr\u003e\u003c/thead\u003e\n    \u003ctbody\u003e\u003ctr\u003e\u003ctd\u003eAsteroids\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003eJoystick\u003c/td\u003e\u003ctd\u003eIconic arcade port. Features selectable game variations for different speeds.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eAstroblast\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003eJoystick/Paddles\u003c/td\u003e\u003ctd\u003eCompatible with both. Paddles offer much higher precision for this fast-paced shooter.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBattlezone\u003c/td\u003e\u003ctd\u003eFirst-Person\u003c/td\u003e\u003ctd\u003eJoystick\u003c/td\u003e\u003ctd\u003eUses 2D sprites to simulate a 3D tank combat environment.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBentley Bear\u0026#39;s Quest\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eJoystick\u003c/td\u003e\u003ctd\u003eSequel to Crystal Castles. Features large sprites and actual level endings.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBerzerk\u003c/td\u003e\u003ctd\u003eArcade\u003c/td\u003e\u003ctd\u003eJoystick\u003c/td\u003e\u003ctd\u003eFight robots in a maze. Don\u0026#39;t let \u0026#34;Evil Otto\u0026#34; catch you!\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBumper Bash\u003c/td\u003e\u003ctd\u003ePinball\u003c/td\u003e\u003ctd\u003ePaddles\u003c/td\u003e\u003ctd\u003eA rare and unique pinball sim. The paddle knob allows for very precise control over the flippers, making it feel more mechanical than joystick versions.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eCanyon Bomber\u003c/td\u003e\u003ctd\u003eAction / Timing\u003c/td\u003e\u003ctd\u003ePaddles\u003c/td\u003e\u003ctd\u003eA game of skill and timing where you drop bombs into a canyon. The paddle allows you to fine-tune your dropping rhythm with great accuracy.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eChamp Games Ports\u003c/td\u003e\u003ctd\u003eArcade\u003c/td\u003e\u003ctd\u003eJoystick\u003c/td\u003e\u003ctd\u003eHigh-end ports (Galaga, etc.) that achieve pixel-perfection on the 2600.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eCircus Atari\u003c/td\u003e\u003ctd\u003eArcade\u003c/td\u003e\u003ctd\u003ePaddles\u003c/td\u003e\u003ctd\u003eYou control a seesaw to bounce clowns into the air to pop balloons. Features great physics and a very fun 2-player alternating mode.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eCircus Convoy\u003c/td\u003e\u003ctd\u003eAdventure\u003c/td\u003e\u003ctd\u003eJoystick\u003c/td\u003e\u003ctd\u003eModern masterpiece from Audacity Games. High-fidelity visuals and deep gameplay.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eCosmic Ark\u003c/td\u003e\u003ctd\u003eAction / Shooter\u003c/td\u003e\u003ctd\u003eJoystick\u003c/td\u003e\u003ctd\u003eSequel to Atlantis. Features impressive starfield effects for the hardware.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDonkey Kong\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eJoystick\u003c/td\u003e\u003ctd\u003eEarly Nintendo port. Despite simple graphics, it captures the core \u0026#34;climb\u0026#34; gameplay.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDraconian\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003eJoystick\u003c/td\u003e\u003ctd\u003ePort of Bosconian. Features multi-directional scrolling and voice synthesis.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eEggomania\u003c/td\u003e\u003ctd\u003eArcade / Reflex\u003c/td\u003e\u003ctd\u003ePaddles\u003c/td\u003e\u003ctd\u003eA fast-paced \u0026#34;catch\u0026#34; game similar to Kaboom! but with more detailed graphics. You must catch eggs dropped by a frantic hen.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eEncounter at L-5\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003ePaddles\u003c/td\u003e\u003ctd\u003eA slide-and-shoot game where your ship’s movement is mapped 1:1 to the paddle, allowing for lightning-fast dodging of alien fire.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eEnduro\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003eJoystick\u003c/td\u003e\u003ctd\u003eFeatures day/night cycles and weather effects like snow and fog.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eFrogger\u003c/td\u003e\u003ctd\u003eArcade\u003c/td\u003e\u003ctd\u003eJoystick\u003c/td\u003e\u003ctd\u003eVery faithful port with the music intact. Great color palette.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eGalaxian\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003eJoystick\u003c/td\u003e\u003ctd\u003eA very colorful and smooth port that handles multiple moving sprites well.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eH.E.R.O\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003eJoystick\u003c/td\u003e\u003ctd\u003eHigh technical feat; rescue miners using a jetpack and dynamite.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eHalo 2600\u003c/td\u003e\u003ctd\u003eAction / Adventure\u003c/td\u003e\u003ctd\u003eJoystick\u003c/td\u003e\u003ctd\u003eCreated by Ed Fries. Successfully demakes Halo into 64 screens of action.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eJoust\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003eJoystick\u003c/td\u003e\u003ctd\u003eExcellent port of the arcade classic. Physics feel surprisingly close to the original.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eJungle Hunt\u003c/td\u003e\u003ctd\u003eAction / Adventure\u003c/td\u003e\u003ctd\u003eJoystick\u003c/td\u003e\u003ctd\u003ePort of the Taito arcade game. Features multiple stages (vines, crocodiles, boulders).\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eJunior Pac-Man\u003c/td\u003e\u003ctd\u003eArcade\u003c/td\u003e\u003ctd\u003eJoystick\u003c/td\u003e\u003ctd\u003eShows what the Atari can do with scrolling and large, colorful sprites.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eKaboom!\u003c/td\u003e\u003ctd\u003eReflex\u003c/td\u003e\u003ctd\u003ePaddles\u003c/td\u003e\u003ctd\u003eCatch bombs dropped by the Mad Bomber. Impossible to play without Paddles.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eKangaroo\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eJoystick\u003c/td\u003e\u003ctd\u003eAtari\u0026#39;s answer to Donkey Kong. Includes the ability to punch monkeys.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eKeystone Kapers\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003eJoystick\u003c/td\u003e\u003ctd\u003eChase a robber through a multi-story department store. Very fast-paced.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMedieval Mayhem\u003c/td\u003e\u003ctd\u003eCombat / Party\u003c/td\u003e\u003ctd\u003ePaddles\u003c/td\u003e\u003ctd\u003eA homebrew remake of Warlords with arcade-quality graphics and mechanics.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMissile Command\u003c/td\u003e\u003ctd\u003eStrategy / Shooter\u003c/td\u003e\u003ctd\u003eJoystick\u003c/td\u003e\u003ctd\u003eDefinitive home version. Defend your cities against nuclear ballistic missiles.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMoon Patrol\u003c/td\u003e\u003ctd\u003eRacing / Shooter\u003c/td\u003e\u003ctd\u003eJoystick\u003c/td\u003e\u003ctd\u003eFeatures one of the first uses of parallax scrolling (background layers) on the 2600.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMs. Pac-Man\u003c/td\u003e\u003ctd\u003eArcade\u003c/td\u003e\u003ctd\u003eJoystick\u003c/td\u003e\u003ctd\u003eThe version that fixed the original Pac-Man\u0026#39;s reputation. Much more accurate.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eNight Driver\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003ePaddles\u003c/td\u003e\u003ctd\u003eA first-person night driving sim. Best played with Paddles for steering.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePitfall!\u003c/td\u003e\u003ctd\u003eAdventure\u003c/td\u003e\u003ctd\u003eJoystick\u003c/td\u003e\u003ctd\u003eThe platforming standard for Atari 2600. Explore 255 jungle screens.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePole Position\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003eJoystick\u003c/td\u003e\u003ctd\u003eA technical feat for the console, featuring pseudo-3D scaling of signs and cars.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePrincess Rescue\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eJoystick\u003c/td\u003e\u003ctd\u003eA stunning demake of Super Mario Bros; a benchmark for modern 2600 coding.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eQ*bert\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003eJoystick\u003c/td\u003e\u003ctd\u003eLate Atari release. Solid port that requires a \u0026#34;diagonal\u0026#34; hold of the joystick.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eRealsports TENNIS\u003c/td\u003e\u003ctd\u003eSports\u003c/td\u003e\u003ctd\u003eJoystick\u003c/td\u003e\u003ctd\u003eMuch better than the early Atari \u0026#39;Tennis\u0026#39; with actual net physics and character movement.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eRiver Raid\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003eJoystick\u003c/td\u003e\u003ctd\u003ePerfect balance of fuel management and shooting. An Activision classic.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSentinel\u003c/td\u003e\u003ctd\u003eShooter\u003c/td\u003e\u003ctd\u003ePaddles\u003c/td\u003e\u003ctd\u003eA late-release technical showcase. You defend a planet-sized orb. The paddle provides the necessary speed to intercept incoming projectiles.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSmurf: Rescue\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eJoystick\u003c/td\u003e\u003ctd\u003eKnown for its surprisingly high-quality graphics and large colorful sprites.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSolaris\u003c/td\u003e\u003ctd\u003eSpace Sim\u003c/td\u003e\u003ctd\u003eJoystick\u003c/td\u003e\u003ctd\u003eStunning graphics; a complex spiritual successor to Star Raiders.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSpace Invaders\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003eJoystick\u003c/td\u003e\u003ctd\u003eA classic with 112 variations. Supports 2-player co-op or versus modes.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSpace Rocks\u003c/td\u003e\u003ctd\u003eArcade\u003c/td\u003e\u003ctd\u003eJoystick\u003c/td\u003e\u003ctd\u003eThe definitive version of Asteroids. Supports the DPC\u0026#43; chip for extra polish.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eStay Frosty 2\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eJoystick\u003c/td\u003e\u003ctd\u003eMassive winter-themed game. Graphics look closer to a NES than an Atari.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eStreet Racer\u003c/td\u003e\u003ctd\u003eRacing / Arcade\u003c/td\u003e\u003ctd\u003ePaddles\u003c/td\u003e\u003ctd\u003eA collection of mini-games (Slalom, Dodging, Racing). It is one of the few games that supports 4 players simultaneously (with 2 sets of paddles).\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSuper Breakout\u003c/td\u003e\u003ctd\u003eArcade / Puzzle\u003c/td\u003e\u003ctd\u003ePaddles\u003c/td\u003e\u003ctd\u003eThe definitive version of the brick-breaker classic. Features \u0026#34;Cavity\u0026#34; and \u0026#34;Progressive\u0026#34; modes that are only playable with the speed of a paddle.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSuper Cobra\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003eJoystick\u003c/td\u003e\u003ctd\u003eKonami port. Similar to Scramble; requires tight navigation through cave systems.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTac-Scan\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003ePaddles\u003c/td\u003e\u003ctd\u003eSega port. A vector-style shooter where you control a formation of ships.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eWarlords\u003c/td\u003e\u003ctd\u003eCombat / Party\u003c/td\u003e\u003ctd\u003ePaddles\u003c/td\u003e\u003ctd\u003eThe ultimate 4-player party game. Protect your corner of the castle.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eYar\u0026#39;s Revenge\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003eJoystick\u003c/td\u003e\u003ctd\u003eHoward Scott Warshaw\u0026#39;s masterpiece. The \u0026#34;neutral zone\u0026#34; is a unique mechanic.\u003c/td\u003e\u003c/tr\u003e\u003c/tbody\u003e\n  \u003c/table\u003e\n\u003c/div\u003e\n\u003cscript defer src=\"/js/tablepress-enhance.js\"\u003e\u003c/script\u003e","title":"Atari 2600"},{"content":" I\u0026rsquo;m pretty ignorant regarding the Commodore 64 game library. However I\u0026rsquo;m mainly focused on classical titles notoriously known to be better en the C64 than on its contemporaries as well as some homebrews. The following list contains my own selection.\nThis page may be updated from time to time. Last edited on : 25.02.2026\nMeaning of the columns :\nSupport : tells on which support the game has been released Format : tells which is the prefered format to use with modern hardware Save: tells whether the game proposes any save mecanism Memory: tells if the game use only the stock 64k of memory or if any additional memory is needed Game list - Commodore 64 NameTypeSupportFormatSaveMemoryComments ArmalyteShoot \u0026#39;em upDisk/Tape.TCRTNo64KTapeCart recommended. The loader menu for Armalyte on Tapecart is iconic.Boulder DashPuzzleDisk/Tape.PRGNo64KSimple single-file game.Bubble BobblePlatformerDisk/Tape.TCRTNo64KTapeCart recommended. Excellent TCRT versions exist that load the whole game at once.CanabaltRunnerCartridge.CRTHigh Score64K / REUDesigned as a cartridge game. Runs perfectly as a .CRT on KFF2.Creatures IIPlatformerDisk/Tape.TCRTNo64KTapeCart recommended. Many TCRT versions feature fixed interlace graphics for modern screens.DeltaShoot \u0026#39;em upDisk/Tape.TCRTNo64KTapeCart recommended. Custom TCRT loaders often feature the extended Rob Hubbard tracks.DrasticShoot \u0026#39;em upDisk.D64NoREU Req.Modern homebrew. Needs the .D64 image and REU enabled on your KFF2.GalenciaShoot \u0026#39;em upDisk/Cart.CRTHigh Score64KKFF2 preferred. The official CRT version supports saving scores to the SD card.GhostbustersActionDisk/Tape.TCRTNo64KTapeCart recommended. The TCRT version is great for handling the speech synthesis data.Impossible MissionPlatformerDisk/Tape.PRGNo64KThe game is small enough that a single .PRG file on either device is perfect.InfeztationStrategyDisk.D64No64KUnique modern title. The disk format is standard for this release.It\u0026#39;s Magic 2PlatformerDisk/Cart.CRTYes64KKFF2 preferred. The EasyFlash (.CRT) version handles the save states smoothly.LimboAdventureDisk.D64YesREU Req.KFF2 Mandatory. Requires the REU and frequent data streaming from the disk image.Lode RunnerPuzzleDisk/Tape.D64Level Ed.64KUse .D64 on KFF2 if you want to save your custom levels back to the image.LumaPuzzleDisk/Cart.CRTYesREU Req.KFF2 preferred. Use the CRT version to manage the REU data and game saves efficiently.Mayhem in Monster.PlatformerDisk/Tape.PRGNo64KA single-file high-quality crack (.PRG) is the fastest way to play this.Microprose SoccerSportsDisk/Tape.PRGNo64KA clean .PRG file is perfect here. Best soccer game on the system.Montezuma\u0026#39;s GoldAdventureDisk/Cart.TCRTNo64KTapeCart recommended. Great for quick sessions with the dedicated TCRT loader.MultisperixPuzzleDisk.D64No64KModern polish. Runs well from an emulated disk image on KFF2.NebulusPlatformerDisk/Tape.PRGNo64KFast-loading .PRG on KFF2 is ideal for this technical masterpiece.Nixy \u0026amp; Seeds of DoomPlatformerDisk/Cart.CRTYes64KKFF2 preferred. The CRT version is more robust for saving your quest progress.ParadroidStrategyDisk/Tape.PRGNo64KSingle file .PRG is the best way to avoid unnecessary loading.Project FirestartHorrorDisk.D64Yes64KKFF2 Mandatory. Heavily dependent on disk access for cinematic scenes and saves.Sam\u0026#39;s JourneyAdventureDisk/Cart.CRTYes64KKFF2 Mandatory. Use the EasyFlash (.CRT) version for instant area transitions and stable saves.SNK vs CapcomFightingDisk/Cart.CRTNo64KKFF2 preferred. Large amounts of sprite data load faster via CRT.Sonic the HedgehogPlatformerCartridge.CRTNoREU Req.KFF2 only. An incredible 2021 port. Requires REU to handle the speed.Soul ForceShoot \u0026#39;em upDisk/Cart.CRTHigh Score64KKFF2 preferred. Modern CRT version loads instantly and saves scores to flash.Super Bread BoxArcadeDisk/Cart.TCRTNo64KTapeCart recommended. The TCRT version has a great custom loading menu.Super Mario Bros.PlatformerCartridge.CRTNo64KKFF2 only. This must be run as a .CRT to emulate the special bank-switching used.The Last NinjaAdventureDisk/Tape.D64No64KKFF2 preferred. Multi-load game; the D64 version is the most stable for 60Hz/50Hz compatibility.The Last Ninja 2IsometricDisk/Tape.D64No64KKFF2 preferred. Multi-load game; the D64 version is more reliable for stage transitions.Wavy NavyShoot \u0026#39;em upDisk/Tape.PRGNo64KSingle file load. A classic \u0026#34;Galaxian\u0026#34; style shooter with unique wave physics.Winter GamesSportsDisk/Tape.D64No64K / REUKFF2 \u0026#43; REU. Use the .D64 version with an REU to avoid disk swapping entirely.WizballActionDisk/Tape.TCRTNo64KTapeCart recommended. The \u0026#34;Tapecart\u0026#34; releases of Wizball often feature the best SID music loaders. ","permalink":"https://www.pimyretro.org/game-selections/commodore-64/","summary":"\u003cp\u003e\u003ca href=\"images/c64.jpg\"\u003e\u003cimg\n  src=\"images/c64.jpg\"\n  alt=\"\"\n  class=\"article-image article-image--float article-image--float-left\" style=\"--article-float-width: 242px;\"\n  loading=\"lazy\"\n\u003e\n\u003c/a\u003e I\u0026rsquo;m pretty ignorant regarding the Commodore 64 game library. However I\u0026rsquo;m mainly focused on classical titles notoriously known to be better en the C64 than on its contemporaries as well as some homebrews. The following list contains my own selection.\u003c/p\u003e\n\u003cp\u003eThis page may be updated from time to time.\n\u003cstrong\u003eLast edited on :\u003c/strong\u003e 25.02.2026\u003c/p\u003e\n\u003cp\u003eMeaning of the columns :\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eSupport\u003c/strong\u003e : tells on which support the game has been released\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eFormat\u003c/strong\u003e : tells which is the prefered format to use with modern hardware\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eSave\u003c/strong\u003e: tells whether the game  proposes any save mecanism\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eMemory\u003c/strong\u003e: tells if the game use only the stock 64k of memory or if any additional memory is needed\u003c/li\u003e\n\u003c/ul\u003e\n\u003cdiv class=\"pimyretro-tablepress-wrap selection-tablepress-wrap\" data-selection-table-wrap\u003e\n  \u003ctable class=\"pimyretro-tablepress\" data-tablepress-id=\"46\" data-tablepress-sort=\"true\" data-tablepress-filter=\"false\" data-tablepress-pagination=\"false\" data-tablepress-page-size=\"10\" data-tablepress-info=\"false\" data-selection-table\u003e\n    \u003ccaption\u003eGame list - Commodore 64\u003c/caption\u003e\n    \u003cthead\u003e\u003ctr\u003e\u003cth scope=\"col\"\u003eName\u003c/th\u003e\u003cth scope=\"col\"\u003eType\u003c/th\u003e\u003cth scope=\"col\"\u003eSupport\u003c/th\u003e\u003cth scope=\"col\"\u003eFormat\u003c/th\u003e\u003cth scope=\"col\"\u003eSave\u003c/th\u003e\u003cth scope=\"col\"\u003eMemory\u003c/th\u003e\u003cth scope=\"col\"\u003eComments\u003c/th\u003e\u003c/tr\u003e\u003c/thead\u003e\n    \u003ctbody\u003e\u003ctr\u003e\u003ctd\u003eArmalyte\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003eDisk/Tape\u003c/td\u003e\u003ctd\u003e.TCRT\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e64K\u003c/td\u003e\u003ctd\u003eTapeCart recommended. The loader menu for Armalyte on Tapecart is iconic.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBoulder Dash\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003eDisk/Tape\u003c/td\u003e\u003ctd\u003e.PRG\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e64K\u003c/td\u003e\u003ctd\u003eSimple single-file game.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBubble Bobble\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eDisk/Tape\u003c/td\u003e\u003ctd\u003e.TCRT\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e64K\u003c/td\u003e\u003ctd\u003eTapeCart recommended. Excellent TCRT versions exist that load the whole game at once.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eCanabalt\u003c/td\u003e\u003ctd\u003eRunner\u003c/td\u003e\u003ctd\u003eCartridge\u003c/td\u003e\u003ctd\u003e.CRT\u003c/td\u003e\u003ctd\u003eHigh Score\u003c/td\u003e\u003ctd\u003e64K / REU\u003c/td\u003e\u003ctd\u003eDesigned as a cartridge game. Runs perfectly as a .CRT on KFF2.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eCreatures II\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eDisk/Tape\u003c/td\u003e\u003ctd\u003e.TCRT\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e64K\u003c/td\u003e\u003ctd\u003eTapeCart recommended. Many TCRT versions feature fixed interlace graphics for modern screens.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDelta\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003eDisk/Tape\u003c/td\u003e\u003ctd\u003e.TCRT\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e64K\u003c/td\u003e\u003ctd\u003eTapeCart recommended. Custom TCRT loaders often feature the extended Rob Hubbard tracks.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDrastic\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003eDisk\u003c/td\u003e\u003ctd\u003e.D64\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eREU Req.\u003c/td\u003e\u003ctd\u003eModern homebrew. Needs the .D64 image and REU enabled on your KFF2.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eGalencia\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003eDisk/Cart\u003c/td\u003e\u003ctd\u003e.CRT\u003c/td\u003e\u003ctd\u003eHigh Score\u003c/td\u003e\u003ctd\u003e64K\u003c/td\u003e\u003ctd\u003eKFF2 preferred. The official CRT version supports saving scores to the SD card.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eGhostbusters\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003eDisk/Tape\u003c/td\u003e\u003ctd\u003e.TCRT\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e64K\u003c/td\u003e\u003ctd\u003eTapeCart recommended. The TCRT version is great for handling the speech synthesis data.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eImpossible Mission\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eDisk/Tape\u003c/td\u003e\u003ctd\u003e.PRG\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e64K\u003c/td\u003e\u003ctd\u003eThe game is small enough that a single .PRG file on either device is perfect.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eInfeztation\u003c/td\u003e\u003ctd\u003eStrategy\u003c/td\u003e\u003ctd\u003eDisk\u003c/td\u003e\u003ctd\u003e.D64\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e64K\u003c/td\u003e\u003ctd\u003eUnique modern title. The disk format is standard for this release.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eIt\u0026#39;s Magic 2\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eDisk/Cart\u003c/td\u003e\u003ctd\u003e.CRT\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e64K\u003c/td\u003e\u003ctd\u003eKFF2 preferred. The EasyFlash (.CRT) version handles the save states smoothly.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eLimbo\u003c/td\u003e\u003ctd\u003eAdventure\u003c/td\u003e\u003ctd\u003eDisk\u003c/td\u003e\u003ctd\u003e.D64\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eREU Req.\u003c/td\u003e\u003ctd\u003eKFF2 Mandatory. Requires the REU and frequent data streaming from the disk image.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eLode Runner\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003eDisk/Tape\u003c/td\u003e\u003ctd\u003e.D64\u003c/td\u003e\u003ctd\u003eLevel Ed.\u003c/td\u003e\u003ctd\u003e64K\u003c/td\u003e\u003ctd\u003eUse .D64 on KFF2 if you want to save your custom levels back to the image.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eLuma\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003eDisk/Cart\u003c/td\u003e\u003ctd\u003e.CRT\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eREU Req.\u003c/td\u003e\u003ctd\u003eKFF2 preferred. Use the CRT version to manage the REU data and game saves efficiently.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMayhem in Monster.\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eDisk/Tape\u003c/td\u003e\u003ctd\u003e.PRG\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e64K\u003c/td\u003e\u003ctd\u003eA single-file high-quality crack (.PRG) is the fastest way to play this.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMicroprose Soccer\u003c/td\u003e\u003ctd\u003eSports\u003c/td\u003e\u003ctd\u003eDisk/Tape\u003c/td\u003e\u003ctd\u003e.PRG\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e64K\u003c/td\u003e\u003ctd\u003eA clean .PRG file is perfect here. Best soccer game on the system.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMontezuma\u0026#39;s Gold\u003c/td\u003e\u003ctd\u003eAdventure\u003c/td\u003e\u003ctd\u003eDisk/Cart\u003c/td\u003e\u003ctd\u003e.TCRT\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e64K\u003c/td\u003e\u003ctd\u003eTapeCart recommended. Great for quick sessions with the dedicated TCRT loader.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMultisperix\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003eDisk\u003c/td\u003e\u003ctd\u003e.D64\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e64K\u003c/td\u003e\u003ctd\u003eModern polish. Runs well from an emulated disk image on KFF2.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eNebulus\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eDisk/Tape\u003c/td\u003e\u003ctd\u003e.PRG\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e64K\u003c/td\u003e\u003ctd\u003eFast-loading .PRG on KFF2 is ideal for this technical masterpiece.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eNixy \u0026amp; Seeds of Doom\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eDisk/Cart\u003c/td\u003e\u003ctd\u003e.CRT\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e64K\u003c/td\u003e\u003ctd\u003eKFF2 preferred. The CRT version is more robust for saving your quest progress.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eParadroid\u003c/td\u003e\u003ctd\u003eStrategy\u003c/td\u003e\u003ctd\u003eDisk/Tape\u003c/td\u003e\u003ctd\u003e.PRG\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e64K\u003c/td\u003e\u003ctd\u003eSingle file .PRG is the best way to avoid unnecessary loading.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eProject Firestart\u003c/td\u003e\u003ctd\u003eHorror\u003c/td\u003e\u003ctd\u003eDisk\u003c/td\u003e\u003ctd\u003e.D64\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e64K\u003c/td\u003e\u003ctd\u003eKFF2 Mandatory. Heavily dependent on disk access for cinematic scenes and saves.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSam\u0026#39;s Journey\u003c/td\u003e\u003ctd\u003eAdventure\u003c/td\u003e\u003ctd\u003eDisk/Cart\u003c/td\u003e\u003ctd\u003e.CRT\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e64K\u003c/td\u003e\u003ctd\u003eKFF2 Mandatory. Use the EasyFlash (.CRT) version for instant area transitions and stable saves.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSNK vs Capcom\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003eDisk/Cart\u003c/td\u003e\u003ctd\u003e.CRT\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e64K\u003c/td\u003e\u003ctd\u003eKFF2 preferred. Large amounts of sprite data load faster via CRT.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSonic the Hedgehog\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eCartridge\u003c/td\u003e\u003ctd\u003e.CRT\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eREU Req.\u003c/td\u003e\u003ctd\u003eKFF2 only. An incredible 2021 port. Requires REU to handle the speed.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSoul Force\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003eDisk/Cart\u003c/td\u003e\u003ctd\u003e.CRT\u003c/td\u003e\u003ctd\u003eHigh Score\u003c/td\u003e\u003ctd\u003e64K\u003c/td\u003e\u003ctd\u003eKFF2 preferred. Modern CRT version loads instantly and saves scores to flash.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSuper Bread Box\u003c/td\u003e\u003ctd\u003eArcade\u003c/td\u003e\u003ctd\u003eDisk/Cart\u003c/td\u003e\u003ctd\u003e.TCRT\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e64K\u003c/td\u003e\u003ctd\u003eTapeCart recommended. The TCRT version has a great custom loading menu.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSuper Mario Bros.\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eCartridge\u003c/td\u003e\u003ctd\u003e.CRT\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e64K\u003c/td\u003e\u003ctd\u003eKFF2 only. This must be run as a .CRT to emulate the special bank-switching used.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eThe Last Ninja\u003c/td\u003e\u003ctd\u003eAdventure\u003c/td\u003e\u003ctd\u003eDisk/Tape\u003c/td\u003e\u003ctd\u003e.D64\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e64K\u003c/td\u003e\u003ctd\u003eKFF2 preferred. Multi-load game; the D64 version is the most stable for 60Hz/50Hz compatibility.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eThe Last Ninja 2\u003c/td\u003e\u003ctd\u003eIsometric\u003c/td\u003e\u003ctd\u003eDisk/Tape\u003c/td\u003e\u003ctd\u003e.D64\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e64K\u003c/td\u003e\u003ctd\u003eKFF2 preferred. Multi-load game; the D64 version is more reliable for stage transitions.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eWavy Navy\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003eDisk/Tape\u003c/td\u003e\u003ctd\u003e.PRG\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e64K\u003c/td\u003e\u003ctd\u003eSingle file load. A classic \u0026#34;Galaxian\u0026#34; style shooter with unique wave physics.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eWinter Games\u003c/td\u003e\u003ctd\u003eSports\u003c/td\u003e\u003ctd\u003eDisk/Tape\u003c/td\u003e\u003ctd\u003e.D64\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e64K / REU\u003c/td\u003e\u003ctd\u003eKFF2 \u0026#43; REU. Use the .D64 version with an REU to avoid disk swapping entirely.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eWizball\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003eDisk/Tape\u003c/td\u003e\u003ctd\u003e.TCRT\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e64K\u003c/td\u003e\u003ctd\u003eTapeCart recommended. The \u0026#34;Tapecart\u0026#34; releases of Wizball often feature the best SID music loaders.\u003c/td\u003e\u003c/tr\u003e\u003c/tbody\u003e\n  \u003c/table\u003e\n\u003c/div\u003e\n\u003cscript defer src=\"/js/tablepress-enhance.js\"\u003e\u003c/script\u003e","title":"Commodore 64"},{"content":" The Switch is not yet a retro console, but I mainly use it to play \u0026ldquo;retro style\u0026rdquo; games in addition to some exclusive titles to system. The following list contains my own selection. When needed, I explained why the Switch version may be more interesting than other versions.\nThis page may be updated from time to time. Last edited on : 25.02.2026\nMeaning of the columns :\nPorts : if the game is a port, indicates from which plateform Exclusive : tells whether the game is exclusive to the plateform Game list - Switch NameTypePortExclusiveComments 80\u0026#39;s OverdriveRacing3DSNoRetro-style racer. The Switch version features improved resolution and more comfortable button controls compared to the original 3DS version.Alex Kidd Miracle World DXPlatformerMaster SystemNoA complete remake. Switch version allows for \u0026#34;Retro Mode\u0026#34; toggling and adds new levels and boss fight mechanics.Axiom Verge 2Metroidvanian/aNoWhile not exclusive, the Switch version is highly optimized and feels like a natural fit for the system\u0026#39;s portable mode.Battle AxeArcade / Actionn/aNoA top-down hack \u0026amp; slash. Features stunning pixel art that pops specifically well on the Switch OLED screen.Bayonetta OriginsAdventure / Puzzlen/aYesA prequel with a unique storybook aesthetic. Features a dual-character control scheme specifically designed for the Switch Joy-Cons.Beyond the Ice Palace IIAction / Platformn/aNoRevival of an 80s classic. The Switch physical version from PixelHeart is a high-quality collector\u0026#39;s item.Bladed FuryAction / 2Dn/aNoBased on Chinese mythology. Switch version includes all previous updates and runs smoothly in handheld mode.Blasphemous IIMetroidvanian/aNoSuperior sequel. On Switch, it is one of the best-performing Metroidvanias with very low input lag.Blazing ChromeRun \u0026amp; Gunn/aNoA love letter to Contra. Switch version is ideal for local co-op via tabletop mode.Cannon Dancer: OsmanAction / ArcadeArcadeNoProduced by the designer of Strider. First time this legendary arcade title has been officially ported to consoles.CelestePlatformern/aNoModern masterpiece. Switch is widely considered the best platform for this game due to the \u0026#34;pick-up-and-play\u0026#34; nature of the levels.Cotton RebootShoot \u0026#39;em upSharp X68000NoRemaster of Cotton: Fantastic Night Dreams. Adds a modern \u0026#34;Arrange\u0026#34; mode with HD graphics not found in the original.Cotton Rock\u0026#39;n RollShoot \u0026#39;em upArcadeNoModern 3D/2D hybrid Cotton game. Features Guest characters from other franchises like Umihara Kawase.Cruis\u0026#39;n BlastRacingArcadeYesConsole exclusive. Features significantly more content (cars, tracks, upgrades) than the original arcade version.CupheadAction / Boss Rushn/aNoThe physical edition includes the \u0026#34;Delicious Last Course\u0026#34; DLC on the cartridge.Deathsmiles I \u0026amp; IIShoot \u0026#39;em upArcadeNoGothic horror shmups. This collection includes the \u0026#34;Gothic wa Mahou Otome\u0026#34; crossover content.Donkey Kong Country: Tropical FreezePlatformerWii UNoSwitch choice: Adds \u0026#34;Funky Kong\u0026#34; as a playable character for a more accessible difficulty mode.Double Dragon GaidenBeat \u0026#39;em upn/aNoRoguelite take on the series. Switch version is great for quick sessions thanks to the sleep mode.Final VendettaBeat \u0026#39;em upn/aNoVery difficult 90s style brawler. Features a soundtrack by Utah Saints.Formula Retro RacingRacingn/aNoLow-poly racer. The Switch version provides a consistent 60fps experience similar to the arcade originals.G-Darius HDShoot \u0026#39;em upArcadeNoPort of the PS1/Arcade classic. Includes \u0026#34;HD\u0026#34; and \u0026#34;Original\u0026#34; versions plus a specialized gadget overlay for stats.Ganryu 2Actionn/aNoSequel to the Neo Geo cult classic. Switch version received patches to stabilize framerate issues present at launch.Golden ForceAction / Platformn/aNoDifficult action game with a focus on combos. Feels very much like a \u0026#34;lost\u0026#34; 16-bit arcade title.HuntdownRun \u0026amp; Gunn/aNo16-bit aesthetic bounty hunting. The rumble features on the Switch add a great weight to the gunplay.Illusion IslandMetroidvanian/aYesMickey Mouse adventure. Features seamless 4-player drop-in/drop-out local co-op.Jitsu SquadBeat \u0026#39;em upn/aNoHigh-speed flashy brawler. Supports 4 players and features a Marvel vs Capcom style assist system.Kaze and the Wild MasksPlatformern/aNoHeavily inspired by Donkey Kong Country. Looks and plays identically to other versions but with portability.Lodoss War: DeedlitMetroidvanian/aNoVery similar gameplay to Castlevania: SotN. Perfect for portable play sessions.Luigi\u0026#39;s Mansion 3Action / Puzzlen/aYesIncredible lighting and physics engine that pushes the Switch hardware to its absolute limit.Mantis Burn RacingRacingn/aNoTop-down racer. Switch version supports \u0026#34;Cross-Play\u0026#34; and 4-player local split-screen.Max: Curse of BrotherhoodPlatformerXbox OneNoPhysics-based puzzle platformer. Using the Switch touch screen to draw with the Magic Marker is very intuitive.Mayhem BrawlerBeat \u0026#39;em upn/aNoUrban fantasy brawler. Features a comic-book style narrative with branching paths.Mega Man 11Platformern/aNoModernizes the series with the Double Gear system. Amiibo support on Switch unlocks extra challenges/items.Metroid DreadMetroidvanian/aYesThe return of 2D Metroid. Features some of the smoothest controls and highest-quality animations on the platform.Metroid Prime RemasteredFPS / AdventureGameCubeYesMassive visual overhaul. Adds modern twin-stick controls which completely changes the game\u0026#39;s feel compared to the original.MMPR: Rita’s RewindBeat \u0026#39;em upn/aNoRetro-inspired Power Rangers game. Includes 90s style \u0026#34;behind the back\u0026#34; 3D driving stages.NEW Joe \u0026amp; MacActionArcadeNoRemake of the caveman classic. The T-Rex Edition includes physical bonuses like 3D keychains and stickers.Ninja SaviorsBeat \u0026#39;em upArcade / SNESNoRemake of the SNES version. Adds 2 new characters and 2-player local co-op.Okinawa RushAction / RPGn/aNoDeep combat system inspired by 90s arcade games. Features a customizable Dojo and RPG-lite stats.Ori: The CollectionMetroidvaniaXbox OneNoContains both games. A technical marvel on Switch, running at a rock-solid 60fps despite the high visual detail.OwlboyMetroidvanian/aNoBeautiful \u0026#34;Hi-bit\u0026#34; pixel art. The Switch version feels like the natural home for this indie adventure.Pocky \u0026amp; Rocky ReshrinedShooterSNESNoA sequel/reimagining. Features new characters and significantly more detailed pixel art than the SNES original.Prince of Persia: The Lost CrownMetroidvanian/aNoUbisoft\u0026#39;s return to 2D. Runs at 60fps even in handheld mode, providing a very fluid combat experience.River City GirlsBeat \u0026#39;em upn/aNoModern spin-off. Features an amazing synth-pop soundtrack and RPG leveling elements.River City Girls 2Beat \u0026#39;em upn/aNoExpands the roster and the world. Now supports 4-player local co-op.Shadow of the Ninja: RActionNESNoRemake of the Natsume classic. Features high-quality modern pixel art and a new soundtrack by Iku Mizutani.Shing!Beat \u0026#39;em upn/aNoFeatures a unique control scheme where you use the right analog stick to perform sword slashes.Shinobi: Art of VengeanceAction3DSNoOften referred to as Shinobi 3D. The Switch version allows for higher resolution and better button mapping.SignalisHorrorn/aNoClassic survival horror throwback. The Switch\u0026#39;s \u0026#34;Pixel Perfect\u0026#34; mode looks fantastic on the smaller screen.Sine Mora EXShoot \u0026#39;em upArcadeNoTime-manipulation shmup. The EX version adds new stages and local co-op.Star Wars ComboAction / FPSN64 / XboxNoIncludes Racer (N64) and Republic Commando (Xbox). Racer supports motion controls for steering.Starlink: Battle For AtlasSpace Simn/aNoSwitch choice: Includes exclusive Star Fox content and the ability to play as Fox McCloud in an Arwing.Super Mario 3D World3D PlatformerWii UYesSwitch choice: Faster character movement speed and includes the massive \u0026#34;Bowser\u0026#39;s Fury\u0026#34; expansion.Super Mario Odyssey3D Platformern/aYesLandmark title. Use the Joy-Cons for motion-gesture hat throws and spins.Super Mario WonderPlatformern/aYesThe first 2D Mario with a complete animation overhaul and the \u0026#34;Wonder\u0026#34; gimmick.Super ZangyuraActionn/aNoA remake of a 2004 indie game. Features a maid fighting off monsters with a morning star.Tanuki JusticeRun \u0026amp; Gunn/aNoExtremely fast-paced action. Very difficult, inspired by 8-bit NES games.The MessengerMetroidvanian/aNoStarts as an 8-bit platformer and evolves into a 16-bit Metroidvania. Perfect for handheld play.Tiny ThorPlatformern/aNo16-bit style platformer where you use Mjölnir for physics-based puzzles and combat.TMNT: Shredder\u0026#39;s RevengeBeat \u0026#39;em upn/aNoThe definitive modern Turtle brawler. Supports up to 6 players simultaneously on Switch.TokiActionArcadeNoA complete visual remake with hand-drawn art. The Switch version includes a \u0026#34;Jukebox\u0026#34; mode.Unruly HeroesAction / Platformn/aNoBased on Journey to the West. Features gorgeous art and 4-player co-op.ValfarisAction / Platformn/aNoHeavy-metal inspired 2D action. One of the most visually aggressive and loud games on the system.Vengeful GuardianActionn/aNoA 16-bit Shinobi/Mega Man X hybrid. Plays excellently with the Switch D-pad.WindJammers 2Sportsn/aNoHand-drawn sequel to the Neo Geo classic. High-speed competitive disc throwing.Wonderboy : Asha in Monster WorldAction / RPGMega DriveNoRemake of Monster World IV. Features a choice between modern 3D visuals and the original 2D game. ","permalink":"https://www.pimyretro.org/game-selections/nintendo-switch/","summary":"\u003cp\u003e\u003ca href=\"images/switch.jpg\"\u003e\u003cimg\n  src=\"images/switch.jpg\"\n  alt=\"\"\n  class=\"article-image article-image--float article-image--float-left\" style=\"--article-float-width: 280px;\"\n  loading=\"lazy\"\n\u003e\n\u003c/a\u003e The Switch is not yet a retro console, but I mainly use it to play \u0026ldquo;retro style\u0026rdquo; games in addition to some exclusive titles to system. The following list contains my own selection. When needed, I explained why the Switch version may be more interesting than other versions.\u003c/p\u003e\n\u003cp\u003eThis page may be updated from time to time.\n\u003cstrong\u003eLast edited on :\u003c/strong\u003e 25.02.2026\u003c/p\u003e\n\u003cp\u003eMeaning of the columns :\u003c/p\u003e","title":"Nintendo Switch"},{"content":" Amiga is still my favourite micro-computer plateform. The \u0026ldquo;next gen\u0026rdquo; aka AGA machines, was not as technologicaly advanced as the OCS / ECS machines regarding its contemporary computers. Still, there is a lot of Amiga games dedicated to the AGA chipset (A1200 / A4000) that are worth playing.\nThis is my personal games selection of Amiga AGA games excluding CD 32 ones onyl if the CD32 version brings some additional content and/or feature. This page may be updated from time to time.\nMeaning of the columns :\nFast mem : tells whether the game makes use of \u0026ldquo;fast\u0026rdquo; memory, that is to say any installed memory expansion HDD Native: tells if the game is natively installable on hard drive (without WHDLoad) Faster CPU: tells whether the game makes use of more powerfull CPU than the stock 14 Mhz 68020 of the Amiga 1200 2 Butt: tells if the game makes use of a 2 buttons joypad CD32 Joypad: tells if the game makes use of more than 2 buttons using a CD32 game pad Last edited on : 31.05.2026\nGame list - Amiga AGA GameCategoryFast memHDD nativeFaster CPU2 buttCD32 joypadComments Alien Breed 3D 2FPSxxxxxExtremely demanding; 060 is best.All Terrain RacingRacingxxSmooth scrolling and great pad control.Black ViperRacing / ShooterxxHigh-speed racing; great use of CD32 buttons.BreathlessFPSxxxxxHigh-end FPS; requires a 040/060 for full screen.CedricPlatformerxBright, colorful AGA-only platformer.Chamber of ShaolinFighting / TrainingxImproved backgrounds and colors in AGA.Championships RallyRacingxxTop-down micro-racer often demanding a Fast RAM expansion to avoid slowdowns on base A1200 configurations.CitadelFPSxxxxxGloom-style engine; needs Fast RAM.Def. of the Crown 2Strategy / MoviexCD32 exclusive with high-quality audio/GFX.Disposable HeroShoot \u0026#39;em upxxStunning AGA art; uses extra buttons.Fade to BlackAction / AdventurexxxxxRough on 020; needs 040\u0026#43; to be playable.Fantastic DizzyAdventure / Plat.xxFeatures exclusive CD32 minigames.Fury of the FurriesPuzzle PlatformerxGreat puzzle platformer with AGA GFX.Genetic SpeciesFPSxxxxxLate-era FPS; technically superior to AB3D, needs a 040\u0026#43; RAM.Gloom DeluxeFPSxxxxx68040 recommended for the \u0026#34;Deluxe\u0026#34; features.Guardian3D ShooterxxStar Fox clone; extremely smooth on AGA.Gunbee F99Shoot \u0026#39;em upxxColorful vertical shooter.James Pond 3PlatformerxxMassive game; huge improvements over 16-bit.Kid ChaosPlatformerxVery fast Sonic-style platformer.Klondike AGACard GameHigh-res AGA card game.Leading LapRacingxxxxKart racer; benefits from CPU power.Lemmings 3PuzzlexxAlso exists on PC with CD music, but harder to get runningMarvin\u0026#39;s Marv. Adv.PlatformerxxSolid platformer with CD32 pad support.Micro MachinesRacingxxAGA version is much smoother and more colorful than the A500 one.MinskiesPuzzlexAn AGA tile-matching puzzle game natively installable to the Workbench environment with standard hard disk script options.NapalmRTSxxxCPU critical for smooth animation.Nemac IVFPSxxxxx3D shooter; best with high-end CPU.Nicky BoomPlatformerxAGA color palette upgrade.Nigel MansellRacingxFast F1 simulation for A1200.OdysseyPlatformerxBeautifully animated AGA platformer.OnEscapeeAction / AdventurexxxxThe \u0026#34;Another World\u0026#34; of the Amiga 1200.Outrun NewRacingxFan-made AGA ports improve the visuals.OverkillShoot \u0026#39;em upxxAGA shooter with massive boss sprites.PaybackAction / SandboxxxxxxGrand Theft Auto clone. While technically runnable on an 020, it requires an 040/060 to hit playable frame rates. Natively maps multiple actions to the CD32 pad.Pinball Brain Dam.PinballxxQuirky AGA pinball.Pinball Brain DammagePinballxxxxAdvanced multi-table layout by APC\u0026amp;TCP. Uses Fast RAM for heavy audio sampling and high-resolution screen modes.Pinball Fantasies AGAPinballxxClassic with improved 256-color palettes.Pinball IllusionsPinballxxxNative AGA; uses high-res interlaced modes.Pinball PreludePinballxHighly detailed pinball simulator that takes advantage of extra RAM to keep up with smooth 50Hz horizontal and vertical scrolling.Pirates! GoldStrategyxBest played with CD32 pad for menus.R-Type 2 AGAShoot \u0026#39;em upxFan-made/Enhanced port for AGA hardware.Rally Champ.RacingxxExcellent use of CD32 pad for shifting.Road KillRacing / CombatxxPost-apocalyptic racer; CD32 native.Ruff \u0026#39;n\u0026#39; TumbleRun \u0026amp; GunxOne of the best looking AGA games.Second SamuraiAction / PlatformerxxLarge sprites and great 2-player mode.Shadow FighterFightingxxFast 60fps fighter; 2nd button support.Shadow of the third moonFlight / CombatxxxA 1998 futuristic voxel engine simulation heavily inspired by Comanche. Box specifications state an 030 CPU and 4MB Fast RAM minimum.Skeleton KrewShooterxxIsometric shooter; great colors.Slam TiltPinballxxxBest Amiga pinball; uses Fast RAM for speed.Sleepwalker AGAPlatformerxNatively bundled on the Amiga CD32 console, which shares the exact same AGA chipset, bringing native joypad mapping.Spherical WorldShooterxxAn unreleased 1995 prototype project from Kompart. Uses basic 2-button mapping configurations but functions on standard base AGA speeds without complex CPU extensionsSuper SkidmarksRacingxxxMassive amounts of cars/tracks on screen.SWIVShoot \u0026#39;em upxAGA version adds significant color depth.T-ZeroShoot \u0026#39;em upxxxxxThe pinnacle of AGA Shmups; needs RAM.Tales From HeavenPlatformerxxxReleased on CD-ROM in 2000. Strictly requires an 68030\u0026#43; processor and at least 8MB of RAM to play smoothly.Tin Toy Adv.PlatformerxNice AGA visuals for kids.Trapped 2RPG / DungeonxxxFirst-person 3D texture-mapped dungeon crawler from 1997. Requires a minimum of 4MB Fast RAM and an 020 CPU (030\u0026#43; highly recommended).TrollsPlatformerxxCD32 version has enhanced CD audio.Tubular WorldShoot \u0026#39;em upxClassic Shmup with enhanced AGA visuals.Turrican 2 AGAActionxxxAn unofficial but highly advanced homebrew AGA enhancement of the original game, supporting high-color background gradients.Uridium IIShoot \u0026#39;em upxxFast-paced; uses 2nd button for turning.VirocopShooterxxTop-down action with AGA enhancements.Virocop AGAShooterxxFaster action and more colors than OCS.Virtual GPRacingxxxxxSerious F1 sim; needs 040\u0026#43; to fly.Virtual Karting 2RacingxxxxxTrue 3D engine; needs CPU for framerate.Wasted DreamAction / AdvxxxTop-down isometric cyberpunk adventure. Features pre-rendered 3D cinematic transitions that necessitate a hard drive installation and fast processor.Wizball (AGA)ArcadexFan-made port; stays true to original colors.Wrath of the DemonAction / PlatformerxAGA version improves the parallax layers.XP8RacingxxWipeout-style racing; very fast.XTreme RacingRacingxxxxxMario Kart clone; needs RAM for more tracks.Zeewolf 23D ActionxxUnique 3D engine; very smooth on AGA.Zool 2PlatformerxxMuch better color use than OCS version. ","permalink":"https://www.pimyretro.org/game-selections/2734-2/","summary":"\u003cp\u003e\u003ca href=\"images/amiga1200.jpg\"\u003e\u003cimg\n  src=\"images/amiga1200.jpg\"\n  alt=\"\"\n  class=\"article-image article-image--float article-image--float-left\" style=\"--article-float-width: 300px;\"\n  loading=\"lazy\"\n\u003e\n\u003c/a\u003e Amiga is still my favourite micro-computer plateform. The \u0026ldquo;next gen\u0026rdquo; aka AGA machines, was not as technologicaly advanced as the OCS / ECS machines regarding its contemporary computers. Still, there is a lot of Amiga games dedicated to the AGA chipset (A1200 / A4000) that are worth playing.\u003c/p\u003e\n\u003cp\u003eThis is my personal games selection of Amiga AGA games \u003cstrong\u003eexcluding\u003c/strong\u003e CD 32 ones onyl if the CD32 version brings some additional content and/or feature. This page may be updated from time to time.\u003c/p\u003e","title":"Amiga AGA"},{"content":" Together with the Neo Geo, this was probably one of the most dreamed plateform for non japaneses children of the late 80\u0026rsquo; and early 90\u0026rsquo;. Like on the NES, a lot of games are pretty hard.\nThis is my personal games selection for the PC Engine, including CD-Rom based ones. This page may be updated from time to time.\nMeaning of the columns :\nSupport : indicates on which support the game has been released Save: tells whether the game makes use of the embeded storage for saving on CD-Rom units, Duo and Duo RX EN Patch: tells whether a english patch exists, mostly usefull for adventure games and RPG Last edited on : 06.02.2026\nGame list - PC Engine NameTypeSupportSaveEN PatchComments Advanced V.G.FightingSuper CD-ROMYesNoFeatures an all-female cast and high-quality FMVs.Adventure IslandPlatformerHuCardNoNoKnown as Dragon\u0026#39;s Curse (if referring to Wonder Boy III) or New Adv. Island.Ai Cho AnikiShoot \u0026#39;em upSuper CD-ROMYesNoSurreal shooter known for its \u0026#34;bodybuilder\u0026#34; theme.Alien CrushPinballHuCardNoNoSci-fi/horror themed pinball; the first in the \u0026#34;Crush\u0026#34; series.Art of FightingFightingArcade CD-ROMYesNoRequires the Arcade Card to handle scaling effects.Asuka 120% MaximaFightingSuper CD-ROMYesNoFast-paced fighting game with high-tier music.Atomic Robo-Kid SpecialShoot \u0026#39;em upHuCardNoNoSpecial version with adjusted difficulty and levels.AvengerShoot \u0026#39;em upCD-ROMNoNoEarly horizontal shooter with helicopter gameplay.Bomberman \u0026#39;93Action / PuzzleHuCardNoNoFeatures a password system for progress.Bomberman \u0026#39;94Action / PuzzleHuCardNoNoThe peak of Bomberman on the system; introduced Louies (mounts).Bonk 3 CDPlatformerSuper CD-ROMYesNoFeatures CD audio and a 2-player co-op mode.Bonk III - Big AdventurePlatformerHuCardNoNoThe third entry; introduces size-changing candies (giant/tiny).Bonk\u0026#39;s RevengePlatformerHuCardNoNoOften cited as the best entry in the series; refined mechanics.Boxy BoyPuzzleHuCardNoNoKnown as Soukoban World. Classic warehouse sokoban puzzles.Chew Man FuPuzzleHuCardNoNoKnown as Be Ball. Push colored balls onto matching pads.CoryoonShoot \u0026#39;em upHuCardNoNoHigh-speed, high-sprite-count shooter by the creators of Air Zonk.Coryoon - Child of DragonShoot \u0026#39;em upHuCardNoNoTechnical marvel with massive amounts of fruit sprites and high speed.Cotton: Night DreamsShoot \u0026#39;em upSuper CD-ROMYesNoCute \u0026#39;em up\u0026#34; with fantastic CD audio.Crest of WolfAction / Beat \u0026#39;em upSuper CD-ROMYesNoKnown as Riot Zone in the West.Cyber CoreShoot \u0026#39;em upHuCardNoNoKnown for its insect-themed evolution power-up system.Dead MoonShoot \u0026#39;em upHuCardNoNoHorizontal shooter with a unique weapon leveling system.Detana!! TwinBeeShoot \u0026#39;em upHuCardNoNoKonami \u0026#34;cute \u0026#39;em up\u0026#34; port; very close to the arcade version.Detana!! TwinBeeShoot \u0026#39;em upHuCardNoNoColorful Konami \u0026#34;cute \u0026#39;em up\u0026#34; with 2-player co-op support.Devil\u0026#39;s CrushPinballHuCardNoNoSequel to Alien Crush; features a medieval/demonic theme.Don Doko DonPlatformerHuCardNoNoTaito platformer where you play as dwarves with hammers.Doraemon: Nobita no Dorabian NightPlatformerHuCardNoNoVisual platformer based on the popular anime movie.Double Dragon IIBeat \u0026#39;em upSuper CD-ROMNoNoFeatures unique cinematic cutscenes and CD music.Download 2Shoot \u0026#39;em upSuper CD-ROMYesNoCyberpunk horizontal shooter with high difficulty.Downtown Nekketsu MonogatariBeat \u0026#39;em upSuper CD-ROMYesNoCD version of River City Ransom with voiced dialogue.Dracula X: Chi no RondoAction / AdventureSuper CD-ROMYesYesMasterpiece of the system. Patch includes full English text.Dragon Egg!PlatformerHuCardNoYesYou play as a girl carrying an egg that evolves into different dragons.Dragon SpiritShoot \u0026#39;em upHuCardNoNoNamco port where you control a dragon; features two firing planes.Dragon SpiritShoot \u0026#39;em upHuCardNoNoNamco arcade port. Features a unique health system and ground/air bombing.Dragon\u0026#39;s CurseAction / RPGHuCardNoNoWestern version of Wonder Boy III: The Dragon\u0026#39;s Trap. Excellent non-linear adventure.F1 CircusRacingHuCardNoNoTop-down technical racing game by Nichibutsu.F1 Circus \u0026#39;92RacingHuCardNoNoHighly technical F1 simulation with many customization options.Final Match TennisSportsHuCardNoNoWidely considered the best 2D tennis game of its era.Final SoldierShoot \u0026#39;em upHuCardNoNoThe third entry in the Star Soldier series.Final SoldierShoot \u0026#39;em upHuCardNoNoPart of the Star Soldier trilogy; features a 2-minute and 5-minute caravan mode.Flash HidersFightingSuper CD-ROMYesNoRPG/Fighting hybrid with character leveling.Fray CD: Xak GaidenAction / AdventureSuper CD-ROMYesYesIsometric action RPG with a high-quality fan translation.Fushigi no Yume no AlicePlatformerHuCardNoNoA surreal platformer loosely based on Alice in Wonderland.Galaga \u0026#39;88Shoot \u0026#39;em upHuCardNoNoExcellent conversion of the arcade hit.Galaxy Deka GayvanAction / FightingSuper CD-ROMYesNoTokusatsu-inspired action game.Garou Densetsu 2FightingArcade CD-ROMYesNoFatal Fury 2. Excellent port requiring the Arcade Card.Gate of ThunderShoot \u0026#39;em upCD-ROMNoNoHard-hitting heavy metal shooter.Genji Tsuushin AgedamaPlatformerHuCardNoNoBased on the anime; features fast-paced action and humor.Genpei ToumadenActionHuCardNoNoKnown as The Genji and the Heike Clans.Ginga Fukei Densetsu SapphireShoot \u0026#39;em upArcade CD-ROMYesNoExtremely rare; uses the Arcade Card for sprite effects.Gokuraku! Chuuka TaisenShoot \u0026#39;em upHuCardNoNoKnown as Cloud Master. Port of the Taito arcade shooter.Gomola SpeedPuzzle / ActionHuCardNoNoUnique game where you control a segmented creature; developed by UPL.GradiusShoot \u0026#39;em upHuCardNoNoExcellent port of the Konami arcade classic; very faithful.Gradius II: Gofer no YabouShoot \u0026#39;em upSuper CD-ROMNoNoIncredible port with an extra level not in the Arcade.GunhedShoot \u0026#39;em upHuCardNoNoKnown as Blazing Lazers. Often cited as one of the best shooters on the system.Hana Taaka Daka!Shoot \u0026#39;em upHuCardNoNoHigh-quality shooter where you control a Tengu with a long nose.Hana Taaka Daka!Shoot \u0026#39;em upHuCardNoNoHighly sought-after shooter starring a Tengu. Features lush, vibrant graphics.Jackie Chan\u0026#39;s Action KFPlatformerHuCardNoNoFeatures excellent animation and fun mini-games.Jinmu Denshou YaksaActionHuCardNoNoHybrid of rail-shooting and action platforming.K. C. Shubibinman 2Action / PlatformerHuCardNoYesKnown as Shockman in the US. Features a mix of platforming and shmup stages.Kaze Kiri: Ninja ActionActionSuper CD-ROMNoNoFluid animation and atmospheric ninja gameplay.Legend of Hero TonmaAction / PlatformerHuCardNoNoPort of the Irem arcade game; very difficult but rewarding.Lords of ThunderShoot \u0026#39;em upSuper CD-ROMNoNoSequel to Gate of Thunder; legendary metal soundtrack.Mad Stalker: Full Metal ForceBeat \u0026#39;em upSuper CD-ROMYesNoMecha-based fighting game with fluid controls.Madou Monogatari IRPGSuper CD-ROMYesYesFirst-person dungeon crawler with cute visuals.Maerchen MazeAction / PuzzleHuCardNoNoIsometric \u0026#34;Alice in Wonderland\u0026#34; themed game by Namco.Magical ChaseShoot \u0026#39;em upHuCardNoNoRare and expensive \u0026#34;cute \u0026#39;em up\u0026#34; with amazing graphics.Metamor JupiterShoot \u0026#39;em upSuper CD-ROMYesNoProduced by Masaya; features transforming mechanics.Mizubaku AdventurePlatformerHuCardNoNoKnown as Liquid Kids. A charming Taito port involving water bombs.Momotarou KatsugekiAction / PlatformerHuCardNoNoAction-focused spin-off of the popular RPG series by Hudson.Moto Roader IIRacingHuCardNoNoSequel to the overhead racer; supports up to 5 players with a Multitap.Motoroader MCRacingSuper CD-ROMNoNoOverhead 5-player racing with weapon combat.Mr. HeliShoot \u0026#39;em upHuCardNoNoPort of the Irem arcade game Mr. Heli no Daiboken.Nekketsu Koko Dodgeball BuSportsHuCardNoNoDodgeball spin-off of the Kunio-kun series.NeutopiaAction / AdventureHuCardNoNoHeavily inspired by The Legend of Zelda. Features a password system.NeutopiaAction / AdventureHuCardNoNoClosely follows the Legend of Zelda formula. Uses passwords for saving progress.Neutopia IIAction / AdventureHuCardNoNoSequel to the first game with improved mechanics and larger world.New Zealand Story, ThePlatformerHuCardNoNoTaito port featuring Tiki the Kiwi; very faithful to the arcade.NexzrShoot \u0026#39;em upSuper CD-ROMNoNoVisually clean horizontal shooter by Kaneko.Ninja SpiritAction / PlatformerHuCardNoNoPort of the Irem arcade game; features the shadow clone mechanic.OrdyneShoot \u0026#39;em upHuCardNoNoColorful Namco shooter with a weapon shop system.OutRunRacingHuCardNoNoImpressive port of the Sega classic considering it\u0026#39;s on a HuCard.Parasol StarsPlatformerHuCardNoNoThe third game in the Bubble Bobble series; exclusive to consoles.ParodiusShoot \u0026#39;em upHuCardNoNoKonami\u0026#39;s brilliant parody of its own Gradius series.PC Denjin - Punkic CyborgsShoot \u0026#39;em upHuCardNoNoKnown as Air Zonk. A radical, futuristic spin-off of the Bonk series.PC GenjinPlatformerHuCardNoNoKnown as Bonk\u0026#39;s Adventure in the West.Pop \u0026#39;n MagicPlatformerSuper CD-ROMYesNoPuzzle-platformer similar to Bubble Bobble.PsychosisShoot \u0026#39;em upHuCardNoNoSurreal, dream-like horizontal shooter with organic themes.Puzzle BoyPuzzleHuCardNoNoKnown as Kwirk in the West. Clever top-down puzzle game.R-TypeShoot \u0026#39;em upHuCardNoNoReleased as two HuCards in Japan; North America got it on one.R-TypeShoot \u0026#39;em upHuCardNoNoMasterpiece arcade port. Originally released as two separate HuCards in Japan.Rabio Lepus SpecialShoot \u0026#39;em upHuCardNoNoVideo System\u0026#39;s quirky shooter starring a robotic rabbit.RaidenShoot \u0026#39;em upHuCardNoNoSurprisingly good port of the arcade hit.Rainbow IslandsAction / PlatformerCD-ROMNoNoBubble Bobble sequel with high-quality CD music.Red AlertActionCD-ROMNoNoKnown as Last Alert. Famous for hilarious English dubbing.Seirei Senshi SprigganShoot \u0026#39;em upCD-ROMNoNoCompile shooter using an orb-based power-up system.Shubibinman 2Action / PlatformerHuCardNoYesKnown as Shockman in the West. Improved combat over the first.Shubibinman 3Action / PlatformerSuper CD-ROMYesYesFeatures anime cutscenes and 2-player co-op.SideArms - Hyper DyneShoot \u0026#39;em upHuCardNoNoCapcom port. Includes an \u0026#34;Alpha\u0026#34; and \u0026#34;Beta\u0026#34; combining mechanic.Soldier BladeShoot \u0026#39;em upHuCardNoNoFinal Star Soldier game on HuCard; considered a technical masterpiece.SonSon IIAction / PlatformerHuCardNoYesCapcom-licensed adventure similar to Wonder Boy.Space HarrierShoot \u0026#39;em upHuCardNoNoPort of the Sega classic; impressive speed for the hardware.Space HarrierShoot \u0026#39;em upHuCardNoNoNEC Avenue port of the Sega classic; runs surprisingly smooth on HuCard.Spin PairPuzzleHuCardNoNoAddictive tile-matching puzzle game.Splash LakePuzzleCD-ROMYesNoUnique puzzle game involving cracking ice.SplatterhouseActionHuCardNoNoHorror-themed beat \u0026#39;em up; famous for its slasher movie vibes.Spriggan Mark 2Shoot \u0026#39;em upSuper CD-ROMYesYesHorizontal mecha shooter with heavy story focus.Star ParodierShoot \u0026#39;em upSuper CD-ROMYesNoParody of Star Soldier with great humor.Street Fighter II: CEFightingHuCardNoNoTechnical marvel; uses a massive 20Mbit HuCard.Super Air ZonkShoot \u0026#39;em upSuper CD-ROMYesNoRockabilly-themed sequel to the HuCard original.Super Star SoldierShoot \u0026#39;em upHuCardNoNoEssential shooter for the console.Super Variable GeoFightingSuper CD-ROMYesNoImproved CD version of the HuCard fighter.Super Volley ballSportsHuCardNoNoPort of the Video System arcade game.SylphiaShoot \u0026#39;em upSuper CD-ROMYesNoRare fantasy shooter with mythological bosses.Taito Chase H.Q.Racing / ActionHuCardNoNoCatch criminals by ramming their cars; includes digitized voices.Taito Chase H.Q.Racing / ActionHuCardNoNoFeatures digitized voices. Goal is to ram criminal cars until they stop.Takahashi Meijin no Shin Bouken-jimaPlatformerHuCardNoNoKnown as New Adventure Island. Features great music and classic gameplay.TatsujinShoot \u0026#39;em upHuCardNoNoKnown as Truxton. Port of the Toaplan vertical shooter classic.Thunder BladeShoot \u0026#39;em upHuCardNoNoPort of the Sega arcade game; features pseudo-3D segments.Thunder BladeShoot \u0026#39;em upHuCardNoNoSega port using impressive sprite-scaling tricks for the hardware.Tiger RoadActionHuCardNoNoCapcom arcade port; features a mix of combat and platforming.TimeballPuzzleHuCardNoNoKnown as Blodia in Japan. A tile-sliding puzzle game.Valis: The LegendAction / PlatformerCD-ROMYesNoRemake of the first Valis game with CD cutscenes.Valkyrie no DensetsuAction / AdventureHuCardNoYesPort of the Namco arcade classic; highly colorful and polished.Victory RunRacingHuCardNoNoRally-style racing game; a launch title for the system.VigilanteActionHuCardNoNoSpiritual successor to Kung-Fu Master.Wonder Boy in Monster LandAction / RPGHuCardNoYesKnown as Bikkuriman World in Japan; uses a different license.World Beach VolleySportsHuCardNoNoFast-paced beach volleyball action.World Heroes 2FightingArcade CD-ROMYesNoSNK port using Arcade Card for near-arcade perfection.Youkai DouchuukiActionHuCardNoNoPort of the Namco game with multiple endings.Ys IV: The Dawn of YsRPGSuper CD-ROMYesYesEssential RPG with a massive fan-translation patch. ","permalink":"https://www.pimyretro.org/game-selections/pc-engine/","summary":"\u003cp\u003e\u003ca href=\"images/PC_Engine_CD-ROM2_Interface_Unit.jpg\"\u003e\u003cimg\n  src=\"images/PC_Engine_CD-ROM2_Interface_Unit.jpg\"\n  alt=\"\"\n  class=\"article-image article-image--float article-image--float-left\" style=\"--article-float-width: 250px;\"\n  loading=\"lazy\"\n\u003e\n\u003c/a\u003e Together with the Neo Geo, this was probably one of the most dreamed plateform for non japaneses children of the late 80\u0026rsquo; and early 90\u0026rsquo;. Like on the NES, a lot of games are pretty hard.\u003c/p\u003e\n\u003cp\u003eThis is my personal games selection for the PC Engine, including CD-Rom based ones. This page may be updated from time to time.\u003c/p\u003e\n\u003cp\u003eMeaning of the columns :\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eSupport\u003c/strong\u003e : indicates on which support the game has been released\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eSave\u003c/strong\u003e: tells whether the game makes use of the embeded storage for saving on CD-Rom units, Duo and Duo RX\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eEN Patch\u003c/strong\u003e: tells whether a english patch exists, mostly usefull for adventure games and RPG\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eLast edited on :\u003c/strong\u003e 06.02.2026\u003c/p\u003e","title":"PC Engine"},{"content":" The playstation 4 has a lot to offer. With the Pro version and the PSVR system, this plateform gives you both Playstation exclusive games, neo-retro titles, VR and all this with true physical media (no internet required to play). Not to mention GoldHen which allows for some enhancement patches ! This is my personal games selection, in which I try to avoid games available on PC unless they are \u0026ldquo;neo-retro\u0026rdquo; style and a lot cheaper on PS4 with physical support.\nThis page may be updated from time to time.\nMeaning of the columns :\nVR : tells whether the game require or is compatible with VR Controls: tells what kind of controler the game supports Install: indicates the required space to install the game Install: tells whether the game has no physical version Pro Enhanced: tells whether the game is better on the PS4 Pro and why Golhen Patch: tells whether the game has unofficial patch for better performances Last edited on : 15.04.2026\nGame list - Playstation 4 NameTypeVRControlInstallDigital onlyPro EnhancedGoldHEN PatchComments Apex ConstructAction/AdvRequired2x Move~5GBNoYesNoBow Combat. Focuses on exploration and physics-based archery. Move controllers are mandatory.Arashi: Castles of SinAction / StealthRequiredPS Move~13 GBNoFXNoNinja simulation with a wolf companion. Best played on Pro for clarity.Arietta of SpiritsAction / AdventureNoDS40.5 GBNoNoNoPhysical via Red Art / Special Reserve.Arizona SunshineFirst Person ShooterRequiredDS4 / Move / Aim12 GBNoResolution / FXNoEssential Aim Controller experience.Assault Suit LeynosRun and GunNoDS41.5 GBNoNoNoRemake of the classic Target Earth.Astro Bot: Rescue MissionPlatformerRequiredDS48 GBNoResolution / FXNoArguably the best VR platformer.Atv drift and tricksRacingCompatibleDS45 GBNoResolutionNoIncludes a dedicated VR mode.Beat SaberRhythmRequiredMove1 GBYesFX / LoadingNoPhysical disc is very rare (region locked).Blood \u0026amp; TruthActionRequiredMove40 GBNoResolution / FXNoAction movie feel (London Heist sequel).BloodborneAction Role Playing GameNoDS436 GBNoNo60 FPSPatch by Lance McDonald is legendary.Blue RiderShoot \u0026#39;em upNoDS41 GBNoNoNoLimited Edition exists in physical.Borderlands 2 VRFirst Person ShooterRequiredDS4 / Move / Aim15 GBYesResolution / FPSNoFull game, solo play only in VR.Bravo TeamShooterRequiredAim / Move / DS4~12GBNoYesNoTactical. Best played with the Aim Controller for precise cover-based shooting.ChromagunPuzzle / First Person ShooterCompatibleDS4 / Aim2 GBNoResolutionNoPortal-style gameplay. Physical via Perp.Clockwork AquarioPlatformerNoDS40.5 GBNoNoNoRestored lost Arcade treasure.Concrete GenieAdventureCompatibleDS4 / Move16 GBNoResolution / FXNoPro: Native 4K and enhanced particles.Crash Bandicoot 4PlatformerNoDS425 GBNoResolutionNoPro: Native 4K. Hardest in the series.CTR: Nitro-FueledRacingNoDS422 GBNoRes / HDR60 FPSGoldHEN unlocks 60 FPS for smooth racing.DestinyFirst Person ShooterNoDS440 GBNoResolution / HDRNoContinuous internet connection required.Dick WildeWave ShooterRequiredMove / Aim1 GBYesNoNoVery difficult 360-degree shooter.Dick Wilde 2Wave ShooterRequiredMove / Aim3 GBNoRes / FXNoAdds online co-op and cross-play.DissidiaFightingNoDS422 GBNoRes / FX / FPSResA fast-paced, 3v3 team-based brawler that pits iconic heroes and villains from across the Final Fantasy series against each other in chaotic, arena-style combat. DmC: Devil May CryHack and SlashNoDS418 GBNoNoNoNative 1080p/60 FPS on all models.Doom 3 VR EditionFPSRequiredAim / DS4~6GBYesNoNoRevamped. Includes both expansions. Aim Controller support makes it feel like a new game.DreamsCreativeCompatibleDS4 / Move10 GBNoRes / PerfNoPro: Better sharpness and thermo limits.DriveClubRacingNoDS430 GBNoNo60 FPSGoldHEN: 60 FPS patch (experimental).Eagle FlightFlightRequiredDS411 GBNoNoNoExplore Paris as an eagle.Epic Mickey: RebrushedPlatformerNoDualShock 4~15GBNoYesNoRemake. Complete overhaul of the Wii original. No VR support in this version.FarpointFirst Person ShooterRequiredDS4 / Aim15 GBNoResolution / FXNoThe definitive Aim Controller game.Fist of the North StarAction / AdventureNoDS435 GBNoNoNoBuilt on the Yakuza Kiwami engine.Ghost GiantPuzzle/AdvRequired2x Move~3GBNoNoNoInteractive Diorama. A heartfelt story where you use your hands to manipulate the world.God of WarAction / AdventureNoDS445 GBNoRes / FPSNoChoice: Performance or 4K Resolution.God of War III Remast.ActionNoDS440 GBNoNoNoRock solid 60 FPS on base hardware.Gran Turismo 7RacingCompatibleDS4 / Wheel110 GBNoRes / FPSNoVR mode primarily for PSVR2 (PS5).Gran Turismo SportRacingCompatibleDS4 / Wheel100 GBNoRes / 1800pNoLimited VR functionality (1v1/Tour).Gravity Rush 2Action / AdventureNoDS417 GBNoResolution60 FPSGoldHEN: Essential for smooth shifting.Gungrave G.O.R.E.Shooter/ActionNoDualShock 4~30GBNoYesSpeed/VFXSignificant post-launch patches improved speed. GoldHEN helps with VFX clutter.Here They LieSurvival HorrorCompatibleDS410 GBNoRes / FXNoSurreal and unsettling VR experience.Hidden AgendaInteractive DramaNoPhone (PlayLink)~40GBNoNoNoExclusive. Controlled via iOS/Android app. No DualShock support.Hitman 3Action / StealthCompatibleDS460 GBNoRes / FPSNoFull trilogy is playable in VR.Infamous: First LightActionNoDualShock 4~10GBNo*Yes60FPS / HDRStandalone. Excellent HDR showcase. (*Physical exists but is rare in some regions).inFamous: Second SonActionNoDS424 GBNoRes / FPSNoIconic PS4 launch-era lighting effects.Jump ForceFightingNoDS422 GBNoResolutionNoDelisted digitally in 2022.KnackAction / PlatformerNoDS435 GBNoNoNoPhysics-based particle showcase.Knack 2Action / PlatformerNoDS438 GBNoRes / FPSNoMassive upgrade with deep co-op modes.Kromaia OmegaShoot \u0026#39;em upNoDS42 GBNoNoNoHigh-speed 360-degree shooter.Last GuardianAdventureNoDS412 GBNoFramerate60 FPSPro: Stable 30 FPS. GoldHEN: 60 FPS.LittleBigPlanet 3PlatformerNoDS420 GBNoNoNoCommunity-created levels still available.M vs C: InfiniteFightingNoDS436 GBNoResolutionNoCinematic story mode included.Marvel\u0026#39;s Iron Man VRActionRequired2x Move~25GBNoYesNoTechnical Feat. Best-in-class 360-degree flight. Requires two Move controllers.MatterfallAction / PlatformerNoDS46 GBNoRes / FPSNoHigh-octane action by Housemarque.MediEvilAction/AdvNoDualShock 4~37GBNoYes4K / 60FPSRemake. Includes the original PS1 game as an unlockable bonus.MGS V: Phantom PainAction / StealthNoDS428 GBNoResolutionNo1440p on Pro. Masterclass in stealth.Mini Motor Racing XRacingSupportedDS4 / Move~5GBNoYesNoCross-Play. Can be played entirely in flat mode or VR. Includes \u0026#34;Type-X\u0026#34; combat mode.Mirror\u0026#39;s Edge CatalystAction/ParkourNoDualShock 4~16GBNoYes (Boost)60FPS / No TAANative 900p. Use GoldHEN patch to remove blur (TAA) and lock 60FPS.MossAdventureRequiredDS45 GBNoResolutionNoDiorama-style VR masterpiece.Motoracer 4RacingCompatibleDS4~20 GBNoRes / FX/ FPSNoThis game has been badly received. Through, as a arcade racing game, I find it fun to play from time to time.Natsuki ChroniclesShoot \u0026#39;em upNoDS42 GBNoNoNoDirect side-scrolling shmup gameplay.NBA 2K Playgr. 2SportsNoDS47 GBNoResolutionNoFun 2-on-2 arcade basketball.NBA 2K15SportsNoDS448 GBNoNoNoHistoric rosters available offline.No Man\u0026#39;s SkyAdventure / SpaceCompatibleDS4 / Move15 GBNoRes / FXNoInfinite universe. Massive VR immersion.No Straight RoadsAction/MusicalNoDualShock 4~15GBNoNoNoUnique rhythm-based combat. While not Pro-enhanced, the art style holds up well.One Piece: PW 3MusouNoDS413 GBNoNoNoCovers story up to Dressrosa arc.Order 1886ActionNoDS432 GBNoNo60 FPSGoldHEN: 60 FPS is a game-changer here.PersistenceSurvival HorrorCompatibleDS45 GBNoRes / FXNoSci-fi roguelike. Very tense in VR.Pirate Flight (VR)SimulationRequiredDualShock 4~1GBYesNoNoSimple, relaxing flying game. Very accessible but requires the PSVR headset to launch.PlayStation VR WORLDSVariousRequiredDS4 / Move8 GBNoRes / FXNoThe quintessential VR starter collection.Radial-G : Racing RevolvedRacingSupportedDualShock 4~3GBNoYesNoHigh-speed futuristic racer. Native VR support; Pro version offers better anti-aliasing.Ratchet \u0026amp; ClankPlatformerNoDS426 GBNoRes / HDR60 FPSGoldHEN: Unlocks 60 FPS for fluid play.Raw DataActionRequiredMove12 GBNoRes / FXNoHigh-energy robot combat.Resident Evil 7Survival HorrorCompatibleDS422 GBNoRes / VRNoTruly terrifying in VR mode.ResogunShoot \u0026#39;em upSupportedDualShock 4~3GBYes*YesNoPS4 launch classic. VR mode adds a unique perspective. (*Physical release via Limited Run).Rez InfiniteRhythm / ShooterCompatibleDS4 / Move2 GBNoRes / FXNoSynesthesia in 4K/60 FPS.RIGS: MechanizedSports / ShooterRequiredDS420 GBNoRes / FXNoCompetitive mech sports. Fast-paced.Robinson: JourneyAdventureRequiredDS418 GBNoRes / FXNoBest visuals on PSVR (on Pro).Rush VRSimulationRequiredMove / DS4~4GBYesYesNoWingsuit flying. Supports Move (hands), DS4, or Head-tilt (Gaze) steering.Shadow of ColossusAdventureNoDS414 GBNoRes / FPSNo60 FPS Performance mode on Pro.Shadow of the BeastActionNoDS412 GBNoFramerateNoIncludes the original Amiga game.Skyrim VRRole Playing GameRequiredDS4 / Move30 GBNoResolutionNoThousands of hours in VR.Special DeliverySimulationRequiredDS4 / Move1 GBYesNoNoVR clone of the classic Paperboy.Special VR PackFPSRequiredDS4 / Aim40 GBNoRes / FXNoDoom VFR \u0026#43; Wolfenstein Cyberpilot.Sprint VectorRacingRequiredMove6 GBYesRes / FXNoIntense physical VR racing.Super Stardust Ultra VRShoot \u0026#39;em upCompatibleDS44 GBNoRes / FXNoTwin-stick classic in VR.Superhot VRPuzzle / ShooterRequiredMove4 GBNoNoNoTime moves only when you move.TakeoverBeat \u0026#39;em upNoDS43 GBNoNoNoInspired by 90s brawlers.Tearaway UnfoldedPlatformerNoDS48 GBNoNoNoMessenger Edition includes bonus DLC.The Brookhaven Exp.Survival HorrorRequiredMove / Aim5 GBNoNoNoScary static wave survival.The InpatientHorrorRequiredMove / DS4~15GBNoYesNoPrequel. Set 60 years before Until Dawn. Features voice recognition for dialogue.The Invisible HoursInteractiveSupportedMove / DS4~6GBNoNoNoTheater. You observe a murder mystery in real-time. Can be played without VR as well.Toki Tori 2\u0026#43;Puzzle / PlatformerNoDS41 GBNoNoNoDeep environmental puzzle-solving.Trackmania TurboRacingCompatibleDS45 GBNoResolutionNoHighly addictive time-trial racing.Ultimate VR Coll.VariousRequiredDS4 / Move20 GBNoNoNoSeveral VR indie games on one disc.UltrawingFlight SimulationRequiredDS4 / Move2 GBYesRes / FXNoOpen-world island flying missions.Uncharted CollectionAction / AdventureNoDS444 GBNoNoNoThe Nathan Drake Collection (1-3).Unearthing Mars 2ShooterRequiredAim / Move~5GBYesNoNoWave Shooter. Specifically designed for the Aim Controller. Very linear but high action.Until DawnSurvival HorrorNoDS438 GBNoNo60 FPSGoldHEN: Dramatic performance boost.Until Dawn: RushLight Gun ShooterRequiredDS4 / Move13 GBNoRes / FXNoHorror rollercoaster rail shooter.Vader Immortal (Ep 1,2,3)AdventureRequiredPS Move~10GBNoYesNoExclusive Controls. Unlike the Oculus version, the PS4 port requires two PS Move controllers.VR KartsRacingRequiredDS42 GBNoNoNoMario Kart style game for VR.Wild Guns ReloadedGallery ShooterNoDS41 GBNoNoNoPixel-perfect update to the SNES hit.Windlands 2Adventure / GrapplingYesDualShock 4 / Move~5 GBNoYesYesOften described as \u0026#34;Spider-Man with grappling hooks.\u0026#34; Features 4-player co-op and bow combat. The GoldHEN patch can be used to unlock the framerate or adjust resolution for a smoother VR experience.Wipeout Omega CollectionRacingSupportedDualShock 4~25GBNoYes4K/60FPSTechnical Masterpiece. Native 4K/60FPS on Pro. The VR update is full-game and highly acclaimed.Witch \u0026amp; Hundred Knight 2Action Role Playing GameNoDS46 GBNoNoNoDark fantasy isometric RPG.Z.O.E. 2nd Runner MARSActionSupportedDualShock 4~30GBNoYes4KRemaster. Features a full \u0026#34;First Person\u0026#34; VR mode for the entire game. Native 4K on Pro. ","permalink":"https://www.pimyretro.org/game-selections/playstation-4/","summary":"\u003cp\u003e\u003ca href=\"images/ps4.jpg\"\u003e\u003cimg\n  src=\"images/ps4.jpg\"\n  alt=\"\"\n  class=\"article-image article-image--float article-image--float-left\" style=\"--article-float-width: 280px;\"\n  loading=\"lazy\"\n\u003e\n\u003c/a\u003e The playstation 4 has a lot to offer. With the Pro version and the PSVR system, this plateform gives you both Playstation exclusive games, neo-retro titles, VR and all this with true physical media (no internet required to play). Not to mention GoldHen which allows for some enhancement patches !\nThis is my personal games selection, in which I try to avoid games available on PC unless they are \u0026ldquo;neo-retro\u0026rdquo; style and a lot cheaper on PS4 with physical support.\u003c/p\u003e","title":"Playstation 4"},{"content":" This is my personal games selection for the Playstation 2. This page may be updated from time to time.\nMeaning of the columns :\nSave : tells memory card space needed for saving Last edited on : 08.02.2026\nGame list - Playstation 2 NameTypeSaveComments Burnout 2Racing~100 KoPoint of Impact\u0026#34; introduced the famous Crash mode.CastlevaniaAction~300 KoUsually refers to \u0026#34;Lament of Innocence\u0026#34;, the first 3D entry on PS2.Chaos LegionAction / Hack \u0026#39;n Slash~150 KoCapcom\u0026#39;s gothic action game with a \u0026#34;legion\u0026#34; summoning system.Crash BandicootPlatformer~250 KoUsually \u0026#34;The Wrath of Cortex\u0026#34;, the first non-Naughty Dog entry.Devil May CryAction / Hack \u0026#39;n Slash~70 KoOriginally started as a Resident Evil 4 prototype.Devil May Cry 3Action / Hack \u0026#39;n Slash~110 KoThe \u0026#34;Dante\u0026#39;s Awakening\u0026#34; edition is much more balanced.Dino StalkerLight Gun~90 KoPart of the Gun Survivor series; set in the Dino Crisis universe.Dragon Ball ZFighting~300 KoBudokai series; the 3rd one is widely considered the best.Dynamite DekaBeat \u0026#39;em up~100 KoSega Ages 2500 version; also known as Die Hard Arcade.Genji: Dawn of the SamuraiAction~150 KoVisual treat with a focus on counter-attacks (Amahagane).God HandBeat \u0026#39;em up~150 KoCult classic by Clover Studio; extremely deep combat system.God of WarAction / Adventure~450 KoPushed the PS2 to its technical limits with massive scale.God of War 2Action / Adventure~500 KoOne of the best-looking games on the system. Supports 480p.IcoPuzzle / Adventure~120 KoA minimalist masterpiece known for its unique atmosphere.Jak and Daxter 2Platformer / Action~200 KoShifted the series toward a darker, GTA-style open world.Klonoa 2Platformer~110 KoLunatea\u0026#39;s Veil\u0026#34; is a gorgeous 2.5D platformer.MaximoPlatformer / Action~180 KoA spiritual successor to Ghosts \u0026#39;n Goblins with high difficulty.Neo ContraRun \u0026#39;n Gun~80 KoTop-down perspective; extremely frantic and over-the-top.Ninja AssaultLight Gun~60 KoNamco light gun game with a feudal Japanese setting.OutRun 2Racing~200 KoJapanese version is preferable for uncensored experience.Ratchet and ClankPlatformer / Shooter~400 KoKnown for its creative weaponry and technical polish.RE Survivor 2: Code VeronicaLight Gun~100 KoA rail-shooter retelling of Code: Veronica.RezMusic / Shooter~60 KoAn audiovisual journey; supports the \u0026#34;Trance Vibrator\u0026#34; peripheral.Ridge Racer 5Racing~180 KoA launch title with a very clean, high-frame-rate look.RygarAction / Adventure~120 KoRemake of the NES/Arcade classic with the Diskarmor weapon.Saint Seiya: The SanctuaryFighting~200 KoFirst 3D Saint Seiya game; focuses on the 12 Houses arc.Sega Rally 2006Racing~150 KoJapan exclusive; includes the original 1995 arcade game on a bonus disc.ShienryuShoot \u0026#39;em up~70 KoIncluded in the Steel Dragon EX compilation; vertical shmup.SilpheedShoot \u0026#39;em up~70 KoThe Lost Planet\u0026#34;; features spectacular pre-rendered backgrounds.Sly CooperPlatformer / Stealth~160 KoFeatures beautiful cel-shaded graphics and tight gameplay.Smash Court Tennis Pro 2Sports~250 KoFeatures guest characters from Tekken and SoulCalibur.Spyro: A Hero\u0026#39;s TailPlatformer~150 KoThe first Spyro to offer a more open world on PS2.Time Crisis 3Light Gun~70 KoIntroduces weapon switching (handgun, machine gun, shotgun).Time Crisis: Crisis ZoneLight Gun~60 KoArcade port; features fully destructible environments.Vampire NightLight Gun~60 KoGothic-themed shooter developed by Wow Entertainment.Viewtiful JoeAction / Beat \u0026#39;em up~120 KoCel-shaded style with time-manipulation (VFX) powers.Viewtiful Joe 2Action / Beat \u0026#39;go up~130 KoAdds Sylvia as a playable character and new VFX powers.Virtua Racing FlatOutRacing~100 KoPart of the Sega Ages 2500 series; faithful to the arcade. ","permalink":"https://www.pimyretro.org/game-selections/playstation-2/","summary":"\u003cp\u003e\u003ca href=\"images/61qkCrqsaYL.jpg\"\u003e\u003cimg\n  src=\"images/61qkCrqsaYL.jpg\"\n  alt=\"\"\n  class=\"article-image article-image--float article-image--float-left\" style=\"--article-float-width: 280px;\"\n  loading=\"lazy\"\n\u003e\n\u003c/a\u003e This is my personal games selection for the Playstation 2. This page may be updated from time to time.\u003c/p\u003e\n\u003cp\u003eMeaning of the columns :\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eSave\u003c/strong\u003e : tells memory card space needed for saving\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eLast edited on :\u003c/strong\u003e 08.02.2026\u003c/p\u003e\n\u003cdiv class=\"pimyretro-tablepress-wrap selection-tablepress-wrap\" data-selection-table-wrap\u003e\n  \u003ctable class=\"pimyretro-tablepress\" data-tablepress-id=\"33\" data-tablepress-sort=\"true\" data-tablepress-filter=\"false\" data-tablepress-pagination=\"false\" data-tablepress-page-size=\"10\" data-tablepress-info=\"false\" data-selection-table\u003e\n    \u003ccaption\u003eGame list - Playstation 2\u003c/caption\u003e\n    \u003cthead\u003e\u003ctr\u003e\u003cth scope=\"col\"\u003eName\u003c/th\u003e\u003cth scope=\"col\"\u003eType\u003c/th\u003e\u003cth scope=\"col\"\u003eSave\u003c/th\u003e\u003cth scope=\"col\"\u003eComments\u003c/th\u003e\u003c/tr\u003e\u003c/thead\u003e\n    \u003ctbody\u003e\u003ctr\u003e\u003ctd\u003eBurnout 2\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003e~100 Ko\u003c/td\u003e\u003ctd\u003ePoint of Impact\u0026#34; introduced the famous Crash mode.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eCastlevania\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003e~300 Ko\u003c/td\u003e\u003ctd\u003eUsually refers to \u0026#34;Lament of Innocence\u0026#34;, the first 3D entry on PS2.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eChaos Legion\u003c/td\u003e\u003ctd\u003eAction / Hack \u0026#39;n Slash\u003c/td\u003e\u003ctd\u003e~150 Ko\u003c/td\u003e\u003ctd\u003eCapcom\u0026#39;s gothic action game with a \u0026#34;legion\u0026#34; summoning system.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eCrash Bandicoot\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003e~250 Ko\u003c/td\u003e\u003ctd\u003eUsually \u0026#34;The Wrath of Cortex\u0026#34;, the first non-Naughty Dog entry.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDevil May Cry\u003c/td\u003e\u003ctd\u003eAction / Hack \u0026#39;n Slash\u003c/td\u003e\u003ctd\u003e~70 Ko\u003c/td\u003e\u003ctd\u003eOriginally started as a Resident Evil 4 prototype.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDevil May Cry 3\u003c/td\u003e\u003ctd\u003eAction / Hack \u0026#39;n Slash\u003c/td\u003e\u003ctd\u003e~110 Ko\u003c/td\u003e\u003ctd\u003eThe \u0026#34;Dante\u0026#39;s Awakening\u0026#34; edition is much more balanced.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDino Stalker\u003c/td\u003e\u003ctd\u003eLight Gun\u003c/td\u003e\u003ctd\u003e~90 Ko\u003c/td\u003e\u003ctd\u003ePart of the Gun Survivor series; set in the Dino Crisis universe.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDragon Ball Z\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e~300 Ko\u003c/td\u003e\u003ctd\u003eBudokai series; the 3rd one is widely considered the best.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDynamite Deka\u003c/td\u003e\u003ctd\u003eBeat \u0026#39;em up\u003c/td\u003e\u003ctd\u003e~100 Ko\u003c/td\u003e\u003ctd\u003eSega Ages 2500 version; also known as Die Hard Arcade.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eGenji: Dawn of the Samurai\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003e~150 Ko\u003c/td\u003e\u003ctd\u003eVisual treat with a focus on counter-attacks (Amahagane).\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eGod Hand\u003c/td\u003e\u003ctd\u003eBeat \u0026#39;em up\u003c/td\u003e\u003ctd\u003e~150 Ko\u003c/td\u003e\u003ctd\u003eCult classic by Clover Studio; extremely deep combat system.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eGod of War\u003c/td\u003e\u003ctd\u003eAction / Adventure\u003c/td\u003e\u003ctd\u003e~450 Ko\u003c/td\u003e\u003ctd\u003ePushed the PS2 to its technical limits with massive scale.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eGod of War 2\u003c/td\u003e\u003ctd\u003eAction / Adventure\u003c/td\u003e\u003ctd\u003e~500 Ko\u003c/td\u003e\u003ctd\u003eOne of the best-looking games on the system. Supports 480p.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eIco\u003c/td\u003e\u003ctd\u003ePuzzle / Adventure\u003c/td\u003e\u003ctd\u003e~120 Ko\u003c/td\u003e\u003ctd\u003eA minimalist masterpiece known for its unique atmosphere.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eJak and Daxter 2\u003c/td\u003e\u003ctd\u003ePlatformer / Action\u003c/td\u003e\u003ctd\u003e~200 Ko\u003c/td\u003e\u003ctd\u003eShifted the series toward a darker, GTA-style open world.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eKlonoa 2\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003e~110 Ko\u003c/td\u003e\u003ctd\u003eLunatea\u0026#39;s Veil\u0026#34; is a gorgeous 2.5D platformer.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMaximo\u003c/td\u003e\u003ctd\u003ePlatformer / Action\u003c/td\u003e\u003ctd\u003e~180 Ko\u003c/td\u003e\u003ctd\u003eA spiritual successor to Ghosts \u0026#39;n Goblins with high difficulty.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eNeo Contra\u003c/td\u003e\u003ctd\u003eRun \u0026#39;n Gun\u003c/td\u003e\u003ctd\u003e~80 Ko\u003c/td\u003e\u003ctd\u003eTop-down perspective; extremely frantic and over-the-top.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eNinja Assault\u003c/td\u003e\u003ctd\u003eLight Gun\u003c/td\u003e\u003ctd\u003e~60 Ko\u003c/td\u003e\u003ctd\u003eNamco light gun game with a feudal Japanese setting.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eOutRun 2\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003e~200 Ko\u003c/td\u003e\u003ctd\u003eJapanese version is preferable for uncensored experience.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eRatchet and Clank\u003c/td\u003e\u003ctd\u003ePlatformer / Shooter\u003c/td\u003e\u003ctd\u003e~400 Ko\u003c/td\u003e\u003ctd\u003eKnown for its creative weaponry and technical polish.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eRE Survivor 2: Code Veronica\u003c/td\u003e\u003ctd\u003eLight Gun\u003c/td\u003e\u003ctd\u003e~100 Ko\u003c/td\u003e\u003ctd\u003eA rail-shooter retelling of Code: Veronica.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eRez\u003c/td\u003e\u003ctd\u003eMusic / Shooter\u003c/td\u003e\u003ctd\u003e~60 Ko\u003c/td\u003e\u003ctd\u003eAn audiovisual journey; supports the \u0026#34;Trance Vibrator\u0026#34; peripheral.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eRidge Racer 5\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003e~180 Ko\u003c/td\u003e\u003ctd\u003eA launch title with a very clean, high-frame-rate look.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eRygar\u003c/td\u003e\u003ctd\u003eAction / Adventure\u003c/td\u003e\u003ctd\u003e~120 Ko\u003c/td\u003e\u003ctd\u003eRemake of the NES/Arcade classic with the Diskarmor weapon.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSaint Seiya: The Sanctuary\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e~200 Ko\u003c/td\u003e\u003ctd\u003eFirst 3D Saint Seiya game; focuses on the 12 Houses arc.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSega Rally 2006\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003e~150 Ko\u003c/td\u003e\u003ctd\u003eJapan exclusive; includes the original 1995 arcade game on a bonus disc.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eShienryu\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003e~70 Ko\u003c/td\u003e\u003ctd\u003eIncluded in the Steel Dragon EX compilation; vertical shmup.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSilpheed\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003e~70 Ko\u003c/td\u003e\u003ctd\u003eThe Lost Planet\u0026#34;; features spectacular pre-rendered backgrounds.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSly Cooper\u003c/td\u003e\u003ctd\u003ePlatformer / Stealth\u003c/td\u003e\u003ctd\u003e~160 Ko\u003c/td\u003e\u003ctd\u003eFeatures beautiful cel-shaded graphics and tight gameplay.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSmash Court Tennis Pro 2\u003c/td\u003e\u003ctd\u003eSports\u003c/td\u003e\u003ctd\u003e~250 Ko\u003c/td\u003e\u003ctd\u003eFeatures guest characters from Tekken and SoulCalibur.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSpyro: A Hero\u0026#39;s Tail\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003e~150 Ko\u003c/td\u003e\u003ctd\u003eThe first Spyro to offer a more open world on PS2.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTime Crisis 3\u003c/td\u003e\u003ctd\u003eLight Gun\u003c/td\u003e\u003ctd\u003e~70 Ko\u003c/td\u003e\u003ctd\u003eIntroduces weapon switching (handgun, machine gun, shotgun).\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTime Crisis: Crisis Zone\u003c/td\u003e\u003ctd\u003eLight Gun\u003c/td\u003e\u003ctd\u003e~60 Ko\u003c/td\u003e\u003ctd\u003eArcade port; features fully destructible environments.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eVampire Night\u003c/td\u003e\u003ctd\u003eLight Gun\u003c/td\u003e\u003ctd\u003e~60 Ko\u003c/td\u003e\u003ctd\u003eGothic-themed shooter developed by Wow Entertainment.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eViewtiful Joe\u003c/td\u003e\u003ctd\u003eAction / Beat \u0026#39;em up\u003c/td\u003e\u003ctd\u003e~120 Ko\u003c/td\u003e\u003ctd\u003eCel-shaded style with time-manipulation (VFX) powers.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eViewtiful Joe 2\u003c/td\u003e\u003ctd\u003eAction / Beat \u0026#39;go up\u003c/td\u003e\u003ctd\u003e~130 Ko\u003c/td\u003e\u003ctd\u003eAdds Sylvia as a playable character and new VFX powers.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eVirtua Racing FlatOut\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003e~100 Ko\u003c/td\u003e\u003ctd\u003ePart of the Sega Ages 2500 series; faithful to the arcade.\u003c/td\u003e\u003c/tr\u003e\u003c/tbody\u003e\n  \u003c/table\u003e\n\u003c/div\u003e\n\u003cscript defer src=\"/js/tablepress-enhance.js\"\u003e\u003c/script\u003e","title":"Playstation 2"},{"content":" The Sega Master System (Mark III) has a lot to offer and a more advanced hardware than the NES, not to mention FM sound. Too bad that this FM module was only in Mark III and that the original gamepad has no real d-pad. For this plateform, I\u0026rsquo;m mainly focused on exclusive titles including 3D glasses games.\nThis page may be updated from time to time.\nMeaning of the columns :\nNb Players : tells the maximum supported simultaneous players FM Sound: tells if the game has FM Sound, being native or with a hack Last edited on : 08.02.2026\nGame list - Master System NameTypeNb PlayersFM SoundComments Air RescueAction1NoPAL exclusive. Not 50Hz optimized; runs better in 60Hz.Alex Kidd In Shinobi WorldPlatformer1Yes (Hack)Late PAL release. A fan-made FM patch exists to enhance the music.Alex Kidd: The Lost StarsPlatformer1YesNative FM support.Alien SyndromeRun and Gun2YesNative FM support. Greatly improves the atmosphere.Assault CityLight Gun1NoLight Phaser Required. PAL version is not 50Hz optimized.AsterixPlatformer1NoPAL Optimized: Music and speed will be too fast in 60Hz.Basketball NightmareSports2NoFantasy basketball with monsters. Runs fine in 60Hz.Blade Eagle 3DShoot \u0026#39;em up1Yes3D Glasses Required. Native FM support.Bomber RaidShoot \u0026#39;em up1YesNative FM support.Bubble BobblePlatformer2NoPAL release. Not 50Hz optimized.Captain SilverAction1YesNative FM support (Jap ROM is superior/larger).Castle of IllusionPlatformer1NoPAL masterpiece. Not 50Hz optimized.ChoplifterAction1NoEarly Sega title. No FM support.Cloud MasterShoot \u0026#39;em up1YesNative FM support.Dynamite DuxBeat \u0026#39;em up1NoNot 50Hz optimized.Enduro RacerRacing1YesNative FM support.Fantasy Zone IIShoot \u0026#39;em up1YesNative FM support. Catchy tunes.Galaxy ForceShoot \u0026#39;em up1YesNative FM support. Essential for this complex port.Gangster TownLight Gun2NoLight Phaser Required. Excellent 2-player game.Global DefenseShoot \u0026#39;em up2YesNative FM support.Golvellius - Valley of DoomAdventure1Yes (Hack)FM Restoration Hack re-enables the soundtrack hidden in the ROM. There is also a way to get S-ram hack for game saveHang OnRacing1NoSega Card format.KenseidenAction1YesNative FM support. Very traditional Japanese score.Line of FireLight Gun1NoLight Phaser Required. Not 50Hz optimized.Maze Hunter 3-DAction1Yes3D Glasses Required. Native FM support.Missile Defense 3-DLight Gun1No3D Glasses Required. Requires Light Phaser.Ninja GaidenPlatformer1Yes (Hack)PAL exclusive. An FM patch exists to boost the music quality.OutRunRacing1YesNative FM support. Essential for \u0026#34;Magical Sound Shower\u0026#34;.Penguin LandPuzzle1YesNative FM support. Includes level editor.Power StrikeShoot \u0026#39;em up1YesNative FM support. One of the best shmup scores on the system.Power Strike IIShoot \u0026#39;em up1NoPAL Optimized: Will run too fast on 60Hz consoles.Psycho FoxPlatformer1NoNot 50Hz optimized.R-TypeShoot \u0026#39;em up1YesNative FM support. High-tier conversion.R.C. Grand PrixRacing4YesNative FM support.Rambo IIILight Gun1YesLight Phaser Required. Native FM support.RastanAction1YesNative FM support. Gritty arcade-like sound.Rescue MissionLight Gun1NoLight Phaser Required. Not 50Hz optimized.Scramble SpiritsShoot \u0026#39;em up2YesNative FM support.Secret CommandRun and Gun1Yes (Hack)The \u0026#34;Ashura\u0026#34; FM Restoration hack enables FM on Western ROMs.ShinobiAction1YesNative FM support. Accurate arcade vibes.Shooting GalleryLight Gun1NoLight Phaser Required.Sonic the HedgehogPlatformer1Yes (Hack)Popular FM Restoration hack adds a custom FM soundtrack.Sonic the Hedgehog 2Platformer1Yes (Hack)An FM patch is available to replace the original PSG tunes.Space Harrier 3-DShoot \u0026#39;em up1Yes3D Glasses Required. Native FM support.Submarine AttackShoot \u0026#39;em up1NoLate release. Not 50Hz optimized.Super Space InvadersShooter1NoPAL release. Not 50Hz optimized.Super TennisSports2NoSega Card format.Teddy BoyAction1NoSega Card format.The NinjaAction1NoArcade port. No FM support.Thunder BladeShoot \u0026#39;em up1YesNative FM support.Time SoldiersRun and Gun2Yes (Hack)An FM hack restores the original FM code hidden in the code.VigilanteBeat \u0026#39;em up1YesNative FM support. Gritty urban score.Wonder Boy III: Dragon\u0026#39;s TrapAdventure1YesNative FM support. Iconic RPG soundtrack.Wonder Boy in Monster LandAction RPG1YesNative FM support.World Grand PrixRacing1NoEarly F1 sim.Zaxxon 3-DShoot \u0026#39;em up1Yes3D Glasses Required. Native FM support.Zillion II: Tri FormationAction1YesNative FM support. ","permalink":"https://www.pimyretro.org/game-selections/master-system-mark-iii/","summary":"\u003cp\u003e\u003ca href=\"images/Sega-Master-System-Set.jpg\"\u003e\u003cimg\n  src=\"images/Sega-Master-System-Set.jpg\"\n  alt=\"\"\n  class=\"article-image article-image--float article-image--float-left\" style=\"--article-float-width: 277px;\"\n  loading=\"lazy\"\n\u003e\n\u003c/a\u003e The Sega Master System (Mark III) has a lot to offer and a more advanced hardware than the NES, not to mention FM sound. Too bad that this FM module was only in Mark III and that the original gamepad has no real d-pad. For this plateform, I\u0026rsquo;m mainly focused on exclusive titles including 3D glasses games.\u003c/p\u003e\n\u003cp\u003eThis page may be updated from time to time.\u003c/p\u003e","title":"Sega Master System"},{"content":" The Dreamcast is probably the reason why I\u0026rsquo;m not a big fan of PS2 games :). It clearly has short arcade style (or arcade port) games. The Dreamcast is one of the console I love to turn on for immediate fun.\nThis is my personal games selection for this plateform. This page may be updated from time to time.\nMeaning of the columns :\nSave : tells how many blocks are required for saving VMU: tells if and how a VMU is used Last edited on : 12.02.2026\nGame list - Dreamcast NameTypeSaveVMUComments 18 Wheeler American Pro TruckerRacing4AnimationPort of the arcade game. Displays your dashboard/fuel on VMU.4 Wheel ThunderRacing12LogoIntense off-road racing. Visually one of the most impressive games.Andro Dunos 2Shoot \u0026#39;em up2n/aModern horizontal shmup. Pure arcade action.Border DownShoot \u0026#39;em up5AnimationFeatures a unique \u0026#34;Border\u0026#34; system where your path changes on death.Buggy HeatRacing11AnimationEarly DC title with interesting off-road physics.Capcom vs SNK Millennium Fight 2000Fighting10Mini-gameIncludes \u0026#34;SNK vs Capcom\u0026#34; card/battle game to earn points.Charge\u0026#39;N BlastShoot \u0026#39;em up3LogoStationary shooter. Very short but frantic arcade experience.Confidential MissionLight Gun5AnimationSpy-themed Virtua Cop style gameplay. Great fun with a CRT and gun.Cool Boarders Burrrn!Sports4AnimationHigh-speed snowboarding with arcade physics.Crazy TaxiRacing14LogoThe ultimate arcade racer on DC. High-energy soundtrack.Crazy Taxi 2Racing18LogoNew York setting with the ability to carry multiple passengers.Daytona USA 2001Racing16AnimationComplete remake with much better draw distance than the Saturn version.De La Jet Set RadioAction15LogoEnhanced version with the US \u0026#34;Grind City\u0026#34; levels included.Dead or Alive 2Fighting8AnimationGorgeous 3D fighting with interactive environments.Death Crimson OXLight Gun4n/aQuirky rail shooter. Best enjoyed for its \u0026#34;so bad it\u0026#39;s good\u0026#34; vibe.Dolphin BlueRun \u0026#39;n Gun2n/aAtomiswave port. Beautiful 2D graphics on a 3D plane.Dynamite Deka 2Beat \u0026#39;em up5Mini-gameIncludes \u0026#34;Puyo Puyo\u0026#34; and \u0026#34;Tranquilizer Gun\u0026#34; mini-games.ExpendableRun \u0026#39;n Gun8LogoPure action. Top-down shooting with massive explosions.F355 ChallengeRacing21Data/StatsSerious racing sim. VMU displays telemetry and shift points.Guilty Gear XFighting5AnimationHand-drawn high-res 2D art. Extremely fast gameplay.House of the Dead 2Light Gun3LogoIconic zombie shooter. VMU displays your remaining health/ammo.Hydro ThunderRacing9LogoExcellent boat racing port with many hidden shortcuts.IkarugaShoot \u0026#39;em up3LogoMasterpiece based on switching colors to absorb bullets.IncomingAction5n/aLarge-scale vehicular combat across Earth and Moon.Knights of ValourBeat \u0026#39;em up2n/a2D brawler port from Atomiswave. Great multiplayer.Last Hope: Pink BulletsShoot \u0026#39;em up2n/aTactical horizontal shooter with an adjustable shield.Legacy of Kain: Soul ReaverAction / Adventure6AnimationBest console version. Superior textures and 60fps framerate.Looney Tunes: Space RaceRacing12AnimationCel-shaded graphics that still look like a cartoon today.Mag Force RacingRacing10LogoFuturistic racer with gravity-defying tracks.Mars MatrixShoot \u0026#39;em up5AnimationBullet hell with a great progression system to unlock perks.Marvel vs. CapcomFighting10AnimationIncludes \u0026#34;Cross Over\u0026#34; mode allowing players to control 2 characters.Metropolis Street RacerRacing60AnimationPredecessor to PGR. Features 3 cities and real-world time of day.NHL 2K2Sports64Stats/LogoSolid hockey sim; saves full season and franchise data.Ooga BoogaAction14AnimationTribal-themed arena combat. Very original and chaotic.Power StoneFighting6AnimationFun arena combat where everything in the environment is a weapon.Power Stone 2Fighting12Mini-gameChaotic 4-player combat. VMU used for the \u0026#34;Item Shop\u0026#34;.Redline RacerRacing4LogoEarly motorcycle racer. Simple but high-speed arcade fun.Redux: Dark MattersShoot \u0026#39;em up2n/aIndie shooter with high-quality soundtrack and visuals.Resident Evil Code: VeronicaSurvival Horror15Health StatusDisplays health on VMU, allowing for a cleaner TV screen.Rush Rush Rally Racing DXRacing3n/aHigh-performance indie top-down racer.Samurai shodown VIFighting4n/aHuge roster. Ported from the Atomiswave arcade hardware.San Francisco Rush 2049Racing24LogoPerfect port. The \u0026#34;Stunt\u0026#34; mode is a massive time-sink.Sega Rally 2Racing18AnimationClassic rally game. VMU shows your co-pilot\u0026#39;s directions.SF III: 3rd StrikeFighting6AnimationTechnical peak of 2D fighting. Perfect arcade port.Shutokō BattleRacing14LogoDuel-based racing on the Tokyo highways at night.Silent ScopeFirst-person2n/aUnique sniper game. Analog stick controls the scope.Sonic AdventurePlatformer10Mini-gameIncludes \u0026#34;Chao Adventure\u0026#34;. Train your Chao on the VMU.Sonic Adventure 2Platformer15Mini-gameUpgraded \u0026#34;Chao Adventure 2\u0026#34; with more interactions.SoulCaliburFighting18Mini-gameFeatures a VMU adventure game to unlock gallery art.Speed DevilsRacing15AnimationRacing with a betting system and environmental hazards.Super Speed RacingRacing12LogoAlso known as Flag to Flag. Fast CART/Indy car sim.Sword of the BerserkAction8LogoBrutal hack-and-slash with high production values.Tennis 2K2Sports16AnimationOften considered the most balanced tennis game ever.Test Drive Le MansRacing22AnimationFeatures a full 24-hour cycle and real endurance racing.Virtua Cop 2Light Gun2n/aPart of the Sega Smash Pack. Classic target shooting.Virtua Fighter 3tbFighting4AnimationStrategic fighting with uneven terrain in arenas.Virtua TennisSports14AnimationIncredibly addictive arcade tennis with great mini-games.Virtual On: Oratorio TangramFighting4AnimationHigh-speed mech combat. Displays health/energy on VMU.Wacky RacesRacing15AnimationFun kart racer with unique abilities for each cartoon car.Zero Gunner 2Shoot \u0026#39;em up3AnimationPilot a helicopter and rotate 360 degrees to shoot in all directions.Zombie RevengeBeat \u0026#39;em up12Mini-gameIncludes a VMU fighting game to level up your character. ","permalink":"https://www.pimyretro.org/game-selections/dreamcast/","summary":"\u003cp\u003e\u003ca href=\"images/Dreamcast-Console-Set.jpg\"\u003e\u003cimg\n  src=\"images/Dreamcast-Console-Set.jpg\"\n  alt=\"\"\n  class=\"article-image article-image--float article-image--float-left\" style=\"--article-float-width: 266px;\"\n  loading=\"lazy\"\n\u003e\n\u003c/a\u003e The Dreamcast is probably the reason why I\u0026rsquo;m not a big fan of PS2 games :). It clearly has short arcade style (or arcade port) games. The Dreamcast is one of the console I love to turn on for immediate fun.\u003c/p\u003e\n\u003cp\u003eThis is my personal games selection for this plateform.\nThis page may be updated from time to time.\u003c/p\u003e\n\u003cp\u003eMeaning of the columns :\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eSave\u003c/strong\u003e : tells how many blocks are required for saving\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eVMU\u003c/strong\u003e: tells if and how a VMU is used\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eLast edited on :\u003c/strong\u003e 12.02.2026\u003c/p\u003e","title":"Sega Dreamcast"},{"content":" Despite its very short life, the Sega 32x has some cool games. This is my personal selection. This page may be updated from time to time.\nMeaning of the columns :\nCD : tells whether the game use CD-Rom, thus needs a SegaCD Last edited on : 09.02.2026\nGame list - Sega 32X NameTypeCDComments After Burner CompleteRail ShooterNoAn almost \u0026#34;Arcade Perfect\u0026#34; port thanks to the 32X\u0026#39;s hardware scaling, far superior to the 16-bit versions.Corpse KillerFMV / LightgunYesUses the 32X\u0026#39;s 32,768 simultaneous colors to eliminate the heavy pixelation seen on the standard Sega CD.Cyber BrawlFightingNo(Japanese version of Cosmic Carnage) Notable for its impressive sprite-scaling effects during combat maneuvers.FahrenheitFMVYesDistributed as a key 32X CD bundle; the enhanced version provides much higher video bitrate and color depth.KolibriShoot \u0026#39;em upNoA unique masterpiece from the Ecco team; widely considered one of the most beautiful games on the system.Metal HeadFPS / MechaNoA technical showpiece featuring fully texture-mapped 3D polygons, a rarity for consoles at the time.Mortal Kombat 2FightingNoA massive step up from the Genesis port with larger sprites, richer backgrounds, and arcade-accurate sound effects.NBA Jam TESportsNoFeatures scaled-up player sprites and significantly cleaner digitized speech and crowd noises.Night TrapFMVYesFeatures full-screen video with vastly improved clarity compared to the grainy 64-color original Sega CD release.Space HarrierRail ShooterNoDelivers a flawless 60 FPS experience that captures the speed and smoothness of the original arcade cabinet.Star Wars ArcadeSpace CombatNoIncludes an exclusive \u0026#34;32X Mode\u0026#34; with additional levels and ships not found in the original arcade version.Surgical StrikeFMV ShooterYesSignificantly upgrades the Sega CD version with a higher color palette, making the video much clearer.TempoPlatformerNo(Note: Tempo Jr is the Game Gear title). Boasts incredibly vibrant colors and fluid, cartoon-like animations.Virtua Racing DeluxeRacingNoThe definitive 90s console version, adding 2 new tracks and 2 extra vehicles (Kart and Stock Car). ","permalink":"https://www.pimyretro.org/game-selections/sega-32x/","summary":"\u003cp\u003e\u003ca href=\"images/495315CA-FFD4-4CC6-8FA9-9B3F3CF4ECF2.jpg\"\u003e\u003cimg\n  src=\"images/495315CA-FFD4-4CC6-8FA9-9B3F3CF4ECF2.jpg\"\n  alt=\"\"\n  class=\"article-image article-image--float article-image--float-left\" style=\"--article-float-width: 280px;\"\n  loading=\"lazy\"\n\u003e\n\u003c/a\u003e Despite its very short life, the Sega 32x has some cool games. This is my personal selection. This page may be updated from time to time.\u003c/p\u003e\n\u003cp\u003eMeaning of the columns :\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eCD\u003c/strong\u003e : tells whether the game use CD-Rom, thus needs a SegaCD\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eLast edited on :\u003c/strong\u003e 09.02.2026\u003c/p\u003e\n\u003cdiv class=\"pimyretro-tablepress-wrap selection-tablepress-wrap\" data-selection-table-wrap\u003e\n  \u003ctable class=\"pimyretro-tablepress\" data-tablepress-id=\"29\" data-tablepress-sort=\"true\" data-tablepress-filter=\"false\" data-tablepress-pagination=\"false\" data-tablepress-page-size=\"10\" data-tablepress-info=\"false\" data-selection-table\u003e\n    \u003ccaption\u003eGame list - Sega 32X\u003c/caption\u003e\n    \u003cthead\u003e\u003ctr\u003e\u003cth scope=\"col\"\u003eName\u003c/th\u003e\u003cth scope=\"col\"\u003eType\u003c/th\u003e\u003cth scope=\"col\"\u003eCD\u003c/th\u003e\u003cth scope=\"col\"\u003eComments\u003c/th\u003e\u003c/tr\u003e\u003c/thead\u003e\n    \u003ctbody\u003e\u003ctr\u003e\u003ctd\u003eAfter Burner Complete\u003c/td\u003e\u003ctd\u003eRail Shooter\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eAn almost \u0026#34;Arcade Perfect\u0026#34; port thanks to the 32X\u0026#39;s hardware scaling, far superior to the 16-bit versions.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eCorpse Killer\u003c/td\u003e\u003ctd\u003eFMV / Lightgun\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eUses the 32X\u0026#39;s 32,768 simultaneous colors to eliminate the heavy pixelation seen on the standard Sega CD.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eCyber Brawl\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e(Japanese version of Cosmic Carnage) Notable for its impressive sprite-scaling effects during combat maneuvers.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eFahrenheit\u003c/td\u003e\u003ctd\u003eFMV\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eDistributed as a key 32X CD bundle; the enhanced version provides much higher video bitrate and color depth.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eKolibri\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eA unique masterpiece from the Ecco team; widely considered one of the most beautiful games on the system.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMetal Head\u003c/td\u003e\u003ctd\u003eFPS / Mecha\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eA technical showpiece featuring fully texture-mapped 3D polygons, a rarity for consoles at the time.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMortal Kombat 2\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eA massive step up from the Genesis port with larger sprites, richer backgrounds, and arcade-accurate sound effects.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eNBA Jam TE\u003c/td\u003e\u003ctd\u003eSports\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eFeatures scaled-up player sprites and significantly cleaner digitized speech and crowd noises.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eNight Trap\u003c/td\u003e\u003ctd\u003eFMV\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eFeatures full-screen video with vastly improved clarity compared to the grainy 64-color original Sega CD release.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSpace Harrier\u003c/td\u003e\u003ctd\u003eRail Shooter\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eDelivers a flawless 60 FPS experience that captures the speed and smoothness of the original arcade cabinet.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eStar Wars Arcade\u003c/td\u003e\u003ctd\u003eSpace Combat\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eIncludes an exclusive \u0026#34;32X Mode\u0026#34; with additional levels and ships not found in the original arcade version.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSurgical Strike\u003c/td\u003e\u003ctd\u003eFMV Shooter\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eSignificantly upgrades the Sega CD version with a higher color palette, making the video much clearer.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTempo\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e(Note: Tempo Jr is the Game Gear title). Boasts incredibly vibrant colors and fluid, cartoon-like animations.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eVirtua Racing Deluxe\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eThe definitive 90s console version, adding 2 new tracks and 2 extra vehicles (Kart and Stock Car).\u003c/td\u003e\u003c/tr\u003e\u003c/tbody\u003e\n  \u003c/table\u003e\n\u003c/div\u003e\n\u003cscript defer src=\"/js/tablepress-enhance.js\"\u003e\u003c/script\u003e","title":"Sega 32x"},{"content":" This is my personal games selection for \u0026ldquo;Old\u0026rdquo; PC Games. I\u0026rsquo;m mainly focused on late 80\u0026rsquo;, 90\u0026rsquo; and early 2000 games. This cover games for 486 to K6-2 / Pentium 2 era. Throught there are some exceptions\u0026hellip; This page may be updated from time to time.\nMeaning of the columns :\nSupport : tells wether the game is floppy disk or CD-Rom based CDDA: tells if the game provide in game audio CD music Recommended config: tells what is/was the recommended PC configuration to enjoy the game 3Dfx: tells whether the game is opimized for 3Dfx cards and/or if a patch exists to make use of this hardware Last edited on : 19.02.2026\nGame list - Old PC NameTypeSupportCDDARecommended config3DfxComments 11th HourAdventure4 CDNo486 DX4-100, 8MB RAM, 30MB HDDNoSequel to The 7th Guest. Higher resolution FMVs and harder puzzles.3-D Ultra Pinball: Lost ContinentPinball1 CDYesPentium 90, 16MB RAM, 25MB HDDNoSequel to the first 3-D Ultra; features a jungle/dinosaur theme with complex multi-screen tables.AbuseAction1 CD / FloppyNo486 DX2-66, 8MB RAM, 15MB HDDNoUnique mouse-aim side-scroller. Shareware version was on 2 floppies.All New World of LemmingsPuzzle1 CDNo486 DX2-66, 8MB RAM, 10MB HDDNoAlso known as Lemmings 3. Very picky on Win9x; best played in pure DOS with a proper sound card driver.AmerzoneAdventure4 CDYesPentium 133, 32MB RAM, 10MB HDDNoFirst game by Benoît Sokal (Syberia). Atmospheric point-and-click with high-quality pre-rendered visuals.BlackthornAction1 CD / 4 FloppyNo386 DX-33, 4MB RAM, 10MB HDDNoBlizzard\u0026#39;s cinematic platformer. The CD version has better music but not CDDA.Blake and MortimerAdventure1 CDYesPentium 100, 16MB RAM, 20MB HDDNoPoint-and-click based on the Belgian comic. Very faithful art style.DescentFPS / Sim1 CD / 8 FloppyNo486 DX2-66, 8MB RAM, 20MB HDDNoThe original 360-degree shooter. No native 3Dfx (introduced in Descent II).Descent 3FPS / Sim2 CDYesPentium II 300, 64MB RAM, 16MB GPUYesOptimized for Voodoo. Excellent transition to 3D acceleration with outdoor environments.Descent IIFPS / Sim1 CDYesPentium 90, 16MB RAM, 40MB HDDYesRequires the \u0026#34;3Dfx Voodoo\u0026#34; patch. Offers high-speed 360-degree combat.DoomFPS4 FloppiesNo386 DX-33, 4MB RAM, 20MB HDDNoThe game that changed everything. CD versions are usually compilations.Doom IIFPS5 FloppiesNo486 DX-33, 8MB RAM, 40MB HDDNoMore monsters, the Super Shotgun, and larger levels.DrakeAction1 CDYesPentium 166, 32MB RAM, 4MB GPUNoAlso known as Drake of the 99 Dragons. (Note: PC version is quite buggy).Duke Nukem 3DFPS1 CDNo486 DX2-66, 8MB RAM, 30MB HDDNoAtomic Edition adds 3Dfx support via late patches or JonoF/EDuke32.Duke Nukem IIAction3 FloppiesNo386 SX-25, 4MB RAM, 10MB HDDNoSide-scroller before Duke went 3D. Features great Adlib music.Extreme-G 2Racing / Sci-Fi1 CDYesPentium II 300, 64MB RAM, 16MB GPUYesPort of the N64 sequel. Supports much higher resolutions on PC. 3Dfx support is native and significantly improves the light trail effects.G-PoliceCombat Sim2 CDYesPentium 166, 32MB RAM, 4MB GPUYesCyberpunk police sim. Very demanding; 3Dfx helps significantly with the heavy fog/draw distance.Gabriel Knight 2: Beast WithinAdventure6 CDNoPentium 75, 16MB RAM, 30MB HDDNoFMV masterpiece. Uses digitized photos and video. No CDDA but high-quality synthesized music.Golden Gate KillerAdventure1 CDNoPentium 100, 16MB RAM, 20MB HDDNoRare FMV detective game set in San Francisco. Known for its live-action sequences.Heart of DarknessPlatformer2 CDNoPentium 100, 16MB RAM, 10MB HDDNoHand-drawn cinematic platformer with amazing FMV transitions. No CDDA as music is triggered dynamically.Hexen IIFPS1 CDYesPentium 200, 32MB RAM, 8MB GPUYesBased on the Quake engine. Optimized for 3Dfx (glHexen.exe).HL: Counter-StrikeFPS1 CDNoPentium II 300, 64MB RAM, 16MB GPUYesPart of the Generation pack. Optimized for 3Dfx via MiniGL or OpenGL.HL: Opposing ForceFPS1 CDYesPentium 200, 32MB RAM, 8MB GPUYesFirst expansion by Gearbox. Some versions include CDDA tracks from the original Half-Life.Jazz Jackrabbit 2Platformer1 CDYesPentium 90, 16MB RAM, 40MB HDDNoHigh-speed platformer with great 2D graphics.Lighthouse: The Dark BeingAdventure1 CDNoPentium 75, 16MB RAM, 20MB HDDNoDark point-and-click adventure with challenging mechanical puzzles.Manic KartsRacing1 CDYes486 DX4-100, 8MB RAM, 15MB HDDNoFast-paced karting game. Often forgotten but very smooth in DOS.MegaRaceRacing1 CDYes486 SX-25, 4MB RAM, 10MB HDDNoThe first Lance Boyle game. Tracks are pre-rendered video loops.MegaRace 2Racing2 CDNoPentium 100, 16MB RAM, 40MB HDDNoFeatures pre-rendered FMV tracks. Hosted by the iconic Lance Boyle.Moto RacerRacing1 CDYesPentium 133, 16MB RAM, 2MB GPUYesOne of the best early showcases for Voodoo cards.Moto Racer 2Racing1 CDYesPentium II 233, 32MB RAM, 8MB GPUYesAdds a track editor. Optimized for 3Dfx and Direct3D.Oddworld: Abe\u0026#39;s ExoddusPlatformer2 CDNoPentium 133, 16MB RAM, 20MB HDDNoMassive sequel to Oddysee. Uses a unique \u0026#34;Gamespeak\u0026#34; system.Pandemonium!Platformer1 CDYesPentium 100, 16MB RAM, 30MB HDDYes2.5D platformer. Requires a specific 3Dfx patch/executable for acceleration.Pandora DirectiveAdventure6 CDNoPentium 100, 16MB RAM, 40MB HDDNoTex Murphy sequel. One of the best interactive movies with full 3D environments.PhantasmagoriaAdventure7 CDNo486 DX4-100, 8MB RAM, 30MB HDDNoRoberta Williams\u0026#39; horror FMV epic. Uses a massive amount of discs for video data.Phantasmagoria 2Adventure5 CDNoPentium 100, 16MB RAM, 40MB HDDNoSci-fi/Psychological horror sequel. Much darker and adult-themed than the first.POD 2Racing1 CDYesPentium II 400, 64MB RAM, 16MB GPUYesOptimized for 3Dfx. Note: POD 2 was primarily a Dreamcast title, the PC version is a rare update of the first.Police Quest: SWATSimulation4 CDNo486 DX4-100, 8MB RAM, 40MB HDDNoFMV tactical simulation. Very slow-paced and realistic for the time.Prince of Persia 2Platformer4 FloppiesNo386 DX-33, 4MB RAM, 15MB HDDNoThe Shadow and the Flame\u0026#34;. Much more colorful and difficult than the first.QuakeFPS1 CDYesPentium 100, 16MB RAM, 80MB HDDYesRequires vGLQuake patch for 3Dfx support. Legendary soundtrack by Nine Inch Nails.Quake IIFPS1 CDYesPentium 200, 32MB RAM, 4MB GPUYesNative 3Dfx support via OpenGL. Features a heavy industrial rock soundtrack.Quake III ArenaFPS1 CDNoPentium II 350, 64MB RAM, 16MB GPUYesFully 3D accelerated. Uses music files instead of CDDA to save CPU cycles.Re-VoltRacing1 CDYesPentium 200, 32MB RAM, 8MB GPUNoRC car racer. Uses Direct3D, very high quality for the time.Rogue SquadronAction / Sim1 CDYesPentium 166, 32MB RAM, 4MB GPUYesOptimized for 3Dfx. Excellent Star Wars arcade-style flight game.Roller Coaster TycoonSimulation1 CDYesPentium 90, 16MB RAM, 50MB HDDNoEntirely written in Assembly. Very efficient and runs on almost anything.Screamer RallyRacing1 CDYesPentium 166, 32MB RAM, 4MB GPUYes3Dfx version is included on the disc or via patch. Amazing arcade physics.Sega Manx TT SuperbikeRacing1 CDYesPentium 166, 32MB RAM, 4MB GPUYesArcade port from Sega. The PC version is highly optimized for Voodoo cards, offering arcade-perfect frame rates and textures.Sim City 3000Simulation1 CDNoPentium 166, 32MB RAM, 150MB HDDNoHigh-quality 2D isometric graphics. Uses high-bitrate audio files for jazz music.Sinistar UnleashedAction1 CDYesPentium II 300, 64MB RAM, 8MB GPUYes3D remake of the arcade classic. Optimized for Glide (3Dfx).Solar CrusadeStrategy1 CDYesPentium 90, 16MB RAM, 20MB HDDNoFMV-based strategy/action game. Sequel to Chaos Control.Star Wars: Jedi KnightFPS2 CDYesPentium 133, 32MB RAM, 4MB GPUNoPrimarily uses Direct3D for acceleration rather than Glide.Star Wars: Rebel AssaultAction1 CDNo386 DX-33, 4MB RAM, 5MB HDDNoEarly CD-ROM pioneer. Uses pre-rendered video for space combat.StrifeFPS / RPG1 CDYes486 DX2-66, 8MB RAM, 40MB HDDNoOne of the last Doom-engine games. Features voice acting and hub-based RPG elements.StuntsRacing2 FloppiesNo286, 640KB RAM, 5MB HDDNoIconic track builder. One of the first 3D racing games for PC.SW: Shadows of the EmpireAction1 CDYesPentium 90, 16MB RAM, 60MB HDDNoPort from N64. Features a mix of flight and third-person stages.Tachyon: The FringeSpace Sim1 CDYesPentium II 300, 64MB RAM, 16MB GPUNoFeatures the voice of Bruce Campbell. Great 3D space combat.Throne of DarknessAction RPG2 CDNoPentium II 400, 64MB RAM, 8MB GPUNoDiablo-clone set in feudal Japan. Control a team of samurais.Top Gear RallyRacing1 CDYesPentium 200, 32MB RAM, 8MB GPUYesPorted from N64. Features impressive car damage physics for the time. Support for 3Dfx requires the specific Glide patch to avoid graphical glitches.Unreal TournamentFPS1 CDNoPentium II 266, 64MB RAM, 16MB GPUYesThe gold standard for Glide/Voodoo performance. Native support.Versailles 1685Adventure1 CDYesPentium 90, 16MB RAM, 20MB HDDNoEdutainment\u0026#34; adventure by Cryo. Great use of classical CDDA music.Wing Commander IIISpace Sim4 CDNo486 DX4-100, 8MB RAM, 30MB HDDNoGroundbreaking FMV space sim starring Mark Hamill.Wipeout 2097Racing / Sci-Fi1 CDYesPentium 166, 32MB RAM, 4MB GPUYesOne of the best futuristic racers. Optimized for 3Dfx (voodoo.exe). Features an iconic techno soundtrack from The Prodigy, Chemical Brothers, etc.Wolfenstein 3DFPS2 FloppiesNo286, 640KB RAM, 5MB HDDNoThe grandfather of FPS. Fast and fluid even on slow hardware. ","permalink":"https://www.pimyretro.org/game-selections/old-pc-late-80-90/","summary":"\u003cp\u003e\u003ca href=\"images/oldpc.jpg\"\u003e\u003cimg\n  src=\"images/oldpc.jpg\"\n  alt=\"\"\n  class=\"article-image article-image--float article-image--float-left\" style=\"--article-float-width: 132px;\"\n  loading=\"lazy\"\n\u003e\n\u003c/a\u003e This is my personal games selection for \u0026ldquo;Old\u0026rdquo; PC Games. I\u0026rsquo;m mainly focused on late 80\u0026rsquo;, 90\u0026rsquo; and early 2000 games. This cover games for 486 to K6-2 / Pentium 2 era. Throught there are some exceptions\u0026hellip;\nThis page may be updated from time to time.\u003c/p\u003e\n\u003cp\u003eMeaning of the columns :\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eSupport\u003c/strong\u003e : tells wether the game is floppy disk or CD-Rom based\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eCDDA\u003c/strong\u003e: tells if the game provide in game audio CD music\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eRecommended config\u003c/strong\u003e: tells what is/was the recommended PC configuration to enjoy the game\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003e3Dfx\u003c/strong\u003e: tells whether the game is opimized for 3Dfx cards and/or if a patch exists to make use of this hardware\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eLast edited on :\u003c/strong\u003e 19.02.2026\u003c/p\u003e","title":"Old PC - late 80' / 90'"},{"content":" The Amiga CD32 is basicaly an Amiga 1200 with a CDRom drive (it has a C2P hardware, but games that use it are better on other platforms). A lot of games are only direct ports from Amiga 500 or 1200 version with no addition. So I\u0026rsquo;m more focused on games for which the CD32 version brings something new and/or better that their floppy disk counter parts\nLast edited on : 08.02.2026\nMeaning of the columns :\nNative AGA : tells whether game makes use of the AGA hardware or if it is a plain A500 games Enhancements : tells what are the additions of the CD32 version Game list - Amiga CD32 NameTypeNative AGAEnhancementsComments Alfred ChickenActionNoCDDA, 7-button supportFeatures a full CD-quality soundtrack and uses the extra pad buttons for actions.Alien Breed: Tower AssaultShooterYesCDDA, FMV Cutscenes, Non-linear pathsThe definitive version; features multiple exits per level and cinematic FMV sequences.BansheeShoot \u0026#39;em upYesCDDA, 2-button supportOne of the best looking AGA games; music is high-quality redbook audio.Brian the LionPlatformerYesCDDA, Zooming, 7-button supportIncludes a CD32-exclusive \u0026#34;Forest\u0026#34; level and hardware-assisted scaling/zooming.Bubble and SqueakAction / Adv.NoCDDA, Intro FMV, 7-button supportThe CD32 version includes an animated intro and higher quality audio tracks.Castlevania AGAAction / Adv.YesCDDAThis is an unofficial/homebrew port of the Sharp X68000 version for Amiga AGA/CD32.Chaos EngineAction / Adv.YesAGA colors, CDDA, Intro FMVUses the AGA chipset for more colorful environments and includes the iconic intro movie.Defender of the Crown 2StrategyYesCDDA, High-res GFX, Voice actingBuilt specifically for CD32; features high-quality narrated story and orchestral music.Disposable HeroShoot \u0026#39;em upYesCDDA, 7-button supportWhile graphics are similar to A1200, the CD audio is a major atmosphere boost.Fightin\u0026#39; SpiritFightingYesCDDA, 6-button mapping, Intro FMVA major upgrade; the CD32 pad mapping for punches/kicks completely changes the gameplay.Fire \u0026amp; IcePlatformerNoCDDA, 7-button supportMapping the \u0026#34;jump\u0026#34; to a button instead of \u0026#34;up\u0026#34; on the D-pad is a huge improvement.James Pond 2: RoboCodPlatformerYesCDDA, 2-button supportFeatures a beautifully orchestrated CD soundtrack; AGA enhances the background gradients.James pond 3Project-X (SE)Shoot \u0026#39;em upNoCDDA, Rebalanced gameplay, FMV IntroThe CD32 version uses the \u0026#34;Special Edition\u0026#34; code, making the difficulty much more accessible.Super SkidmarksRacingYesAGA colors, extra tracks, 7-button supportIncludes more cars and tracks than the floppy versions; supports 8-player \u0026#34;Link\u0026#34; mode.Super StardustShoot \u0026#39;em upYesCDDA, FMV cutscenesFeatures impressive 3D-rendered FMV sequences between levels.SuperfrogPlatformerNoCDDA, Full Intro FMV, Button mappingFeatures the iconic intro in full screen with digital audio and jump assigned to the blue button.TrollsPlatformerNoCDDA, 2-button supportIncludes a high-energy 90s Eurodance CD soundtrack that is absent from the floppy versions.Ultimate Body BlowsFightingYesCDDA, Full roster, 256 colorsMerges all characters from previous games into one AGA-enhanced version with CD audio.Wendetta 2125 ","permalink":"https://www.pimyretro.org/game-selections/games-selection-amiga-cd32/","summary":"\u003cp\u003e\u003ca href=\"images/cd32.jpg\"\u003e\u003cimg\n  src=\"images/cd32.jpg\"\n  alt=\"\"\n  class=\"article-image article-image--float article-image--float-left\" style=\"--article-float-width: 245px;\"\n  loading=\"lazy\"\n\u003e\n\u003c/a\u003e The Amiga CD32 is basicaly an Amiga 1200 with a CDRom drive (it has a C2P hardware, but games that use it are better on other platforms). A lot of games are only direct ports from Amiga 500 or 1200 version with no addition. So I\u0026rsquo;m more focused on games for which the CD32 version brings something new and/or better that their floppy disk counter parts\u003c/p\u003e","title":"Amiga CD32"},{"content":" This is my personal games selection for the Sega Game Gear handheld console. This page may be updated from time to time.\nLast edited on : 05.02.2026\nMeaning of the columns :\nNb Players: tells how many simultaneous player the game support SMS: tells whether game also exists on Master System GG exclusive : tells if the game is exclusive to this console regarding other Sega machines Game list - game gear NameTypeNb PlayersSMSGG ExclusiveComments Adventures of Batman \u0026amp; RobinPlatformer1NoYesFeatures very impressive graphics and a dark atmosphere.AladdinPlatformer1NoYesDifferent from the SMS version; more similar to the Genesis layout.Alien 3Action1YesNoFeatures a mission-based structure with a strict time limit.Alien SyndromeAction1NoYesA overhead shooter; differs from the older SMS/Arcade versions.ArenaAction, FPS1NoYesIsometric shooter; one of the few games to use the GG link cable.Asterix and the Great RescueAction, Platformer1YesNoKnown for its high difficulty and great visuals.Astérix and the Secret MissionPlatformer1YesNoClassic platformer with a choice between Astérix and Obélix.Ax BattlerAction / RPG1NoYesA Zelda II-style spin-off of the Golden Axe series.Bram Stoker\u0026#39;s DraculaAction1YesNoSide-scrolling hack and slash based on the 1992 film.Castle Of IllusionAction, Adventure1YesNoRegarded as one of the best platformers on Sega\u0026#39;s 8-bit hardware.ChakanAction, Platformer1NoYesPort of the Genesis game; notorious for its extreme difficulty.Cheese Cat-Astrophe Starring Speedy GonzalesPlatformer1YesNoDeveloped by Cryo Interactive. The Game Gear version is a direct port of the Sega Master System (SMS) version, but with a zoomed-in camera that can make hazards difficult to see.Choplifter IIIAction, Shoot \u0026#39;em up1NoYesA portable entry in the series, distinct from the SNES version.Coca cola kidPlatformer1NoYesJapan exclusive. Translation hack available. Fast-paced action.ColumnsPuzzle1-2YesNoSega\u0026#39;s answer to Tetris; came bundled with many GG consoles.Daffy Duck in HollywoodPlatformer1YesNoShares the same levels and mechanics as the SMS version.Deep Duck TroublePlatformer1YesNoSequel to Lucky Dime Caper; features incredible animation.DevilishAction1NoYesA mix of Arkanoid and a scrolling shooter.Dr. Robotnik\u0026#39;s Mean Bean MachinePuzzle1-2YesNoA Western reskin of the original Puyo Puyo.F1Racing1-2YesNoFeatures a surprisingly fast scaling engine for an 8-bit machine.Factory PanicAction1NoYesA puzzle-action game known as \u0026#34;Ganbare Gorby!\u0026#34; in Japan.G-LOC Air BattleFlight Sim, Shoot \u0026#39;em up1YesNoBased on the After Burner successor; uses sprite scaling.GG Aleste 3Shoot \u0026#39;em up1NoYesA modern masterpiece for the hardware, released in 2020.Gunstar HeroesRun \u0026#39;n Gun1NoYesAn incredible technical feat porting the Genesis classic to 8-bit.Halley WarsAction, Shoot \u0026#39;em up1YesNoA vertical shooter where you must prevent Earth from being hit.J.League GG Pro Striker \u0026#39;94Sports1-2NoYesJapan-exclusive soccer game with smooth scrolling.Jungle BookPlatformer1YesNoPort of the 8-bit version; famous for its detailed backgrounds.Kishin Douji ZenkiAction / Platformer1NoYesBased on the anime; features high-quality sprite work.Land Of IllusionPlatformer1YesNoOften cited as the pinnacle of 8-bit Disney platformers.Legend of IllusionAction, Platformer1YesNoThe final entry in Mickey\u0026#39;s \u0026#34;Illusion\u0026#34; series on 8-bit systems.les SchtroumpfsPlatformer1YesNoCommon in Europe (The Smurfs); high-quality Infogrames title.Lucky Dime CaperAction, Platformer1YesNoDonald Duck adventure with great weapon variety.Magical Taruruuto-kunPlatformer1NoYesDeveloped by Game Freak (before they created Pokémon).Mega manAction / Platformer1NoYesDeveloped by Freestyle; features bosses from MM4 and MM5.Mighty Morphin Power RangersAction, Fighting1-2NoYesA fighting game rather than a side-scroller.Ninja GaidenAction, Platformer1NoYesCompletely different from the NES/Arcade versions.OttifantsPlatformer1YesNoA Europe-only release based on a German cartoon.Panzer Dragoon MiniShoot \u0026#39;em up1NoYesAn 8-bit take on the Saturn classic; uses a dragon without a rider.PengoAction1-2NoYesModernized version of the classic arcade block-pushing game.PopilsPuzzle1-2NoYesA brilliant hidden gem puzzle game.Power Strike IIShoot \u0026#39;em up1NoYesDifferent from the SMS game of the same name; a true GG exclusive.Psychic WorldAction, Platformer1YesNoFeatures a psychic booster system for various powers.Puyo Puyo 2Puzzle1-2NoYesAdds the \u0026#34;offsetting\u0026#34; mechanic not present in the first game.Quest for the Shaven YakAction, Platformer1NoYesBased on Ren \u0026amp; Stimpy; features gross-out humor.RistarPlatformer1NoYesNot a port of the Genesis version, but a unique 8-bit reimagining.ShinobiAction, Platformer1NoYesFeatures a unique \u0026#34;ninja rescue\u0026#34; system with elemental magic.Shinobi II: The Silent FuryAction, Platformer1NoYesExpands on the first game with better level design and secrets.Sonic \u0026amp; TailsPlatformer1YesNoKnown as Sonic Chaos in the West.Sonic ChaosPlatformer1YesNoThe first 8-bit Sonic allowing you to play as Tails.Sonic Drift 2Racing1-2NoYesA vast improvement over the first drift game; features more tracks.Sonic LabyrinthPuzzle / Action1NoYesAn isometric puzzle-action game focusing on the Spin Dash.Sonic the HedgehogPlatformer1YesNoFirst 8-bit Sonic; features different levels than the Genesis version.Sonic the Hedgehog 2Platformer1YesNoInfamous for its high difficulty, especially the first boss.Sonic the Hedgehog: Triple TroubleAction, Platformer1NoYesOften considered the best Sonic game on the Game Gear.Streets of RageAction, Fighting1YesNoFeatures the core gameplay but removes Adam as a character.Streets of Rage IIAction, Beat \u0026#39;em up1YesNoExcellent 8-bit adaptation of the Genesis masterpiece.Super Monaco GPRacing1-2YesNoClassic racing port; features a great \u0026#34;World Championship\u0026#34; mode.Super Off RoadRacing1-2YesNoTop-down truck racing; best played in multiplayer.Sylvan TaleAction / Adventure1NoYesOften compared to Zelda; features a transformation system.Tails AdventuresAction, Adventure1NoYesMetroid-style exploration focusing on gadgets and bombs.Tempo Jr.Platformer1NoYesA handheld spin-off of the Sega 32X game \u0026#34;Tempo\u0026#34;.Tom And Jerry: The MovieAction, Platformer1YesNoA standard licensed platformer with colorful graphics.Wizard PinballAction1NoYesAlso known as \u0026#34;Pinball Defense\u0026#34; in some regions.Wonder BoyPlatformer1YesNoPort of the original arcade game; very challenging.Wonder Boy: The Dragon\u0026#39;s TrapAdventure1YesNoA direct port of the SMS classic; one of the best 8-bit RPGs. ","permalink":"https://www.pimyretro.org/game-selections/games-selection-game-gear/","summary":"\u003cp\u003e\u003ca href=\"images/Game-gear.jpg\"\u003e\u003cimg\n  src=\"images/Game-gear.jpg\"\n  alt=\"\"\n  class=\"article-image article-image--float article-image--float-left\" style=\"--article-float-width: 255px;\"\n  loading=\"lazy\"\n\u003e\n\u003c/a\u003e This is my personal games selection for the Sega Game Gear handheld console. This page may be updated from time to time.\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eLast edited on :\u003c/strong\u003e 05.02.2026\u003c/p\u003e\n\u003cp\u003eMeaning of the columns :\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eNb Players\u003c/strong\u003e: tells how many simultaneous player the game support\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eSMS\u003c/strong\u003e: tells whether game also exists on Master System\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eGG exclusive\u003c/strong\u003e : tells if the game is exclusive to this console regarding other Sega machines\u003c/li\u003e\n\u003c/ul\u003e\n\u003cdiv class=\"pimyretro-tablepress-wrap selection-tablepress-wrap\" data-selection-table-wrap\u003e\n  \u003ctable class=\"pimyretro-tablepress\" data-tablepress-id=\"17\" data-tablepress-sort=\"true\" data-tablepress-filter=\"false\" data-tablepress-pagination=\"false\" data-tablepress-page-size=\"10\" data-tablepress-info=\"false\" data-selection-table\u003e\n    \u003ccaption\u003eGame list - game gear\u003c/caption\u003e\n    \u003cthead\u003e\u003ctr\u003e\u003cth scope=\"col\"\u003eName\u003c/th\u003e\u003cth scope=\"col\"\u003eType\u003c/th\u003e\u003cth scope=\"col\"\u003eNb Players\u003c/th\u003e\u003cth scope=\"col\"\u003eSMS\u003c/th\u003e\u003cth scope=\"col\"\u003eGG Exclusive\u003c/th\u003e\u003cth scope=\"col\"\u003eComments\u003c/th\u003e\u003c/tr\u003e\u003c/thead\u003e\n    \u003ctbody\u003e\u003ctr\u003e\u003ctd\u003eAdventures of Batman \u0026amp; Robin\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eFeatures very impressive graphics and a dark atmosphere.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eAladdin\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eDifferent from the SMS version; more similar to the Genesis layout.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eAlien 3\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eFeatures a mission-based structure with a strict time limit.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eAlien Syndrome\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eA overhead shooter; differs from the older SMS/Arcade versions.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eArena\u003c/td\u003e\u003ctd\u003eAction, FPS\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eIsometric shooter; one of the few games to use the GG link cable.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eAsterix and the Great Rescue\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eKnown for its high difficulty and great visuals.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eAstérix and the Secret Mission\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eClassic platformer with a choice between Astérix and Obélix.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eAx Battler\u003c/td\u003e\u003ctd\u003eAction / RPG\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eA Zelda II-style spin-off of the Golden Axe series.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBram Stoker\u0026#39;s Dracula\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eSide-scrolling hack and slash based on the 1992 film.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eCastle Of Illusion\u003c/td\u003e\u003ctd\u003eAction, Adventure\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eRegarded as one of the best platformers on Sega\u0026#39;s 8-bit hardware.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eChakan\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003ePort of the Genesis game; notorious for its extreme difficulty.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eCheese Cat-Astrophe Starring Speedy Gonzales\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eDeveloped by Cryo Interactive. The Game Gear version is a direct port of the Sega Master System (SMS) version, but with a zoomed-in camera that can make hazards difficult to see.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eChoplifter III\u003c/td\u003e\u003ctd\u003eAction, Shoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eA portable entry in the series, distinct from the SNES version.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eCoca cola kid\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eJapan exclusive. Translation hack available. Fast-paced action.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eColumns\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eSega\u0026#39;s answer to Tetris; came bundled with many GG consoles.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDaffy Duck in Hollywood\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eShares the same levels and mechanics as the SMS version.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDeep Duck Trouble\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eSequel to Lucky Dime Caper; features incredible animation.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDevilish\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eA mix of Arkanoid and a scrolling shooter.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDr. Robotnik\u0026#39;s Mean Bean Machine\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eA Western reskin of the original Puyo Puyo.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eF1\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eFeatures a surprisingly fast scaling engine for an 8-bit machine.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eFactory Panic\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eA puzzle-action game known as \u0026#34;Ganbare Gorby!\u0026#34; in Japan.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eG-LOC Air Battle\u003c/td\u003e\u003ctd\u003eFlight Sim, Shoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eBased on the After Burner successor; uses sprite scaling.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eGG Aleste 3\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eA modern masterpiece for the hardware, released in 2020.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eGunstar Heroes\u003c/td\u003e\u003ctd\u003eRun \u0026#39;n Gun\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eAn incredible technical feat porting the Genesis classic to 8-bit.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eHalley Wars\u003c/td\u003e\u003ctd\u003eAction, Shoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eA vertical shooter where you must prevent Earth from being hit.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eJ.League GG Pro Striker \u0026#39;94\u003c/td\u003e\u003ctd\u003eSports\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eJapan-exclusive soccer game with smooth scrolling.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eJungle Book\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003ePort of the 8-bit version; famous for its detailed backgrounds.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eKishin Douji Zenki\u003c/td\u003e\u003ctd\u003eAction / Platformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eBased on the anime; features high-quality sprite work.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eLand Of Illusion\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eOften cited as the pinnacle of 8-bit Disney platformers.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eLegend of Illusion\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eThe final entry in Mickey\u0026#39;s \u0026#34;Illusion\u0026#34; series on 8-bit systems.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eles Schtroumpfs\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eCommon in Europe (The Smurfs); high-quality Infogrames title.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eLucky Dime Caper\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eDonald Duck adventure with great weapon variety.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMagical Taruruuto-kun\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eDeveloped by Game Freak (before they created Pokémon).\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMega man\u003c/td\u003e\u003ctd\u003eAction / Platformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eDeveloped by Freestyle; features bosses from MM4 and MM5.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMighty Morphin Power Rangers\u003c/td\u003e\u003ctd\u003eAction, Fighting\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eA fighting game rather than a side-scroller.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eNinja Gaiden\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eCompletely different from the NES/Arcade versions.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eOttifants\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eA Europe-only release based on a German cartoon.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePanzer Dragoon Mini\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eAn 8-bit take on the Saturn classic; uses a dragon without a rider.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePengo\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eModernized version of the classic arcade block-pushing game.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePopils\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eA brilliant hidden gem puzzle game.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePower Strike II\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eDifferent from the SMS game of the same name; a true GG exclusive.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePsychic World\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eFeatures a psychic booster system for various powers.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePuyo Puyo 2\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eAdds the \u0026#34;offsetting\u0026#34; mechanic not present in the first game.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eQuest for the Shaven Yak\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eBased on Ren \u0026amp; Stimpy; features gross-out humor.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eRistar\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNot a port of the Genesis version, but a unique 8-bit reimagining.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eShinobi\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eFeatures a unique \u0026#34;ninja rescue\u0026#34; system with elemental magic.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eShinobi II: The Silent Fury\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eExpands on the first game with better level design and secrets.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSonic \u0026amp; Tails\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eKnown as Sonic Chaos in the West.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSonic Chaos\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eThe first 8-bit Sonic allowing you to play as Tails.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSonic Drift 2\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eA vast improvement over the first drift game; features more tracks.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSonic Labyrinth\u003c/td\u003e\u003ctd\u003ePuzzle / Action\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eAn isometric puzzle-action game focusing on the Spin Dash.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSonic the Hedgehog\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eFirst 8-bit Sonic; features different levels than the Genesis version.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSonic the Hedgehog 2\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eInfamous for its high difficulty, especially the first boss.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSonic the Hedgehog: Triple Trouble\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eOften considered the best Sonic game on the Game Gear.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eStreets of Rage\u003c/td\u003e\u003ctd\u003eAction, Fighting\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eFeatures the core gameplay but removes Adam as a character.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eStreets of Rage II\u003c/td\u003e\u003ctd\u003eAction, Beat \u0026#39;em up\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eExcellent 8-bit adaptation of the Genesis masterpiece.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSuper Monaco GP\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eClassic racing port; features a great \u0026#34;World Championship\u0026#34; mode.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSuper Off Road\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eTop-down truck racing; best played in multiplayer.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSylvan Tale\u003c/td\u003e\u003ctd\u003eAction / Adventure\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eOften compared to Zelda; features a transformation system.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTails Adventures\u003c/td\u003e\u003ctd\u003eAction, Adventure\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eMetroid-style exploration focusing on gadgets and bombs.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTempo Jr.\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eA handheld spin-off of the Sega 32X game \u0026#34;Tempo\u0026#34;.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTom And Jerry: The Movie\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eA standard licensed platformer with colorful graphics.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eWizard Pinball\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eAlso known as \u0026#34;Pinball Defense\u0026#34; in some regions.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eWonder Boy\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003ePort of the original arcade game; very challenging.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eWonder Boy: The Dragon\u0026#39;s Trap\u003c/td\u003e\u003ctd\u003eAdventure\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eA direct port of the SMS classic; one of the best 8-bit RPGs.\u003c/td\u003e\u003c/tr\u003e\u003c/tbody\u003e\n  \u003c/table\u003e\n\u003c/div\u003e\n\u003cscript defer src=\"/js/tablepress-enhance.js\"\u003e\u003c/script\u003e","title":"Sega Game Gear"},{"content":" It\u0026rsquo;s a more than well known fact : the Atari Lynx has not been a successful console. Most of the time, games offer either a \u0026ldquo;microcomputer like\u0026rdquo; gameplay or are just arcade ports, when the Game Boy is proposing more original games, with solid game play and conceptually done for on the go sessions. Nevertheless, I think that the Atari Lynx has some games that deserve attention. Another fun fact is that the console can easily be overclocked !\nThis page may be updated from time to time. Last edited on : 05.02.2026\nMeaning of the columns :\nNb Players: tells how many simultaneous player the game support Overclock: tells whether the game benefits from any overclocking Game list - Lynx NameTypeNb PlayersOverclockComments AlpineRacing1YesAftermarket. A 3D downhill skiing game that benefits greatly from higher clock speeds.Batman ReturnsAction1NoOne of the best looking games on the system; features branching paths.Block OutPuzzle1-2Yes3D Tetris; higher speeds make the block rotation and wireframe scaling much smoother.Blue LightningShoot \u0026#39;em up1YesIconic launch title; overclocking significantly reduces \u0026#34;stutter\u0026#34; in 3D scaling.California GamesSports1-4NoThe definitive version for many; supports ComLynx for multiplayer.Championship RallyRacing1-2NoAftermarket. Top-down racer that runs very smoothly on stock hardware.Checkered FlagRacing1-6YesSprite-scaling heavy racer; overclocking makes the 3D effect feel much faster.Chip\u0026#39;s ChallengePuzzle1NoPort of the Atari ST/PC classic; features 144 levels.Crystal Mines IIPuzzle1NoAddictive digging game; contains over 150 levels.ElectrocopAction1YesThird-person \u0026#34;pseudo-3D\u0026#34; corridors benefit from an overclock.Gates of ZendoconShoot \u0026#39;em up1NoUnique shooter with many hidden portals and alien worlds.HockeySports1-2NoSurprisingly good physics; supports ComLynx for 2 players.HydraRacing / Shooter1YesPort of the arcade game; scaling effects are smoother when overclocked.KLAXPuzzle1-2NoExcellent port of the arcade game; perfect for the handheld format.Kung FoodBeat \u0026#39;em up1NoWeird premise where you fight mutant food in a kitchen.Luchsenstein 3dFPS1YesAftermarket. A Wolfenstein-style engine; overclocking is highly recommended for playable FPS.Mortal KombatFighting1-2YesAftermarket. Impressive homebrew; overclocking helps with input responsiveness.Ninja GaidenBeat \u0026#39;em up1NoPort of the arcade game (not the NES version).Ninja Gaiden IIIAction1NoPort of the NES version; features larger sprites and better color palette.PaperboyAction1NoClassic arcade port; very faithful to the original controls.Pinball JamPinball1NoFeatures two tables: Elvira and Police Force.RaidenShoot \u0026#39;em up1YesHigh sprite count; overclock helps maintain smooth 60fps during intense boss fights.REDShoot \u0026#39;em up1NoAftermarket. A very impressive technical showcase with smooth scaling.RoadBlastersRacing / Shooter1YesHigh-speed scaling is much more fluid with an overclock.Robo-SquashSports1-2NoFuturistic 3D sports game; uses the ComLynx cable.Robotron: 2084Shooter1NoOne of the best arcade ports on the system; handles many sprites well.Rygar: Legendary WarriorAction1NoSide-scrolling port of the arcade version.S.T.U.N. RunnerRacing1YesPushes the hardware hard; overclocking provides a much better sense of speed.Scrapyard DogPlatformer1NoSolid platformer with hidden secrets and bonus rooms.Shadow of the BeastAction / Platformer1NoKnown for its incredible multi-layered parallax scrolling.Silas AdventureAdventure / RPG1NoAftermarket. Top-down exploration similar to Zelda; stock speed is sufficient.Steel TalonsFlight Sim1-2YesFlat-shaded polygon math is very heavy; overclocking is almost mandatory here.Todd\u0026#39;s Adventures in Slime WorldAction1-8NoIncredible 8-player support via ComLynx; massive maps to explore.Turbo SubShoot \u0026#39;em up1YesHigh-speed 3D scaling shooter that benefits from extra CPU power.VindicatorsShooter1-2YesAftermarket. Isometric tank combat; overclocking smooths out the rotation.WarbirdsFlight Sim1-4YesFirst-person dogfighting; overclocking helps with the 3D frame rate.XenophobeAction / Shooter1-2NoFaithful port of the split-screen arcade game.XybotsAction1-2YesBehind-the-back 3D maze shooter; feels more responsive overclocked.ZakuShoot \u0026#39;em up1NoAftermarket. Extremely polished horizontal shooter; runs perfectly at 16MHz.Zarlor MercenaryShoot \u0026#39;em up1YesDeveloped by Epyx; many sprites and power-ups cause slowdown on stock. ","permalink":"https://www.pimyretro.org/game-selections/games-selection-atari-lynx/","summary":"\u003cp\u003e\u003ca href=\"images/atari-lynx.jpg\"\u003e\u003cimg\n  src=\"images/atari-lynx.jpg\"\n  alt=\"\"\n  class=\"article-image article-image--float article-image--float-left\" style=\"--article-float-width: 280px;\"\n  loading=\"lazy\"\n\u003e\n\u003c/a\u003e It\u0026rsquo;s a more than well known fact : the Atari Lynx has not been a successful console. Most of the time, games offer either a \u0026ldquo;microcomputer like\u0026rdquo; gameplay or are just arcade ports, when the Game Boy is proposing more original games, with solid game play and conceptually done for on the go sessions. Nevertheless, I think that the Atari Lynx has some games that deserve attention. Another fun fact is that the console can easily be overclocked !\u003c/p\u003e","title":"Atari Lynx"},{"content":" This is my personal games selection for Game Boy Advance. I\u0026rsquo;m mainly focused on exclusive games or SNES Ports that I either like to play on the go or has some additional features.\nThis page may be updated from time to time. Last edited on : 05.02.2026\nMeaning of the columns :\nSave : tells whether game has any mecanism to restart where you left it Nb Players: tells how many simultaneous player the game support SNES Port: tells whether the game is a port from a Snes game. Game list - GBA NameTypeSaveNb PlayersSNES PortComments Advance Guardian HeroesBeat \u0026#39;em upYes1-2NoA sequel to the Sega Saturn classic.Astro Boy - Omega FactorActionYes1NoDeveloped by Treasure; widely considered a masterpiece.Banjo Kazooie Grunty\u0026#39;s RevengePlatformerYes1NoSet between the first game and Banjo-Tooie.Bomberman TournamentAction / RPGYes1-4NoFeatures an adventure mode inspired by Zelda.Bubble Bobble - Old \u0026amp; NewArcade / PuzzleYes1-2NoIncludes the original arcade version and a modernized remake.Castlevania - Aria of SorrowAction / AdventureYes1NoThird GBA entry; introduces the Soul stealing system.Castlevania - Circle of the MoonAction / AdventureYes1NoLaunch title; uses a darker color palette and the DSS system.Castlevania - Harmony of DissonanceAction / AdventureYes1NoFeatures a much brighter art style to address visibility issues.ChuChu Rocket!PuzzleYes1-4NoPort of the Dreamcast game. Features 2,500 puzzles.Comix ZoneBeat \u0026#39;em upNo1NoPort of the Sega Genesis/Mega Drive version.Contra AdvanceRun \u0026#39;n GunNo1-2YesPort of Contra III (SNES) but with the overhead stages removed.Disney\u0026#39;s Lilo \u0026amp; Stitch 2ActionYes1NoA solid side-scrolling shooter similar to Metal Slug.Double Dragon AdvanceBeat \u0026#39;em upNo1-2NoA remake/reimagining of the arcade original.Dr. Mario \u0026amp; Puzzle LeaguePuzzleYes1-2NoTwo puzzle classics on one cartridge.Dragonball Advanced AdventureActionYes1-2NoCovers the original Dragon Ball story (Goku as a child).DragonBall Z - Supersonic WarriorsFightingYes1-2NoFast-paced 2D aerial fighting mechanics.Drill DozerPlatformerYes1NoFeatures a built-in rumble motor inside the cartridge.Elevator Action - Old \u0026amp; NewActionYes1-2NoModern remake of the arcade classic with new mechanics.F-Zero - Maximum VelocityRacingYes1-4NoSpiritual successor to the SNES original, set years later.F-Zero GP LegendRacingYes1-4NoBased on the anime series; features a story mode.Gekido Advance - Kintaro\u0026#39;s RevengeBeat \u0026#39;em upPassword1NoExcellent pixel art and animations for a GBA brawler.Gradius AdvanceShoot \u0026#39;em upNo1NoKnown as Gradius Galaxies; an original entry in the series.Gunstar Future HeroesActionYes1NoSequel to the Sega Genesis classic Gunstar Heroes.Iridion IIShoot \u0026#39;em upYes1NoVast improvement over the first Iridion; great OST.Kirby \u0026amp; the Amazing MirrorPlatformerYes1-4NoNon-linear \u0026#34;Metroidvania\u0026#34; style exploration.Klonoa - Empire of DreamsPlatformerYes1NoPuzzle-platformer that captures the charm of the PS1 version.Konami Krazy RacersRacingYes1-4NoKart racer featuring various Konami mascots (Gray Fox, Goemon).Kuru Kuru KururinPuzzleYes1-4NoYou control a rotating stick moving through narrow paths.Lady SiaPlatformerPassword1NoFeatures large sprites and a distinct European art style.Lilo \u0026amp; StitchAction, PlatformerYes1NoExcellent run \u0026#39;n gun gameplay with high-quality animation.Mario \u0026amp; Luigi Superstar SagaAdventure, RPGYes1NoThe first entry in the Mario \u0026amp; Luigi RPG series.Mario Kart - Super CircuitRacingYes1-4NoFeatures all the tracks from the SNES version as unlockables.Mario Power TennisSportsYes1-4NoGBA exclusive with a dedicated story/academy mode.Mario Tennis - Power TourSportsYes1-4NoIncludes a deep RPG mode similar to the GBC version.Mario vs. Donkey KongPuzzle, PlatformerYes1NoSpiritual successor to Donkey Kong \u0026#39;94 on Game Boy.Metal Slug AdvanceRun \u0026#39;n GunYes1NoOriginal entry with a health bar and card collection system.Metroid FusionAction, AdventureYes1NoChronologically the 4th Metroid; introduces the SA-X.Motocross Maniacs AdvanceRacingYes1-4NoFast-paced 2D motorcycle platform-racing.Mr. Driller 2PuzzleNo1-2NoDirect port of the arcade sequel.Ninja Five-0ActionYes1NoKnown as Ninja Cop in Europe; highly sought after by collectors.Planet of the ApesPlatformerPassword1NoBased on the 2001 movie; developed by Torus Games.Pocky \u0026amp; Rocky with BeckyActionPassword1NoThe third game in the Kiki Kaikai series.Pokemon Pinball - Ruby \u0026amp; SapphirePinballYes1NoFeatures an optional rumble mode using the GameBoy Player.Puyo PopPuzzleYes1-4NoClassic Puyo Puyo gameplay; localized by THQ.R-Type IIIShoot \u0026#39;em upNo1YesPort of the SNES original; often criticized for technical issues.Racing Gears AdvanceRacingYes1-4NoIsometric racer reminiscent of RC Pro-Am with weapons.Rayman 3PlatformerYes1-4No2D side-scrolling version of the 3D console title.Sonic BattleFightingYes1-4NoUnique 3D arena fighting game with customizable moves.Street Fighter Alpha 3FightingYes1-2NoKnown as \u0026#34;Upper\u0026#34;; features a massive character roster.Super Dodge Ball AdvanceSportsYes1-2NoDeveloped by Million, the successors to Technos.Super Donkey KongPlatformerYes1-2YesPort of Donkey Kong Country; features extra mini-games.Super Donkey Kong 2PlatformerYes1-2YesPort of DKC2; music is slightly lower quality than SNES.Super Donkey Kong 3PlatformerYes1-2YesPort of DKC3; includes an entirely new soundtrack.Super Ghouls\u0026#39;n GhostsPlatformerYes1YesIncludes an \u0026#34;Arrange Mode\u0026#34; with levels from other entries.Super Mario AdvancePlatformerYes1-4YesPort of Super Mario Bros 2 (USA). Includes Mario Bros arcade.Super Mario Advance 2PlatformerYes1-2YesPort of Super Mario World. Luigi is now a separate character.Super Mario Advance 4PlatformerYes1YesPort of Super Mario Bros 3. Supports e-Reader content.Super Puzzle Fighter IIPuzzleYes1-2NoPort of the arcade/PS1 puzzle classic.The Legend Of Zelda - A link to the pastAction / RPGYes1-4YesIncludes the multiplayer \u0026#34;Four Swords\u0026#34; adventure.The Legend of Zelda - The Minish CapAction / RPGYes1NoDeveloped by Capcom (Flagship); features shrinking mechanics.TMNTBeat \u0026#39;em upYes1-2NoBased on the 2007 CGI movie; solid brawler by Ubisoft.Virtua TennisSportsYes1-4NoPort of the Sega arcade/Dreamcast hit.Wario Land 4PlatformerYes1NoFeatures an incredible soundtrack and time-pressure exits.WarioWare: Twisted!Action, PuzzleYes1NoFeatures a built-in gyro sensor and rumble motor.Yoshi\u0026#39;s IslandPlatformerYes1YesPort of the SNES classic; includes 6 new secret levels.Yoshi\u0026#39;s Universal GravitationPlatformerYes1NoUses a built-in tilt sensor to manipulate the environment. ","permalink":"https://www.pimyretro.org/game-selections/games-selection-game-boy-advance/","summary":"\u003cp\u003e\u003ca href=\"images/Nintendo-Game-Boy-Advance-Purple-FL.jpg\"\u003e\u003cimg\n  src=\"images/Nintendo-Game-Boy-Advance-Purple-FL.jpg\"\n  alt=\"\"\n  class=\"article-image article-image--float article-image--float-left\" style=\"--article-float-width: 258px;\"\n  loading=\"lazy\"\n\u003e\n\u003c/a\u003e This is my personal games selection for Game Boy Advance. I\u0026rsquo;m mainly focused on exclusive games or SNES Ports that I either like to play on the go or has some additional features.\u003c/p\u003e\n\u003cp\u003eThis page may be updated from time to time.\n\u003cstrong\u003eLast edited on :\u003c/strong\u003e 05.02.2026\u003c/p\u003e\n\u003cp\u003eMeaning of the columns :\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eSave\u003c/strong\u003e : tells whether game has any mecanism to restart where you left it\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eNb Players\u003c/strong\u003e: tells how many simultaneous player the game support\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eSNES Port:\u003c/strong\u003e tells whether the game is a port from a Snes game.\u003c/li\u003e\n\u003c/ul\u003e\n\u003cdiv class=\"pimyretro-tablepress-wrap selection-tablepress-wrap\" data-selection-table-wrap\u003e\n  \u003ctable class=\"pimyretro-tablepress\" data-tablepress-id=\"15\" data-tablepress-sort=\"true\" data-tablepress-filter=\"false\" data-tablepress-pagination=\"false\" data-tablepress-page-size=\"10\" data-tablepress-info=\"false\" data-selection-table\u003e\n    \u003ccaption\u003eGame list - GBA\u003c/caption\u003e\n    \u003cthead\u003e\u003ctr\u003e\u003cth scope=\"col\"\u003eName\u003c/th\u003e\u003cth scope=\"col\"\u003eType\u003c/th\u003e\u003cth scope=\"col\"\u003eSave\u003c/th\u003e\u003cth scope=\"col\"\u003eNb Players\u003c/th\u003e\u003cth scope=\"col\"\u003eSNES Port\u003c/th\u003e\u003cth scope=\"col\"\u003eComments\u003c/th\u003e\u003c/tr\u003e\u003c/thead\u003e\n    \u003ctbody\u003e\u003ctr\u003e\u003ctd\u003eAdvance Guardian Heroes\u003c/td\u003e\u003ctd\u003eBeat \u0026#39;em up\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eA sequel to the Sega Saturn classic.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eAstro Boy - Omega Factor\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eDeveloped by Treasure; widely considered a masterpiece.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBanjo Kazooie Grunty\u0026#39;s Revenge\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eSet between the first game and Banjo-Tooie.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBomberman Tournament\u003c/td\u003e\u003ctd\u003eAction / RPG\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-4\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eFeatures an adventure mode inspired by Zelda.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBubble Bobble - Old \u0026amp; New\u003c/td\u003e\u003ctd\u003eArcade / Puzzle\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eIncludes the original arcade version and a modernized remake.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eCastlevania - Aria of Sorrow\u003c/td\u003e\u003ctd\u003eAction / Adventure\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eThird GBA entry; introduces the Soul stealing system.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eCastlevania - Circle of the Moon\u003c/td\u003e\u003ctd\u003eAction / Adventure\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eLaunch title; uses a darker color palette and the DSS system.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eCastlevania - Harmony of Dissonance\u003c/td\u003e\u003ctd\u003eAction / Adventure\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eFeatures a much brighter art style to address visibility issues.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eChuChu Rocket!\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-4\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003ePort of the Dreamcast game. Features 2,500 puzzles.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eComix Zone\u003c/td\u003e\u003ctd\u003eBeat \u0026#39;em up\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003ePort of the Sega Genesis/Mega Drive version.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eContra Advance\u003c/td\u003e\u003ctd\u003eRun \u0026#39;n Gun\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003ePort of Contra III (SNES) but with the overhead stages removed.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDisney\u0026#39;s Lilo \u0026amp; Stitch 2\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eA solid side-scrolling shooter similar to Metal Slug.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDouble Dragon Advance\u003c/td\u003e\u003ctd\u003eBeat \u0026#39;em up\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eA remake/reimagining of the arcade original.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDr. Mario \u0026amp; Puzzle League\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eTwo puzzle classics on one cartridge.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDragonball Advanced Adventure\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eCovers the original Dragon Ball story (Goku as a child).\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDragonBall Z - Supersonic Warriors\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eFast-paced 2D aerial fighting mechanics.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDrill Dozer\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eFeatures a built-in rumble motor inside the cartridge.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eElevator Action - Old \u0026amp; New\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eModern remake of the arcade classic with new mechanics.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eF-Zero - Maximum Velocity\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-4\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eSpiritual successor to the SNES original, set years later.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eF-Zero GP Legend\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-4\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eBased on the anime series; features a story mode.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eGekido Advance - Kintaro\u0026#39;s Revenge\u003c/td\u003e\u003ctd\u003eBeat \u0026#39;em up\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eExcellent pixel art and animations for a GBA brawler.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eGradius Advance\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eKnown as Gradius Galaxies; an original entry in the series.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eGunstar Future Heroes\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eSequel to the Sega Genesis classic Gunstar Heroes.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eIridion II\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eVast improvement over the first Iridion; great OST.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eKirby \u0026amp; the Amazing Mirror\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-4\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNon-linear \u0026#34;Metroidvania\u0026#34; style exploration.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eKlonoa - Empire of Dreams\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003ePuzzle-platformer that captures the charm of the PS1 version.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eKonami Krazy Racers\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-4\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eKart racer featuring various Konami mascots (Gray Fox, Goemon).\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eKuru Kuru Kururin\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-4\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYou control a rotating stick moving through narrow paths.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eLady Sia\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eFeatures large sprites and a distinct European art style.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eLilo \u0026amp; Stitch\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eExcellent run \u0026#39;n gun gameplay with high-quality animation.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMario \u0026amp; Luigi Superstar Saga\u003c/td\u003e\u003ctd\u003eAdventure, RPG\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eThe first entry in the Mario \u0026amp; Luigi RPG series.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMario Kart - Super Circuit\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-4\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eFeatures all the tracks from the SNES version as unlockables.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMario Power Tennis\u003c/td\u003e\u003ctd\u003eSports\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-4\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eGBA exclusive with a dedicated story/academy mode.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMario Tennis - Power Tour\u003c/td\u003e\u003ctd\u003eSports\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-4\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eIncludes a deep RPG mode similar to the GBC version.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMario vs. Donkey Kong\u003c/td\u003e\u003ctd\u003ePuzzle, Platformer\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eSpiritual successor to Donkey Kong \u0026#39;94 on Game Boy.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMetal Slug Advance\u003c/td\u003e\u003ctd\u003eRun \u0026#39;n Gun\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eOriginal entry with a health bar and card collection system.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMetroid Fusion\u003c/td\u003e\u003ctd\u003eAction, Adventure\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eChronologically the 4th Metroid; introduces the SA-X.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMotocross Maniacs Advance\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-4\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eFast-paced 2D motorcycle platform-racing.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMr. Driller 2\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eDirect port of the arcade sequel.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eNinja Five-0\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eKnown as Ninja Cop in Europe; highly sought after by collectors.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePlanet of the Apes\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eBased on the 2001 movie; developed by Torus Games.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePocky \u0026amp; Rocky with Becky\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eThe third game in the Kiki Kaikai series.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePokemon Pinball - Ruby \u0026amp; Sapphire\u003c/td\u003e\u003ctd\u003ePinball\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eFeatures an optional rumble mode using the GameBoy Player.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePuyo Pop\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-4\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eClassic Puyo Puyo gameplay; localized by THQ.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eR-Type III\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003ePort of the SNES original; often criticized for technical issues.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eRacing Gears Advance\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-4\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eIsometric racer reminiscent of RC Pro-Am with weapons.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eRayman 3\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-4\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e2D side-scrolling version of the 3D console title.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSonic Battle\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-4\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eUnique 3D arena fighting game with customizable moves.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eStreet Fighter Alpha 3\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eKnown as \u0026#34;Upper\u0026#34;; features a massive character roster.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSuper Dodge Ball Advance\u003c/td\u003e\u003ctd\u003eSports\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eDeveloped by Million, the successors to Technos.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSuper Donkey Kong\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003ePort of Donkey Kong Country; features extra mini-games.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSuper Donkey Kong 2\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003ePort of DKC2; music is slightly lower quality than SNES.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSuper Donkey Kong 3\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003ePort of DKC3; includes an entirely new soundtrack.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSuper Ghouls\u0026#39;n Ghosts\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eIncludes an \u0026#34;Arrange Mode\u0026#34; with levels from other entries.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSuper Mario Advance\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-4\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003ePort of Super Mario Bros 2 (USA). Includes Mario Bros arcade.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSuper Mario Advance 2\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003ePort of Super Mario World. Luigi is now a separate character.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSuper Mario Advance 4\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003ePort of Super Mario Bros 3. Supports e-Reader content.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSuper Puzzle Fighter II\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003ePort of the arcade/PS1 puzzle classic.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eThe Legend Of Zelda - A link to the past\u003c/td\u003e\u003ctd\u003eAction / RPG\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-4\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eIncludes the multiplayer \u0026#34;Four Swords\u0026#34; adventure.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eThe Legend of Zelda - The Minish Cap\u003c/td\u003e\u003ctd\u003eAction / RPG\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eDeveloped by Capcom (Flagship); features shrinking mechanics.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTMNT\u003c/td\u003e\u003ctd\u003eBeat \u0026#39;em up\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eBased on the 2007 CGI movie; solid brawler by Ubisoft.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eVirtua Tennis\u003c/td\u003e\u003ctd\u003eSports\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-4\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003ePort of the Sega arcade/Dreamcast hit.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eWario Land 4\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eFeatures an incredible soundtrack and time-pressure exits.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eWarioWare: Twisted!\u003c/td\u003e\u003ctd\u003eAction, Puzzle\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eFeatures a built-in gyro sensor and rumble motor.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eYoshi\u0026#39;s Island\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003ePort of the SNES classic; includes 6 new secret levels.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eYoshi\u0026#39;s Universal Gravitation\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eUses a built-in tilt sensor to manipulate the environment.\u003c/td\u003e\u003c/tr\u003e\u003c/tbody\u003e\n  \u003c/table\u003e\n\u003c/div\u003e\n\u003cscript defer src=\"/js/tablepress-enhance.js\"\u003e\u003c/script\u003e","title":"Game Boy Advance"},{"content":" One could think that the Game Boy Color short life span makes the plateform forgettable. In reality, this console received a lot of good games being ports or exclusive ones. Here is my games selection for this console.\nThis page may be updated from time to time. Last edited on : 15.04.2026\nMeaning of the columns :\nSave : tells whether game has any mecanism to restart where you left it GB Compat : tells if whether the game is compatible with boy the original and color Game Boy Nb Players: tells how many simultaneous player the game support Game list - GBC NameTypeSaveGB compat.Nb PlayersComments Action ManAction, PlatformerPasswordNo1Based on the toy line; generic but competent platformer.Alice in WonderlandAction, PlatformerPasswordNo1Developed by Digital Eclipse; surprisingly high production values.Aliens Thanatos EncounterAction, FPSPasswordNo1Top-down shooter with great atmospheric lighting.Armorines Project S.W.A.R.M.Action, FPSPasswordNo1Based on the Valiant comic; similar to Turok.Astérix Sur La Trace d\u0026#39;IdéfixAction, AdventurePasswordNo1Features large sprites and decent animation.Baby Felix HalloweenPlatformerPasswordNo1A simple platformer based on the Felix the Cat spin-off.Batman Of The FutureAction, Beat \u0026#39;em upPasswordNo1Known as Batman Beyond in the US. Side-scrolling brawler.Batman: Chaos in GothamAction, AdventurePasswordNo1Based on the New Batman Adventures art style.BladeAction, Beat \u0026#39;em upPasswordNo1A mix of 2D combat and 3D-style first-person shooting.Bugs Bunny \u0026amp; Lola BunnyPlatformerPasswordNo1Features a character-switching mechanic.Bugs Bunny in Crazy Castle 4Action, AdventurePasswordNo1The last entry in the series for GBC; Japan-only release.Buzz Lightyear of Star CommandActionPasswordNo1Features platforming and vehicular combat levels.Castlvania adventureAction / PlatformerNoYes1Unofficial color hack; also fixes the slow movement speed.Championship Motocross 2001RacingYesYes1-2Solid motocross physics for a handheld.Colin McRae RallyRacingYesNo1Impressive pseudo-3D engine for the GBC hardware.Crazy BikersRacingPasswordNo2Color Exclusive. Unlike the classic GB version, this edition features enhanced color palettes, a track editor, and a \u0026#34;ghost\u0026#34; mode to race against your best times.DaikatanaRPGYesNo1-2Widely considered much better than the PC/N64 versions.Donald Duck: Quack Attack?!PlatformerPasswordNo1Known as Goin\u0026#39; Quackers in the US.Donkey Kong 2001Adventure / PlatformerYesNo1-2Japanese name for Donkey Kong Country GBC.Donkey Kong GBAdventure, PlatformerYesNo1Japanese name for Donkey Kong Country GBC.Dracula: Crazy VampireActionPasswordNo1Top-down exploration/action game.Dragon DancePuzzlePasswordYes1-2A unique take on the Breakout/Arkanoid formula.DriverAction, SandboxPasswordNo1Impressive top-down \u0026#34;GTA-style\u0026#34; open world.DropzoneActionPasswordYes1A port of the classic 8-bit Archer Maclean shooter.Elevator ActionAction, PlatformerPasswordYes1Updated version of the classic spy infiltration game.F-1 World Grand PrixRacingYesYes1-2Realistic F1 sim with seasonal data.GiftAction, PuzzlePasswordNo1A quirky puzzle-platformer with a focus on lighting.Gold and Glory: El DoradoPlatformerPasswordNo1Based on the Disney film; visually vibrant.Hands of TimeAction, AdventurePasswordNo1Sci-fi adventure with time-travel mechanics.Hot Wheels: Stunt Track DriverRacingNoNo1Focuses on performing stunts and high speed.Ikari no yousai 2ActionPasswordYes1-2Also known as Fortified Zone 2. English patch available.Inspector Gadget: MadkactusAction, AdventurePasswordNo1Use various Gadget items to progress through levels.International Karate 2000FightingNoYes1-2Handheld version of the classic IK\u0026#43; fighter.Jeremy McGrath Supercross 2000RacingPasswordYes1-2Standard 2D motocross racer.Korokoro KirbyAction, PuzzleYesNo1Known as Kirby Tilt \u0026#39;n\u0026#39; Tumble; features a built-in tilt sensor.Le Mans 24 HoursRacingYesYes1-2Impressive endurance racing simulator.Legend of Zelda: Oracle of AgesAction, RPGYesNo1Focuses on puzzle-solving and time travel.Legend of Zelda: Oracle of SeasonsAction, RPGYesNo1Focuses on action and seasonal manipulation.Looney TunesPlatformerPasswordYes1Simple platforming featuring various Looney Tunes characters.Looney Tunes CollectorAction, AdventureYesNo1-2A Pokémon-style game where you collect characters.Los Caballeros Del ZodiacaActionPasswordNo1Saint Seiya licensed game released in Spanish/French.Lucky Luke: Desperado TrainAction, AdventurePasswordNo1Colorful platforming with Western themes.Magical ChaseShoot \u0026#39;em upPasswordNo1A very rare and high-quality scrolling shooter.Magical DropPuzzleNoYes1-2Port of the Data East arcade cult classic.Mario TennisSports / RPGYesNo2Color Exclusive. Includes a deep RPG Story Mode. Can link with the N64 version to transfer characters via Transfer Pak.MerlinActionPasswordNo1Sidescrolling platformer based on the wizard.Micro ManiacsRacingYesNo1-2Spin-off of Micro Machines with human characters.Mission: ImpossibleAction, AdventurePasswordNo1Infiltration game with various gadgets and disguises.Mr. DrillerAction, PuzzleNoNo1Port of the addictive Namco digging puzzle game.Mr. NutzPlatformerPasswordYes1Port of the 16-bit platformer starring a squirrel.NYR: New York RaceRacingPasswordNo1Based on the movie The Fifth Element.OutRunRacingNoNo1Unofficial homebrew port of the Sega arcade classic.PapyrusPlatformerPasswordNo1Based on the French comic set in Ancient Egypt.Perfect DarkAction, StealthYesNo1-2Companion to the N64 game; includes a built-in rumble motor.Pocket SoccerSportsYesYes1-2A very highly-regarded 2D arcade soccer game.Pokémon de PaneponPuzzleYesNo1-2Known as Pokémon Puzzle Challenge in the West.Pokémon PinballPuzzleYesYes1Features a rumble motor in the cartridge.PongAction, PuzzleNoNo1-2Modernized remake of the original arcade game.Project S-11Action, FPSPasswordNo1One of the best vertically scrolling shooters on the system.Rayman 2 ForeverPlatformerPasswordNo1A simplified 2D version of the 3D Rayman 2.Ready 2 Rumble BoxingSportsYesNo1-2Port of the Dreamcast/N64 arcade boxing game.Return of the NinjaAction / StealthPasswordNo1Spiritual successor to the Ninja Gaiden GB games.Rockman X Cyber MissionAction, PlatformerYesYes1Mega Man Xtreme. Features bosses from X1 and X2.Rockman X2 SOUL ERASERAction, PlatformerYesNo1Mega Man Xtreme 2. Allows playing as X and Zero.Samurai KidAction / PuzzlePasswordNo1Charming Japan-exclusive. English patch available.San Francisco Rush 2049RacingNoNo1High-speed futuristic racer with shortcut-heavy tracks.ShantaePlatformerYesNo1One of the last GBC games; highly technically advanced.Snoopy TennisSportsNoYes1-2Often cited as one of the best tennis games on the system.Spider-Man 2: Sinister SixAction, PlatformerPasswordNo1Sequel to the first Spider-Man GBC game.Spirou: The Robot InvasionActionPasswordNo1Based on the Belgian comic book character.Star Wars Episode I RacerRacingYesNo1-2Podracing game with a rumble feature in the cartridge.Star Wars Episode I: Obi-WanAction, AdventurePasswordNo1Isometric action game based on the movie.Super Mario Bros. DeluxePlatformerYesNo1-2Enhanced port of the NES original with lots of extra content.Super Mario LandPlatformerNoYes1Unofficial color hack of the 1989 original.Super Mario Land 2 - 6 Golden CoinsPlatformerYesYes1Unofficial color hack; adds Luigi as a playable character.Suzuki Alstare Extreme RacingRacingPasswordYes1-2Solid motorcycle racer with a high sense of speed.SWiVActionPasswordYes1-2Spiritual successor to Silkworm.TarzanAction, AdventurePasswordNo1Disney license with very fluid character animations.Test Drive Off-Road 3RacingYesYes1-2Off-road racing with licensed vehicles.Tintin au TibetPlatformerPasswordYes1Dual Mode. Runs in color on GBC and B\u0026amp;W on original GB. Known for its high difficulty and faithful art style.Tiny Toon Adventures: DizzyActionPasswordNo1Puzzle-heavy platforming with Dizzy Devil.TOCA Touring Car Champ.RacingYesYes1-2Known for its impressive cockpit view on GBC.Toki ToriPuzzle / PlatformerYesNo1Polished puzzle game that later became a multi-platform hit.Tom and Jerry: Mouse HuntAction, AdventurePasswordNo1Simple maze-like action based on the cartoon.Tomb Raider Curse of the SwordAction, PlatformerPasswordNo1Better animation than the first GBC Tomb Raider.Tonic TroublePlatformerPasswordNo12D version of the Ubisoft 3D platformer.ToonsylvaniaAction, PlatformerPasswordNo1Based on the DreamWorks animated series.Top Gear Rally 2RacingYesYes1-2Features weather effects and car upgrades.Toy Story RacerRacingYesNo1Impressive visuals for a handheld kart racer.Turok: Rage WarsFPSPasswordNo1Unlike the N64 version, this is a 2D side-scroller.Tweety\u0026#39;s High-Flying AdventurePlatformerPasswordNo1Based on the movie; standard platforming.V-Rally: Championship EditionRacingYesYes1-2Widely considered the best racing game on the GBC.Wario Land 3PlatformerYesNo1Wario is immortal; the game focus is on puzzles and power-ups.Wario Land IIAction, PlatformerYesYes1The GBC version is a colorized re-release of the original GB game.Wendy Every Witch WayAction, PlatformerPasswordNo1Created by WayForward; features gravity-flipping mechanics.Wings of FuryActionNoYes1Port of the classic Apple II/Amiga pilot game.Woody WoodpeckerAction, PlatformerPasswordNo1Standard licensed platformer.WWF BetrayalFighting, SportsNoNo1A rare \u0026#34;Beat \u0026#39;em up\u0026#34; style game for the WWF license.X-Men: Wolverine\u0026#39;s RagePlatformerPasswordNo1Fast-paced action focusing on Wolverine\u0026#39;s claws.Zelda Link\u0026#39;s Awakening DXAction, AdventureYesYes1Colorized remake of the original; adds a new Color Dungeon. ","permalink":"https://www.pimyretro.org/game-selections/games-selection-game-boy-color/","summary":"\u003cp\u003e\u003ca href=\"images/Game_boy_color.jpg\"\u003e\u003cimg\n  src=\"images/Game_boy_color.jpg\"\n  alt=\"\"\n  class=\"article-image article-image--float article-image--float-left\" style=\"--article-float-width: 155px;\"\n  loading=\"lazy\"\n\u003e\n\u003c/a\u003e One could think that the Game Boy Color short life span makes the plateform forgettable. In reality, this console received a lot of good games being ports or exclusive ones. Here is my games selection for this console.\u003c/p\u003e\n\u003cp\u003eThis page may be updated from time to time.\n\u003cstrong\u003eLast edited on :\u003c/strong\u003e 15.04.2026\u003c/p\u003e\n\u003cp\u003eMeaning of the columns :\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eSave\u003c/strong\u003e : tells whether game has any mecanism to restart where you left it\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eGB Compat\u003c/strong\u003e : tells if whether the game is compatible with boy the original and color Game Boy\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eNb Players\u003c/strong\u003e: tells how many simultaneous player the game support\u003c/li\u003e\n\u003c/ul\u003e\n\u003cdiv class=\"pimyretro-tablepress-wrap selection-tablepress-wrap\" data-selection-table-wrap\u003e\n  \u003ctable class=\"pimyretro-tablepress\" data-tablepress-id=\"14\" data-tablepress-sort=\"true\" data-tablepress-filter=\"false\" data-tablepress-pagination=\"false\" data-tablepress-page-size=\"10\" data-tablepress-info=\"false\" data-selection-table\u003e\n    \u003ccaption\u003eGame list - GBC\u003c/caption\u003e\n    \u003cthead\u003e\u003ctr\u003e\u003cth scope=\"col\"\u003eName\u003c/th\u003e\u003cth scope=\"col\"\u003eType\u003c/th\u003e\u003cth scope=\"col\"\u003eSave\u003c/th\u003e\u003cth scope=\"col\"\u003eGB compat.\u003c/th\u003e\u003cth scope=\"col\"\u003eNb Players\u003c/th\u003e\u003cth scope=\"col\"\u003eComments\u003c/th\u003e\u003c/tr\u003e\u003c/thead\u003e\n    \u003ctbody\u003e\u003ctr\u003e\u003ctd\u003eAction Man\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eBased on the toy line; generic but competent platformer.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eAlice in Wonderland\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eDeveloped by Digital Eclipse; surprisingly high production values.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eAliens Thanatos Encounter\u003c/td\u003e\u003ctd\u003eAction, FPS\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eTop-down shooter with great atmospheric lighting.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eArmorines Project S.W.A.R.M.\u003c/td\u003e\u003ctd\u003eAction, FPS\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eBased on the Valiant comic; similar to Turok.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eAstérix Sur La Trace d\u0026#39;Idéfix\u003c/td\u003e\u003ctd\u003eAction, Adventure\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eFeatures large sprites and decent animation.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBaby Felix Halloween\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eA simple platformer based on the Felix the Cat spin-off.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBatman Of The Future\u003c/td\u003e\u003ctd\u003eAction, Beat \u0026#39;em up\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eKnown as Batman Beyond in the US. Side-scrolling brawler.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBatman: Chaos in Gotham\u003c/td\u003e\u003ctd\u003eAction, Adventure\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eBased on the New Batman Adventures art style.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBlade\u003c/td\u003e\u003ctd\u003eAction, Beat \u0026#39;em up\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eA mix of 2D combat and 3D-style first-person shooting.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBugs Bunny \u0026amp; Lola Bunny\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eFeatures a character-switching mechanic.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBugs Bunny in Crazy Castle 4\u003c/td\u003e\u003ctd\u003eAction, Adventure\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eThe last entry in the series for GBC; Japan-only release.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBuzz Lightyear of Star Command\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eFeatures platforming and vehicular combat levels.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eCastlvania adventure\u003c/td\u003e\u003ctd\u003eAction / Platformer\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eUnofficial color hack; also fixes the slow movement speed.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eChampionship Motocross 2001\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eSolid motocross physics for a handheld.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eColin McRae Rally\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eImpressive pseudo-3D engine for the GBC hardware.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eCrazy Bikers\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e2\u003c/td\u003e\u003ctd\u003eColor Exclusive. Unlike the classic GB version, this edition features enhanced color palettes, a track editor, and a \u0026#34;ghost\u0026#34; mode to race against your best times.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDaikatana\u003c/td\u003e\u003ctd\u003eRPG\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eWidely considered much better than the PC/N64 versions.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDonald Duck: Quack Attack?!\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eKnown as Goin\u0026#39; Quackers in the US.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDonkey Kong 2001\u003c/td\u003e\u003ctd\u003eAdventure / Platformer\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eJapanese name for Donkey Kong Country GBC.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDonkey Kong GB\u003c/td\u003e\u003ctd\u003eAdventure, Platformer\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eJapanese name for Donkey Kong Country GBC.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDracula: Crazy Vampire\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eTop-down exploration/action game.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDragon Dance\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eA unique take on the Breakout/Arkanoid formula.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDriver\u003c/td\u003e\u003ctd\u003eAction, Sandbox\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eImpressive top-down \u0026#34;GTA-style\u0026#34; open world.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDropzone\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eA port of the classic 8-bit Archer Maclean shooter.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eElevator Action\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eUpdated version of the classic spy infiltration game.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eF-1 World Grand Prix\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eRealistic F1 sim with seasonal data.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eGift\u003c/td\u003e\u003ctd\u003eAction, Puzzle\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eA quirky puzzle-platformer with a focus on lighting.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eGold and Glory: El Dorado\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eBased on the Disney film; visually vibrant.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eHands of Time\u003c/td\u003e\u003ctd\u003eAction, Adventure\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eSci-fi adventure with time-travel mechanics.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eHot Wheels: Stunt Track Driver\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eFocuses on performing stunts and high speed.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eIkari no yousai 2\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eAlso known as Fortified Zone 2. English patch available.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eInspector Gadget: Madkactus\u003c/td\u003e\u003ctd\u003eAction, Adventure\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eUse various Gadget items to progress through levels.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eInternational Karate 2000\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eHandheld version of the classic IK\u0026#43; fighter.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eJeremy McGrath Supercross 2000\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eStandard 2D motocross racer.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eKorokoro Kirby\u003c/td\u003e\u003ctd\u003eAction, Puzzle\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eKnown as Kirby Tilt \u0026#39;n\u0026#39; Tumble; features a built-in tilt sensor.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eLe Mans 24 Hours\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eImpressive endurance racing simulator.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eLegend of Zelda: Oracle of Ages\u003c/td\u003e\u003ctd\u003eAction, RPG\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eFocuses on puzzle-solving and time travel.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eLegend of Zelda: Oracle of Seasons\u003c/td\u003e\u003ctd\u003eAction, RPG\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eFocuses on action and seasonal manipulation.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eLooney Tunes\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eSimple platforming featuring various Looney Tunes characters.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eLooney Tunes Collector\u003c/td\u003e\u003ctd\u003eAction, Adventure\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eA Pokémon-style game where you collect characters.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eLos Caballeros Del Zodiaca\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eSaint Seiya licensed game released in Spanish/French.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eLucky Luke: Desperado Train\u003c/td\u003e\u003ctd\u003eAction, Adventure\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eColorful platforming with Western themes.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMagical Chase\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eA very rare and high-quality scrolling shooter.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMagical Drop\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003ePort of the Data East arcade cult classic.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMario Tennis\u003c/td\u003e\u003ctd\u003eSports / RPG\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e2\u003c/td\u003e\u003ctd\u003eColor Exclusive. Includes a deep RPG Story Mode. Can link with the N64 version to transfer characters via Transfer Pak.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMerlin\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eSidescrolling platformer based on the wizard.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMicro Maniacs\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eSpin-off of Micro Machines with human characters.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMission: Impossible\u003c/td\u003e\u003ctd\u003eAction, Adventure\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eInfiltration game with various gadgets and disguises.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMr. Driller\u003c/td\u003e\u003ctd\u003eAction, Puzzle\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003ePort of the addictive Namco digging puzzle game.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMr. Nutz\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003ePort of the 16-bit platformer starring a squirrel.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eNYR: New York Race\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eBased on the movie The Fifth Element.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eOutRun\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eUnofficial homebrew port of the Sega arcade classic.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePapyrus\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eBased on the French comic set in Ancient Egypt.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePerfect Dark\u003c/td\u003e\u003ctd\u003eAction, Stealth\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eCompanion to the N64 game; includes a built-in rumble motor.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePocket Soccer\u003c/td\u003e\u003ctd\u003eSports\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eA very highly-regarded 2D arcade soccer game.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePokémon de Panepon\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eKnown as Pokémon Puzzle Challenge in the West.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePokémon Pinball\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eFeatures a rumble motor in the cartridge.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePong\u003c/td\u003e\u003ctd\u003eAction, Puzzle\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eModernized remake of the original arcade game.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eProject S-11\u003c/td\u003e\u003ctd\u003eAction, FPS\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eOne of the best vertically scrolling shooters on the system.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eRayman 2 Forever\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eA simplified 2D version of the 3D Rayman 2.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eReady 2 Rumble Boxing\u003c/td\u003e\u003ctd\u003eSports\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003ePort of the Dreamcast/N64 arcade boxing game.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eReturn of the Ninja\u003c/td\u003e\u003ctd\u003eAction / Stealth\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eSpiritual successor to the Ninja Gaiden GB games.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eRockman X Cyber Mission\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eMega Man Xtreme. Features bosses from X1 and X2.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eRockman X2 SOUL ERASER\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eMega Man Xtreme 2. Allows playing as X and Zero.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSamurai Kid\u003c/td\u003e\u003ctd\u003eAction / Puzzle\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eCharming Japan-exclusive. English patch available.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSan Francisco Rush 2049\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eHigh-speed futuristic racer with shortcut-heavy tracks.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eShantae\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eOne of the last GBC games; highly technically advanced.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSnoopy Tennis\u003c/td\u003e\u003ctd\u003eSports\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eOften cited as one of the best tennis games on the system.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSpider-Man 2: Sinister Six\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eSequel to the first Spider-Man GBC game.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSpirou: The Robot Invasion\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eBased on the Belgian comic book character.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eStar Wars Episode I Racer\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003ePodracing game with a rumble feature in the cartridge.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eStar Wars Episode I: Obi-Wan\u003c/td\u003e\u003ctd\u003eAction, Adventure\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eIsometric action game based on the movie.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSuper Mario Bros. Deluxe\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eEnhanced port of the NES original with lots of extra content.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSuper Mario Land\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eUnofficial color hack of the 1989 original.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSuper Mario Land 2 - 6 Golden Coins\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eUnofficial color hack; adds Luigi as a playable character.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSuzuki Alstare Extreme Racing\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eSolid motorcycle racer with a high sense of speed.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSWiV\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eSpiritual successor to Silkworm.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTarzan\u003c/td\u003e\u003ctd\u003eAction, Adventure\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eDisney license with very fluid character animations.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTest Drive Off-Road 3\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eOff-road racing with licensed vehicles.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTintin au Tibet\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eDual Mode. Runs in color on GBC and B\u0026amp;W on original GB. Known for its high difficulty and faithful art style.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTiny Toon Adventures: Dizzy\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003ePuzzle-heavy platforming with Dizzy Devil.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTOCA Touring Car Champ.\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eKnown for its impressive cockpit view on GBC.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eToki Tori\u003c/td\u003e\u003ctd\u003ePuzzle / Platformer\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003ePolished puzzle game that later became a multi-platform hit.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTom and Jerry: Mouse Hunt\u003c/td\u003e\u003ctd\u003eAction, Adventure\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eSimple maze-like action based on the cartoon.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTomb Raider Curse of the Sword\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eBetter animation than the first GBC Tomb Raider.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTonic Trouble\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003e2D version of the Ubisoft 3D platformer.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eToonsylvania\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eBased on the DreamWorks animated series.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTop Gear Rally 2\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eFeatures weather effects and car upgrades.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eToy Story Racer\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eImpressive visuals for a handheld kart racer.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTurok: Rage Wars\u003c/td\u003e\u003ctd\u003eFPS\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eUnlike the N64 version, this is a 2D side-scroller.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTweety\u0026#39;s High-Flying Adventure\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eBased on the movie; standard platforming.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eV-Rally: Championship Edition\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eWidely considered the best racing game on the GBC.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eWario Land 3\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eWario is immortal; the game focus is on puzzles and power-ups.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eWario Land II\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eThe GBC version is a colorized re-release of the original GB game.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eWendy Every Witch Way\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eCreated by WayForward; features gravity-flipping mechanics.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eWings of Fury\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003ePort of the classic Apple II/Amiga pilot game.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eWoody Woodpecker\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eStandard licensed platformer.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eWWF Betrayal\u003c/td\u003e\u003ctd\u003eFighting, Sports\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eA rare \u0026#34;Beat \u0026#39;em up\u0026#34; style game for the WWF license.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eX-Men: Wolverine\u0026#39;s Rage\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eFast-paced action focusing on Wolverine\u0026#39;s claws.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eZelda Link\u0026#39;s Awakening DX\u003c/td\u003e\u003ctd\u003eAction, Adventure\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eColorized remake of the original; adds a new Color Dungeon.\u003c/td\u003e\u003c/tr\u003e\u003c/tbody\u003e\n  \u003c/table\u003e\n\u003c/div\u003e\n\u003cscript defer src=\"/js/tablepress-enhance.js\"\u003e\u003c/script\u003e","title":"Game Boy Color"},{"content":" The original Game Boy is my favourite retro handheld gaming console. Despite its limited hardware capabilities, this platform has a ton of very good games that are short enough not to be boring, yet with a solid gameplay.\nThis page may be updated from time to time. Last edited on : 02.05.2026\nMeaning of the columns :\nSave : tells if the game has any way of starting from where you left it Super GB : tells whether the game has some Super Gameboy content Nb Player: tells how many simultaneous player the game supports Game list - GB NameTypeSaveSuper GBNb PlayersComments Adventure IslandAction, AdventurePasswordNo1Port of the NES classic; high difficulty with the hunger meter.Adventures of LoloPuzzlePasswordYes1Features SGB borders and enhanced palettes for the puzzles.Adventures of Star SaverAction, PlatformerNoNo1Known as \u0026#34;Chikyuu Kaihou Gun ZAS\u0026#34; in Japan.AerostarShoot \u0026#39;em upPasswordNo1Unique shooter where you follow a specific path/track.AstérixPlatformerPasswordNo1Released primarily in Europe; surprisingly solid platforming.B.C. KidAction, AdventureNoNo1Known as Bonk\u0026#39;s Adventure; features the iconic head-butt attack.B.C. Kid 2Action, PlatformerPasswordYes1Features SGB support and more diverse level environments.Balloon KidAction, AdventureNoNo1-2Sequel to the NES Balloon Fight with a full adventure mode.Batman: Return of the JokerAction, AdventurePasswordNo1Impressive graphics that push the original GB hardware.Batman: The Animated SeriesAction, AdventurePasswordNo1Allows you to switch between Batman and Robin for different skills.Batman: The Video GameAction, AdventureNoNo1Features great chiptune music and tight platforming.BattletoadsPlatformerNoNo1-2Not a port of the NES version, but a completely unique GB entry.Battletoads in Ragnarok\u0026#39;s WorldFighting, PlatformerNoNo1-2A condensed port of the NES original with some levels removed.Bionic CommandoActionPasswordNo1Features a different protagonist and setting from the NES version.Blades of SteelSportsNoNo1-2Port of the arcade/NES hockey hit; includes the fighting mechanic.Bomberman CollectionActionPasswordYes1-2A compilation of the first three GB Bomberman games.Bubble GhostPuzzle, StrategyNoNo1You control a ghost blowing a bubble through a maze.Burai Fighter DeluxeAction, FPSPasswordNo1-2An 8-way directional shooter with challenging level layouts.Castlevania II: Belmont\u0026#39;s RevengeAction, PlatformerPasswordNo1Widely considered the best Castlevania on the original Game Boy.CatrapPuzzlePasswordNo1Known in Japan as Pitman; features a very early \u0026#34;rewind\u0026#34; mechanic.Choplifter IIAction, FPSPasswordNo1Rescue missions using a helicopter with 360-degree movement.Contra SpiritsAction, PlatformerPasswordYes1Known as Contra: The Alien Wars; features SGB borders.CosmoTankAction, FPSPasswordNo1Switches between 2D top-down and 3D first-person tank combat.Darkwing DuckAction, PlatformerPasswordNo1Uses the Mega Man engine; very high quality for a licensed game.Dead Heat ScrambleRacingNoNo1-2A \u0026#34;tube-style\u0026#34; racer with a focus on speed and avoiding obstacles.Donkey KongAction, PlatformerYesYes1-2Often called \u0026#34;DK \u0026#39;94\u0026#34;; the first game to showcase SGB features.Donkey Kong LandPlatformerYesYes1Features unique \u0026#34;banana\u0026#34; colored cartridges for the physical release.Donkey Kong Land 2Action, PlatformerYesYes1A remix of DKC 2 from the SNES with SGB support.Donkey Kong Land IIIPlatformerYesYes1Includes a built-in time attack mode and full SGB enhancements.Double DragonAction, Beat \u0026#39;em upNoNo1-2A very respectable port of the arcade classic for handhelds.Double Dragon IIAction, Beat \u0026#39;em upNoNo1-2Known for its different move set compared to the first entry.Dr. MarioPuzzleNoNo1-2Iconic puzzle game; lacks save/battery as levels are short.Duck TalesAction, PlatformerNoNo1Features the same pogo-stick gameplay as the NES version.DuckTales 2Action, PlatformerNoNo1Rarer than the first; features non-linear level progression.F-1 SpiritRacingNoNo1-2Konami\u0026#39;s top-down racer; uses the Konami GB Collection features.F1 RaceRacingNoNo1-4Notable for being bundled with the 4-player adapter (Multitap).Final ReverseStrategyNoNo1-2A localized version of the Japanese strategy game \u0026#34;Oni\u0026#34;.Fortified ZoneActionPasswordNo1-2Top-down shooter where you switch between two soldiers.Gargoyle\u0026#39;s QuestAction, AdventurePasswordNo1A spin-off of Ghosts \u0026#39;n Goblins featuring Firebrand.Ghostbusters IIActionNoNo1-2Developed by HAL Laboratory; uses a top-down perspective.Gradius: The Interstellar AssaultShoot \u0026#39;em upNoNo1Known as Nemesis II in Europe/Japan; excellent boss fights.Hoshi no KirbyAction, PlatformerNoNo1The debut of Kirby; significantly easier than other platformers.Hoshi no Kirby 2Adventure, PlatformerYesYes1Introduces Kirby\u0026#39;s animal friends and SGB color support.Kid DraculaAction, PlatformerPasswordNo1A lighthearted, parodical spin-off of the Castlevania series.Kid Icarus: Of Myths and MonstersAction, PlatformerPasswordNo1Improves on the NES original with horizontal scrolling.King of Fighters \u0026#39;96FightingNoYes1-2One of the best fighters on the system; full SGB support.Kirby no Kirakira KizzuAction, PuzzleYesYes1-2Known as Kirby\u0026#39;s Star Stacker; features a 2-player mode.Kirby no PinballBoardYesNo1One of the most polished pinball games on the system.Kung Fu MasterActionNoNo1A simplified but fun port of the arcade beat \u0026#39;em up.Marble MadnessAction, PuzzleNoNo1-2Port of the Atari arcade game; difficult to control.Max: Rubble Saver IIActionPasswordNo1A sequel to the Japanese exclusive \u0026#34;Rubble Saver\u0026#34;.Mega Man IIAction, PlatformerPasswordNo1Notorious for its high-pitched music and different dev team.Mega Man: Dr. Wily\u0026#39;s RevengeAction, PlatformerPasswordNo1The first portable Mega Man; very high difficulty.Mercenary ForceShoot \u0026#39;em upNoNo1You control a squad of four characters with different weapons.Metroid II: Return of SamusAction, AdventureYesNo1The only Metroid on the system; introduces different Metroid forms.Mickey MouseAction, PuzzlePasswordNo1Known as \u0026#34;Ghost Manor\u0026#34; or \u0026#34;Bugs Bunny Crazy Castle\u0026#34; elsewhere.Motocross ManiacsRacingNoNo1-2Addictive side-scrolling racer focused on flips and boosts.NemesisShoot \u0026#39;em upNoNo1A port of the first Gradius with simplified graphics.Ninja Gaiden ShadowActionNoNo1Actually started development as a game called \u0026#34;Shadow of the Ninja\u0026#34;.Oira Jajamaru! Sekai DaibōkenAction, PlatformerPasswordNo1Known as Maru\u0026#39;s Mission in the West.Penguin-Kun Wars Vs.ActionNoNo1-2A fun dodgeball-style game involving animal characters.Pinball: Revenge of the \u0026#39;GatorAction, PuzzleNoNo1-2HAL Laboratory pinball game with a quirky alligator theme.Power RacerRacingPasswordNo1-2Also known as \u0026#34;Racing Spirits\u0026#34;.QixPuzzleNoNo1-2One of the earliest Game Boy titles; simple but very addictive.QuarthPuzzleNoNo1-2A unique hybrid of a shooter and a block-matching puzzle.Radar MissionStrategy, BoardNoNo1-2Nintendo\u0026#39;s take on Battleship with a 3D submarine mode.Raging FighterFightingNoNo1-2A standard 2D fighter; one of Konami\u0026#39;s rare fighting titles on GB.Rockman World 3AdventurePasswordNo1Includes bosses from the NES Mega Man 3 and 4.Rockman World 4AdventurePasswordYes1Introduces the shop system and SGB enhancements.Rockman World 5AdventurePasswordYes1The only GB Mega Man with completely original bosses (Stardroids).RodLandAction, PlatformerPasswordNo1Excellent port of the arcade game; very popular in Europe.SagaiaShoot \u0026#39;em upNoNo1A port of Darius II; features the iconic giant robotic fish bosses.SmurfsPlatformerPasswordYes1Common in Europe; features standard platforming gameplay.Sneaky SnakesAction, PlatformerNoNo1-2A Rare-developed sequel to Snake Rattle \u0026#39;n\u0026#39; Roll.SoccerSportsNoNo1-2Part of Nintendo\u0026#39;s early sports lineup for the handheld.Solomon\u0026#39;s ClubAction, PuzzlePasswordNo1A portable version of Solomon\u0026#39;s Key with many new levels.Spanky\u0026#39;s QuestAction, PuzzlePasswordNo1You use a bubble to defeat enemies in a puzzle-platformer style.StarhawkShoot \u0026#39;em upNoNo1A rare vertically scrolling shooter with a cinematic feel.Super R.C. Pro-AmRacingNoNo1-4Isometric racing game developed by Rare. Supports 4-player adapter.Takahashi Meijin no Bouken Jima IIIPlatformerPasswordNo1Adventure Island 3; adds the ability to ride dinosaurs.TaleSpinActionNoNo1Based on the Disney show; focuses on flight mechanics.Taz-ManiaPlatformerPasswordNo1Developed by Beam Software. Features classic Taz gameplay with a focus on spinning to defeat enemies and breaking walls to find food.Teenage Mutant Hero Turtles IIIAction, PlatformerPasswordNo1A \u0026#34;Metroidvania\u0026#34; style TMNT game; widely considered the best on GB.Teenage Mutant Ninja TurtlesAction, AdventureNoNo1Fall of the Foot Clan; very short but charming side-scroller.TennisSportsNoNo1-2Mario features as the referee in this early sports title.TetrisPuzzleNoNo1-2The ultimate pack-in game; no battery save for high scores.The Hunt for Red OctoberShoot \u0026#39;em upNoNo2Asymmetric Multiplayer. Includes a unique 2-player mode where one player controls the submarine and the other deploys Soviet forces to stop them.Tiny Toon AdventuresPlatformerPasswordNo1Babs\u0026#39; Big Break; features multiple playable characters.TraxShoot \u0026#39;em upNoNo1-2A cute tank shooter developed by HAL Laboratory.Wario Land Super Mario Land 3Action, PlatformerYesYes1Wario\u0026#39;s first solo outing; features SGB borders and palette.Wave RaceRacingNoNo1-2The top-down predecessor to the famous N64 Jet Ski game.We\u0026#39;re Back!PlatformerPasswordNo1Based on the dinosaur movie; typical licensed platformer.Yoshi CookiePuzzleNoNo1-2Port of the NES/SNES puzzle game.Zen: Intergalactic NinjaPlatformerPasswordNo1Based on the environmentalist comic book hero. ","permalink":"https://www.pimyretro.org/game-selections/games-selection-game-boy-dmg/","summary":"\u003cp\u003e\u003ca href=\"images/Game-Boy-Original.jpg\"\u003e\u003cimg\n  src=\"images/Game-Boy-Original.jpg\"\n  alt=\"\"\n  class=\"article-image article-image--float article-image--float-left\" style=\"--article-float-width: 133px;\"\n  loading=\"lazy\"\n\u003e\n\u003c/a\u003e The original Game Boy is my favourite retro handheld gaming console. Despite its limited hardware capabilities, this platform has a ton of very good games that are short enough not to be boring, yet with a solid gameplay.\u003c/p\u003e\n\u003cp\u003eThis page may be updated from time to time.\n\u003cstrong\u003eLast edited on :\u003c/strong\u003e 02.05.2026\u003c/p\u003e\n\u003cp\u003eMeaning of the columns :\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eSave\u003c/strong\u003e : tells if the game has any way of starting from where you left it\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eSuper GB\u003c/strong\u003e : tells whether the game has some Super Gameboy content\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eNb Player\u003c/strong\u003e: tells how many simultaneous player the game supports\u003c/li\u003e\n\u003c/ul\u003e\n\u003cdiv class=\"pimyretro-tablepress-wrap selection-tablepress-wrap\" data-selection-table-wrap\u003e\n  \u003ctable class=\"pimyretro-tablepress\" data-tablepress-id=\"13\" data-tablepress-sort=\"true\" data-tablepress-filter=\"false\" data-tablepress-pagination=\"false\" data-tablepress-page-size=\"10\" data-tablepress-info=\"false\" data-selection-table\u003e\n    \u003ccaption\u003eGame list - GB\u003c/caption\u003e\n    \u003cthead\u003e\u003ctr\u003e\u003cth scope=\"col\"\u003eName\u003c/th\u003e\u003cth scope=\"col\"\u003eType\u003c/th\u003e\u003cth scope=\"col\"\u003eSave\u003c/th\u003e\u003cth scope=\"col\"\u003eSuper GB\u003c/th\u003e\u003cth scope=\"col\"\u003eNb Players\u003c/th\u003e\u003cth scope=\"col\"\u003eComments\u003c/th\u003e\u003c/tr\u003e\u003c/thead\u003e\n    \u003ctbody\u003e\u003ctr\u003e\u003ctd\u003eAdventure Island\u003c/td\u003e\u003ctd\u003eAction, Adventure\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003ePort of the NES classic; high difficulty with the hunger meter.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eAdventures of Lolo\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eFeatures SGB borders and enhanced palettes for the puzzles.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eAdventures of Star Saver\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eKnown as \u0026#34;Chikyuu Kaihou Gun ZAS\u0026#34; in Japan.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eAerostar\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eUnique shooter where you follow a specific path/track.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eAstérix\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eReleased primarily in Europe; surprisingly solid platforming.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eB.C. Kid\u003c/td\u003e\u003ctd\u003eAction, Adventure\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eKnown as Bonk\u0026#39;s Adventure; features the iconic head-butt attack.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eB.C. Kid 2\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eFeatures SGB support and more diverse level environments.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBalloon Kid\u003c/td\u003e\u003ctd\u003eAction, Adventure\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eSequel to the NES Balloon Fight with a full adventure mode.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBatman: Return of the Joker\u003c/td\u003e\u003ctd\u003eAction, Adventure\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eImpressive graphics that push the original GB hardware.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBatman: The Animated Series\u003c/td\u003e\u003ctd\u003eAction, Adventure\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eAllows you to switch between Batman and Robin for different skills.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBatman: The Video Game\u003c/td\u003e\u003ctd\u003eAction, Adventure\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eFeatures great chiptune music and tight platforming.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBattletoads\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eNot a port of the NES version, but a completely unique GB entry.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBattletoads in Ragnarok\u0026#39;s World\u003c/td\u003e\u003ctd\u003eFighting, Platformer\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eA condensed port of the NES original with some levels removed.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBionic Commando\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eFeatures a different protagonist and setting from the NES version.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBlades of Steel\u003c/td\u003e\u003ctd\u003eSports\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003ePort of the arcade/NES hockey hit; includes the fighting mechanic.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBomberman Collection\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eA compilation of the first three GB Bomberman games.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBubble Ghost\u003c/td\u003e\u003ctd\u003ePuzzle, Strategy\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eYou control a ghost blowing a bubble through a maze.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBurai Fighter Deluxe\u003c/td\u003e\u003ctd\u003eAction, FPS\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eAn 8-way directional shooter with challenging level layouts.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eCastlevania II: Belmont\u0026#39;s Revenge\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eWidely considered the best Castlevania on the original Game Boy.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eCatrap\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eKnown in Japan as Pitman; features a very early \u0026#34;rewind\u0026#34; mechanic.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eChoplifter II\u003c/td\u003e\u003ctd\u003eAction, FPS\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eRescue missions using a helicopter with 360-degree movement.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eContra Spirits\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eKnown as Contra: The Alien Wars; features SGB borders.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eCosmoTank\u003c/td\u003e\u003ctd\u003eAction, FPS\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eSwitches between 2D top-down and 3D first-person tank combat.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDarkwing Duck\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eUses the Mega Man engine; very high quality for a licensed game.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDead Heat Scramble\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eA \u0026#34;tube-style\u0026#34; racer with a focus on speed and avoiding obstacles.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDonkey Kong\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eOften called \u0026#34;DK \u0026#39;94\u0026#34;; the first game to showcase SGB features.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDonkey Kong Land\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eFeatures unique \u0026#34;banana\u0026#34; colored cartridges for the physical release.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDonkey Kong Land 2\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eA remix of DKC 2 from the SNES with SGB support.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDonkey Kong Land III\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eIncludes a built-in time attack mode and full SGB enhancements.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDouble Dragon\u003c/td\u003e\u003ctd\u003eAction, Beat \u0026#39;em up\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eA very respectable port of the arcade classic for handhelds.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDouble Dragon II\u003c/td\u003e\u003ctd\u003eAction, Beat \u0026#39;em up\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eKnown for its different move set compared to the first entry.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDr. Mario\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eIconic puzzle game; lacks save/battery as levels are short.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDuck Tales\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eFeatures the same pogo-stick gameplay as the NES version.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDuckTales 2\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eRarer than the first; features non-linear level progression.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eF-1 Spirit\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eKonami\u0026#39;s top-down racer; uses the Konami GB Collection features.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eF1 Race\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-4\u003c/td\u003e\u003ctd\u003eNotable for being bundled with the 4-player adapter (Multitap).\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eFinal Reverse\u003c/td\u003e\u003ctd\u003eStrategy\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eA localized version of the Japanese strategy game \u0026#34;Oni\u0026#34;.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eFortified Zone\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eTop-down shooter where you switch between two soldiers.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eGargoyle\u0026#39;s Quest\u003c/td\u003e\u003ctd\u003eAction, Adventure\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eA spin-off of Ghosts \u0026#39;n Goblins featuring Firebrand.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eGhostbusters II\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eDeveloped by HAL Laboratory; uses a top-down perspective.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eGradius: The Interstellar Assault\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eKnown as Nemesis II in Europe/Japan; excellent boss fights.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eHoshi no Kirby\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eThe debut of Kirby; significantly easier than other platformers.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eHoshi no Kirby 2\u003c/td\u003e\u003ctd\u003eAdventure, Platformer\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eIntroduces Kirby\u0026#39;s animal friends and SGB color support.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eKid Dracula\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eA lighthearted, parodical spin-off of the Castlevania series.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eKid Icarus: Of Myths and Monsters\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eImproves on the NES original with horizontal scrolling.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eKing of Fighters \u0026#39;96\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eOne of the best fighters on the system; full SGB support.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eKirby no Kirakira Kizzu\u003c/td\u003e\u003ctd\u003eAction, Puzzle\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eKnown as Kirby\u0026#39;s Star Stacker; features a 2-player mode.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eKirby no Pinball\u003c/td\u003e\u003ctd\u003eBoard\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eOne of the most polished pinball games on the system.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eKung Fu Master\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eA simplified but fun port of the arcade beat \u0026#39;em up.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMarble Madness\u003c/td\u003e\u003ctd\u003eAction, Puzzle\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003ePort of the Atari arcade game; difficult to control.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMax: Rubble Saver II\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eA sequel to the Japanese exclusive \u0026#34;Rubble Saver\u0026#34;.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMega Man II\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNotorious for its high-pitched music and different dev team.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMega Man: Dr. Wily\u0026#39;s Revenge\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eThe first portable Mega Man; very high difficulty.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMercenary Force\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eYou control a squad of four characters with different weapons.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMetroid II: Return of Samus\u003c/td\u003e\u003ctd\u003eAction, Adventure\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eThe only Metroid on the system; introduces different Metroid forms.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMickey Mouse\u003c/td\u003e\u003ctd\u003eAction, Puzzle\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eKnown as \u0026#34;Ghost Manor\u0026#34; or \u0026#34;Bugs Bunny Crazy Castle\u0026#34; elsewhere.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMotocross Maniacs\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eAddictive side-scrolling racer focused on flips and boosts.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eNemesis\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eA port of the first Gradius with simplified graphics.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eNinja Gaiden Shadow\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eActually started development as a game called \u0026#34;Shadow of the Ninja\u0026#34;.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eOira Jajamaru! Sekai Daibōken\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eKnown as Maru\u0026#39;s Mission in the West.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePenguin-Kun Wars Vs.\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eA fun dodgeball-style game involving animal characters.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePinball: Revenge of the \u0026#39;Gator\u003c/td\u003e\u003ctd\u003eAction, Puzzle\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eHAL Laboratory pinball game with a quirky alligator theme.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePower Racer\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eAlso known as \u0026#34;Racing Spirits\u0026#34;.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eQix\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eOne of the earliest Game Boy titles; simple but very addictive.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eQuarth\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eA unique hybrid of a shooter and a block-matching puzzle.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eRadar Mission\u003c/td\u003e\u003ctd\u003eStrategy, Board\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eNintendo\u0026#39;s take on Battleship with a 3D submarine mode.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eRaging Fighter\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eA standard 2D fighter; one of Konami\u0026#39;s rare fighting titles on GB.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eRockman World 3\u003c/td\u003e\u003ctd\u003eAdventure\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eIncludes bosses from the NES Mega Man 3 and 4.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eRockman World 4\u003c/td\u003e\u003ctd\u003eAdventure\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eIntroduces the shop system and SGB enhancements.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eRockman World 5\u003c/td\u003e\u003ctd\u003eAdventure\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eThe only GB Mega Man with completely original bosses (Stardroids).\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eRodLand\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eExcellent port of the arcade game; very popular in Europe.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSagaia\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eA port of Darius II; features the iconic giant robotic fish bosses.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSmurfs\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eCommon in Europe; features standard platforming gameplay.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSneaky Snakes\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eA Rare-developed sequel to Snake Rattle \u0026#39;n\u0026#39; Roll.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSoccer\u003c/td\u003e\u003ctd\u003eSports\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003ePart of Nintendo\u0026#39;s early sports lineup for the handheld.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSolomon\u0026#39;s Club\u003c/td\u003e\u003ctd\u003eAction, Puzzle\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eA portable version of Solomon\u0026#39;s Key with many new levels.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSpanky\u0026#39;s Quest\u003c/td\u003e\u003ctd\u003eAction, Puzzle\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eYou use a bubble to defeat enemies in a puzzle-platformer style.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eStarhawk\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eA rare vertically scrolling shooter with a cinematic feel.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSuper R.C. Pro-Am\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-4\u003c/td\u003e\u003ctd\u003eIsometric racing game developed by Rare. Supports 4-player adapter.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTakahashi Meijin no Bouken Jima III\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eAdventure Island 3; adds the ability to ride dinosaurs.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTaleSpin\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eBased on the Disney show; focuses on flight mechanics.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTaz-Mania\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eDeveloped by Beam Software. Features classic Taz gameplay with a focus on spinning to defeat enemies and breaking walls to find food.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTeenage Mutant Hero Turtles III\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eA \u0026#34;Metroidvania\u0026#34; style TMNT game; widely considered the best on GB.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTeenage Mutant Ninja Turtles\u003c/td\u003e\u003ctd\u003eAction, Adventure\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eFall of the Foot Clan; very short but charming side-scroller.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTennis\u003c/td\u003e\u003ctd\u003eSports\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eMario features as the referee in this early sports title.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTetris\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eThe ultimate pack-in game; no battery save for high scores.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eThe Hunt for Red October\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e2\u003c/td\u003e\u003ctd\u003eAsymmetric Multiplayer. Includes a unique 2-player mode where one player controls the submarine and the other deploys Soviet forces to stop them.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTiny Toon Adventures\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eBabs\u0026#39; Big Break; features multiple playable characters.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTrax\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eA cute tank shooter developed by HAL Laboratory.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eWario Land Super Mario Land 3\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eWario\u0026#39;s first solo outing; features SGB borders and palette.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eWave Race\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eThe top-down predecessor to the famous N64 Jet Ski game.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eWe\u0026#39;re Back!\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eBased on the dinosaur movie; typical licensed platformer.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eYoshi Cookie\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003ePort of the NES/SNES puzzle game.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eZen: Intergalactic Ninja\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eBased on the environmentalist comic book hero.\u003c/td\u003e\u003c/tr\u003e\u003c/tbody\u003e\n  \u003c/table\u003e\n\u003c/div\u003e\n\u003cscript defer src=\"/js/tablepress-enhance.js\"\u003e\u003c/script\u003e","title":"Game Boy (DMG)"},{"content":" This is my Wii U games selection. For this console, I\u0026rsquo;m mainly focused on exclusive titles that have not (yet?) been ported to the Switch or that are not significantly better on the Switch, titles that make a \u0026ldquo;good\u0026rdquo; use of the tablet for the gameplay and games that I find more more fun to play with a Wiimote.\nLast edited on : 05.02.2026\nMeaning of the columns :\nTablet usage : tells how the tablet is used for the gameplay Available on Switch : Yes if the game has been ported to the Switch Game list - Wii U TitleCategoryTablet usageAvailable on switchComments Affordable Space AdventuresPuzzle / AdventureEssential: Complex cockpit interface to manage ship systems.NoWii U Exclusive. Impossible to port faithfully without two screens. A masterpiece of asymmetrical coop.BAYONETTAActionYesSolid port. The Switch version has slightly better framerate, but Wii U includes Nintendo-themed costumes.BAYONETTA 2ActionOptional touch controls.YesSwitch version has faster loading. Wii U version is where it debuted as an exclusive.Blasting AgentPlatformer / ShooterNo8-bit style run and gun. Straightforward retro action.Captain Toad Treasure TrackerPuzzleTouch to move platforms/stunning enemies.YesWii U choice: The blowing-into-the-mic mechanic and touch screen feel more natural on the GamePad than in Switch docked mode.Chasing AuroraAction / RacingAsymmetrical multiplayer.NoA stylish launch title focused on flight physics. Best played in local multiplayer.Chasing DeadHorror / FPSMap and inventory on screen.NoSci-fi horror with live-action FMV sequences. Known for being technically rough.Devil\u0026#39;s ThirdAction / ShooterNoItagaki\u0026#39;s unique blend of swordplay and shooting. Online servers are dead, but the campaign remains a cult curiosity.Disney Epic Mickey 2PlatformerPermanent map and quest log.YesThe Switch \u0026#34;Rebrushed\u0026#34; version is superior technically, but Wii U has the dual-screen convenience.F1 RACE STARS POWERED UPRacingMap and standings.NoWii U choice: Includes all DLC and additional tracks/drivers not found in the original base game.Game \u0026amp; WarioPartyEssential: Various unique mini-games.NoWii U Exclusive. Showcase for asymmetrical play, especially the \u0026#34;Fronks\u0026#34; and \u0026#34;Island\u0026#34; games.Kirby and the Rainbow PaintbrushPlatformerEssential: Entirely played via touch screen.NoBeautiful clay-mation style. Since you look at the tablet 100% of the time, playing on TV is mostly for spectators.Little InfernoPuzzleTouch to burn objects.YesAtmospheric \u0026#34;fireplace\u0026#34; sim. Very intuitive with the stylus.Mario Tennis Ultra SmashSportsNoKnown for being light on content, but features the \u0026#34;Mega Mushroom\u0026#34; mechanic.Mario vs DK Tipping StarsPuzzleEssential: Stylus control.NoCross-buy title with 3DS. Focuses on level creation and sharing.Nano Assault NeoShoot \u0026#39;em upOff-TV Play.YesGreat twin-stick shooter. Very short but visually impressive.New SUPER MARIO BROS U \u0026#43; LUIGI UPlatformerBoost Mode\u0026#34; (place platforms).YesWii U choice: 5-player local play (4 on controllers \u0026#43; 1 on GamePad) is removed in the Switch version.NINJA GAIDEN 3 Razors EdgeActionCombo list and weapon swap.YesThe Wii U version fixed most issues of the original release before it hit other consoles.Nintendo LandPartyEssential: Best use of the GamePad.NoWii U Exclusive. Perfect showcase of asymmetrical gameplay that cannot be replicated elsewhere.Pandora\u0026#39;s TowerAction / RPGNoWii RPG playable on Wii U. Uses the pointer controls or Pro Controller.Paper Mario Color SplashRPGEssential: Card sorting and painting.NoVisually stunning. The GamePad is used for the \u0026#34;Cutout\u0026#34; mechanic to solve puzzles.PIKMIN 3StrategyEssential: Map and multi-tasking.YesWii U choice: Managing three squads via the stylus on the GamePad map is significantly more precise than the Switch controls.Project Zero: Maiden of Black WaterHorrorEssential: GamePad as a Camera.YesWii U choice: Using the GamePad as a physical \u0026#34;Camera Obscura\u0026#34; (motion sensing) is much more immersive than the Switch version.RunbowPlatformerYesColour-based platforming. Up to 9 players on Wii U using various controllers.Shakedown: HawaiiActionMap screen.YesRetro-style open world GTA clone. Supports the Wii U Pro Controller perfectly.SONIC LOST WORLDPlatformerRC Gadget control.NoNote: Also on PC. The Wii U version features exclusive Zelda and Yoshi DLC stages.SplatoonShooterEssential: Real-time map and Super Jump.NoWii U choice: The map on the GamePad is much more useful than the \u0026#34;X\u0026#34; button toggle in Splatoon 2/3 on Switch.Star Fox GuardTower DefenseEssential: Multicam monitoring.NoWii U Exclusive. You use the tablet to switch between 12 cameras to protect your base.Star Fox ZeroShooterEssential: Cockpit view / Gyro aiming.NoWii U Exclusive. Controversial controls require looking at both screens. Very immersive once mastered.Super Mario MakerCreativeEssential: Designing with stylus.NoWii U choice: Building levels with the stylus is vastly superior to the controller/finger touch on Switch.Super Smash Bros. 4FightingNoThe only version with the \u0026#34;8-Player Smash\u0026#34; on huge levels and \u0026#34;Smash Tour\u0026#34; mode.Xenoblade Chronicles XRPGEssential: Navigation and fast travel.NoWii U Exclusive. The GamePad (FrontierNav) is vital for managing the massive world map and probes.Zelda: Twilight Princess HDAdventureEssential: Map/Inventory/Transform.NoWii U Exclusive. Improved textures and the \u0026#34;Ghost Lantern\u0026#34; item to speed up Poe hunting.Zelda: Wind Waker HDAdventureEssential: Real-time Map/Inventory.NoWii U Exclusive. Much faster sailing than GameCube. Inventory management without pausing is a game-changer.ZombiUHorrorEssential: Sonar/Inventory/Looting.YesWii U choice: On Switch (Zombi), the tension is lost because looting doesn\u0026#39;t force you to look away from the TV. ","permalink":"https://www.pimyretro.org/game-selections/games-selection-wii-u/","summary":"\u003cp\u003e\u003ca href=\"images/wiiu.jpg\"\u003e\u003cimg\n  src=\"images/wiiu.jpg\"\n  alt=\"\"\n  class=\"article-image article-image--float article-image--float-left\" style=\"--article-float-width: 218px;\"\n  loading=\"lazy\"\n\u003e\n\u003c/a\u003e This is my Wii U games selection. For this console, I\u0026rsquo;m mainly focused on exclusive titles that have not (yet?) been ported to the Switch or that are not significantly better on the Switch,  titles that make a \u0026ldquo;good\u0026rdquo; use of the tablet for the gameplay and games that I find more more fun to play with a Wiimote.\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eLast edited on :\u003c/strong\u003e 05.02.2026\u003c/p\u003e\n\u003cp\u003eMeaning of the columns :\u003c/p\u003e","title":"Nintendo Wii U"},{"content":" This is my Famicom and NES selection. I prefer most of the time japanese versions because they are usualy unsensored. But some games were only published in US and Europe. The meaning of the columns should be obvious.\nLast edited on : 08.02.2026\nGame list - Famicom / Nes NameTypeNb PlayersComments AbadoxShoot \u0026#39;em up1Set inside a giant organism. Known for high difficulty. A hack exists to change the player color for better visibility.Adventures of LoloPuzzle1Developed by HAL Laboratory. Requires intense logic. Later levels are notoriously difficult.AirwolfSimulation / Action1Western Exclusive (Not released in Japan). Very different from the Arcade version; mission-based system.Akumajou DensetsuPlatform / Action1Japan Exclusive Perk: Uses the VRC6 chip for 3 extra sound channels, offering a vastly superior soundtrack to the US version.Akumajou Special: Boku Dracula-kunPlatformer1Japan Exclusive. A cute parody of Castlevania. A high-quality translation hack exists.Antarctic AdventureRacing / Adventure1Early Konami title featuring penguin racing. A \u0026#34;Speed\u0026#34; hack exists to make the penguin faster.Argos No SenshiAction / Adventure1Japanese version of Rygar. A hack exists to improve the map and navigation system.Balloon FightShoot \u0026#39;em up2Classic programmed by Satoru Iwata. Features \u0026#34;Balloon Trip\u0026#34; mode. A hack exists to add more varied levels.Batman ReturnsAction1Late-release beat \u0026#39;em up with impressive graphics. A hack exists to adjust the hit detection.Batman: Return of the JokerAction / Platform1One of the most visually advanced games on the system. A \u0026#34;Balance\u0026#34; hack exists for the difficulty.Battle FormulaRacing / Shooter1Japan Exclusive (US version is Super Spy Hunter). Features elite-tier music and graphics.Bionic CommandoPlatform / Action1Unique grappling hook (no jumping). The Japanese version contains Nazi symbols censored in the West.Captain SkyhawkShoot \u0026#39;em up1Features impressive pseudo-3D scrolling. A hack exists to improve HUD and menu clarity.Chip \u0026#39;N Dale: Rescue RangersPlatformer2Known as Wana n\u0026#39; Chip in Japan. A hack exists to make the game look \u0026#34;prettier\u0026#34; by adjusting the sprite palettes to be more faithful to the cartoon.Chip \u0026#39;N Dale: Rescue Rangers 2Platformer2Late-gen classic. An \u0026#34;Enhanced\u0026#34; hack allows both players to pick up the same object.Conquest of Crystal PalacePlatform / Action1Includes an AI dog companion. A hack exists to restore the original Japanese difficulty balance.ContraRun and Gun2An \u0026#34;Easy\u0026#34; hack exists. Japan Exclusive Perk: Uses the VRC2 chip for superior animations missing on NES.Darkwing DuckPlatformer1Built on the Mega Man engine. A popular fan hack adds 2-player co-op support.Dead FoxAction / Shooter1Known as Code Name: Viper. A hack exists to improve the character palette.Debiru Wārudo (Devil World)Puzzle2Japan / Europe Exclusive (Censored in USA for religious icons). Directed by Shigeru Miyamoto.Donkey Kong 3Shooter / Puzzle2A unique shooter-puzzle hybrid. A \u0026#34;Color\u0026#34; hack exists for more accurate arcade colors.Donkey Kong Jr. no Sansuu AsobiEdutainment2Known as DK Jr. Math. Part of the rare \u0026#34;Education\u0026#34; series.Double Dragon II: The RevengeBeat \u0026#39;em all2Regarded as the best entry on NES. Features a great co-op mode and iconic soundtrack.Dr. MarioPuzzle2Highly addictive puzzle game. A hack exists to add more music tracks.Duck HuntLight Gun1Requires Zapper (NES) or Beam Gun (Famicom). Player 2 can control the duck on certain versions.DuckTales 2Platformer1Rare late-gen title. A \u0026#34;New Work\u0026#34; hack adds secret areas and more difficulty.ExcitebikeRacing1Japan Perk: The Famicom version allows saving custom tracks to a data recorder.Formation ZShoot \u0026#39;em up1A transformation-based shooter. A hack exists to fix some collision bugs.Gargoyle\u0026#39;s Quest IIAction RPG1Prequel to the Game Boy title. Features overhead exploration and side-scrolling action.Ghost\u0026#39;n GoblinsPlatform / Action1An \u0026#34;Easy\u0026#34; hack exists. Known for brutal difficulty. A \u0026#34;True Color\u0026#34; hack exists to improve the graphics.Gimmick!Platformer1An \u0026#34;Easy\u0026#34; hack exists. Japan Exclusive Perk: Uses the Sunsoft 5B chip for extra sound channels.Gradius IIShoot \u0026#39;em up1Japan Exclusive. Uses the VRC4 chip for enhanced visuals. An English translation hack exists.Gremlins 2Platform / Action1Developed by Sunsoft. Features an amazing soundtrack and very polished controls.Gun NacShoot \u0026#39;em up1Frantic shooter by Compile. A hack exists to adjust the weapon balance.Gun SightFirst Person Shooter1Known as Laser Invasion in the West. Supports the Zapper and a flight stick.Gun SmokeShoot \u0026#39;em up1Western-themed Capcom shooter. A hack exists to improve the color palette.Hector \u0026#39;87Shoot \u0026#39;em up1Known as Starship Hector. A fast caravan-style shooter. A hack exists for better visibility.Highway StarRacing1Known as Rad Racer in the West. Developed by Square. Supports 3D glasses.Hoshi no Kirby: Yume no IzumiPlatformer1Kirby\u0026#39;s Adventure. One of the largest games on the system. Uses advanced graphics tricks.Ice ClimberPlatformer2Launch title. A hack exists to fix the \u0026#34;slippery\u0026#34; jumping physics.Intergalactic NinjaPlatform / Action1Known as Zen in the West. Features high-quality animation and environmental themes.Isolated WarriorShoot \u0026#39;em up1Rare isometric view. A hack exists to improve depth perception issues.Kabuki: Quantum FighterPlatform / Action1Excellent music. A hack exists to give the main character more modern hair colors.KiraKira Star Night DXAction1Japan Exclusive (Homebrew). 2016 release pushing hardware to its absolute limits.Little Nemo: The Dream MasterPlatformer1Based on the film. A hack exists to allow Nemo to use his scepter more frequently.Little SamsonPlatform / Action1Stunning late-gen graphics. Features 4 characters. A \u0026#34;Color\u0026#34; hack exists to enhance the sprites.Mad CityAction / Driving1Known as Bayou Billy in the West. Western version is significantly harder than the original.Mario Bros.Platformer2Classic arcade port. A \u0026#34;Classic\u0026#34; hack exists to make sprites look more like the arcade version.Metal StormShoot \u0026#39;em up1Gravity-flipping mechanic. A hack exists to restore the original Japanese intro and ending.Mighty Final FightBeat \u0026#39;em all1Chibi\u0026#34; version of Final Fight. A popular fan hack adds 2-player co-op support.Mike Tyson\u0026#39;s Punch OutSports1Uses the MMC2 chip for large sprites. A \u0026#34;Gold\u0026#34; hack exists to update the roster.Ninja Ryukenden IIPlatform / Action1Ninja Gaiden II. An \u0026#34;Easy\u0026#34; hack exists to reduce the enemy respawn rate.Ninja-Kun: Majou no BoukenPlatform / Action1Early Famicom hit. A \u0026#34;Speed\u0026#34; hack exists to make the movement more fluid.Nuts \u0026amp; MilkPuzzle / Platform1The first 3rd-party game ever on Famicom. Simple but iconic puzzle mechanics.Pac-ManMaze2Classic port. A hack exists to restore original arcade colors and speed.Pizza Pop!Platformer1Quirky Japanese arcade port. A full translation hack exists for the story.Power BladePlatform / Action1Hardcore game. A Western overhaul of the Japanese Power Blazer.QuarthPuzzle / Shooter2Unique hybrid of Tetris and a shooter. An \u0026#34;Improvement\u0026#34; hack adds better SFX.R.C. Pro-AmDriving1Western Exclusive (Not released in Japan). Considered the grandfather of combat racing.R.C. Pro-Am IIDriving4Western Exclusive. One of the few 4-player games using the NES Four Score.River City RansomBeat \u0026#39;em all2Part of the Kunio-kun series. A hack exists to remove flickering during combat.Road FighterRacing1Simple top-down racer. A \u0026#34;2020 Edition\u0026#34; hack exists with updated graphics.RoboCopAction1Great atmosphere. A hack exists to increase the walking speed and jump height.RockmanPlatform / Action1First entry. A hack exists to add a \u0026#34;Save\u0026#34; feature or fix the pause glitch.Rockman 2Platform / Action1Often called the best. A hack exists to add a \u0026#34;Difficult\u0026#34; mode to the Japanese version.Rockman 3Platform / Action1Adds the slide and Rush. A hack exists to fix the slow-down issues.Rockman 4Platform / Action1Adds the Mega Buster. \u0026#34;Rockman 4 Minus\u0026#34; is a popular hack that overhaul levels.Rockman 5Platform / Action1Features gravity man. A hack exists to balance the charge shot power.Rockman 6Platform / Action1Late-gen graphics. A hack exists to allow switching suits without a menu.RollergamesAction / Sports1Western Exclusive (Not released in Japan). Features an incredible rock soundtrack.SalamanderShoot \u0026#39;em up2Japan Exclusive Perk: Translucent cartridge. A hack exists to restore arcade power-ups.Shadow of the NinjaPlatform / Action2An \u0026#34;Easy\u0026#34; hack exists. Known for excellent co-op and tight ninja controls.Skate or DieSports1-2Western Exclusive (Not released in Japan). Classic multi-event extreme sports game. A \u0026#34;Graphics\u0026#34; hack exists to improve the color contrast of the ramps.Skate or Die 2Sports / Action1Western Exclusive (Not released in Japan). Features a unique adventure mode. A hack exists to clean up the digitized speech and audio clips.Sky KidShoot \u0026#39;em up2Side-scrolling shooter where you can loop. A hack exists to make bombs more powerful.Spartan XBeat \u0026#39;em all1Known as Kung-Fu Master. A \u0026#34;Jackie Chan\u0026#34; sprite hack exists to match the movie.Super ContraRun and Gun2Sequel to Contra. An \u0026#34;Enhanced\u0026#34; hack adds better weapon colors and effects.Super Mario Bros.Platformer2The game that saved the industry. Hacks exist to add infinite lives or level selection.Super Mario Bros. 3Platformer2Massive world. The \u0026#34;Brauer\u0026#34; hack improves colors; other hacks add a \u0026#34;Save\u0026#34; feature.Super Mario Bros. USAPlatformer1The well known convertion of \u0026#34;doki doki panic\u0026#34;Super Xevious: GUMP no NazoShoot \u0026#39;em up1Japan Exclusive. Features puzzle elements inside a shmup. A translation hack exists.TalespinShoot \u0026#39;em up1Unique \u0026#34;reverse scrolling\u0026#34; mechanic. A hack exists for faster scrolling speed.Teenage Mutant Ninja TurtlesPlatform / Action1Known as Gekikame Ninja Den in Japan. Two good hacks exist to make the game more enjoyable: \u0026#34;Easy Hack\u0026#34; and \u0026#34;New Work\u0026#34;.Terra CrestaShoot \u0026#39;em up1Features a \u0026#34;formation\u0026#34; system. A hack exists to improve the ship\u0026#39;s firing speed.The Goonies IIPlatform / Action1A SRAM patch exists to allow saving on real hardware instead of passwords.The Guardian LegendShoot \u0026#39;em up / RPG1A SRAM patch exists to allow saving on real hardware instead of passwords.Tiny Toon AdventuresPlatformer1Polished Konami title. A hack exists to play as any character in any level.TMNT 2: Manhattan ProjectBeat \u0026#39;em all2Often considered the best TMNT game on the system. High-quality 2-player action.TwinBeeShoot \u0026#39;em up2Vertical \u0026#34;cute \u0026#39;em up\u0026#34;. Japan Perk: P2 can shout into the microphone to hit enemies.Vice: Project DoomPlatform / Action1A patch adds infinite bullets/grenades and no timer. Combines 3 different genres.Wanpaku Dakku Yume BōkenPlatformer1Japanese name for DuckTales. A hack exists for a one-button pogo jump.Wild GunmanLight Gun1Japan Perk: Shouting into the P2 microphone can startle enemies in some versions. ","permalink":"https://www.pimyretro.org/game-selections/games-selection-famicom-nes/","summary":"\u003cp\u003e\u003ca href=\"images/console-famicom-e49974.jpg\"\u003e\u003cimg\n  src=\"images/console-famicom-e49974.jpg\"\n  alt=\"\"\n  class=\"article-image article-image--float article-image--float-left\" style=\"--article-float-width: 280px;\"\n  loading=\"lazy\"\n\u003e\n\u003c/a\u003e This is my Famicom and NES selection. I prefer most of the time japanese versions because they are usualy unsensored. But some games were only published in US and Europe.\nThe meaning of the columns should be obvious.\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eLast edited on :\u003c/strong\u003e 08.02.2026\u003c/p\u003e\n\u003cdiv class=\"pimyretro-tablepress-wrap selection-tablepress-wrap\" data-selection-table-wrap\u003e\n  \u003ctable class=\"pimyretro-tablepress\" data-tablepress-id=\"10\" data-tablepress-sort=\"true\" data-tablepress-filter=\"false\" data-tablepress-pagination=\"false\" data-tablepress-page-size=\"10\" data-tablepress-info=\"false\" data-selection-table\u003e\n    \u003ccaption\u003eGame list - Famicom / Nes\u003c/caption\u003e\n    \u003cthead\u003e\u003ctr\u003e\u003cth scope=\"col\"\u003eName\u003c/th\u003e\u003cth scope=\"col\"\u003eType\u003c/th\u003e\u003cth scope=\"col\"\u003eNb Players\u003c/th\u003e\u003cth scope=\"col\"\u003eComments\u003c/th\u003e\u003c/tr\u003e\u003c/thead\u003e\n    \u003ctbody\u003e\u003ctr\u003e\u003ctd\u003eAbadox\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eSet inside a giant organism. Known for high difficulty. A hack exists to change the player color for better visibility.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eAdventures of Lolo\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eDeveloped by HAL Laboratory. Requires intense logic. Later levels are notoriously difficult.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eAirwolf\u003c/td\u003e\u003ctd\u003eSimulation / Action\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eWestern Exclusive (Not released in Japan). Very different from the Arcade version; mission-based system.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eAkumajou Densetsu\u003c/td\u003e\u003ctd\u003ePlatform / Action\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eJapan Exclusive Perk: Uses the VRC6 chip for 3 extra sound channels, offering a vastly superior soundtrack to the US version.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eAkumajou Special: Boku Dracula-kun\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eJapan Exclusive. A cute parody of Castlevania. A high-quality translation hack exists.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eAntarctic Adventure\u003c/td\u003e\u003ctd\u003eRacing / Adventure\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eEarly Konami title featuring penguin racing. A \u0026#34;Speed\u0026#34; hack exists to make the penguin faster.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eArgos No Senshi\u003c/td\u003e\u003ctd\u003eAction / Adventure\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eJapanese version of Rygar. A hack exists to improve the map and navigation system.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBalloon Fight\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003e2\u003c/td\u003e\u003ctd\u003eClassic programmed by Satoru Iwata. Features \u0026#34;Balloon Trip\u0026#34; mode. A hack exists to add more varied levels.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBatman Returns\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eLate-release beat \u0026#39;em up with impressive graphics. A hack exists to adjust the hit detection.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBatman: Return of the Joker\u003c/td\u003e\u003ctd\u003eAction / Platform\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eOne of the most visually advanced games on the system. A \u0026#34;Balance\u0026#34; hack exists for the difficulty.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBattle Formula\u003c/td\u003e\u003ctd\u003eRacing / Shooter\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eJapan Exclusive (US version is Super Spy Hunter). Features elite-tier music and graphics.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBionic Commando\u003c/td\u003e\u003ctd\u003ePlatform / Action\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eUnique grappling hook (no jumping). The Japanese version contains Nazi symbols censored in the West.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eCaptain Skyhawk\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eFeatures impressive pseudo-3D scrolling. A hack exists to improve HUD and menu clarity.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eChip \u0026#39;N Dale: Rescue Rangers\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003e2\u003c/td\u003e\u003ctd\u003eKnown as Wana n\u0026#39; Chip in Japan. A hack exists to make the game look \u0026#34;prettier\u0026#34; by adjusting the sprite palettes to be more faithful to the cartoon.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eChip \u0026#39;N Dale: Rescue Rangers 2\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003e2\u003c/td\u003e\u003ctd\u003eLate-gen classic. An \u0026#34;Enhanced\u0026#34; hack allows both players to pick up the same object.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eConquest of Crystal Palace\u003c/td\u003e\u003ctd\u003ePlatform / Action\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eIncludes an AI dog companion. A hack exists to restore the original Japanese difficulty balance.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eContra\u003c/td\u003e\u003ctd\u003eRun and Gun\u003c/td\u003e\u003ctd\u003e2\u003c/td\u003e\u003ctd\u003eAn \u0026#34;Easy\u0026#34; hack exists. Japan Exclusive Perk: Uses the VRC2 chip for superior animations missing on NES.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDarkwing Duck\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eBuilt on the Mega Man engine. A popular fan hack adds 2-player co-op support.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDead Fox\u003c/td\u003e\u003ctd\u003eAction / Shooter\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eKnown as Code Name: Viper. A hack exists to improve the character palette.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDebiru Wārudo (Devil World)\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003e2\u003c/td\u003e\u003ctd\u003eJapan / Europe Exclusive (Censored in USA for religious icons). Directed by Shigeru Miyamoto.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDonkey Kong 3\u003c/td\u003e\u003ctd\u003eShooter / Puzzle\u003c/td\u003e\u003ctd\u003e2\u003c/td\u003e\u003ctd\u003eA unique shooter-puzzle hybrid. A \u0026#34;Color\u0026#34; hack exists for more accurate arcade colors.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDonkey Kong Jr. no Sansuu Asobi\u003c/td\u003e\u003ctd\u003eEdutainment\u003c/td\u003e\u003ctd\u003e2\u003c/td\u003e\u003ctd\u003eKnown as DK Jr. Math. Part of the rare \u0026#34;Education\u0026#34; series.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDouble Dragon II: The Revenge\u003c/td\u003e\u003ctd\u003eBeat \u0026#39;em all\u003c/td\u003e\u003ctd\u003e2\u003c/td\u003e\u003ctd\u003eRegarded as the best entry on NES. Features a great co-op mode and iconic soundtrack.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDr. Mario\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003e2\u003c/td\u003e\u003ctd\u003eHighly addictive puzzle game. A hack exists to add more music tracks.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDuck Hunt\u003c/td\u003e\u003ctd\u003eLight Gun\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eRequires Zapper (NES) or Beam Gun (Famicom). Player 2 can control the duck on certain versions.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDuckTales 2\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eRare late-gen title. A \u0026#34;New Work\u0026#34; hack adds secret areas and more difficulty.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eExcitebike\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eJapan Perk: The Famicom version allows saving custom tracks to a data recorder.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eFormation Z\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eA transformation-based shooter. A hack exists to fix some collision bugs.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eGargoyle\u0026#39;s Quest II\u003c/td\u003e\u003ctd\u003eAction RPG\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003ePrequel to the Game Boy title. Features overhead exploration and side-scrolling action.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eGhost\u0026#39;n Goblins\u003c/td\u003e\u003ctd\u003ePlatform / Action\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eAn \u0026#34;Easy\u0026#34; hack exists. Known for brutal difficulty. A \u0026#34;True Color\u0026#34; hack exists to improve the graphics.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eGimmick!\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eAn \u0026#34;Easy\u0026#34; hack exists. Japan Exclusive Perk: Uses the Sunsoft 5B chip for extra sound channels.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eGradius II\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eJapan Exclusive. Uses the VRC4 chip for enhanced visuals. An English translation hack exists.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eGremlins 2\u003c/td\u003e\u003ctd\u003ePlatform / Action\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eDeveloped by Sunsoft. Features an amazing soundtrack and very polished controls.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eGun Nac\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eFrantic shooter by Compile. A hack exists to adjust the weapon balance.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eGun Sight\u003c/td\u003e\u003ctd\u003eFirst Person Shooter\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eKnown as Laser Invasion in the West. Supports the Zapper and a flight stick.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eGun Smoke\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eWestern-themed Capcom shooter. A hack exists to improve the color palette.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eHector \u0026#39;87\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eKnown as Starship Hector. A fast caravan-style shooter. A hack exists for better visibility.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eHighway Star\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eKnown as Rad Racer in the West. Developed by Square. Supports 3D glasses.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eHoshi no Kirby: Yume no Izumi\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eKirby\u0026#39;s Adventure. One of the largest games on the system. Uses advanced graphics tricks.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eIce Climber\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003e2\u003c/td\u003e\u003ctd\u003eLaunch title. A hack exists to fix the \u0026#34;slippery\u0026#34; jumping physics.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eIntergalactic Ninja\u003c/td\u003e\u003ctd\u003ePlatform / Action\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eKnown as Zen in the West. Features high-quality animation and environmental themes.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eIsolated Warrior\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eRare isometric view. A hack exists to improve depth perception issues.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eKabuki: Quantum Fighter\u003c/td\u003e\u003ctd\u003ePlatform / Action\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eExcellent music. A hack exists to give the main character more modern hair colors.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eKiraKira Star Night DX\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eJapan Exclusive (Homebrew). 2016 release pushing hardware to its absolute limits.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eLittle Nemo: The Dream Master\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eBased on the film. A hack exists to allow Nemo to use his scepter more frequently.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eLittle Samson\u003c/td\u003e\u003ctd\u003ePlatform / Action\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eStunning late-gen graphics. Features 4 characters. A \u0026#34;Color\u0026#34; hack exists to enhance the sprites.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMad City\u003c/td\u003e\u003ctd\u003eAction / Driving\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eKnown as Bayou Billy in the West. Western version is significantly harder than the original.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMario Bros.\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003e2\u003c/td\u003e\u003ctd\u003eClassic arcade port. A \u0026#34;Classic\u0026#34; hack exists to make sprites look more like the arcade version.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMetal Storm\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eGravity-flipping mechanic. A hack exists to restore the original Japanese intro and ending.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMighty Final Fight\u003c/td\u003e\u003ctd\u003eBeat \u0026#39;em all\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eChibi\u0026#34; version of Final Fight. A popular fan hack adds 2-player co-op support.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMike Tyson\u0026#39;s Punch Out\u003c/td\u003e\u003ctd\u003eSports\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eUses the MMC2 chip for large sprites. A \u0026#34;Gold\u0026#34; hack exists to update the roster.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eNinja Ryukenden II\u003c/td\u003e\u003ctd\u003ePlatform / Action\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eNinja Gaiden II. An \u0026#34;Easy\u0026#34; hack exists to reduce the enemy respawn rate.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eNinja-Kun: Majou no Bouken\u003c/td\u003e\u003ctd\u003ePlatform / Action\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eEarly Famicom hit. A \u0026#34;Speed\u0026#34; hack exists to make the movement more fluid.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eNuts \u0026amp; Milk\u003c/td\u003e\u003ctd\u003ePuzzle / Platform\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eThe first 3rd-party game ever on Famicom. Simple but iconic puzzle mechanics.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePac-Man\u003c/td\u003e\u003ctd\u003eMaze\u003c/td\u003e\u003ctd\u003e2\u003c/td\u003e\u003ctd\u003eClassic port. A hack exists to restore original arcade colors and speed.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePizza Pop!\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eQuirky Japanese arcade port. A full translation hack exists for the story.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePower Blade\u003c/td\u003e\u003ctd\u003ePlatform / Action\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eHardcore game. A Western overhaul of the Japanese Power Blazer.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eQuarth\u003c/td\u003e\u003ctd\u003ePuzzle / Shooter\u003c/td\u003e\u003ctd\u003e2\u003c/td\u003e\u003ctd\u003eUnique hybrid of Tetris and a shooter. An \u0026#34;Improvement\u0026#34; hack adds better SFX.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eR.C. Pro-Am\u003c/td\u003e\u003ctd\u003eDriving\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eWestern Exclusive (Not released in Japan). Considered the grandfather of combat racing.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eR.C. Pro-Am II\u003c/td\u003e\u003ctd\u003eDriving\u003c/td\u003e\u003ctd\u003e4\u003c/td\u003e\u003ctd\u003eWestern Exclusive. One of the few 4-player games using the NES Four Score.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eRiver City Ransom\u003c/td\u003e\u003ctd\u003eBeat \u0026#39;em all\u003c/td\u003e\u003ctd\u003e2\u003c/td\u003e\u003ctd\u003ePart of the Kunio-kun series. A hack exists to remove flickering during combat.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eRoad Fighter\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eSimple top-down racer. A \u0026#34;2020 Edition\u0026#34; hack exists with updated graphics.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eRoboCop\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eGreat atmosphere. A hack exists to increase the walking speed and jump height.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eRockman\u003c/td\u003e\u003ctd\u003ePlatform / Action\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eFirst entry. A hack exists to add a \u0026#34;Save\u0026#34; feature or fix the pause glitch.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eRockman 2\u003c/td\u003e\u003ctd\u003ePlatform / Action\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eOften called the best. A hack exists to add a \u0026#34;Difficult\u0026#34; mode to the Japanese version.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eRockman 3\u003c/td\u003e\u003ctd\u003ePlatform / Action\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eAdds the slide and Rush. A hack exists to fix the slow-down issues.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eRockman 4\u003c/td\u003e\u003ctd\u003ePlatform / Action\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eAdds the Mega Buster. \u0026#34;Rockman 4 Minus\u0026#34; is a popular hack that overhaul levels.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eRockman 5\u003c/td\u003e\u003ctd\u003ePlatform / Action\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eFeatures gravity man. A hack exists to balance the charge shot power.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eRockman 6\u003c/td\u003e\u003ctd\u003ePlatform / Action\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eLate-gen graphics. A hack exists to allow switching suits without a menu.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eRollergames\u003c/td\u003e\u003ctd\u003eAction / Sports\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eWestern Exclusive (Not released in Japan). Features an incredible rock soundtrack.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSalamander\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003e2\u003c/td\u003e\u003ctd\u003eJapan Exclusive Perk: Translucent cartridge. A hack exists to restore arcade power-ups.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eShadow of the Ninja\u003c/td\u003e\u003ctd\u003ePlatform / Action\u003c/td\u003e\u003ctd\u003e2\u003c/td\u003e\u003ctd\u003eAn \u0026#34;Easy\u0026#34; hack exists. Known for excellent co-op and tight ninja controls.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSkate or Die\u003c/td\u003e\u003ctd\u003eSports\u003c/td\u003e\u003ctd\u003e1-2\u003c/td\u003e\u003ctd\u003eWestern Exclusive (Not released in Japan). Classic multi-event extreme sports game. A \u0026#34;Graphics\u0026#34; hack exists to improve the color contrast of the ramps.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSkate or Die 2\u003c/td\u003e\u003ctd\u003eSports / Action\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eWestern Exclusive (Not released in Japan). Features a unique adventure mode. A hack exists to clean up the digitized speech and audio clips.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSky Kid\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003e2\u003c/td\u003e\u003ctd\u003eSide-scrolling shooter where you can loop. A hack exists to make bombs more powerful.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSpartan X\u003c/td\u003e\u003ctd\u003eBeat \u0026#39;em all\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eKnown as Kung-Fu Master. A \u0026#34;Jackie Chan\u0026#34; sprite hack exists to match the movie.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSuper Contra\u003c/td\u003e\u003ctd\u003eRun and Gun\u003c/td\u003e\u003ctd\u003e2\u003c/td\u003e\u003ctd\u003eSequel to Contra. An \u0026#34;Enhanced\u0026#34; hack adds better weapon colors and effects.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSuper Mario Bros.\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003e2\u003c/td\u003e\u003ctd\u003eThe game that saved the industry. Hacks exist to add infinite lives or level selection.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSuper Mario Bros. 3\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003e2\u003c/td\u003e\u003ctd\u003eMassive world. The \u0026#34;Brauer\u0026#34; hack improves colors; other hacks add a \u0026#34;Save\u0026#34; feature.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSuper Mario Bros. USA\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eThe well known convertion of \u0026#34;doki doki panic\u0026#34;\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSuper Xevious: GUMP no Nazo\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eJapan Exclusive. Features puzzle elements inside a shmup. A translation hack exists.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTalespin\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eUnique \u0026#34;reverse scrolling\u0026#34; mechanic. A hack exists for faster scrolling speed.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTeenage Mutant Ninja Turtles\u003c/td\u003e\u003ctd\u003ePlatform / Action\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eKnown as Gekikame Ninja Den in Japan. Two good hacks exist to make the game more enjoyable: \u0026#34;Easy Hack\u0026#34; and \u0026#34;New Work\u0026#34;.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTerra Cresta\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eFeatures a \u0026#34;formation\u0026#34; system. A hack exists to improve the ship\u0026#39;s firing speed.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eThe Goonies II\u003c/td\u003e\u003ctd\u003ePlatform / Action\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eA SRAM patch exists to allow saving on real hardware instead of passwords.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eThe Guardian Legend\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up / RPG\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eA SRAM patch exists to allow saving on real hardware instead of passwords.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTiny Toon Adventures\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003ePolished Konami title. A hack exists to play as any character in any level.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTMNT 2: Manhattan Project\u003c/td\u003e\u003ctd\u003eBeat \u0026#39;em all\u003c/td\u003e\u003ctd\u003e2\u003c/td\u003e\u003ctd\u003eOften considered the best TMNT game on the system. High-quality 2-player action.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTwinBee\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003e2\u003c/td\u003e\u003ctd\u003eVertical \u0026#34;cute \u0026#39;em up\u0026#34;. Japan Perk: P2 can shout into the microphone to hit enemies.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eVice: Project Doom\u003c/td\u003e\u003ctd\u003ePlatform / Action\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eA patch adds infinite bullets/grenades and no timer. Combines 3 different genres.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eWanpaku Dakku Yume Bōken\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eJapanese name for DuckTales. A hack exists for a one-button pogo jump.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eWild Gunman\u003c/td\u003e\u003ctd\u003eLight Gun\u003c/td\u003e\u003ctd\u003e1\u003c/td\u003e\u003ctd\u003eJapan Perk: Shouting into the P2 microphone can startle enemies in some versions.\u003c/td\u003e\u003c/tr\u003e\u003c/tbody\u003e\n  \u003c/table\u003e\n\u003c/div\u003e\n\u003cscript defer src=\"/js/tablepress-enhance.js\"\u003e\u003c/script\u003e","title":"Nintendo Famicom / NES"},{"content":" This is my Famicom Disc System games selection. Mostly titles that are better than on the Famicom (better sound, save mecanism) or simply exclusive to this plateform. Meaning of the columns :\nSave : tells whether the game allow saving Better sound : tells if the game makes use of the supplementary sound channel Exclusive : indicates if the game does not exists in cartridge version Translation hack : tells whether a translation hack exists, so the game can be played in english instead of japanese Last edited on : 05.02.2026\nGame list - FDS Nametypesavebetter soundexclusiveTranslation hackcomments Ai Senshi Nicolshoot\u0026#39;em upxxKind of Alien syndrom; non-linear exploration in an overhead view.Akumajō DraculaAdventure / actionxxThe name used for save appears in the credits at the end of the game.Arumana no KisekiAdventure / actionxxAn Indiana Jones-style platformer with a grappling hook mechanic.Bio Miracle Bokette UPAPlatformxFeatures extra FM synthesis music compared to the cartridge version.Dirty Pair Project Edenshoot\u0026#39;em upxxxBased on the anime; allows switching between Kei and Yuri.Doki doki panicPlatformxxxxEach characters has it\u0026#39;s own save which is mandatory to view the real end.Dr. Chaos - Jigoku no TobiraAdventure / actionxOne may not found the FDS version better. See https://tcrf.net/Dr._ChaosDracula II: Noroi no FūinAdventure / actionxxOne may found the sound not \u0026#34;better\u0026#34;, just a bit different.Falsionshoot\u0026#39;em upxxA 3D rail shooter that supports the Famicom 3D System glasses.Gand prix 2 : 3D hoit rallyRacingxxxFather of Mario Kart? Features \u0026#34;Mode 7\u0026#34; style pseudo-3D effects.Grand prix F1 RaceRacingxxxFeatures a save system for lap times and a 2-player mode via link.Green BeretActionA bit easier on FDS due to slightly different enemy placement.Gyrussshoot\u0026#39;em upxxIncludes an extra 6th track of music not present in the NES version.Hikari Shinwa: Palutena no KagamiPlatformxxxThis is the Japanese name for Kid Icarus; features a save menu.Kid IcarusPlatformxxxUses the FDS extra sound channel for enhanced music and effects.MetroidAdventure / actionxxxSave files instead of long passwords; significantly improved sound effects.Nazo no Kabe: Block kuzushiPuzzlexIT exists for PAL console but has been \u0026#34;optimized\u0026#34; so it can\u0026#39;t be played in 60hz.Section Zshoot\u0026#39;em upxAllows saving progress, which is helpful for this non-linear shooter.Smash ping pongSportxDeveloped by Konami; the basis for the later NES \u0026#34;Power Pad\u0026#34; games.VS ExcitebikeRacingxxProvides circuit editor and 2 players; much more content than the original.ZeldaAction RPGxxxUse the Microphone of the 2nd pad to kill Pols Voice.Zelda 2Action RPGxxxHas animated water on the map and different boss encounters. ","permalink":"https://www.pimyretro.org/game-selections/games-selection-famicom-disk-system/","summary":"\u003cp\u003e\u003ca href=\"images/Nintendo_Famicom_Disk_System.jpg\"\u003e\u003cimg\n  src=\"images/Nintendo_Famicom_Disk_System.jpg\"\n  alt=\"\"\n  class=\"article-image article-image--float article-image--float-left\" style=\"--article-float-width: 264px;\"\n  loading=\"lazy\"\n\u003e\n\u003c/a\u003e This is my Famicom Disc System games selection. Mostly titles that are better than on the Famicom (better sound, save mecanism) or simply exclusive to this plateform.\nMeaning of the columns :\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eSave\u003c/strong\u003e : tells whether the game allow saving\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eBetter sound\u003c/strong\u003e : tells if the game makes use of the supplementary sound channel\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eExclusive\u003c/strong\u003e : indicates if the game does not exists in cartridge version\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eTranslation hack :\u003c/strong\u003e tells whether a translation hack exists, so the game can be played in english instead of japanese\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eLast edited on :\u003c/strong\u003e 05.02.2026\u003c/p\u003e","title":"Nintendo FDS"},{"content":" This is my Sega saturn games selection. Mostly 2D titles, Arcade ports and exclusive title to the plateform. Meaning of the columns :\nSave : tells whether the game allow saving using the internal memory RAM : tells if the game makes use of any RAM cardridge Control : tells if the game use the default digital control or if it is compatible with the analog pad Last edited on : 05.02.2026\nGame list - Saturn NameTypeSaveRAMControlComments 3D Mission Shooting - FinalistShootingYesn/aLightgun / PadFPS/Lightgun hybrid. Saves progress.After Burner IIShoot \u0026#39;em upYesn/aAnalogPerfect arcade port. Best with the Mission Stick or 3D Pad.Asuka 120% - Burning Fest.FightingYesn/aDigitalVery fast 2D combat with an all-female cast.BatsugunShoot \u0026#39;em upYesn/aDigitalIncludes the original version and the \u0026#34;Special\u0026#34; version.Blazing TornadoWrestlingNoNoDigitalAn English translation hack exists. Human Entertainment arcade port with a 4-player mode.Bokan to Ippatsu! DoronboShoot \u0026#39;em upYesn/aDigitalA very polished anime-style shooter. Saves scores and progress.Bubble SymphonyPlatformerYesn/aDigitalSequel to Bubble Bobble. Very faithful arcade port.Burning RangersActionYesn/aAnalogSonic Team title. Analog control is vital for movement.Chaos ControlFMVNon/aDigitalRail shooter on pre-rendered backgrounds.Christmas Nights Into DreamsActionYesn/aAnalogSpecial version using the internal clock for seasonal events.Clockwork Knight: PepperouchauPlatformerYesn/aDigitalCompilation of the two episodes. Saves game progress.Cotton 2Shoot \u0026#39;em upYes1MB (Opt.)DigitalRAM: Optional. Improves graphics and fluidity.Cotton BoomerangShoot \u0026#39;em upYes1MB (Opt.)DigitalRAM: Optional. Remix of Cotton 2.Crows - The Battle ActionBeat \u0026#39;em upNon/aDigitalRare 2D brawler based on the manga.Crypt KillerShootingNon/aLightgunSomewhat slow Konami port. Lightgun compatible.Darius GaidenShoot \u0026#39;em upYesn/aDigitalCarefully crafted port. One of the best of the genre on the console.Darius IIShoot \u0026#39;em upNon/aDigitalVery close to the arcade version, but lacks a score save feature.Daytona USARacingYesn/aWheel / DigitalLaunch title. Supports the arcade steering wheel for better immersion.DBZ: Idainaru [Saturn Collection]FightingYesn/aDigitalFeatures a unique \u0026#34;Power Balance\u0026#34; bar instead of traditional HP.Dragon Ball Z: Shin ButoudenFightingYesn/aDigitalBetter sprites and more characters than the PlayStation version.Earthworm Jim 2PlatformerPasswordn/aDigitalRicher colors and backgrounds than on Mega Drive/SNES.Elevator Action ReturnsActionYesn/aDigitalExcellent arcade port. Saves options and high scores.F-1 Live InformationRacingYesn/aWheel / AnalogKnown for its dynamic Japanese commentary during the race.Fighting VipersFightingYesn/aDigitalVF2 engine with breakable armor and walled arenas.G VectorShoot \u0026#39;em upYesn/aAnalogFuturistic 3D shooter with complex camera angles.Galaxy FightFightingNon/aDigitalEarly Neo-Geo port; does not use a RAM expansion cart.Galaxy Force IIShoot \u0026#39;em upNoNoAnalogPort of the Y-Board arcade game. Supports the 3D Control Pad for analog steering and throttle.Gale RacerRacingYesn/aDigitalAdaptation of \u0026#34;Rad Mobile\u0026#34;. Saves high scores.Game TengokuShoot \u0026#39;em upYesn/aDigitalShooter parody. Saves high scores.Gran ChaserRacingYesn/aAnalog / WheelKnown as \u0026#34;Cyber Speedway\u0026#34;. Hovercraft racing game.GT 24RacingYesn/aDigitalArcade port. Saves records and unlocked cars.Guardian HeroesBeat \u0026#39;em upYesn/aDigitalTreasure masterpiece. Saves RPG stats and branching paths.GunbirdShoot \u0026#39;em upYesn/aDigitalFaithful Psikyo port. Saves high scores.Hakaider - Last JudgementActionYesn/aDigitalBased on the movie. Mix of 3D and FMV.Hang-On GP 95RacingYesn/aAnalog / WheelModern version of the classic Hang-On. Saves records.HatTrick Hero SSportsYesn/aDigitalTaito soccer game. Saves tournament progress.House of the DeadShootingYesn/aLightgunIconic lightgun game. Also playable with pad or mouse.Hyper DuelShoot \u0026#39;em upYesn/aDigitalRare Technosoft title. Ship/mecha transformation.Keio Flying Squadron 2ActionYesn/aDigitalMix of platforming and shooting. Rare in European version.Kisuisyoudensetsu AsutaruPlatformerYesn/aDigitalTitled \u0026#34;Astal\u0026#34;. Beautiful 2D graphics. Saves progress.Layer SectionShoot \u0026#39;em upYesn/aDigitalAlso known as RayForce. A 2D shoot \u0026#39;em up classic.Legend of Oasis, TheAction RPGYesn/aDigitalPrequel to Story of Thor. 4 internal save slots.Macross: Ai Oboete Imasu kaShoot \u0026#39;em upYesn/aDigitalOn 2 CDs. Faithful to the animated film with many cutscenes.Magic CarpetActionYesn/aDigital / MouseBullfrog port. Compatible with the Saturn mouse.Marvel Super HeroesFightingYes1MB (Opt.)DigitalRAM: Optional. Improves fluidity and reduces loading times.Metal BlackShoot \u0026#39;em upNoNoDigitalPart of the Ving (Arcade Gears) series. Famous for its \u0026#34;Beam Duel\u0026#34; mechanic and dark atmosphere.Metal Black (3M)Shoot \u0026#39;em upYesn/aDigitalFrom the Taito Sega Ages collection. Atmospheric shooter.Mighty HitsShootingNon/aLightgunCompilation of mini-games for the lightgun.Nekketsu OyakoBeat \u0026#39;em upNon/aDigitalOld-school 2D brawler (\u0026#34;Hot-Blooded Family\u0026#34;).Night Striker SActionYesn/aAnalogSupports the Mission Stick or 3D Pad for arcade feel.NiGHTS into Dreams...ActionYesn/aAnalogThe definitive game for the 3D Control Pad.Ninku: Tsuyokina YatsuraFightingYesn/aDigitalBased on the anime. 2D sprites on 3D backgrounds.OutRunRacingYesn/aWheel / DigitalNear perfect port. Features a 60fps mode.Over Drivin\u0026#39; GT-RRacingYesn/aWheel / DigitalJapanese version of Need for Speed dedicated to the GT-R.Panzer DragoonShoot \u0026#39;em upNon/aDigitalCult rail shooter. No progress save feature.Panzer Dragoon II ZweiShoot \u0026#39;em upYesn/aAnalogSaves dragon evolution and scores. Supports 3D Pad.Pocket FighterFightingYes4MB (Opt.)DigitalRAM: Recommended. Improves animations and reduces slowdowns.Power DriftRacingYesn/aWheel / DigitalTechnical showcase of scaling effects.Prikura - Princess ClaraBeat \u0026#39;em upNon/aDigitalColorful isometric brawler from Atlus.Radiant SilvergunShoot \u0026#39;em upYesn/aDigitalSaves weapon experience in Story mode.RaymanPlatformerYesn/aDigitalExcellent version with exclusive music tracks.Rockman 8PlatformerYesn/aDigitalContains exclusive bosses (Cut Man/Wood Man) compared to PS1.Sega Ages: Fantasy ZoneShoot \u0026#39;em upYesn/aDigitalAlmost perfect arcade version of the Master System hit.Sega Rally Championship 1995RacingYesn/aWheel / AnalogLegendary 30fps port. Supports Steering Wheel and 3D Pad.Sega Touring Car Champ.RacingYesn/aWheel / AnalogFast-paced racing. Saves vehicle customization.Sengoku BladeShoot \u0026#39;em upYesn/aDigitalPsikyo shooter with a second bonus disc on Saturn.Senjou no Okami IIRun and GunYesNoDigitalKnown as Mercs. Part of the Capcom Generation 4 collection. Includes an exclusive \u0026#34;Arranged\u0026#34; mode.Sexy ParodiusShoot \u0026#39;em upYesn/aDigitalA 2D technical feat for the console.Shin-ShinobidenActionYesn/aDigitalTitled \u0026#34;Shinobi Legions\u0026#34;. Digitized actors. Saves progress.Silhouette MirageActionYesn/aDigitalOriginal Treasure game. Saves progress.Skull FangRacing/ShootYesn/aDigitalUnique mix of racing and shooting.Sky TargetRacingYesn/aAnalogAfter Burner spin-off using 3D polygons.Sonic RRacingYesn/aAnalog3D foot-racing game. Analog makes cornering much smoother.SoukyugurentaiShoot \u0026#39;em upYesNoDigitalThe original Japanese release of Terra Diver. The \u0026#34;Otokuyo\u0026#34; version includes a demo of Battle Garegga.Steam-Heart\u0026#39;sShoot \u0026#39;em upYesn/aDigitalVertical shooter with adult visual novel elements.Steamgear MashActionYesn/aDigitalColorful isometric shooter. Saves progress.Steep Slope SlidersSportsYesn/aDigitalDeveloped by Cave. Excellent snowboarding simulation.Street Fighter Zero 2FightingNon/aDigitalExcellent port without the need for a RAM cart.Street RacerRacingYesn/aDigitalMario Kart clone playable up to 8 players with a multitap.Strikers 1945Shoot \u0026#39;em upYesn/aDigitalFaithful Psikyo port. Saves high scores.Strikers 1945 IIShoot \u0026#39;em upYesn/aDigitalSequel to the hit Psikyo shooter. Superb 2D visuals.Suiko EnbuFightingYesn/aDigitalTitled \u0026#34;Outlaws of the Lost Dynasty\u0026#34;. Data East port.Super TempoPlatformerYesn/aDigitalExceptional 2D animations. Very rare.Taito Chase H.Q. \u0026#43; S.C.I.RacingYesn/aWheel / DigitalTwo arcade hits on a single disc.TaromaruAction / PlatformYesNoDigitalExtremely rare and expensive (Price can exceed $1000). Features impressive sprite scaling and rotation.Terra DiverShoot \u0026#39;em upYesNoDigitalKnown as Soukyugurentai in Japan. High-quality Raizing port with a unique lock-on system.Three Dirty DwarvesBeat \u0026#39;em upYesn/aDigitalQuirky brawler. Save to continue the adventure.Titan WarsShoot \u0026#39;em upNon/aDigitalTitled \u0026#34;Solar Eclipse\u0026#34;. Heavily utilizes FMV video.V.R. Virtua RacingRacingYesn/aWheel / DigitalOffers more tracks than the original arcade version.Vampire HunterFightingNon/aDigitalDarkstalkers sequel. Very fluid even without extra RAM.Virtua CopShootingYesn/aLightgunThe first lightgun hit. Best played with the Virtua Gun.Virtua Cop 2ShootingYesn/aLightgunImproved graphics. Saves records.Virtua Fighter 2FightingYesn/aDigitalRuns in high resolution at 60fps. A technical showcase.Wing ArmsFlight SimYesn/aAnalog3D WWII-style aerial combat. Supports 3D pad.Winter HeatSportsYesn/aDigitalSequel to DecAthlete. Great arcade sports game.X-MultiplyShoot \u0026#39;em upNoNoDigitalIncluded in the Arcade Gears: Image Fight \u0026amp; X-Multiply pack. Port of the biological-themed Irem shmup. ","permalink":"https://www.pimyretro.org/game-selections/games-selection-saturn/","summary":"\u003cp\u003e\u003ca href=\"images/Sega-Saturn-JP-Mk2-Console-Set.jpg\"\u003e\u003cimg\n  src=\"images/Sega-Saturn-JP-Mk2-Console-Set.jpg\"\n  alt=\"\"\n  class=\"article-image article-image--float article-image--float-left\" style=\"--article-float-width: 280px;\"\n  loading=\"lazy\"\n\u003e\n\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003eThis is my Sega saturn games selection. Mostly 2D titles, Arcade ports and exclusive title to the plateform.\nMeaning of the columns :\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eSave\u003c/strong\u003e : tells whether the game allow saving using the internal memory\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eRAM\u003c/strong\u003e : tells if the game makes use of any RAM cardridge\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eControl\u003c/strong\u003e : tells if the game use the default digital control or if it is compatible with the analog pad\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eLast edited on :\u003c/strong\u003e 05.02.2026\u003c/p\u003e","title":"Sega Saturn"},{"content":"This selection of \u0026lsquo;Bibles\u0026rsquo; focuses on comprehensive documentation and exhaustive cataloging. These works aim to be definitive references for specific platforms or genres, providing collectors and historians with complete software libraries, hardware revisions, and deep dives into the cultural impact of the systems that shaped the industry.\nSome books may be added from time to time.\nLast update : 10.02.2026\nBook List - Bibles CoverTitleAuthorPublisherLanguageISBNSupportComments Go Straight: The Ultimate Guide to Side-Scrolling Beat \u0026#39;em UpsDave CookBitmap BooksEnglish978-1838458515Physical, PDFA massive encyclopedia covering the history of the genre from 1984 to today.La Bible PC Engine - Volume 1: Les HuCardsCollectivePix\u0026#39;n LoveFrench978-2918272014PhysicalDedicated entirely to the HuCard format library for the PC Engine.La Bible PC Engine - Volume 2: Les CD-ROM²CollectivePix\u0026#39;n LoveFrench978-2918272113PhysicalCovers the entire library released for the CD-ROM², Super CD-ROM², and Arcade CD-ROM².La Bible AmigaEric CubizollePix\u0026#39;n LoveFrench978-2918272304PhysicalA massive volume documenting the Amiga 500/1200 library and the 16/32-bit era.50 jeux vidéo tout sauf ordinairesAntoine MaurelMangoFrench978-2317014895Physical, EPUBAn exploration of avant-garde and experimental titles that broke traditional rules.Hardcore Gaming 101 Presents: Sega Arcade Classics Vol. 1Kurt KalataHG101English978-1479309757Physical, KindleIn-depth historical essays on Sega’s foundational arcade hits like Shinobi and Golden Axe.The Game Console 2.0: A Photographic History from Atari to XboxEvan AmosNo Starch PressEnglish978-1718500600Physical, PDFAn exhaustive photographic encyclopedia featuring high-resolution teardowns of consoles and their internal components. ","permalink":"https://www.pimyretro.org/book-selections/books-selection-bibles/","summary":"\u003cp\u003eThis selection of \u0026lsquo;Bibles\u0026rsquo; focuses on comprehensive documentation and exhaustive cataloging. These works aim to be definitive references for specific platforms or genres, providing collectors and historians with complete software libraries, hardware revisions, and deep dives into the cultural impact of the systems that shaped the industry.\u003c/p\u003e\n\u003cp\u003eSome books may be added from time to time.\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eLast update :\u003c/strong\u003e 10.02.2026\u003c/p\u003e\n\u003cdiv class=\"pimyretro-tablepress-wrap selection-tablepress-wrap\" data-selection-table-wrap\u003e\n  \u003ctable class=\"pimyretro-tablepress\" data-tablepress-id=\"40\" data-tablepress-sort=\"true\" data-tablepress-filter=\"false\" data-tablepress-pagination=\"false\" data-tablepress-page-size=\"10\" data-tablepress-info=\"false\" data-selection-table\u003e\n    \u003ccaption\u003eBook List - Bibles\u003c/caption\u003e\n    \u003cthead\u003e\u003ctr\u003e\u003cth scope=\"col\" class=\"book-selection-cover-cell\"\u003eCover\u003c/th\u003e\u003cth scope=\"col\"\u003eTitle\u003c/th\u003e\u003cth scope=\"col\"\u003eAuthor\u003c/th\u003e\u003cth scope=\"col\"\u003ePublisher\u003c/th\u003e\u003cth scope=\"col\"\u003eLanguage\u003c/th\u003e\u003cth scope=\"col\"\u003eISBN\u003c/th\u003e\u003cth scope=\"col\"\u003eSupport\u003c/th\u003e\u003cth scope=\"col\"\u003eComments\u003c/th\u003e\u003c/tr\u003e\u003c/thead\u003e\n    \u003ctbody\u003e\u003ctr\u003e\u003ctd class=\"book-selection-cover-cell\"\u003e\u003ca class=\"book-selection-cover\" href=\"/wp-content/uploads/2026/02/Go-Straight.jpg\"\u003e\u003cimg src=\"/wp-content/uploads/2026/02/Go-Straight.jpg\" alt=\"Go Straight: The Ultimate Guide to Side-Scrolling Beat \u0026#39;em Ups\" loading=\"lazy\"\u003e\u003c/a\u003e\u003c/td\u003e\u003ctd\u003eGo Straight: The Ultimate Guide to Side-Scrolling Beat \u0026#39;em Ups\u003c/td\u003e\u003ctd\u003eDave Cook\u003c/td\u003e\u003ctd\u003eBitmap Books\u003c/td\u003e\u003ctd\u003eEnglish\u003c/td\u003e\u003ctd\u003e978-1838458515\u003c/td\u003e\u003ctd\u003ePhysical, PDF\u003c/td\u003e\u003ctd\u003eA massive encyclopedia covering the history of the genre from 1984 to today.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd class=\"book-selection-cover-cell\"\u003e\u003ca class=\"book-selection-cover\" href=\"/wp-content/uploads/2026/02/La-Bible-PC-Engine-Vol1.jpg\"\u003e\u003cimg src=\"/wp-content/uploads/2026/02/La-Bible-PC-Engine-Vol1.jpg\" alt=\"La Bible PC Engine - Volume 1: Les HuCards\" loading=\"lazy\"\u003e\u003c/a\u003e\u003c/td\u003e\u003ctd\u003eLa Bible PC Engine - Volume 1: Les HuCards\u003c/td\u003e\u003ctd\u003eCollective\u003c/td\u003e\u003ctd\u003ePix\u0026#39;n Love\u003c/td\u003e\u003ctd\u003eFrench\u003c/td\u003e\u003ctd\u003e978-2918272014\u003c/td\u003e\u003ctd\u003ePhysical\u003c/td\u003e\u003ctd\u003eDedicated entirely to the HuCard format library for the PC Engine.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd class=\"book-selection-cover-cell\"\u003e\u003ca class=\"book-selection-cover\" href=\"/wp-content/uploads/2026/02/PC-engine-vol2.jpg\"\u003e\u003cimg src=\"/wp-content/uploads/2026/02/PC-engine-vol2.jpg\" alt=\"La Bible PC Engine - Volume 2: Les CD-ROM²\" loading=\"lazy\"\u003e\u003c/a\u003e\u003c/td\u003e\u003ctd\u003eLa Bible PC Engine - Volume 2: Les CD-ROM²\u003c/td\u003e\u003ctd\u003eCollective\u003c/td\u003e\u003ctd\u003ePix\u0026#39;n Love\u003c/td\u003e\u003ctd\u003eFrench\u003c/td\u003e\u003ctd\u003e978-2918272113\u003c/td\u003e\u003ctd\u003ePhysical\u003c/td\u003e\u003ctd\u003eCovers the entire library released for the CD-ROM², Super CD-ROM², and Arcade CD-ROM².\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd class=\"book-selection-cover-cell\"\u003e\u003ca class=\"book-selection-cover\" href=\"/wp-content/uploads/2026/02/Bible-Amiga.jpg\"\u003e\u003cimg src=\"/wp-content/uploads/2026/02/Bible-Amiga.jpg\" alt=\"La Bible Amiga\" loading=\"lazy\"\u003e\u003c/a\u003e\u003c/td\u003e\u003ctd\u003eLa Bible Amiga\u003c/td\u003e\u003ctd\u003eEric Cubizolle\u003c/td\u003e\u003ctd\u003ePix\u0026#39;n Love\u003c/td\u003e\u003ctd\u003eFrench\u003c/td\u003e\u003ctd\u003e978-2918272304\u003c/td\u003e\u003ctd\u003ePhysical\u003c/td\u003e\u003ctd\u003eA massive volume documenting the Amiga 500/1200 library and the 16/32-bit era.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd class=\"book-selection-cover-cell\"\u003e\u003ca class=\"book-selection-cover\" href=\"/wp-content/uploads/2026/02/50-jeux-video-tout-sauf-ordinaires.jpg\"\u003e\u003cimg src=\"/wp-content/uploads/2026/02/50-jeux-video-tout-sauf-ordinaires.jpg\" alt=\"50 jeux vidéo tout sauf ordinaires\" loading=\"lazy\"\u003e\u003c/a\u003e\u003c/td\u003e\u003ctd\u003e50 jeux vidéo tout sauf ordinaires\u003c/td\u003e\u003ctd\u003eAntoine Maurel\u003c/td\u003e\u003ctd\u003eMango\u003c/td\u003e\u003ctd\u003eFrench\u003c/td\u003e\u003ctd\u003e978-2317014895\u003c/td\u003e\u003ctd\u003ePhysical, EPUB\u003c/td\u003e\u003ctd\u003eAn exploration of avant-garde and experimental titles that broke traditional rules.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd class=\"book-selection-cover-cell\"\u003e\u003ca class=\"book-selection-cover\" href=\"/wp-content/uploads/2026/02/Sega-Arcade-classics.jpg\"\u003e\u003cimg src=\"/wp-content/uploads/2026/02/Sega-Arcade-classics.jpg\" alt=\"Hardcore Gaming 101 Presents: Sega Arcade Classics Vol. 1\" loading=\"lazy\"\u003e\u003c/a\u003e\u003c/td\u003e\u003ctd\u003eHardcore Gaming 101 Presents: Sega Arcade Classics Vol. 1\u003c/td\u003e\u003ctd\u003eKurt Kalata\u003c/td\u003e\u003ctd\u003eHG101\u003c/td\u003e\u003ctd\u003eEnglish\u003c/td\u003e\u003ctd\u003e978-1479309757\u003c/td\u003e\u003ctd\u003ePhysical, Kindle\u003c/td\u003e\u003ctd\u003eIn-depth historical essays on Sega’s foundational arcade hits like Shinobi and Golden Axe.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd class=\"book-selection-cover-cell\"\u003e\u003ca class=\"book-selection-cover\" href=\"/wp-content/uploads/2026/02/The-Game-Console-2.0.jpg\"\u003e\u003cimg src=\"/wp-content/uploads/2026/02/The-Game-Console-2.0.jpg\" alt=\"The Game Console 2.0: A Photographic History from Atari to Xbox\" loading=\"lazy\"\u003e\u003c/a\u003e\u003c/td\u003e\u003ctd\u003eThe Game Console 2.0: A Photographic History from Atari to Xbox\u003c/td\u003e\u003ctd\u003eEvan Amos\u003c/td\u003e\u003ctd\u003eNo Starch Press\u003c/td\u003e\u003ctd\u003eEnglish\u003c/td\u003e\u003ctd\u003e978-1718500600\u003c/td\u003e\u003ctd\u003ePhysical, PDF\u003c/td\u003e\u003ctd\u003eAn exhaustive photographic encyclopedia featuring high-resolution teardowns of consoles and their internal components.\u003c/td\u003e\u003c/tr\u003e\u003c/tbody\u003e\n  \u003c/table\u003e\n\u003c/div\u003e\n\u003cscript defer src=\"/js/tablepress-enhance.js\"\u003e\u003c/script\u003e","title":"Video Game Bibles: Exhaustive Histories \u0026 Catalogs"},{"content":"This collection features essential guides designed for both practical use and deep historical appreciation. These volumes serve as comprehensive companions, offering curated insights into the libraries and legacies of the most beloved gaming platforms and the vibrant culture of the golden age of arcades.\nSome books may be added from time to time.\nLast update : 10.02.2026\nBook List - Guides CoverTitleAuthorPublisherLanguageISBNSupportComments The Mega Drive \u0026amp; SNES BookRetro Gamer TeamImagine PublishingEnglish978-1785461538Physical, PDFA massive \u0026#34;bookazine\u0026#34; combining the best retrospectives and collector guides for both 16-bit consoles.The Amiga BookRetro Gamer TeamImagine PublishingEnglish978-1785460883Physical, PDFAn all-in-one guide to the Amiga computer family, featuring the top 25 games and hardware history.Arcade Fever: The Fan\u0026#39;s Guide to the Golden Age of Video GamesJohn SellersRunning PressEnglish978-0762409372PhysicalA nostalgic look at the arcade craze of the late 70s and 80s, filled with photos and trivia.Guide des Consoles PortablesFlorent GorgesOmaké BooksFrench978-2379890598PhysicalA complete census of handheld gaming devices, including rare and obscure clones. ","permalink":"https://www.pimyretro.org/book-selections/books-selection-guides/","summary":"\u003cp\u003eThis collection features essential guides designed for both practical use and deep historical appreciation. These volumes serve as comprehensive companions, offering curated insights into the libraries and legacies of the most beloved gaming platforms and the vibrant culture of the golden age of arcades.\u003c/p\u003e\n\u003cp\u003eSome books may be added from time to time.\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eLast update :\u003c/strong\u003e 10.02.2026\u003c/p\u003e\n\u003cdiv class=\"pimyretro-tablepress-wrap selection-tablepress-wrap\" data-selection-table-wrap\u003e\n  \u003ctable class=\"pimyretro-tablepress\" data-tablepress-id=\"41\" data-tablepress-sort=\"true\" data-tablepress-filter=\"false\" data-tablepress-pagination=\"false\" data-tablepress-page-size=\"10\" data-tablepress-info=\"false\" data-selection-table\u003e\n    \u003ccaption\u003eBook List - Guides\u003c/caption\u003e\n    \u003cthead\u003e\u003ctr\u003e\u003cth scope=\"col\" class=\"book-selection-cover-cell\"\u003eCover\u003c/th\u003e\u003cth scope=\"col\"\u003eTitle\u003c/th\u003e\u003cth scope=\"col\"\u003eAuthor\u003c/th\u003e\u003cth scope=\"col\"\u003ePublisher\u003c/th\u003e\u003cth scope=\"col\"\u003eLanguage\u003c/th\u003e\u003cth scope=\"col\"\u003eISBN\u003c/th\u003e\u003cth scope=\"col\"\u003eSupport\u003c/th\u003e\u003cth scope=\"col\"\u003eComments\u003c/th\u003e\u003c/tr\u003e\u003c/thead\u003e\n    \u003ctbody\u003e\u003ctr\u003e\u003ctd class=\"book-selection-cover-cell\"\u003e\u003ca class=\"book-selection-cover\" href=\"/wp-content/uploads/2026/02/The-megadrive-book.jpg\"\u003e\u003cimg src=\"/wp-content/uploads/2026/02/The-megadrive-book.jpg\" alt=\"The Mega Drive \u0026 SNES Book\" loading=\"lazy\"\u003e\u003c/a\u003e\u003c/td\u003e\u003ctd\u003eThe Mega Drive \u0026amp; SNES Book\u003c/td\u003e\u003ctd\u003eRetro Gamer Team\u003c/td\u003e\u003ctd\u003eImagine Publishing\u003c/td\u003e\u003ctd\u003eEnglish\u003c/td\u003e\u003ctd\u003e978-1785461538\u003c/td\u003e\u003ctd\u003ePhysical, PDF\u003c/td\u003e\u003ctd\u003eA massive \u0026#34;bookazine\u0026#34; combining the best retrospectives and collector guides for both 16-bit consoles.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd class=\"book-selection-cover-cell\"\u003e\u003ca class=\"book-selection-cover\" href=\"/wp-content/uploads/2026/02/The-amiga-book.jpg\"\u003e\u003cimg src=\"/wp-content/uploads/2026/02/The-amiga-book.jpg\" alt=\"The Amiga Book\" loading=\"lazy\"\u003e\u003c/a\u003e\u003c/td\u003e\u003ctd\u003eThe Amiga Book\u003c/td\u003e\u003ctd\u003eRetro Gamer Team\u003c/td\u003e\u003ctd\u003eImagine Publishing\u003c/td\u003e\u003ctd\u003eEnglish\u003c/td\u003e\u003ctd\u003e978-1785460883\u003c/td\u003e\u003ctd\u003ePhysical, PDF\u003c/td\u003e\u003ctd\u003eAn all-in-one guide to the Amiga computer family, featuring the top 25 games and hardware history.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd class=\"book-selection-cover-cell\"\u003e\u003ca class=\"book-selection-cover\" href=\"/wp-content/uploads/2026/02/Sega-Arcade-classics-1.jpg\"\u003e\u003cimg src=\"/wp-content/uploads/2026/02/Sega-Arcade-classics-1.jpg\" alt=\"Arcade Fever: The Fan\u0026#39;s Guide to the Golden Age of Video Games\" loading=\"lazy\"\u003e\u003c/a\u003e\u003c/td\u003e\u003ctd\u003eArcade Fever: The Fan\u0026#39;s Guide to the Golden Age of Video Games\u003c/td\u003e\u003ctd\u003eJohn Sellers\u003c/td\u003e\u003ctd\u003eRunning Press\u003c/td\u003e\u003ctd\u003eEnglish\u003c/td\u003e\u003ctd\u003e978-0762409372\u003c/td\u003e\u003ctd\u003ePhysical\u003c/td\u003e\u003ctd\u003eA nostalgic look at the arcade craze of the late 70s and 80s, filled with photos and trivia.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd class=\"book-selection-cover-cell\"\u003e\u003ca class=\"book-selection-cover\" href=\"/wp-content/uploads/2026/02/Guide-consoles-portables.jpg\"\u003e\u003cimg src=\"/wp-content/uploads/2026/02/Guide-consoles-portables.jpg\" alt=\"Guide des Consoles Portables\" loading=\"lazy\"\u003e\u003c/a\u003e\u003c/td\u003e\u003ctd\u003eGuide des Consoles Portables\u003c/td\u003e\u003ctd\u003eFlorent Gorges\u003c/td\u003e\u003ctd\u003eOmaké Books\u003c/td\u003e\u003ctd\u003eFrench\u003c/td\u003e\u003ctd\u003e978-2379890598\u003c/td\u003e\u003ctd\u003ePhysical\u003c/td\u003e\u003ctd\u003eA complete census of handheld gaming devices, including rare and obscure clones.\u003c/td\u003e\u003c/tr\u003e\u003c/tbody\u003e\n  \u003c/table\u003e\n\u003c/div\u003e\n\u003cscript defer src=\"/js/tablepress-enhance.js\"\u003e\u003c/script\u003e","title":"Video Game Guides: Companions \u0026 Collector Handbooks"},{"content":"This collection focuses on the narrative side of the video game industry. Moving beyond technical specifications, these stories explore corporate rivalries, visionary creators, and the high-stakes gambles that defined the industry. From the marketing wars of the 90s to the rise of global empires, these books read like novels while documenting history.\nSome books may be added from time to time.\nLast update : 10.02.2026\nBook List - Narrative Histories CoverTitleAuthorPublisherLanguageISBNSupportComments Console Wars - Tome 1 : Sega fait ce que Nintendo ne fait pasBlake J. HarrisPix\u0026#39;n LoveFrench978-2371880481Physical, EPUBFocuses on Tom Kalinske and Sega of America\u0026#39;s rise against Nintendo\u0026#39;s dominance.Console Wars - Tome 2 : La guerre des mondesBlake J. HarrisPix\u0026#39;n LoveFrench978-2371880535Physical, EPUBConcludes the battle between the 16-bit giants and the transition to the 32-bit era.Génération SEGA - Vol. 1 : Les années arcade et Master SystemRégis MonterrinOmaké BooksFrench978-2379890185PhysicalA detailed look at Sega\u0026#39;s origins, arcade roots, and its first home console efforts.Génération SEGA - Vol. 2 : L\u0026#39;ère 16 bits (Mega Drive)Régis MonterrinOmaké BooksFrench978-2379891168PhysicalFocuses on the peak of Sega\u0026#39;s popularity during the 16-bit revolution.Commodore: The Inside StoryDavid PleasanceThistle PublishingEnglish978-1786080912Physical, KindleWritten by a former MD of Commodore UK, offering a raw look at the company\u0026#39;s rise and fall.Game Over: Press Start to ContinueBernardo de PaulaUniverseEnglish978-0789311351PhysicalA visual history that uses iconography and graphics to tell the story of gaming\u0026#39;s evolution.The Complete History of Computer and Video GamesP. Glancey, D. Kelsall, P. DaviesCarlton BooksEnglish978-1853752223PhysicalPublié en 1996, ce livre offre une vue d\u0026#39;ensemble richement illustrée de l\u0026#39;ère pré-3D.Commodore: The Amiga YearsBrian BagnallVariant PressEnglish978-0973864984Physical, KindleA detailed narrative based on original interviews, covering the technical development of the Amiga and the internal struggles at Commodore. ","permalink":"https://www.pimyretro.org/book-selections/books-selection-narrative-histories/","summary":"\u003cp\u003eThis collection focuses on the narrative side of the video game industry. Moving beyond technical specifications, these stories explore corporate rivalries, visionary creators, and the high-stakes gambles that defined the industry. From the marketing wars of the 90s to the rise of global empires, these books read like novels while documenting history.\u003c/p\u003e\n\u003cp\u003eSome books may be added from time to time.\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eLast update :\u003c/strong\u003e 10.02.2026\u003c/p\u003e\n\u003cdiv class=\"pimyretro-tablepress-wrap selection-tablepress-wrap\" data-selection-table-wrap\u003e\n  \u003ctable class=\"pimyretro-tablepress\" data-tablepress-id=\"42\" data-tablepress-sort=\"true\" data-tablepress-filter=\"false\" data-tablepress-pagination=\"false\" data-tablepress-page-size=\"10\" data-tablepress-info=\"false\" data-selection-table\u003e\n    \u003ccaption\u003eBook List - Narrative Histories\u003c/caption\u003e\n    \u003cthead\u003e\u003ctr\u003e\u003cth scope=\"col\" class=\"book-selection-cover-cell\"\u003eCover\u003c/th\u003e\u003cth scope=\"col\"\u003eTitle\u003c/th\u003e\u003cth scope=\"col\"\u003eAuthor\u003c/th\u003e\u003cth scope=\"col\"\u003ePublisher\u003c/th\u003e\u003cth scope=\"col\"\u003eLanguage\u003c/th\u003e\u003cth scope=\"col\"\u003eISBN\u003c/th\u003e\u003cth scope=\"col\"\u003eSupport\u003c/th\u003e\u003cth scope=\"col\"\u003eComments\u003c/th\u003e\u003c/tr\u003e\u003c/thead\u003e\n    \u003ctbody\u003e\u003ctr\u003e\u003ctd class=\"book-selection-cover-cell\"\u003e\u003ca class=\"book-selection-cover\" href=\"/wp-content/uploads/2026/02/console-wars-vol1.jpg\"\u003e\u003cimg src=\"/wp-content/uploads/2026/02/console-wars-vol1.jpg\" alt=\"Console Wars - Tome 1 : Sega fait ce que Nintendo ne fait pas\" loading=\"lazy\"\u003e\u003c/a\u003e\u003c/td\u003e\u003ctd\u003eConsole Wars - Tome 1 : Sega fait ce que Nintendo ne fait pas\u003c/td\u003e\u003ctd\u003eBlake J. Harris\u003c/td\u003e\u003ctd\u003ePix\u0026#39;n Love\u003c/td\u003e\u003ctd\u003eFrench\u003c/td\u003e\u003ctd\u003e978-2371880481\u003c/td\u003e\u003ctd\u003ePhysical, EPUB\u003c/td\u003e\u003ctd\u003eFocuses on Tom Kalinske and Sega of America\u0026#39;s rise against Nintendo\u0026#39;s dominance.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd class=\"book-selection-cover-cell\"\u003e\u003ca class=\"book-selection-cover\" href=\"/wp-content/uploads/2026/02/console-wars-vol2.jpg\"\u003e\u003cimg src=\"/wp-content/uploads/2026/02/console-wars-vol2.jpg\" alt=\"Console Wars - Tome 2 : La guerre des mondes\" loading=\"lazy\"\u003e\u003c/a\u003e\u003c/td\u003e\u003ctd\u003eConsole Wars - Tome 2 : La guerre des mondes\u003c/td\u003e\u003ctd\u003eBlake J. Harris\u003c/td\u003e\u003ctd\u003ePix\u0026#39;n Love\u003c/td\u003e\u003ctd\u003eFrench\u003c/td\u003e\u003ctd\u003e978-2371880535\u003c/td\u003e\u003ctd\u003ePhysical, EPUB\u003c/td\u003e\u003ctd\u003eConcludes the battle between the 16-bit giants and the transition to the 32-bit era.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd class=\"book-selection-cover-cell\"\u003e\u003ca class=\"book-selection-cover\" href=\"/wp-content/uploads/2026/02/Gen-Sega-vol1.jpg\"\u003e\u003cimg src=\"/wp-content/uploads/2026/02/Gen-Sega-vol1.jpg\" alt=\"Génération SEGA - Vol. 1 : Les années arcade et Master System\" loading=\"lazy\"\u003e\u003c/a\u003e\u003c/td\u003e\u003ctd\u003eGénération SEGA - Vol. 1 : Les années arcade et Master System\u003c/td\u003e\u003ctd\u003eRégis Monterrin\u003c/td\u003e\u003ctd\u003eOmaké Books\u003c/td\u003e\u003ctd\u003eFrench\u003c/td\u003e\u003ctd\u003e978-2379890185\u003c/td\u003e\u003ctd\u003ePhysical\u003c/td\u003e\u003ctd\u003eA detailed look at Sega\u0026#39;s origins, arcade roots, and its first home console efforts.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd class=\"book-selection-cover-cell\"\u003e\u003ca class=\"book-selection-cover\" href=\"/wp-content/uploads/2026/02/Gen-Sega-vol2.jpg\"\u003e\u003cimg src=\"/wp-content/uploads/2026/02/Gen-Sega-vol2.jpg\" alt=\"Génération SEGA - Vol. 2 : L\u0026#39;ère 16 bits (Mega Drive)\" loading=\"lazy\"\u003e\u003c/a\u003e\u003c/td\u003e\u003ctd\u003eGénération SEGA - Vol. 2 : L\u0026#39;ère 16 bits (Mega Drive)\u003c/td\u003e\u003ctd\u003eRégis Monterrin\u003c/td\u003e\u003ctd\u003eOmaké Books\u003c/td\u003e\u003ctd\u003eFrench\u003c/td\u003e\u003ctd\u003e978-2379891168\u003c/td\u003e\u003ctd\u003ePhysical\u003c/td\u003e\u003ctd\u003eFocuses on the peak of Sega\u0026#39;s popularity during the 16-bit revolution.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd class=\"book-selection-cover-cell\"\u003e\u003ca class=\"book-selection-cover\" href=\"/wp-content/uploads/2026/02/Commodore-the-inside-story.jpg\"\u003e\u003cimg src=\"/wp-content/uploads/2026/02/Commodore-the-inside-story.jpg\" alt=\"Commodore: The Inside Story\" loading=\"lazy\"\u003e\u003c/a\u003e\u003c/td\u003e\u003ctd\u003eCommodore: The Inside Story\u003c/td\u003e\u003ctd\u003eDavid Pleasance\u003c/td\u003e\u003ctd\u003eThistle Publishing\u003c/td\u003e\u003ctd\u003eEnglish\u003c/td\u003e\u003ctd\u003e978-1786080912\u003c/td\u003e\u003ctd\u003ePhysical, Kindle\u003c/td\u003e\u003ctd\u003eWritten by a former MD of Commodore UK, offering a raw look at the company\u0026#39;s rise and fall.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd class=\"book-selection-cover-cell\"\u003e\u003ca class=\"book-selection-cover\" href=\"/wp-content/uploads/2026/02/Game-over.jpg\"\u003e\u003cimg src=\"/wp-content/uploads/2026/02/Game-over.jpg\" alt=\"Game Over: Press Start to Continue\" loading=\"lazy\"\u003e\u003c/a\u003e\u003c/td\u003e\u003ctd\u003eGame Over: Press Start to Continue\u003c/td\u003e\u003ctd\u003eBernardo de Paula\u003c/td\u003e\u003ctd\u003eUniverse\u003c/td\u003e\u003ctd\u003eEnglish\u003c/td\u003e\u003ctd\u003e978-0789311351\u003c/td\u003e\u003ctd\u003ePhysical\u003c/td\u003e\u003ctd\u003eA visual history that uses iconography and graphics to tell the story of gaming\u0026#39;s evolution.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd class=\"book-selection-cover-cell\"\u003e\u003ca class=\"book-selection-cover\" href=\"/wp-content/uploads/2026/02/The-complete-history.png\"\u003e\u003cimg src=\"/wp-content/uploads/2026/02/The-complete-history.png\" alt=\"The Complete History of Computer and Video Games\" loading=\"lazy\"\u003e\u003c/a\u003e\u003c/td\u003e\u003ctd\u003eThe Complete History of Computer and Video Games\u003c/td\u003e\u003ctd\u003eP. Glancey, D. Kelsall, P. Davies\u003c/td\u003e\u003ctd\u003eCarlton Books\u003c/td\u003e\u003ctd\u003eEnglish\u003c/td\u003e\u003ctd\u003e978-1853752223\u003c/td\u003e\u003ctd\u003ePhysical\u003c/td\u003e\u003ctd\u003ePublié en 1996, ce livre offre une vue d\u0026#39;ensemble richement illustrée de l\u0026#39;ère pré-3D.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd class=\"book-selection-cover-cell\"\u003e\u003ca class=\"book-selection-cover\" href=\"/wp-content/uploads/2026/02/amiga-years.jpg\"\u003e\u003cimg src=\"/wp-content/uploads/2026/02/amiga-years.jpg\" alt=\"Commodore: The Amiga Years\" loading=\"lazy\"\u003e\u003c/a\u003e\u003c/td\u003e\u003ctd\u003eCommodore: The Amiga Years\u003c/td\u003e\u003ctd\u003eBrian Bagnall\u003c/td\u003e\u003ctd\u003eVariant Press\u003c/td\u003e\u003ctd\u003eEnglish\u003c/td\u003e\u003ctd\u003e978-0973864984\u003c/td\u003e\u003ctd\u003ePhysical, Kindle\u003c/td\u003e\u003ctd\u003eA detailed narrative based on original interviews, covering the technical development of the Amiga and the internal struggles at Commodore.\u003c/td\u003e\u003c/tr\u003e\u003c/tbody\u003e\n  \u003c/table\u003e\n\u003c/div\u003e\n\u003cscript defer src=\"/js/tablepress-enhance.js\"\u003e\u003c/script\u003e","title":"Narrative Histories: The Industry Chronicles"},{"content":"This collection dives deep into the \u0026lsquo;under the hood\u0026rsquo; mechanics of gaming history. These volumes explore the complex hardware engineering of classic consoles, the groundbreaking code behind legendary game engines, and the reverse-engineering feats that pushed hardware beyond its intended limits. Essential for those who want to understand the mathematical and logical foundations of virtual worlds.\nSome books may be added from time to time.\nLast update : 11.02.2026\nBook List – Technical CoverTitleAuthorPublisherLanguageISBNSupportComments Machines de Jeux : Architecture des Consoles de Jeux VidéoGuillaume PoggiaspallaBooks on DemandFrench978-2322017492Physical, EPUBA technical deep dive into 8-bit architecture (NES, Master System, PC Engine) from a programming perspective.Hacking the Xbox: An Introduction to Reverse EngineeringAndrew \u0026#34;bunnie\u0026#34; HuangNo Starch PressEnglish978-1593270292Physical, PDFA cult classic teaching hardware security and reverse engineering through the lens of the original Xbox.Game Engine Black Book: Wolfenstein 3DFabien SanglardCreateSpace / Self-publishedEnglish978-1539692874Physical, PDFExhaustive analysis of the 2.5D engine that birthed the FPS genre, covering VGA and 386 optimization.Game Engine Black Book: DOOMFabien SanglardIndependently PublishedEnglish978-1099819773Physical, PDFDocuments the revolutionary techniques (Binary Space Partitioning, Fixed-point math) used in the Doom engine. ","permalink":"https://www.pimyretro.org/book-selections/books-selection-technical/","summary":"\u003cp\u003eThis collection dives deep into the \u0026lsquo;under the hood\u0026rsquo; mechanics of gaming history. These volumes explore the complex hardware engineering of classic consoles, the groundbreaking code behind legendary game engines, and the reverse-engineering feats that pushed hardware beyond its intended limits. Essential for those who want to understand the mathematical and logical foundations of virtual worlds.\u003c/p\u003e\n\u003cp\u003eSome books may be added from time to time.\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eLast update :\u003c/strong\u003e 11.02.2026\u003c/p\u003e\n\u003cdiv class=\"pimyretro-tablepress-wrap selection-tablepress-wrap\" data-selection-table-wrap\u003e\n  \u003ctable class=\"pimyretro-tablepress\" data-tablepress-id=\"43\" data-tablepress-sort=\"true\" data-tablepress-filter=\"false\" data-tablepress-pagination=\"false\" data-tablepress-page-size=\"10\" data-tablepress-info=\"false\" data-selection-table\u003e\n    \u003ccaption\u003eBook List – Technical\u003c/caption\u003e\n    \u003cthead\u003e\u003ctr\u003e\u003cth scope=\"col\" class=\"book-selection-cover-cell\"\u003eCover\u003c/th\u003e\u003cth scope=\"col\"\u003eTitle\u003c/th\u003e\u003cth scope=\"col\"\u003eAuthor\u003c/th\u003e\u003cth scope=\"col\"\u003ePublisher\u003c/th\u003e\u003cth scope=\"col\"\u003eLanguage\u003c/th\u003e\u003cth scope=\"col\"\u003eISBN\u003c/th\u003e\u003cth scope=\"col\"\u003eSupport\u003c/th\u003e\u003cth scope=\"col\"\u003eComments\u003c/th\u003e\u003c/tr\u003e\u003c/thead\u003e\n    \u003ctbody\u003e\u003ctr\u003e\u003ctd class=\"book-selection-cover-cell\"\u003e\u003ca class=\"book-selection-cover\" href=\"/wp-content/uploads/2026/02/machines-de-jeuxwebp.jpg\"\u003e\u003cimg src=\"/wp-content/uploads/2026/02/machines-de-jeuxwebp.jpg\" alt=\"Machines de Jeux : Architecture des Consoles de Jeux Vidéo\" loading=\"lazy\"\u003e\u003c/a\u003e\u003c/td\u003e\u003ctd\u003eMachines de Jeux : Architecture des Consoles de Jeux Vidéo\u003c/td\u003e\u003ctd\u003eGuillaume Poggiaspalla\u003c/td\u003e\u003ctd\u003eBooks on Demand\u003c/td\u003e\u003ctd\u003eFrench\u003c/td\u003e\u003ctd\u003e978-2322017492\u003c/td\u003e\u003ctd\u003ePhysical, EPUB\u003c/td\u003e\u003ctd\u003eA technical deep dive into 8-bit architecture (NES, Master System, PC Engine) from a programming perspective.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd class=\"book-selection-cover-cell\"\u003e\u003ca class=\"book-selection-cover\" href=\"/wp-content/uploads/2026/02/Hacking-the-xbox.jpg\"\u003e\u003cimg src=\"/wp-content/uploads/2026/02/Hacking-the-xbox.jpg\" alt=\"Hacking the Xbox: An Introduction to Reverse Engineering\" loading=\"lazy\"\u003e\u003c/a\u003e\u003c/td\u003e\u003ctd\u003eHacking the Xbox: An Introduction to Reverse Engineering\u003c/td\u003e\u003ctd\u003eAndrew \u0026#34;bunnie\u0026#34; Huang\u003c/td\u003e\u003ctd\u003eNo Starch Press\u003c/td\u003e\u003ctd\u003eEnglish\u003c/td\u003e\u003ctd\u003e978-1593270292\u003c/td\u003e\u003ctd\u003ePhysical, PDF\u003c/td\u003e\u003ctd\u003eA cult classic teaching hardware security and reverse engineering through the lens of the original Xbox.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd class=\"book-selection-cover-cell\"\u003e\u003ca class=\"book-selection-cover\" href=\"/wp-content/uploads/2026/02/Wolf.jpg\"\u003e\u003cimg src=\"/wp-content/uploads/2026/02/Wolf.jpg\" alt=\"Game Engine Black Book: Wolfenstein 3D\" loading=\"lazy\"\u003e\u003c/a\u003e\u003c/td\u003e\u003ctd\u003eGame Engine Black Book: Wolfenstein 3D\u003c/td\u003e\u003ctd\u003eFabien Sanglard\u003c/td\u003e\u003ctd\u003eCreateSpace / Self-published\u003c/td\u003e\u003ctd\u003eEnglish\u003c/td\u003e\u003ctd\u003e978-1539692874\u003c/td\u003e\u003ctd\u003ePhysical, PDF\u003c/td\u003e\u003ctd\u003eExhaustive analysis of the 2.5D engine that birthed the FPS genre, covering VGA and 386 optimization.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd class=\"book-selection-cover-cell\"\u003e\u003ca class=\"book-selection-cover\" href=\"/wp-content/uploads/2026/02/Doom.jpg\"\u003e\u003cimg src=\"/wp-content/uploads/2026/02/Doom.jpg\" alt=\"Game Engine Black Book: DOOM\" loading=\"lazy\"\u003e\u003c/a\u003e\u003c/td\u003e\u003ctd\u003eGame Engine Black Book: DOOM\u003c/td\u003e\u003ctd\u003eFabien Sanglard\u003c/td\u003e\u003ctd\u003eIndependently Published\u003c/td\u003e\u003ctd\u003eEnglish\u003c/td\u003e\u003ctd\u003e978-1099819773\u003c/td\u003e\u003ctd\u003ePhysical, PDF\u003c/td\u003e\u003ctd\u003eDocuments the revolutionary techniques (Binary Space Partitioning, Fixed-point math) used in the Doom engine.\u003c/td\u003e\u003c/tr\u003e\u003c/tbody\u003e\n  \u003c/table\u003e\n\u003c/div\u003e\n\u003cscript defer src=\"/js/tablepress-enhance.js\"\u003e\u003c/script\u003e","title":"Technical: Architecture \u0026 Engineering"},{"content":"The following collection celebrates the visual legacy and historical evolution of the video game industry. Through a curated selection of high-quality art books, this list documents everything from the pixel-perfect precision of the NEOGEO era to the technical artistry of the Amiga Demoscene and the iconic hardware designs of SEGA. These volumes serve as essential archives for enthusiasts wishing to explore the intersection of technology, design, and gaming culture.\nSome books may be added from time to time.\nLast update : 10.02.2026\nBook List - Art books CoverTitleAuthorPublisherLanguageISBNSupportComments NEOGEO: A Visual HistorySam DyerBitmap BooksEnglish978-0995658646Physical, PDFOfficially licensed by SNK. Includes interviews and high-quality pixel art scans.Psygnosis: Games People Play - Tome 1Jean-Marc DemolyEditions 64K / Pix\u0026#39;n LoveFrench978-2371880146Physical, PDFDetailed history of the studio\u0026#39;s rise. Volume 1 covers the early years up to the early 90s.Sega Mega Drive/Genesis: Collected WorksKeith Stuart (Ed.)Read-Only MemoryEnglish978-0957576810PhysicalFeatures rare production blueprints and interviews with SEGA legends.Demoscene: The Amiga Years - Volume 1 (1984-1993)Christophe BoucourtEditions 64KEnglish978-9526938608Physical, PDFA comprehensive look at the origins of the demoscene on Amiga hardware.Demoscene: The AGA Years - Volume 2 (1994-1996)Christophe BoucourtEditions 64KEnglish978-9526938615Physical, PDFFocuses on the \u0026#34;Advanced Graphics Architecture\u0026#34; era and the peak of Amiga demos.Sega Arcade: Pop-Up HistoryKeith StuartRead-Only MemoryEnglish978-0957576834PhysicalIncludes 3D pop-up models of classic arcade cabinets like Hang-On and Out Run. ","permalink":"https://www.pimyretro.org/book-selections/books-selection-art-books/","summary":"\u003cp\u003eThe following collection celebrates the visual legacy and historical evolution of the video game industry. Through a curated selection of high-quality art books, this list documents everything from the pixel-perfect precision of the NEOGEO era to the technical artistry of the Amiga Demoscene and the iconic hardware designs of SEGA. These volumes serve as essential archives for enthusiasts wishing to explore the intersection of technology, design, and gaming culture.\u003c/p\u003e\n\u003cp\u003eSome books may be added from time to time.\u003c/p\u003e","title":"Art Books: Visual Histories \u0026 Collections"},{"content":"The Platform Studies series, published by MIT Press, investigates the relationship between the hardware design of a system and the creative culture it enabled. By examining the constraints and affordances of specific platforms. These scholars demonstrate how the physical architecture of a machine directly shapes the games, art, and programming produced for it.\nSome books may be added from time to time.\nLast update : 11.02.2026\nBook List - Platform studies CoverTitleAuthorPublisherLanguageISBNSupportComments Racing the Beam: The Atari Video Computer SystemN. Montfort \u0026amp; I. BogostMIT PressEnglish978-0262012577Physical, PDF, Kindle(2009) The foundational book of the series; explains how the TIA chip defined the Atari 2600 look.Codename Revolution: The Nintendo Wii PlatformS.E. Jones \u0026amp; G.K. ThiruvathukalMIT PressEnglish978-0262016803Physical, PDF, Kindle(2012) Analyzes the Wii as a social and motion-controlled phenomenon rather than just a powerhouse.The Future Was Here: The Commodore AmigaJimmy MaherMIT PressEnglish978-0262017206Physical, PDF, Kindle(2012) Explores the multimedia revolution sparked by the Amiga\u0026#39;s specialized custom chips.Seeing Red: A History of Speculative Design and a Color (Virtual Boy)J.P. Wolf \u0026amp; T. HernandezMIT PressEnglish978-0262026840Physical, PDF, Kindle(2014) A study of Nintendo\u0026#39;s most famous failure and the technical challenges of stereoscopic 3D.I Am Error: The Nintendo Entertainment SystemNathan AlticeMIT PressEnglish978-0262028776Physical, PDF, Kindle(2015) A deep dive into the 8-bit NES, covering everything from technical glitches to sound synthesis.Super Power, Spoony Bards, and Silverware: The Super NintendoDominic ArsenaultMIT PressEnglish978-0262036566Physical, PDF, Kindle(2017) Examines how the SNES hardware facilitated the \u0026#34;Golden Age\u0026#34; of the RPG and cinematic gaming.The Media Snatcher: PC-8801, PC-9801, and the Japanese PC RevolutionNathan AlticeMIT PressEnglish978-0262039260Physical, PDF, Kindle(2019) Focuses on the unique computer ecosystem in Japan and its influence on visual novels and RPGs.Who Are You? Nintendo\u0026#39;s Game Boy Advance PlatformAlex CustodioMIT PressEnglish978-0262044394Physical, PDF, Kindle(2020) Explores the GBA\u0026#39;s role as a bridge between the 16-bit era and modern mobile gaming.Too Much Fun: The Supercomputing History of the Atari 400 and 800Owen LinzmayerMIT PressEnglish978-0262048569Physical, PDF, Kindle(2023) analyzing Atari\u0026#39;s 8-bit home computers as advanced \u0026#34;super-machines\u0026#34; for their time. ","permalink":"https://www.pimyretro.org/book-selections/books-selection-platform-studies/","summary":"\u003cp\u003eThe Platform Studies series, published by MIT Press, investigates the relationship between the hardware design of a system and the creative culture it enabled. By examining the constraints and affordances of specific platforms. These scholars demonstrate how the physical architecture of a machine directly shapes the games, art, and programming produced for it.\u003c/p\u003e\n\u003cp\u003eSome books may be added from time to time.\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eLast update :\u003c/strong\u003e 11.02.2026\u003c/p\u003e\n\u003cdiv class=\"pimyretro-tablepress-wrap selection-tablepress-wrap\" data-selection-table-wrap\u003e\n  \u003ctable class=\"pimyretro-tablepress\" data-tablepress-id=\"44\" data-tablepress-sort=\"true\" data-tablepress-filter=\"false\" data-tablepress-pagination=\"false\" data-tablepress-page-size=\"10\" data-tablepress-info=\"false\" data-selection-table\u003e\n    \u003ccaption\u003eBook List - Platform studies\u003c/caption\u003e\n    \u003cthead\u003e\u003ctr\u003e\u003cth scope=\"col\" class=\"book-selection-cover-cell\"\u003eCover\u003c/th\u003e\u003cth scope=\"col\"\u003eTitle\u003c/th\u003e\u003cth scope=\"col\"\u003eAuthor\u003c/th\u003e\u003cth scope=\"col\"\u003ePublisher\u003c/th\u003e\u003cth scope=\"col\"\u003eLanguage\u003c/th\u003e\u003cth scope=\"col\"\u003eISBN\u003c/th\u003e\u003cth scope=\"col\"\u003eSupport\u003c/th\u003e\u003cth scope=\"col\"\u003eComments\u003c/th\u003e\u003c/tr\u003e\u003c/thead\u003e\n    \u003ctbody\u003e\u003ctr\u003e\u003ctd class=\"book-selection-cover-cell\"\u003e\u003ca class=\"book-selection-cover\" href=\"/wp-content/uploads/2026/02/racing-the-beam.jpg\"\u003e\u003cimg src=\"/wp-content/uploads/2026/02/racing-the-beam.jpg\" alt=\"Racing the Beam: The Atari Video Computer System\" loading=\"lazy\"\u003e\u003c/a\u003e\u003c/td\u003e\u003ctd\u003eRacing the Beam: The Atari Video Computer System\u003c/td\u003e\u003ctd\u003eN. Montfort \u0026amp; I. Bogost\u003c/td\u003e\u003ctd\u003eMIT Press\u003c/td\u003e\u003ctd\u003eEnglish\u003c/td\u003e\u003ctd\u003e978-0262012577\u003c/td\u003e\u003ctd\u003ePhysical, PDF, Kindle\u003c/td\u003e\u003ctd\u003e(2009) The foundational book of the series; explains how the TIA chip defined the Atari 2600 look.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd class=\"book-selection-cover-cell\"\u003e\u003ca class=\"book-selection-cover\" href=\"/wp-content/uploads/2026/02/wii.jpg\"\u003e\u003cimg src=\"/wp-content/uploads/2026/02/wii.jpg\" alt=\"Codename Revolution: The Nintendo Wii Platform\" loading=\"lazy\"\u003e\u003c/a\u003e\u003c/td\u003e\u003ctd\u003eCodename Revolution: The Nintendo Wii Platform\u003c/td\u003e\u003ctd\u003eS.E. Jones \u0026amp; G.K. Thiruvathukal\u003c/td\u003e\u003ctd\u003eMIT Press\u003c/td\u003e\u003ctd\u003eEnglish\u003c/td\u003e\u003ctd\u003e978-0262016803\u003c/td\u003e\u003ctd\u003ePhysical, PDF, Kindle\u003c/td\u003e\u003ctd\u003e(2012) Analyzes the Wii as a social and motion-controlled phenomenon rather than just a powerhouse.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd class=\"book-selection-cover-cell\"\u003e\u003ca class=\"book-selection-cover\" href=\"/wp-content/uploads/2026/02/The-future-was-here.jpg\"\u003e\u003cimg src=\"/wp-content/uploads/2026/02/The-future-was-here.jpg\" alt=\"The Future Was Here: The Commodore Amiga\" loading=\"lazy\"\u003e\u003c/a\u003e\u003c/td\u003e\u003ctd\u003eThe Future Was Here: The Commodore Amiga\u003c/td\u003e\u003ctd\u003eJimmy Maher\u003c/td\u003e\u003ctd\u003eMIT Press\u003c/td\u003e\u003ctd\u003eEnglish\u003c/td\u003e\u003ctd\u003e978-0262017206\u003c/td\u003e\u003ctd\u003ePhysical, PDF, Kindle\u003c/td\u003e\u003ctd\u003e(2012) Explores the multimedia revolution sparked by the Amiga\u0026#39;s specialized custom chips.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd class=\"book-selection-cover-cell\"\u003e\u003ca class=\"book-selection-cover\" href=\"/wp-content/uploads/2026/02/seeing-red.jpg\"\u003e\u003cimg src=\"/wp-content/uploads/2026/02/seeing-red.jpg\" alt=\"Seeing Red: A History of Speculative Design and a Color (Virtual Boy)\" loading=\"lazy\"\u003e\u003c/a\u003e\u003c/td\u003e\u003ctd\u003eSeeing Red: A History of Speculative Design and a Color (Virtual Boy)\u003c/td\u003e\u003ctd\u003eJ.P. Wolf \u0026amp; T. Hernandez\u003c/td\u003e\u003ctd\u003eMIT Press\u003c/td\u003e\u003ctd\u003eEnglish\u003c/td\u003e\u003ctd\u003e978-0262026840\u003c/td\u003e\u003ctd\u003ePhysical, PDF, Kindle\u003c/td\u003e\u003ctd\u003e(2014) A study of Nintendo\u0026#39;s most famous failure and the technical challenges of stereoscopic 3D.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd class=\"book-selection-cover-cell\"\u003e\u003ca class=\"book-selection-cover\" href=\"/wp-content/uploads/2026/02/I-am-error.jpg\"\u003e\u003cimg src=\"/wp-content/uploads/2026/02/I-am-error.jpg\" alt=\"I Am Error: The Nintendo Entertainment System\" loading=\"lazy\"\u003e\u003c/a\u003e\u003c/td\u003e\u003ctd\u003eI Am Error: The Nintendo Entertainment System\u003c/td\u003e\u003ctd\u003eNathan Altice\u003c/td\u003e\u003ctd\u003eMIT Press\u003c/td\u003e\u003ctd\u003eEnglish\u003c/td\u003e\u003ctd\u003e978-0262028776\u003c/td\u003e\u003ctd\u003ePhysical, PDF, Kindle\u003c/td\u003e\u003ctd\u003e(2015) A deep dive into the 8-bit NES, covering everything from technical glitches to sound synthesis.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd class=\"book-selection-cover-cell\"\u003e\u003ca class=\"book-selection-cover\" href=\"/wp-content/uploads/2026/02/super-power-spoony-bards.jpg\"\u003e\u003cimg src=\"/wp-content/uploads/2026/02/super-power-spoony-bards.jpg\" alt=\"Super Power, Spoony Bards, and Silverware: The Super Nintendo\" loading=\"lazy\"\u003e\u003c/a\u003e\u003c/td\u003e\u003ctd\u003eSuper Power, Spoony Bards, and Silverware: The Super Nintendo\u003c/td\u003e\u003ctd\u003eDominic Arsenault\u003c/td\u003e\u003ctd\u003eMIT Press\u003c/td\u003e\u003ctd\u003eEnglish\u003c/td\u003e\u003ctd\u003e978-0262036566\u003c/td\u003e\u003ctd\u003ePhysical, PDF, Kindle\u003c/td\u003e\u003ctd\u003e(2017) Examines how the SNES hardware facilitated the \u0026#34;Golden Age\u0026#34; of the RPG and cinematic gaming.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd class=\"book-selection-cover-cell\"\u003e\u003ca class=\"book-selection-cover\" href=\"/wp-content/uploads/2026/02/The-media-snatcher.jpg\"\u003e\u003cimg src=\"/wp-content/uploads/2026/02/The-media-snatcher.jpg\" alt=\"The Media Snatcher: PC-8801, PC-9801, and the Japanese PC Revolution\" loading=\"lazy\"\u003e\u003c/a\u003e\u003c/td\u003e\u003ctd\u003eThe Media Snatcher: PC-8801, PC-9801, and the Japanese PC Revolution\u003c/td\u003e\u003ctd\u003eNathan Altice\u003c/td\u003e\u003ctd\u003eMIT Press\u003c/td\u003e\u003ctd\u003eEnglish\u003c/td\u003e\u003ctd\u003e978-0262039260\u003c/td\u003e\u003ctd\u003ePhysical, PDF, Kindle\u003c/td\u003e\u003ctd\u003e(2019) Focuses on the unique computer ecosystem in Japan and its influence on visual novels and RPGs.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd class=\"book-selection-cover-cell\"\u003e\u003ca class=\"book-selection-cover\" href=\"/wp-content/uploads/2026/02/who-are-you.jpg\"\u003e\u003cimg src=\"/wp-content/uploads/2026/02/who-are-you.jpg\" alt=\"Who Are You? Nintendo\u0026#39;s Game Boy Advance Platform\" loading=\"lazy\"\u003e\u003c/a\u003e\u003c/td\u003e\u003ctd\u003eWho Are You? Nintendo\u0026#39;s Game Boy Advance Platform\u003c/td\u003e\u003ctd\u003eAlex Custodio\u003c/td\u003e\u003ctd\u003eMIT Press\u003c/td\u003e\u003ctd\u003eEnglish\u003c/td\u003e\u003ctd\u003e978-0262044394\u003c/td\u003e\u003ctd\u003ePhysical, PDF, Kindle\u003c/td\u003e\u003ctd\u003e(2020) Explores the GBA\u0026#39;s role as a bridge between the 16-bit era and modern mobile gaming.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd class=\"book-selection-cover-cell\"\u003e\u003ca class=\"book-selection-cover\" href=\"/wp-content/uploads/2026/02/too-much-fun.jpg\"\u003e\u003cimg src=\"/wp-content/uploads/2026/02/too-much-fun.jpg\" alt=\"Too Much Fun: The Supercomputing History of the Atari 400 and 800\" loading=\"lazy\"\u003e\u003c/a\u003e\u003c/td\u003e\u003ctd\u003eToo Much Fun: The Supercomputing History of the Atari 400 and 800\u003c/td\u003e\u003ctd\u003eOwen Linzmayer\u003c/td\u003e\u003ctd\u003eMIT Press\u003c/td\u003e\u003ctd\u003eEnglish\u003c/td\u003e\u003ctd\u003e978-0262048569\u003c/td\u003e\u003ctd\u003ePhysical, PDF, Kindle\u003c/td\u003e\u003ctd\u003e(2023) analyzing Atari\u0026#39;s 8-bit home computers as advanced \u0026#34;super-machines\u0026#34; for their time.\u003c/td\u003e\u003c/tr\u003e\u003c/tbody\u003e\n  \u003c/table\u003e\n\u003c/div\u003e\n\u003cscript defer src=\"/js/tablepress-enhance.js\"\u003e\u003c/script\u003e","title":"Platform Studies: Media Archaeology \u0026 Technical Analysis"},{"content":"Back in the early ’90s, I had an Amiga 2000 with just one expansion card: a SCSI controller paired with a massive 290 MB hard drive. Getting software and games to run from the hard drive—with only 1 MB of chip RAM—required a lot of tricks. But it was fun, and it taught me a lot about computers.\nA few months ago, I stumbled upon a cheap Amiga 500, and I couldn’t resist. I decided to restore it from the ground up and add a GottaGoFast RAM + IDE controller to finally build what would have been my dream machine in 1990: an Amiga running OS 1.3 with fast RAM!\nThis is the story of my pimped Amiga 500: 1 MB chip RAM, 8 MB fast RAM, and 512 MB of storage. Quite a beast for its time! :)\nUsed Materials Here is the hardwares pieces I used: Amiga 500 I bought with a \u0026ldquo;512K memory expansions\u0026rdquo; IDE68K + GottaGo FastRAM 8MB from AmigaStore.eu A 512M CompaqFlash card (LIMEI, \u0026ldquo;professional grade\u0026rdquo;) A 40 pin 3.5in IDE ribbon cable A dremel to creare a compaqflash slot Some (dupond) wires and solder Some pin headers A multimeter Isopropyl alchool Q-tips Facom \u0026ldquo;Contact Spay\u0026rdquo; Ambro-sol galvanized zinc spray paint A driller and a dremel First boot At first, I had a hard time getting a Workbench disk to boot properly — even though the game disks I tested worked just fine. (They probably have better error correction routines.)\nEach time I tried to start Workbench from different floppies, I ran into either “Read/Write Error” or “Please insert disk in drive 0!” messages. After several attempts and a few frustrating retries, I finally managed to reach a command prompt.\nThat’s when I noticed something strange: the system was reporting 1 MB of chip RAM. Wait a second — this is an Amiga 500, not a 500+! Even with a memory expansion, it should normally show 512 KB chip RAM and 512 KB slow RAM. This means my A500 must have been modified to convert the slow RAM into chip RAM. (For reference: “slow RAM” sits on the same bus as chip memory, but it’s not directly addressable by the custom chips.)\nInside Of course, I found a memory expansion installed: a SupraRam 500 Rev.2 (details here), identifiable by the four DIP switches. It’s a very neat card — the battery uses a standard coin cell, which is much less prone to leaking than typical NiMH batteries.\nHere’s a look at the expansion card inside the machine: The motherboard is a Rev 6A, which is internally ready for 1 MB of chip RAM but only has 512 KB installed. Judging by the setup, this Amiga seems to have been modified to provide 1 MB chip RAM: the JP7A jumper is fully open, and JP2 has pins 1 and 2 shorted!\nAs you can see in this photo, the jumpers reveal the modification: Inside, there’s a fat Agnus 8372A (capable of addressing 1 MB chip RAM) paired with a Denise R8 (OCS) rather than a SuperDenise (ECS). While it’s not an ECS setup, this combination at least allows Extra Half-Brite (EHB) mode.\nThe Agnus and Denise chips are shown here, highlighting the OCS configuration: Hardware restoration Plastics The plastics on this Amiga were just a bit yellowed — nothing too severe. I was able to recover them easily using the same Retrobright box I used for my pimped Amiga 600.\nThe power supply, however, had a noticeably stronger yellow tint compared to the other parts. I applied Retrobright to all components, and for the power supply, I gave it a longer exposure. It hasn’t fully returned to its original color, but it’s much improved.\nOn the left: before cleaning and Retrobright; on the right: after treatment:\nMetallic shield Both the upper and lower shield parts were in poor condition, showing some corrosion. While these shields aren’t strictly necessary for the Amiga to function, I wanted to keep my A500 as authentic as possible.\nI treated the metal with Ambro-Sol spray (98% zinc) — a kind of metallic paint that also protects against corrosion. Before painting, I lightly sanded all corroded areas to ensure a smooth finish. The paint has a matte finish, which I actually prefer over the original look.\nOn the left: before painting; on the right: after treatment:\nKeyboard The keyboard was covered in dust and had a noticeable yellow tint. I removed all the keys to thoroughly clean each part and also subjected them to the Retrobright process.\nUnfortunately, I didn’t take any photos of the cleaned keyboard on its own, but the results should be visible in the overall photos of the restored A500.\nThe mouse The mouse wasn’t working properly and showed several issues:\nThe classic problem: dirty internal wheels. The spring on the white wheel, which ensures the ball touches the encoder wheels, was too loose, so the ball didn’t make proper contact. The right mouse button was dead or broken. I replaced the right button with a new one — slightly more “clicky,” but it didn’t require any extra pressure to use.\nNext, I cleaned all internal parts using alcohol and some Q-Tips, and I retensioned the spring by gently pulling both sides at the same time.\nThe final result: a cleaner interior and a fully functional, “like new” mouse.\nHere’s the after look inside the mouse: Floppy drive The floppy drive in my Amiga 500 is a Matsushita JU-253-031P, recognizable by its plain black top cover over the mechanism. While it gives a clean look, it also makes dust removal more challenging compared to other drives.\nI carefully used Q-Tips to remove as much dust as possible, paying special attention to the read/write heads, which are still easily accessible and crucial for reliable disk reading.\nAdditionally, I had to resolder the wires on the small floppy detector button, which had been causing the “Please insert disk in drive” errors during reading.\nHere’s a look at the drive during cleaning and after reassembly:\nMotherboard \u0026amp; Memory card The motherboard was in pretty good condition. I simply applied some FACOM Contact Spray, which helps remove dust, humidity, and oxidation. It’s said to also provide some protection for the circuits — well, it certainly can’t hurt!\nI did the same for the memory expansion card. Additionally, I replaced the soldered battery with a battery holder, making the setup cleaner and allowing the battery to be easily swapped in the future.\nHere’s a look at the motherboard and memory card after cleaning and the battery upgrade:\nExtentions I installed the IDE68k + GottaGoFastram combo along with the patched Kickstart ROM that allows booting directly from an IDE device. I also picked up a 512 MB CompactFlash card, which provides more than enough space — considering that back in the mid-80s, even 20 or 40 MB felt enormous.\nThe patched Kickstart 1.3 includes an scsi.device , making it possible to boot from the emulated hard drive (the CF card). Without it, you would need to boot from a floppy — just like some disk controllers required back in the day.\nBooting from the IDE interface requires two signals: /INT2 and /OVR.\nThe kit comes with Dupont wires and small clip-style “pliers” to grab these signals respectively from pin 21 of CIA A and pin 29 of Gary.\nI wasn’t a fan of this approach — the clips are fragile and can easily detach when moving the Amiga.\nBoth signals are actually available on the Zorro II 86-pin connector next to the 68000 CPU (see: mklboards.fi).\nSo I decided to solder both wires directly to the Zorro II connector. It’s cleaner, safer, and mechanically rock-solid.\nHere are the tests I ran before finalizing the modification:\nAt first, the CF wasn’t powering up. Pin 20 of the IDE connector should provide +5 V for powering CF cards, but I measured 0 V.\nI ended up taking +5 V from the keyed pin on the adapter and wiring it directly to the CF’s 5 V pin.\nIt seems something is missing from the Amigashop.eu hardware or in the documentation, because the kit is supposed to include everything required.\nTo simplify things, I modified the CF adapter, removing the bottom power connector and adding only the single required +5 V pin on top.\nThis reduces the height of the board — which turned out to be necessary for the next step.\nI slightly modified the A500 case to fit the CF card reader under the floppy drive, making card swaps extremely convenient without reopening the machine each time.\nI began by drilling two holes to mount the reader from the underside of the chassis:\nThen I placed the Cf card reader to calibrate the hole needed for the compaq flash to be inserted. It first made some small holes with a drill and I finished the job with a dremel.\nBecause of the new placement, I needed a longer ribbon cable between the CF adapter and the IDE controller.\nI eventually took the required +5 V for the adapter from the floppy drive connector — cleaner and more reliable.\nFinaly I added a red led to monitor IDE drive activity in addition to the floppy drive. In fact I used two 3mm leds glued between the two original ones of the Amiga 500. the mod is fully reversible. I used some aluminium adhesive to both isolate power led from the red light and better diffuse the red light on the original drive led. As you can see, there is one resistor for both leds.\nFinally, I added a red LED to monitor IDE activity, complementing the original floppy LED.\nI used two 3 mm LEDs glued between the Amiga’s two original indicators.\nThe mod is fully reversible.\nI used aluminum adhesive tape to prevent the power LED from bleeding into the IDE LED, and to better diffuse the red light through the original light pipe.\nA single resistor drives both LEDs.\nThe result looks great and gives clear feedback: IDE activity, floppy activity, or both at once.\nOn the left: no IDE or floppy activity — on the right: IDE activity.\nNow: left = floppy only — right = both IDE and floppy working simultaneously:\nWith the hardware restored and the extensions fully installed, it was finally time to move on to the next step: preparing the operating system.\nPreparing OS Install Amiberry configuration To make the installation process easier, I prepared the system using Amiberry first. I used a Kickstart 1.3 ROM patched with IDE controller support, similar to the physical ROM I purchased from Amigastore.eu. The version I used can be found here: https://www.uprough.net/releases/Amiga_Roots_Music_Tools_Beta_2/\nBelow are the Amiberry settings I used to replicate my Amiga 500 hardware as closely as possible:\nCPU: 68000, 24-bit addressing, A500 cycle-exact (×2) Chipset: ECS Agnus with A600 selected under “Chipset Extra” — this is important, otherwise the IDE controller will be disabled RAM: Same as my real A500 — 1 MB Chip, 8 MB Z2 Fast Expansion: Enabled the A600 IDE controller Hard Drive: Mapped the Linux device corresponding to my USB CF card reader, selected the Commodore A600 controller, and set the mode to ATA-1 — this is essential, or the CF card won’t be detected correctly These settings allow Amiberry to behave almost exactly like the upgraded A500 hardware, making the OS installation straightforward and 100% compatible with the real machine.\nHDToolsBox Nothing particularly unusual here, except that I first had to free some space on the “IDE Setup” floppy (I honestly don’t remember where I originally got it). Without doing so, HDToolBox refused to save the new drive-type definition.\nTo make room, I simply removed the Shell program from that floppy, since it’s already available on the Workbench disk anyway.\nOnce that was sorted out, here’s what I essentially did:\nEdited the ToolTypes of HDToolBox to point to scsi.device Launched HDToolBox. Selected the CF drive and clicked “Change Drive Type”. Created a new drive type definition. Set the Manufacturer, Drive Name, and Revision fields. Saved and selected this newly created drive type. These steps allow HDToolBox to correctly recognize and handle the CF card as a proper fixed drive under Workbench.\nPartitions Below is the partitioning scheme I chose. I generally prefer to separate the operating system, its accompanying utilities, applications, games, and user data — essentially the Amiga equivalent of a “/home” directory.\nDH0 – Workbench: 24 MB, 100 buffers DH1 – Apps: 85 MB, 100 buffers DH2 – Games: 140 MB, 100 buffers DH3 – Data: 212 MB, 150 buffers For all partitions, I used FFS with a maxtransfer value of 0x1FE00 .\nI formatted each partition using a command like:\nformat DRIVE DH0 name Workbench FFS QUICK Workbench 1.3 install Installing Workbench 1.3 is fairly straightforward: it simply involves copying the contents of the Workbench and Extra disks onto the bootable partition, then editing the startup-sequence.\nI later discovered that the A590 Install disk actually includes a dedicated tool for installing Workbench — but here’s the manual method I followed:\ncopy workbench1.3: to dh0: all clone copy \u0026#34;extra 1.3:\u0026#34; to dh0: all done rename DH0:s/startup-sequence DH0:s/startup-sequence.FD rename DH0:s/startup-sequence.HD DH0:s/startup-sequence edit DH0:s/startup-sequence ; replace the call \u0026#34;Execute s:Startup-sequence\u0026#34; by \u0026#34;Execute s:Startup-sequence.FD\u0026#34; I also copied HDToolBox from the “IDE Setup” disk into DH0:/Tools for convenience.\nAfter removing all floppy disks and resetting the virtual machine, the Amiga immediately booted from the hard drive.\nBefore applying any customisations, I confirmed that everything worked properly on the real hardware.\nHere’s the Workbench 1.3 booting directly from the CF card:\nInstalled Software In this chapter, I’m going to give an overview of all the software I installed on the A500, along with their sources — and no, it’s not always from Aminet.net!\nSources Where I got it Before diving into the software itself, here’s a quick overview of the main sources I used to gather everything described in this chapter\nList of software compatible with OS 1.3 https://eab.abime.net/showthread.php?t=52283 https://demozoo.org/ https://ftp.funet.fi/pub/amiga/ Workbench 13. Extras https://amr.abime.net/ https://archive.org/download/CommodoreAmigaApplicationsADF https://archive.org/download/commodore-amiga-compilations-applications https://aminet.net/ Ramdisk icon from https://github.com/LessNick/Amiga-WorkBench-Re-Design/tree/master Hard disk partition icon from A2091 install disk https://amigamuseum.emu-france.info/Fichiers/ADF/Utilitaires-Applications/ Installed Tools SoftwarePurposeSourceDiskMaster 2File managerArchive.org - compilation Scanned ManualCygnusED 2.12Full features text editorArchive.org - Neck utilitiesPowerPackerCompression and tool to read compressed contentAminetDMS 1.11Disk imagerAminetTSGuiGraphical interface for ADF and DMSAminetLHA 1.38Amiga\u0026rsquo;s default archiving toolAminetMostra 1.06Image viewerftp.funet.fiSysinfoHardware and system informationsAminetX-Copy Pro 3.31Disk copierArchive.org - Neck utilitiesSuperDuperDisk copierAminet / fish-0488Bootx 4.5 AntivirusAminet / fish-0641 Latest virus database\nWorkbench enhancements SoftwarePurposeSourceARP 1.3Better AmigaDos commandsAminetWShell 2.0Better shellArchive.org - original software diskMyMenusAllow to make custom menu entriesAminet / fish-0225FkeysKey shortcuts for windows and screen switcherAminet / fish-0532Dmouse 1.20Screen and mouse blanker + windows managementArchive.org - Neck utilitiesMSClockClock on title barAminetSetclock v34.3Y2k patch for setclockObligement\nApplications and games For applications, I simply installed a few classic programs from the era, mostly for fun. By today’s standards, these tools aren’t particularly productive, but they give a great sense of how software worked back then. All of them were sourced from archives.org and ftp.funet.fi (see the “Sources / Where I Got It” section for links):\nDeluxe Paint IV Pro-Tracker 3.10 - music editor (https://ftp.funet.fi/pub/amiga/audio/apps/compose/) ANIMagic Brillance 2 : contains commorodre installer for OS 1.3 =\u0026gt; copy to C Disney Animation Studio PageSetter 2 Wordworth 1.1 Scala MM 200 As for games, I only included those that are natively installable on the A500. I didn’t see the point of using JST, since I can rely on WHDLoad on my other Amigas. The games I chose come from my personal list of best Amiga titles, curated over time:\nTurbo Trax Fiendish freddy Lionheart MetalKombat Ducktales Flashback Hare Raising Havoc Base Jump KidChaos Conan the Cimmerian Dragon Heart BosCar BlackViper MegaTyphoon Configuration \u0026amp; customizations This section describes the steps I followed to customize my A500, presented roughly in the order I tackled them. Some steps are explained in more detail than others, depending on the level of customization involved.\nBasically, I followed an order that allowed me to set up a fully usable environment before diving into more advanced tweaks.\nBare minimum for a usable OS A file manager with OS 1.3 feeling First, I installed DiskMaster 2 — a must-have if you want a proper file manager on base Workbench 1.3, which can’t even display files and directories that have no associated icons.\nHere’s what I did to set it up:\nCopied the executable to SYS:c/dm .\nCreated a setup file named dm.conf in SYS:s with the following customizations:\nSetFormat \u0026ldquo;NS T DMY A\u0026rdquo; to remove unnecessary comments from the file list Barformat \u0026ldquo;DiskMaster Chip:%C Fast:%F %T %D.%M\u0026rdquo; Optimized window dimensions\nAdded a Version command: AddCmd Version, 20, extern c:version %s; Wait 2\nAdded a PlayMod command\nCustomized the Editors menu\nSimplified the Archives menu to only LHA + DMS\nSimplified the Tools menu and added Execute script\nSimplified the Project menu\nTo launch DiskMaster, I run: dm s:dm.conf either from the shell or via a custom menu, as explained later.\nBelow is the full configuration file for reference:\nReset AddMenu Project, Printer Setup, SetPrinter AddMenu Project, Change Command, ChgCmd AddMenu Project, Save Config, S, SaveConfig AddMenu Project, About, About AddMenu Project, Quit, Q, Confirm \u0026#34;Are you sure you want to quit?\u0026#34; Yes No;Quit AddMenu Tools, Run Selected, Single;External run %s AddMenu Tools, Execute Script, Single;External run Execute %s AddMenu Tools, Swap S\u0026lt;-\u0026gt;D, Swap AddMenu Tools, Run DM Script, Single;Batch %s AddMenu Archives, Lha Add, StdIO \u0026#34;CON:0/12/640/100/Add Window\u0026#34;;Extern \u0026#34;Lha \u0026lt;* -r a\u0026#34;;StdIO CLOSE AddMenu Archives, Lha Extract, StdIO \u0026#34;CON:0/12/640/100/Extract Window\u0026#34;;Extern Lha \u0026lt;* x %s;StdIO CLOSE AddMenu Archives, Lha List, StdIO \u0026#34;CON:0/12/640/160/List Window\u0026#34;;Extern Lha v %s;Wait;StdIO CLOSE AddMenu Archives, DMS Write, StdIO \u0026#34;CON:0/12/640/160/List Window\u0026#34;;Extern DMS write %s TO DF0:;Wait;StdIO CLOSE AddMenu Disk, Format, Format AddMenu Disk, DiskCopy, DiskCopy AddMenu Disk, Format DF0:, Confirm \u0026#34;Are you sure?\u0026#34;;Format DF0: AddMenu Disk, Format DF1:, Format DF1: VERIFY \u0026#34;WorkDisk\u0026#34; AddMenu Disk, Clear DF0:, Format DF0: QUICK INSTALL VERIFY AddMenu Disk, Copy DF0: DF0:, DiskCopy DF0: DF0: AddMenu Disk, Copy DF0: DF1:, DiskCopy DF0: DF1: AddMenu Control, Lock as Source, Lock S AddMenu Control, Lock as Dest, Lock D AddMenu Control, UnLock, UnLock AddMenu Control, UnLock all, UnLock All AddMenu Control, Toggle Expand, Expand AddMenu Editors, Textra, T, Extern run Textra %s AddMenu Editors, CygnusED, T, Extern run Sys:Utilities/CygnusED %s AddMenu Editors, EditPad, T, Extern run Sys:Utilities/Notepad %s Button \u0026#34;Parent\u0026#34; SetFormat \u0026#34;NS T DMY A\u0026#34; BarFormat \u0026#34;DiskMaster Chip:%C Fast:%F %T %D.%M\u0026#34; TitleFormat \u0026#34;%B/%F %I/%C\u0026#34; OpenScreen 2 Color 05A FFF 002 F80 Font topaz/8 OpenWindow 278 11 84 245 CMD AddCmd Root, 10, Root AddCmd Parent, 10, Parent AddCmd All, 30, Select * AddCmd Clear, 30, Deselect * AddCmd Select, 30, Select AddCmd Exclude, 30, DeSelect AddCmd Copy, 20, ReqPattern;Copy %s %d AddCmd Cp New, 20, Copy %s %d NEWER AddCmd Move, 20, ReqPattern;Move %s %d AddCmd Delete, 30, ReqPattern;Confirm \u0026#34;All selected files will be lost.\u0026#34;;Delete %s AddCmd Rename, 20, Recurse OFF;Rename %s AddCmd Protect, 20, Recurse OFF;Protect %s AddCmd Comment, 20, Recurse OFF;Comment %s AddCmd Find, 20, ReqPattern \u0026#34;Please enter search pattern\u0026#34;;Find %s AddCmd Read, 20, Read %s AddCmd HexRead, 20, Read %s HEX AddCmd ShowPic, 20, ShowPic %s AddCmd MakeDir, 20, MakeDir AddCmd Size, 20, UnMark OFF;Check %s AddCmd Version, 20, extern c:version %s; Wait 2 AddCmd Playmod, 20, extern run APPS:Protracker/backplay %s OpenWindow 362 11 278 245 OpenWindow 0 11 278 245 AddAutoCmd FORM????ILBM,ShowPic %s AddAutoCmd FORM????ACBM,ShowPic %s AddAutoCmd FORM????8SVX,ShowPic %s AddAutoCmd FORM????ANIM,Extern View %s AddAutoCmd ??-lh,StdIO \u0026#34;CON:0/12/640/100/Extract Window\u0026#34;;Extern Lha \u0026lt;* x %s;StdIO CLOSE AddAutoCmd TEXT,Read %s AddAutoCmd DEFAULT,Read %s HEX Text editors Once you have a proper file manager, the next thing you’ll do most often while configuring and customizing Workbench 1.3 is editing configuration files. For this reason, I installed two excellent text editors — far superior to the default NotePad or ED.\nTextra: Installed to SYS:c as a lightweight but powerful editor for quick edits and rapid file changes.\nCygnusED: Installed to SYS:Utilities , with req.library placed in SYS:libs , providing a full-featured, professional editor for more complex tasks (albeit heavier).\nBoth editors complement each other: Textra for speed, CygnusED for advanced editing.\nBetter shell If, like me, you’re used to Bash or Zsh, the original Amiga Shell — even in the 3.x releases — feels quite limited, missing some “basic” features we take for granted. Fortunately, two tools make the CLI interface far more user-friendly: ARP 1.3 and WShell.\nFor ARP, I simply followed the installer and opted not to install the ARP shell, keeping the setup minimal.\nWShell, on the other hand, comes with an installer that can be run directly from the CLI: Wshell-install\nIt doesn’t create an icon, so it’s invisible from Workbench by default. I made several customizations to integrate it better:\nCopied NewWSH to the Workbench partition, allowing WShell to be started via an icon. Set the ToolTypes as follows: CONSOLE=CON:20/15/580/150/WShell/CLOSE FROM=S:WShell-Startup NAME=WShell Configured the default shell window in S:ENV/shellwindow : CON:20/15/580/150/WShell/CLOSE I also tweaked the FComp configuration ( SYS:s/Config-Fcomp) to get more familiar key usage:\nTAB for autocomplete instead of ESC Arrow keys Up/Down for line navigation HOME / END for session top/bottom PAGE UP / DOWN for session page up/down Here is the full configuration file for reference:\n; Options record: SORT/S,GROUP/S,NOPATH/S,NOTOOLTYPES/S OPTIONS nopath ; notooltypes ; FILETYPE records: `FILETYPE/K,FMT/K,REMOVE/S\u0026#39; FILETYPE TEXT FMT \u0026#34;E %a\u0026#34; FILETYPE ILBM FMT \u0026#34;sys:utilities/display %a*N\u0026#34; FILETYPE DOC FMT \u0026#34;sys:utilities/more %a*N\u0026#34; ; Command records: `COMMAND/K,PATH/K,PAT/K,FMT/K,REMOVE/S\u0026#39; COMMAND EXecute PATH S: ; an argument PATH COMMAND DELete FMT \u0026#34;%f%0 %1 %2 %3%l\u0026#34; ; multiple files COMMAND REName FMT \u0026#34;REName FROM %0 TO %0\u0026#34; ; command-specific rewrite COMMAND tex PAT \u0026#34;#?.tex\u0026#34; COMMAND DVisw PAT \u0026#34;#?.dvi\u0026#34; FMT \u0026#34;%f%r0%l\u0026#34; COMMAND wait FMT \u0026#34;You\u0026#39;re waiting ... %0\u0026#34; ; input context example COMMAND VERsion PATH \u0026#34;libs:,devs:\u0026#34; ; Hotkeys: `KEY/K,QUAL/K,PATH/K,PAT/K,FMT/K,AUTO/S,REMOVE/S\u0026#39; KEY 66 QUAL 0 ; TAB key for completion KEY 29 FMT \u0026#34;;Choices: %0 %1 %2 %3 %4 %5 %6 %7 %8 %9\u0026#34; ; Input keys: `KEY/K,QUAL/K,NAME/K,PATH/K,PAT/K,FMT/K,AUTO/S,REMOVE/S\u0026#39; KEY 76 QUAL 8 NAME CTRL-UARROW FMT \u0026#34;*E[101]\u0026#34; ; search up KEY 77 QUAL 8 NAME CTRL-RARROW FMT \u0026#34;*E[100]\u0026#34; ; search down KEY 62 QUAL 0 NAME KPUARROW\tFMT \u0026#34;*E[103]\u0026#34; ; line up KEY 30 QUAL 0 NAME KPDARROW FMT \u0026#34;*E[102]\u0026#34; ; line down KEY 31 QUAL 0 NAME PGUP FMT \u0026#34;*E[113]\u0026#34; ; page up KEY 63 QUAL 0 NAME PGDOWN FMT \u0026#34;*E[112]\u0026#34; ; page down KEY 61 QUAL 0 NAME HOME\tFMT \u0026#34;*E[99]\u0026#34; ; session top KEY 29 QUAL 0 NAME END\tFMT \u0026#34;*E[98]\u0026#34; ; session bottom KEY 79 QUAL 16 NAME LALT-LARROW FMT \u0026#34;*E[79]\u0026#34; ; skip left name alt-control-O KEY 78 QUAL 16 NAME LALT-RARROW FMT \u0026#34;*E[73]\u0026#34; ; skip right name alt-control-I KEY 79 QUAL 8 NAME CTRL-LARROW FMT \u0026#34;*E[85]\u0026#34; ; del left name alt-control-U KEY 78 QUAL 8 NAME CTRL-RARROW FMT \u0026#34;*E[89]\u0026#34; ; del right name alt-control-Y I also customized the WShell prompt in S:WShell-Startup to make it more informative and visually clear: the time is displayed between brackets in black (color 2), followed by the current path in orange (color 3).\nHere is the content of SYS/s:WShell-Startup :\nprompt \u0026#34;%2[%t] %3%c%1\u0026gt;\u0026#34; Additionally, I modified SYS:/s:ENV/titlebar to display the shell number, free fast memory, and free chip memory:\n%w %n - %mc chip / %mf fast Finally, I set WShell as the default CLI by adding it somewhere in the startup-sequence.\nThe extract below for reference:\n; WShell assign remove CON: ; is replaced by the next line C:DHOpts CON: PIP: ; set the new display handler C:FComp ; enable completion and history navigation C:SetExecute ; use wshell for Execute command Custom menu for quick access to most usefull tools The final touch for a more usable Workbench 1.3 is customizing the system menu to include shortcuts to the most frequently used tools, such as DiskMaster, Textra, and NewShell.\nTo achieve this, I installed MyMenu following the official documentation:\nCopied the main program to SYS:C . Copied MyMenu.conf to SYS:S and configured it according to my preferences. Copied MyMenu-Handler to SYS:L Called MyMenu in the startup-sequence, right after LoadWB. The full configuration file is as follows:\ncolor 2 menu \u0026lt;D\u0026gt; Tools DiskMaster | CLI SYS:c/dm SYS:s/dm.conf menu \u0026lt;S\u0026gt; Tools NewShell | WB SYS:NewWSH menu \u0026lt;B\u0026gt; Tools BootX | WB SYS:System/bootx menu \u0026lt;T\u0026gt; Tools Textra | CLI SYS:c/Textra menu \u0026lt;S\u0026gt; Tools CygnusED | WB SYS:Utilities/CygnusED menu \u0026lt;A\u0026gt; Floppy Dms-Adf | WB SYS:tools/tsgui menu \u0026lt;D\u0026gt; Floppy SuperDuper | WB SYS:tools/SD menu \u0026lt;X\u0026gt; Floppy X-Copy | CLI SYS:c/xCopy Workbench enhancements \u0026amp; tools The following software is not strictly necessary, but each clearly enhances the Workbench 1.3 experience. They are easy to install, require little to no configuration, and bring useful improvements to everyday use. I’ll go quickly through them: SoftwarePurposeCommentFKeyskeyboard shortcuts to switch between Windows and screen Copied to a new Commodities drawer on SYS: and run from the startup-sequence.DmouseFine-tuned mouse accelerator and screen blankerExecutable to SYS:C, handler to SYS:L launched via startup-sequence: dmouse -a1 -t0 -A0MsclockDisplays the time on the menu barSame installation logic as DMouse: executable to SYS:C , handler to SYS:L, then run from startup-sequence: msclock -d -m -o .PPnew Powerpacker tools \u0026amp; libraries (required for some packed programs and mods)Copied PPMore/powerpacker.library to SYS:libs , pp and PPMore to SYS:C , PPMore.doc to SYS:docs , same for ppShow and ppAnimLHADefault file archiver on AmigaOSRan LHA_e138.run to extract files, then copied lha, splitlzh , and joinlzh to SYS:CBootXUp-to-date antivirus for OS 1.3On my setup it crashes often, but it can detect viruses in memory, bootblocks, floppies, and files. Installation: libs/reqtools.library.13 to SYS:libs, all BootX files to SYS:system , BootX.doc to SYS:docs, latest recognition file to SYS:system. Adjusted colors for a Workbench 1.3 look: color1=blue 05A, color2=white FFF, color3=black 002, color4=orange F80.Setclock v34.3Y2K-compatible clock for OS 1.3Prevents year misinterpretation (e.g., 2000=1979).Mostra 1.08Image viewerCopied to SYS:Utilities These tools improve daily usability, add visual polish, and ensure compatibility with classic file formats and archives.\nFloppy disk Tools Even though I can manipulate Amiga floppies on my other machines, sometimes it’s quicker to work directly on the A500 when it’s connected. The following software makes floppy management much easier: SoftwarePurposeCommentX-CopyWell-known floppy disk copierCopied to SYS:CDMS amd TSGuiFloppy disk (un)archiver and associated GUIRan dms1111.run to extract DMS, and unlha for the TSGui archive. Then copied: dms to SYS:C, DMS.doc to SYS:docs, tsgui to SYS:ToolsSuperDuperAnother floppy disk copierCopied sd to SYS:Tools and documentation to SYS:Docs.\nTested but removed I also tried installing and using some other interesting tools and hacks, but ultimately removed them because they caused crashes or unexpected behavior on my setup:\nZoomDaemon: Adds a “new window” widget to minimize windows. However, it also displayed this for invisible Workbench windows, which looked awkward — and it caused frequent crashes. At least my system is stable again without it. NoClick2: Ran fine in Amiberry/UAE, but crashed on the real Amiga 500. SimGen + RunBack: Fun for adding backdrop pictures, but it led to unexpected and frequent Guru Meditation errors. Sometimes, stability wins over flashy features, especially when working with a vintage machine like the A500.\nStartup-sequence It’s now time to share my startup-sequence. Of course, everyone has their own rules and preferences, so I’m simply presenting mine as an example.\nMy approach was guided by three main goals:\nSimplify the default OS 1.3 naming conventions: instead of juggling startup-sequence, startup-sequence.FD, and startupII. Consolidate everything related to my base but customized Workbench into a single file for easier maintenance. Create a user-startup, similar to OS 2.0+, mainly to handle application-specific assigns and personal tweaks. The full startup-sequence file is provided below for reference:\nSetPatch \u0026gt;NIL: SetPatchMrgCop \u0026gt;NIL: SYS:System/FastMemFirst SetClock load Addbuffers df0: 30 ; faster text rendition FF \u0026gt;NIL: -0 ; preload most used commands resident c:Resident pure resident c:List pure resident c:CD pure resident c:Mount pure resident c:Assign pure resident c:Makedir pure resident c:dir pure resident CLI L:Shell-Seg SYSTEM pure add; activate Shell ; assign assign sys: dh0: assign c: SYS:c assign L: SYS:l assign FONTS: SYS:fonts assign CGFONTS: SYS:CGFonts assign CGCACHE: SYS:CGFonts/CGCache assign S: SYS:s assign DEVS: SYS:devs assign LIBS: SYS:libs ; Ramdisk config makedir ram:t makedir ram:env makedir ram:clipboards assign t: ram:t assign ENV: ram:env assign CLIPS: ram:clipboards copy S:env/ ENV: QUIET copy S:Ramdisk.info ram:Disk.info copy S:ram.info ram:.info ; Mounts mount speak: mount aux: mount pipe: ; WShell assign remove CON: ; is replaced by the next line C:DHOpts CON: PIP: ; set the new displaz handler C:FComp ; enable completion and history navigation C:SetExecute ; use wshell for Execute command ; set keymap SYS:System/SetMap F ;set path for Workbench path ram: c: sys:utilities sys:system s: sys:prefs add C:dmouse \u0026gt;NIL: -a1 -t0 -A0 C:msclock \u0026gt;NIL: -d -m -o SYS:commodities/Fkeys \u0026gt;NIL: execute s:user-startup ; load workbench LoadWB delay C:MyMenu endcli ScreenShots To produce cleaner and more polished screenshots, I captured them using Amiberry / UAE rather than the real hardware.\nThis allows for crisp images that clearly show the Workbench, tools, and customizations without the glare or color inconsistencies that sometimes appear on a CRT display.\nBelow are several examples illustrating my setup and configurations:\nSee it live on real hardware If you want to see the fully restored and customized Amiga 500 in action, here’s a video showing it running on the real hardware. It demonstrates the Workbench, tools, and all the tweaks described in this article.\n","permalink":"https://www.pimyretro.org/pimped-amiga-500/","summary":"\u003cp\u003eBack in the early ’90s, I had an Amiga 2000 with just one expansion card: a SCSI controller paired with a massive 290 MB hard drive. Getting software and games to run from the hard drive—with only 1 MB of chip RAM—required a lot of tricks. But it was fun, and it taught me a lot about computers.\u003c/p\u003e\n\u003cp\u003eA few months ago, I stumbled upon a cheap Amiga 500, and I couldn’t resist. I decided to restore it from the ground up and add a GottaGoFast RAM + IDE controller to finally build what would have been my dream machine in 1990: an Amiga running OS 1.3 with \u003cstrong\u003efast RAM\u003c/strong\u003e!\u003c/p\u003e","title":"Pimped Amiga 500"},{"content":" This is my personal game selection. I also share differents informations I find usefull about Amiga games from WHDload Database and amiga.abime.net\nMeaning of the columns :\nChipset : tell which chipset is required to run the game 1M : tell if the game require or make use of 1Mb memory (eg: A500 + 512Kb extention) \u0026gt;1M chip: the game makes use of 1Mb of chipram or more (A500+, A600, A2000 and A3000) More memory : the game makes use of more than 1Mb ram (typically \u0026ldquo;fast ram\u0026rdquo;) HDD Native: the game can be installed on hard drive Faster CPU: the game makes some use of a CPU faster than a 68000 @ 7Mhz 2 Buttons: the game allows to use a 2 buttons joypad CD32 Joypad: the game can use additionnals buttons found on a CD32 Joypad Last edited on : 31.05.2026\nGame list - Amiga ECS/OCS GameCategoryChipset1M\u0026gt;1M ChipMore memHDD nativeFaster CPU2 buttCD32 joypadComments AfterburnerShoot’em upOCS/ECSNot neededxRuns on 512 K; smoother on faster CPU.AgonyShoot\u0026#39;em upOCS/ECSNot neededAlcatrazAction / AdventureOCS/ECSEnhancementsx1 MB improves scene loads; smoother on 020\u0026#43; CPUs.Alien Breed 2Shoot\u0026#39;em upOCS/ECSRequiredxSome later AB titles ask for more memory; check WHDLoad for exact build.Alien Breed: Special Edition \u0026#39;92Shoot\u0026#39;em upOCS/ECSRequiredxxWHDLoad and Abime indicate 1024 KiB Chip required for SE \u0026#39;92.All Terrain RacingRacingECSRequiredxxLater ECS title; 1 MB essential; supports faster CPU.AmiwolfAction / ShooterOCS/ECSNot neededIndie/less-documented title — basic metadata only.AmniosShoot\u0026#39;em upOCS/ECSRequiredSmooth scrolling; requires 1MB to run.AnarchyShoot’em upOCS/ECSNot neededStandard shoot-’em-up; typical 512 K configuration.ApidyaShoot\u0026#39;em upOCS/ECSNot neededxxxUses extra Chip RAM on some releases for enhanced palettes/graphics.ApocalypseShoot’em upOCS/ECSEnhancementsxUses extra memory if available; minor CPU boost effect.AquaventuraAction / 3D ShooterECSRequiredxx1 MB ECS-only title; runs faster on 020\u0026#43; CPU.Arabian NightAdventure / PlatformOCS/ECSRequiredxxxxTypical adventure mechanics; few technical notes on Abime.Archer Maclean\u0026#39;s PoolSports / PoolOCS/ECSNot neededSimple controls; fits 512K base systems.Archer Maclean\u0026#39;s PoolSports / SimulationOCS/ECSNot neededSimple 2D pool sim, no special hardware requirements.Arkanoid: Revenge of DohAction / BreakoutOCS/ECSNot neededStandard port; 512 K compatible.AssassinAction / PlatformOCS/ECSEnhancementsxExtra memory allows larger maps and sound; faster CPU improves framerate.AstarothAdventure / ActionOCS/ECSNot neededBasic 512 K title.AwesomeAction / SpaceOCS/ECSRequiredxxHeavy DMA usage; 1 MB mandatory; faster CPU reduces lag.Back to the Future IIIAction / PlatformOCS/ECSNot needed512 K compatible; no HD or CPU enhancements.BadlandsRacing / CombatOCS/ECSEnhancementsMinor memory enhancement for sound/music loading.Base JumpersAction / PlatformOCS/ECSEnhancements1 MB improves intro and sound quality.Base JumpersAction / Party GameOCS/ECSRequiredxxNeeds 1 MB; supports HDD install; benefits from faster CPU during multi-splitscreen.Battle SquadronShoot’em upOCS/ECSEnhancementsxxEnhanced music if \u0026gt;512 K; smoother with faster CPU.Beach VolleySportsOCS/ECSNot neededSimple 512 K game.BenefactorPuzzle / PlatformOCS/ECSRequiredxRequires 1 MB; smooth scroll benefits from faster CPU.Black ViperRacing / ShooterECSRequiredxxECS required for graphics; 1 MB RAM; HDD installable; CPU improves performance.Blood MoneyShoot\u0026#39;em upOCS/ECSNot neededxExtra memory enables enhanced music/SFX.Bob’s Bad DayPuzzleOCS/ECSRequiredNeeds 1 MB; large graphics buffers.Bomber 2000Action / ArcadeOCS/ECSNot neededRuns on base 512 K systems.BosCarRacing / Top-DownOCS/ECSNot neededxRuns fine on 512K; no HDD install; CPU upgrade unnecessary.Buggy BoyRacingOCS/ECSNot neededClassic 512 K racer; no enhancements.CabalAction / ShooterOCS/ECSEnhancementsExtra memory enables longer sound samples.CarcharodonShoot’em upOCS/ECSRequiredxRequires 1 MB; benefits from CPU for smoother scrolling.CarlosAction / PlatformOCS/ECSEnhancementsUses extra RAM for sound; basic gameplay unaffected.Chicago 90Racing / ActionOCS/ECSNot needed512 K base; CPU scaling marginal.Conan the CimmerianAction AdventureOCS/ECSRequiredxxRequires 1 MB; HDD install available; faster CPU helps with loading and animation.Crazy Cars 3RacingOCS/ECSEnhancementsxxExtra RAM for track data; faster CPU improves speed.Cruise for a CorpseAdventureOCS/ECSEnhancementsxSome adventure releases include HD installers for faster load / save.Death TrapAction / AdventureOCS/ECSNot neededStandard 512 K adventure.DiscAction / PuzzleOCS/ECSEnhancementsDoofusPlatformerOCS/ECSRequiredStandard 1MB platformer.Dragon BreedShoot\u0026#39;em upOCS/ECSNot neededFaithful arcade conversion.Dragon HeartAction / AdventureOCS/ECSRequiredxNeeds 1 MB RAM; CPU improvements make smoother combat.DreadFPSOCS/ECSRequiredxxxxxModern engine; significantly faster on 030\u0026#43;.Duck Tales: The Quest for GoldPlatform / AdventureOCS/ECSEnhancementsxxExtra memory improves loading; faster CPU reduces delays between scenes.Elf (Ocean)PlatformerOCS/ECSNot neededF17 ChallengeRacingOCS/ECSNot neededx3D engine scales with CPU speed.Fiendish FreddyAction / PlatformOCS/ECSNot neededxTypical 2-button action controls.Fiendish Freddy’s Big Top o\u0026#39; FunArcade / Circus Mini-GamesOCS/ECSNot neededxRuns on base A500; no enhancements from extra RAM or CPU.First SamuraiAction / PlatformOCS/ECSNot neededxxSome performance gains on faster CPUs reported.FlashbackCinematic Platformer / AdventureOCS/ECSRequiredxxRequires 1 MB; supports native HDD install; faster CPU slightly improves scene transitions.Flimbo\u0026#39;s QuestPlatformerOCS/ECSNot neededFormula One Grand PrixRacing / SimulationOCS/ECSEnhancementsxxOften HD-installable; benefits from faster CPUs and extra memory for tracks.FreneticShoot \u0026#39;em upOCS/ECSRequiredxCore Design vertical shooter. Suffers from slowdown on stock CPUs with heavy action.FrontierSpace / SimulationOCS/ECSNot neededxxOften HD-installable; benefits from faster CPU on large starfields.Full ContactFightingOCS/ECSNot neededFury of the FurriesPuzzle / PlatformOCS/ECSEnhancementsxxExtra memory smooths transitions; faster CPU reduces slowdown in physics sections.GlobdulePlatform / PuzzleOCS/ECSEnhancementsEnhanced visuals when \u0026gt;512 K; moderate CPU benefits.Gloom DeluxeShooter / ActionECSNot neededxxKnown ECS-only release (ECS required). Benefits from faster CPU (community notes).GodsPlatformerOCS/ECSNot neededOptimized for standard OCS/ECS.Grand Prix 500 2RacingOCS/ECSRequiredMicroïds 3D motorcycle game. Also known as Hot Rubber.Great Courts 2SportsOCS/ECSRequiredHighly acclaimed tennis simulation. Enhanced graphics over the original.Hare Raising HavocPuzzle / PlatformOCS/ECSRequiredx1 MB required; HDD installable; CPU speeds up animation.HarlequinPlatformerOCS/ECSRequiredxxUses extra RAM for complex puzzle-platform transitions. Native 2-button jump mapping.HunterAction / ShooterOCS/ECSEnhancementsxxxComplex scenery; often benefits from extra memory and faster CPUs; some releases HD-installable.HybrisShoot\u0026#39;em upOCSNot neededClassic vertical shooter; high performance.Ikari WarriorsShoot \u0026#39;em upOCSNot NeededEarly Elite port. Programmed natively for standard 512KB OCS Amiga 500 models.Indianapolis 500RacingOCS/ECSNot neededxOlder racing sim; faster CPU helps some versions.Indy HeatRacingOCS/ECSRequiredArcade isometric racing port. Supports 3 players simultaneously.International Karate \u0026#43;FightingOCS/ECSNot neededIt Came from the DesertAdventureOCS/ECSRequiredxExtra RAM reduces frequent disk swapping.Jaguar XJ220RacingOCS/ECSRequiredxxCD32 version supports multiple buttons.James PondPlatformerOCS/ECSNot neededJim PowerPlatformOCS/ECSEnhancementsxxGraphics-heavy; benefits from faster CPU and extra memory on some builds.JoustArcade / ActionOCS/ECSNot neededClassic arcade port; simple controls.Kid ChaosPlatform / ActionOCS/ECSEnhancementsxxLarge sprites and parallax; smoother with faster CPU; supports 2-button pads.Kid ChaosPlatform / ActionOCS/ECSRequiredx1 MB required; HDD installable; CPU speeds up transitions.Knight of the SkyFlight / ActionOCS/ECSNot neededxPerformance gains on accelerated systems reported.LemmingsPuzzleOCS/ECSNot neededxStandard Amiga release; 2-button joystick typical control scheme.Lemmings 2PuzzleOCS/ECSEnhancementsxLater Lemmings installment uses more memory for levels/graphics.Lethal XcessShoot\u0026#39;em upOCS/ECSNot neededDual-player mode supported.Licence to KillActionOCS/ECSNot NeededDomark James Bond tie-in. Top-down multi-directional combat.LionheartPlatform / ActionOCS/ECSEnhancementsxxxHeavy graphics — uses extra memory on some releases and benefits from faster CPUs; controller 2-button typical.LionheartPlatform / ActionOCS/ECSRequiredxxxRequires 1 MB; faster CPU reduces slowdown; visually stunning showcase of Amiga hardware.Live and Let DieAction / RacingOCS/ECSNot neededStandard 512 K title; runs fine on stock A500.Lotus Esprit Turbo ChallengeRacingOCS/ECSNot neededxx2-button controls; CD32 pad supports additional buttons in some ports.Lotus Turbo Challenge 2RacingOCS/ECSRequiredxxAt least 1MB total memory required by several builds.Lotus Turbo Challenge 3RacingOCS/ECSRequiredxxxxUses more than 1MB Chip in some releases (WHDLoad shows higher chip usage for certain builds).Magic BoyPlatformerOCS/ECSRequiredEmpire Software cartoon platformer. Requires 1MB total memory.Manoir de MortevielleAdventureOCS/ECSNot neededUses early speech synthesis tech.Maupiti IslandAdventureOCS/ECSNot neededMega TyphoonShoot’em upOCS/ECSEnhancementsxxExtra RAM allows more music and smoother scrolling; CPU boosts speed.MenaceShoot\u0026#39;em upOCSNot neededEarly Psygnosis classic.Metal KombatFighting / ActionOCS/ECSRequiredxxRequires 1 MB; faster CPU improves animation smoothness.Midnight ResistanceRun’n gunOCS/ECSEnhancementsxxxUses \u0026gt;1 MB for smoother scrolling and richer sound; faster CPU improves frame pacing.Mig 29 FulcrumFlight simulatorOCS/ECSRequiredxRequires 1 MB; benefits from CPU for polygon draw.MoktarPlatformerOCS/ECSRequiredRequires 1MB for full assets.MoonstoneRPG / AdventureOCS/ECSEnhancementsxLarge assets — benefits from extra memory in some builds.MoonstoneAction / RPGOCS/ECSRequiredx1 MB required; HDD native installation possible; CD32 pad adds convenience.MotorheadRacingOCS/ECSRequiredHardline vector-style racer. Distinct from the later 3D PS1/Amiga game.Mr. NutzPlatformOCS/ECSRequired1 MB required for high-color sprites.MythPlatformerOCS/ECSNot neededNaughty OnesPuzzle / PlatformOCS/ECSNot neededLess-documented indie title; basic metadata only.Navy SealsActionOCS/ECSNot NeededOcean movie license side-scrolling platformer/shooter.NebulusPlatformOCS/ECSNot neededRuns on 512 K base; smooth even on A500.Nebulus 2PlatformerOCS/ECSRequiredMore advanced features than original.Nightbreed: The Interactive MovieAdventure / ActionOCS/ECSEnhancements1 MB enhances soundtrack and cut-scene fidelity.Ninja WarriorsBeat \u0026#39;em upOCS/ECSNot NeededFamous arcade widescreen port packed onto a standard Amiga screen.NitroRacingOCS/ECSNot neededSolid multiplayer racer.No Second PrizeRacingOCS/ECSNot neededxSome versions gain from faster CPU for smoothness.North \u0026amp; SouthStrategy / ActionOCS/ECSNot neededClassic strategy with action mini-games; standard memory usage.ObliteratorAction / AdventureOCS/ECSEnhancementsxxUses \u0026gt;1 MB Chip for music caching; smoother under faster CPU.ObsessionPinballOCS/ECSEnhancementsPinball sim; memory enhancements used for graphics in some builds.Ooops UpShoot\u0026#39;em upOCS/ECSNot neededOperation ThunderboltShooterOCS/ECSRequiredSupports lightgun and mouse.Operation WolfShooterOCS/ECSNot neededBase 512 K compatible; light-gun support only.Out Run EuropaRacingOCS/ECSEnhancementsxExtra RAM for sound buffer; CPU improves speed rendering.OutzoneShoot \u0026#39;em upOCS/ECSRequiredVertically scrolling tactical shoot \u0026#39;em up from 1991.OverdriveRacingOCS/ECSRequiredxxTeam17 top-down racer. Natively installs to Hard Disk and features extra RAM audio tracks.OverkillActionOCS/ECSEnhancementsxxOften benefits from CPU \u0026amp; memory increases.OverkillShoot’em upECSRequiredxECS-only title; faster CPU shortens load times; uses 1 MB minimum.P.P. Hammer and His Pneumatic DrillPlatform / PuzzleOCS/ECSEnhancementsExtra RAM improves sound load time and level transitions.Pac-ManiaArcadeOCS/ECSNot neededRuns fine on 512 K A500.PangPuzzle / Shoot\u0026#39;em upOCS/ECSNot neededParasol StarsPlatformOCS/ECSEnhancementsExtra RAM improves sample playback.PegasusPlatformerOCS/ECSRequiredSide-scrolling fantasy platformer by Gremlin.PerihelionRPGECSRequiredxxHeavy use of dark palettes; RAM intensive.PhobiaShoot \u0026#39;em upOCS/ECSNot NeededGradius-style horizontal shooter with high-speed scrolling.Pick \u0026#39;n PilePuzzleOCS/ECSNot NeededUbisoft stack-and-match tile puzzle game.Pinball DreamsPinballOCS/ECSEnhancementsxxxUses additional memory for table data; CD32 joypad useful for extra buttons/nudging.Pinball DreamsSimulationOCS/ECSRequiredxx1 MB required; HDD install available; faster CPU enhances scroll.Pinball FantasiesSimulationOCS/ECSRequiredx1 MB required; HDD native support confirmed.Pinball FantasyPinballOCS/ECSEnhancementsxCD32 may offer extra controls on some ports.PlatoonAction / Run’n gunOCS/ECSNot neededRuns on 512 K; no advantage with expansion.PowerdromeRacingOCS/ECSNot NeededxxAdvanced 3D polygon futuristic racer. Benefits highly from a faster CPU.PremierePlatformerOCS/ECSRequiredxCore Design classic. Extra RAM activates full intro music and loading screen art.Project XShoot\u0026#39;em upOCS/ECSEnhancementsxxxxClassically benefits from \u0026gt;1MB chip and faster CPU for smooth scrolling/enemy handling.Project XShoot’em upOCS/ECSEnhancementsxxBetter with faster CPU; CD32 pad allows weapon select via extra buttons.Protector IIArcadeOCS/ECSNot neededMinimal RAM usage; base Amiga compatible.PushoverPuzzle / LogicOCS/ECSRequiredx1 MB required; HDD install supported.PuttyPlatform / ActionOCS/ECSRequiredx1 MB required; HDD installation native; better sound with extra RAM.QwakPlatform / ArcadeOCS/ECSEnhancementsxxExtra memory improves music and speed on faster CPU; CD32 pad allows jump and egg-throw mapping.R-Type IIShoot\u0026#39;em upOCS/ECSNot neededxFaster CPU can smooth gameplay on some hardware configurations.R-Type IIShoot’em upOCS/ECSEnhancementsxExtra memory enhances audio loading; faster CPU reduces slowdown on boss fights.Rally Cross ChallengeRacingOCS/ECSRequiredx1 MB required; HDD native installation available.Rambo IIIAction / Run’n gunOCS/ECSNot neededWorks fine on 512 K; CPU doesn’t affect gameplay.RanXActionOCS/ECSRequiredBased on the Italian comic book anti-hero RanXerox.Rick DangerousPlatformOCSNot neededxOCS-only reports exist; timing differences on ECS noted by community.Rick DangerousPlatform / PuzzleOCS/ECSNot neededRuns on 512 K; no enhancements with expansion.Rick Dangerous 2PlatformOCSNot neededxRick Dangerous 2Platform / PuzzleOCS/ECSRequired1 MB required for music and graphics.Risky WoodsPlatform / ActionOCS/ECSRequiredx1 MB required; smoother on faster CPU.Robocop 3Action / PlatformOCS/ECSEnhancementsxxLater Amiga ports often use extra memory; some builds smooth with faster CPU.RoboCop 3Action / PlatformOCS/ECSRequiredx1 MB required; HDD install available; CD32 pad allows weapon select shortcut.Rocket RangerAdventure / StrategyOCS/ECSRequired1 MB improves cutscenes; CPU improves disk loading.RodlandPlatformOCS/ECSNot neededxRolling RonnyPlatformOCS/ECSEnhancementsUses extra memory for music buffering.Ruff \u0026#39;n\u0026#39; TumblePlatform / ActionOCS/ECSEnhancementsxxxKnown to use extra memory on some builds; benefits from faster CPU for smoother scroll.RVF HondaRacingOCS/ECSNot NeededMicroProse motorcycle sim. Well optimized for basic 512KB setups.Saint DragonShoot’em upOCS/ECSEnhancementsxxExtra RAM improves enemy wave streaming; faster CPU benefits scrolling.Second SamuraiAction / PlatformOCS/ECSEnhancementsxxxSequel uses more memory / benefits from acceleration.Second SamuraiBeat’em up / PlatformOCS/ECSRequiredx1 MB required; HDD install supported; CD32 pad adds power-up buttons.Shadow of the BeastAction / PlatformOCSEnhancementsxxxxOCS only — ECS timing/scrolling issues noted; benefits strongly from extra Chip RAM \u0026amp; faster CPU.Shadow of the BeastPlatform / ActionOCSRequiredOCS palette issue on ECS (colors shift).Shadow of the Beast 2Action / PlatformOCS/ECSEnhancementsxxxSecond title uses extra memory vs original; benefits from faster CPU.Shadow of the Beast 3Action / PlatformOCS/ECSEnhancementsxxWHDLoad notes mention joystick support variations; faster CPU helps rendering.Shadow of the Beast IIPlatform / ActionOCS/ECSRequired1 MB required; CPU improves transitions.Shadow of the Beast IIIPlatform / ActionOCS/ECSRequired1 MB required; HDD native installation available.Shadow WarriorBeat’em upOCS/ECSNot neededBase 512 K compatible.Shuffle Puck CafeSports / MiscOCS/ECSNot neededShufflepuck CafeSport / Air hockeyOCS/ECSNot neededRuns perfectly on 512 K; mouse required.SilkwormShoot’em upOCS/ECSEnhancementsxExtra RAM improves sound streaming; CPU smooths scrolling.SkidmarksRacing / IsometricOCS/ECSEnhancementsxxxUses \u0026gt;1 MB Chip for smoother zoom; benefits from faster CPU.SkidzArcadeOCS/ECSRequiredUnique paperboy-style cycling and pollution awareness arcade game.Space Ace IIActionOCS/ECSRequiredFMV-style game; requires 1MB.Space HarrierShoot\u0026#39;em upOCSNot neededxOCS noted; accelerated CPUs improve frame rate on some builds.Speedball 2Sport / ActionOCS/ECSEnhancementsxxExtra memory for sound FX; HDD install supported; CD32 pad adds team control shortcuts.StarGlider 2SimulationOCS/ECSNot neededxOften benefits from faster CPU accelerators on Amiga.StarrayShoot \u0026#39;em upOCSNot NeededEarly technical marvel with fluid 50fps horizontal parallax shooter mechanics.StormballSports / Sci-FiOCS/ECSRequiredFuturistic cyberpunk variant of Speedball/Pong gameplay.Stunt Car RacerRacingOCS/ECSNot neededxPerformance benefits on faster CPUs reported in community threads.Super Cars 2RacingOCS/ECSNot neededxxSmoother framerate on faster CPUs reported.Super Hang-OnRacingOCS/ECSNot neededSuper Monaco GPRacingOCS/ECSNot NeededClassic Sega arcade port. Runs entirely on 512KB Chip \u0026#43; 512KB Slow RAM.Super SkidmarksRacingOCS/ECSEnhancementsxxBenefits from extra memory and faster CPUs in some builds.SwivShoot\u0026#39;em upOCS/ECSNot neededxLoads more data into RAM to avoid pauses.Tearaway ThomasPlatform / Time TrialOCS/ECSEnhancementsxxExtra memory improves sprite pre-load; faster CPU enhances smoothness.Tennis Cup 2SportsOCS/ECSRequiredLoriciels split-screen mode tennis simulator.Test DriveRacingOCS/ECSNot neededRuns on 512 K; no advantages on expanded systems.Test Drive 2RacingOCS/ECSEnhancementsxExtra memory enables smoother landscape streaming; CPU reduces track loading time.The Adventures of Quik \u0026amp; SilvaPlatformOCS/ECSEnhancementsExtra RAM improves sample quality.The Blues BrothersPlatformOCS/ECSEnhancementsxExtra memory enhances music playback; faster CPU smooths scrolling.The Chaos EngineAction / Run \u0026amp; GunOCS/ECSEnhancementsxxxxBenefits from \u0026gt;1MB memory for buffering; faster CPUs improve gameplay.The Cycles – International Grand Prix RacingRacingOCS/ECSNot neededBase 512 K compatible.The GodfatherAdventure / StrategyOCS/ECSRequired1 MB needed for cut-scenes; CPU improves scene loading.The Killing CloudAction / FlightOCS/ECSRequiredx1 MB required; CPU affects frame-rate significantly.The Killing Game ShowAction / PlatformOCS/ECSEnhancements1 MB adds more sampled sound and background detail.The New Zealand StoryPlatformerOCS/ECSNot neededThe Simpsons: Bart vs the Space MutantsPlatformerOCS/ECSNot NeededFirst Simpsons game on Amiga. Built to run on standard stock 512KB systems.The Spy Who Loved MeAction / DrivingOCS/ECSNot neededFully works on 512 K.The TellerAdventure / CrimeOCS/ECSRequired1 MB required for digitized scenes; HDD installation possible.The Three StoogesAdventure / Mini-gameOCS/ECSEnhancementsExtra memory shortens loading times and improves sample playback.The UntouchablesAction / ShooterOCS/ECSNot neededWorks fine on 512 K; no 1 MB benefits.TokiPlatform / ActionOCS/ECSRequired1 MB required for music and graphics detail.Traps ’n TreasuresPlatform / ActionOCS/ECSEnhancementsExtra memory improves level load times and sound mixing.TroddlersPuzzle / PlatformOCS/ECSRequiredx1 MB required; HDD install supported.Turbo OutRunRacingOCS/ECSRequired1 MB required for extra scenery and sound effects.Turbo TraxRacing / Top-DownOCS/ECSNot neededxRuns fine on 512K; smooth on all OCS/ECS Amigas.TurricanShoot’em up / PlatformOCS/ECSEnhancementsxxExtra memory increases music buffers; faster CPU smooths scrolling.Turrican 2Platform / Shoot\u0026#39;em upOCS/ECSNot neededxxOften plays better on accelerated CPUs; standard 512K-friendly base build.Turrican 2Shoot’em up / PlatformOCS/ECSEnhancementsxExtra memory improves sample playback; CPU reduces frame drops.TwinworldPlatformerOCS/ECSNot NeededBlue Byte fantasy adventure platformer. Runs flawlessly on a basic Amiga 500.Ugh!Arcade / TransportOCS/ECSEnhancementsExtra memory shortens level loading and improves SFX mixing.UnrealAction / AdventureOCS/ECSRequiredxxHeavy graphics engine; needs 1 MB; faster CPU reduces frame drop.Venus the FlytrapShoot \u0026#39;em upOCS/ECSNot NeededGremlin sci-fi side-scrolling shooter with an insectoid aesthetic.VirocopShoot’em up / Run’n GunOCS/ECSRequiredxxx1 MB required; HDD install supported; benefits from faster CPU.Virus3D Shooter / ActionOCS/ECSRequiredx1 MB required for detailed terrain; faster CPU enhances frame-rate.VroomRacingOCS/ECSNot neededxExceptionally fast 3D engine.WalkerAction / ShooterOCS/ECSEnhancementsxxNotable faster-CPU benefits reported (smoother scrolling).WalkerAction / ShooterOCS/ECSEnhancementsxxRepeated in your list; included here in batch for completeness — faster CPU benefits noted.WalkerAction / Mech ShooterOCS/ECSRequiredxNeeds 1 MB RAM for full graphics; HDD installable natively.War ZoneShoot \u0026#39;em upOCS/ECSRequiredxCore Design commando-style action shooter. Extra RAM cuts down loading times.WaxworksAdventure / Horror RPGOCS/ECSRequiredxxRequires 1 MB; HDD installable; CPU improves transitions.WingsSimulationOCS/ECSNot neededxFlight sims typically benefit from faster CPUs.Wings of DeathShoot\u0026#39;em upOCS/ECSNot neededxEnhanced audio with more than 512k.Wings of FurySimulation / ShooterOCS/ECSNot neededWiz ’n LizArcade PlatformOCS/ECSRequiredx1 MB required; HDD native supported.WormsStrategy / ArtilleryOCS/ECSRequiredxxx1 MB RAM required; HDD installable; CD32 joypad allows custom weapon menu shortcuts.X-OutShoot’em up / UnderwaterOCS/ECSEnhancementsxxExtra RAM improves sample playback; faster CPU reduces slowdown.Xenon 2Shoot\u0026#39;em upOCS/ECSNot neededIconic Bitmap Brothers title.Xenon 2 MegablastShoot’em upOCS/ECSEnhancementsx1 MB allows full stereo soundtrack; CPU improves scrolling smoothness.Yo! JoePlatform / ActionOCS/ECSRequiredx1 MB required; HDD installable; dual-button joypad adds attack control.Z-OutShoot\u0026#39;em upOCS/ECSNot neededSequel to X-Out.Zak McKracken and the Alien MindbendersAdventure / Point-and-ClickOCS/ECSRequiredNeeds 1 MB RAM; CPU and HDD improve disk access time significantly.Zany GolfMini-Golf / ArcadeOCS/ECSEnhancementsxExtra memory shortens course loading; faster CPU smooths ball animation.ZarathrustaShoot \u0026#39;em upOCS/ECSRequiredBitmap-graphic structural clone of the classic physics vector game Thrust.ZeewolfAction / ShooterOCS/ECSEnhancementsxReported to be smoother on accelerated CPUs and with extra memory in some builds.ZoolPlatformOCS/ECSEnhancementsxxCD32 joypad beneficial for additional buttons; memory enhancements on some releases.ZoolPlatform / ActionOCS/ECSEnhancementsxxx1 MB enables full music; HDD installable; CD32 pad unlocks 2-button attack/jump.Zool 2Platform / ActionOCS/ECSRequiredxxx1 MB RAM required; HDD native; CD32 pad enables extended controls.ZynapsShoot’em upOCS/ECSNot neededWorks perfectly on 512 K Amigas; no benefit from expansions. ","permalink":"https://www.pimyretro.org/game-selections/games-selection-amiga-ocs-ecs/","summary":"\u003cp\u003e\u003ca href=\"images/amiga.jpg\"\u003e\u003cimg\n  src=\"images/amiga.jpg\"\n  alt=\"\"\n  class=\"article-image article-image--float article-image--float-left\" style=\"--article-float-width: 280px;\"\n  loading=\"lazy\"\n\u003e\n\u003c/a\u003e This is my personal game selection. I also share differents informations I find usefull about Amiga games from WHDload Database and \u003ca href=\"https://amiga.abime.net/\"\u003eamiga.abime.net\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003eMeaning of the columns :\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eChipset\u003c/strong\u003e : tell which chipset is required to run the game\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003e1M\u003c/strong\u003e : tell if the game require or make use of 1Mb memory (eg: A500 + 512Kb extention)\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003e\u0026gt;1M\u003c/strong\u003e chip: the game makes use of 1Mb of chipram or more (A500+, A600, A2000 and A3000)\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eMore memory\u003c/strong\u003e : the game makes use of more than 1Mb ram (typically \u0026ldquo;fast ram\u0026rdquo;)\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eHDD Native\u003c/strong\u003e: the game can be installed on hard drive\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eFaster CPU\u003c/strong\u003e: the game makes some use of a CPU faster than a 68000 @ 7Mhz\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003e2 Buttons\u003c/strong\u003e: the game allows to use a 2 buttons joypad\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eCD32 Joypad\u003c/strong\u003e: the game can use additionnals buttons found on a CD32 Joypad\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eLast edited on :\u003c/strong\u003e 31.05.2026\u003c/p\u003e","title":"Amiga OCS/ECS"},{"content":"Some time ago, I had the chance to buy a used PlayStation 2 for cheap because it was sold as \u0026ldquo;defective.\u0026rdquo; In fact, the console was unable to read any discs, whether DVD or CD. I thought that wouldn’t be a problem, as installing FreeHDBoot is easy, and replacing the DVD lens should be straightforward and inexpensive. It turned out I was right—except for the lens replacement.\nHere is the story of my upgraded PS2, featuring a new DVD lens, a silent fan, and FreeHDBoot\u0026hellip;\nReferences First, I’d like to list some references that helped me on this modding journey:\nIfixit guide to change the DVD lens Ifixit guide of the ps2 teardown FreeHDBoot FreeHDBoot (or FreeMCBoot) is almost mandatory when replacing the DVD lens, as it requires running a specific tool to update the firmware. So I started with this part, which is actually the most important. Even if the console can\u0026rsquo;t read discs, FreeHDBoot allows games to be launched from an HDD or SSD.\nPreparation I\u0026rsquo;m not going to rewrite a tutorial on how to install or use FreeMCBoot and FreeHDBoot, as there are already plenty of good guides available online. Personally, I used this one, which is in French.\nI used a cheap SATA adapter from AliExpress and a good old Kingston A400 SSD I had lying around.\nI set the \u0026ldquo;+OPL\u0026rdquo; partition to 4 GB because it stores all the game artwork and can quickly fill up when many games are installed.\nThe two photos below show the \u0026ldquo;+OPL\u0026rdquo; partition created via wLaunchELF/HDDManager on the left and the PlayStation 2 booted into FreeHDBoot on the right.\nInstalling PS2 games I downloaded the lastest release of Open PS2 Loader the github page, also known as OPL, as well as HDL Batch Installer. It seems that HDL batch installer is also capable of preparing the HDD, but I discovered that later and did not try\u0026hellip;\nI used both tools because downloading ARTS files does not work with HDL batch installer but work with OPL. However, OPL (v24) is able to download ARTS files to \u0026ldquo;hdd_hdl/ART\u0026rdquo; subdir, but not to copy them on hte PS2 disks (At least, I did not manage to do so) whereas I managed to copy files with HDL.\nHere is how I downloaded ARTS files for all my games with OPL:\nI copied files all ARTS file to the PS2 HDD with HDL Batch installer, HDD Management tab → PFS Browser As a side note: I also found a lot of PS2 ARTS files on archive.org, but I did not used them.\nInstalling PS1 games I already have a modded PSOne with a custom BIOS, so I only installed some PS1 games on my PS2 for fun. However, games launched from the HDD/SSD cannot use the PS1 hardware present in the PS2, so a software emulator (POPS) is used. Unfortunately, it\u0026rsquo;s far from perfect—not all games work, and some have graphical glitches.\nThere are quite a few tutorials available, some more complete and up-to-date than others. I basically followed this one: Quickstart HDD Guide\nI used several tools:\nPOPStarter – A wrapper to launch the POPS emulator with an ISO image: POPStarter POPS Binaries – The core PS1 emulator by Sony: POPS Binaries cue2pops – A tool that converts BIN/CUE images to VCD: cue2pops binmerge – A tool that merges multiple BIN files from a CUE/BIN: binmerge HDL Batch Installer – A tool to manage the PS2 HDD: HDL Batch Installer Copying POPS files via a mounted PS2 HDD partition doesn’t work (invalid MS-DOS command). Instead, I copied the files onto a USB stick and transferred them from the PS2 using the LaunchELF browser.\nPS1 games must be stored in a dedicated partition named \u0026quot;__.POPS\u0026quot;. I created this partition using HDL Batch Installer (10 GB, which allows storing about 15–20 games). This can be done through the HDD Management tab → HDD Manager button → Create Partition.\nBefore copying PS1 games, they need to be converted to VCD format with cue2pops. Some of the games I wanted to try had multiple BIN files (e.g., for audio tracks), but cue2pops doesn’t support them. So, I merged them into a single BIN file using binmerge.\nFor example: binmerge.exe \u0026lsquo;.\\Apocalypse (USA).cue\u0026rsquo; Apocalypse\nTo install a converted game, here\u0026rsquo;s the process I followed:\nCreated a copy of POPSTARTER.ELF with the same base name as the game.\nExample: Apocalypse.ELF for Apocalypse.VCD Copied the ELF file to the +OPL partition in the APPS folder.\nCopied the VCD file to the __.POPS partition using the PFS Browser included in HDL Batch Installer (HDD Management tab).\nCopied the PNG cover to the +OPL partition in the ART folder (e.g., Apocalypse.ELF_COV.png).\nDeclared each game as an application in the conf_apps.cfg file at the root of +OPL:\nApocalypse=pfs0:/APPS/Apocalypse.ELF Andretti Racing=pfs0:/APPS/Andretti_Racing.ELF Adventures of Lomax=pfs0:/APPS/Adventures_of_Lomax.ELF Brave Fencer Musashi=pfs0:/APPS/Brave_Fencer_Musashi.ELF Croc 2=pfs0:/APPS/Croc_2.ELF Dare Devil Derby 3D=pfs0:/APPS/Dare_Devil_Derby_Volleyball.ELF Star Fighter=pfs0:/APPS/Star_Fighter.ELF DVD lens replacement Replacing the lens on a PlayStation 2 is not as simple as a plug-and-play operation, unlike many other consoles. The first thing I learned was that the firmware must be changed according to the lens type.\nFor example, my PS2 originally had a KHS-400B lens, but the replacement I bought was a KHS-400C, which requires a different firmware.\nThen, I discovered that the PS2 has a sort of self-lens calibration, but it cannot be triggered without an external tool ( PMAP) and some wires soldered onto the motherboard. Additionally, some motherboard models require that the internal battery (used for the clock) is not empty.\nFinally, even though many people on the internet say that there’s no need to adjust the potentiometers on the lens, I actually had to tweak them myself.\nBelow are photos (from left to right):\nRemoved lens Old vs. new lens New lens installed Firmware change With a PS2 running FreeHDBoot or FreeMCBoot, the process is very simple. I just ran Lenschanger: Lenschanger by Dampro\nUnfortunately, after this operation, the console still wasn’t reading discs\u0026hellip;\nLens calibration Lens calibration can be done using a program called PMAP. As far as I understand, it communicates with the MechaCon (the PS2\u0026rsquo;s disc controller) via UART. The UART interface is not directly exposed, but all the necessary solder points are present on the motherboard.\nMy model is a GH-15, and I was able to find the solder points on the PSDevWiki site: MechaCon UART Test Points\nBy the way, I also discovered that this PlayStation 2 had already been modded with a modchip (possibly a Messiah Pro 2)! :)\nWith the UART interface wired, I compiled PMAP on my Linux workstation and launched it:\ngit clone --depth 1 https://github.com/ps2homebrew/PMAP cd PMAP/PMAP-unix make ./pmap /dev/ttyUSB0 By looking at the EEPROM management menu, I saw that my model is a CXP-103049-202GG, which, according to the documentation, requires the RTC battery to be present and charged. Since the installed battery was a Sony, probably in place for 20 years, I replaced it.\nTestMode.13 MD1.39\tChecksum: OK MECHA:\tCXP103049-202GG (CEX) Serial:\t5358466\tEMCS:\t00 MODELID:\td206\tTV:\tPAL Model:\tSCPH-30004 R RTC:\tBU9861FV-WE2 (No Battery) OP:\tSONY\tLens:\tT609K Chassis: 1. F-chassis (SCPH-30000/SCPH-300xx R) After that, I attempted the Automatic ELECT Adjustment in PMAP, but it kept returning various errors until I adjusted the lens potentiometers.\nI measured the initial resistance values for CD (left) and DVD (right), which were 1561Ω and 1469Ω, respectively. I wasn’t able to proceed with PMAP until I adjusted them to 815Ω for CD and 765Ω for DVD.\nAfter these modifications, the lens finally detected the disc, and the ELECT adjustment procedure was completed successfully. I then followed the jitter optimization procedure from the README file, and now my PS2 correctly reads both CDs and DVDs!\nFAN replacement My PlayStation 2 was really noisy. With the original fan, I measured around 59 dBa. After replacing the fan, I measured 35 dBa with a similar airflow. A popular mod involves using a Noctua 60x25 fan, but this mod requires a special 3D-printed IO panel, which I personally find unattractive.\nAnother solution is to use a Noctua 60x15 fan with a small 3D-printed adapter that can be found here: https://www.thingiverse.com/thing:6893848/files. However, like the 60x25, this Noctua fan requires 12V for full speed, while the original fan connector delivers between 6V and 7V, which is insufficient for proper airflow. But there is a way to get 9V from the controller connectors board, as shown in the photo below.\nI used one of the cables included with the Noctua fan to solder it onto one of the two controller connectors. Now, I can use any Noctua fan, provided it supports 9V.\n","permalink":"https://www.pimyretro.org/playstation-2-new-lens-silent-fan-freehdboot/","summary":"\u003cp\u003eSome time ago, I had the chance to buy a used PlayStation 2 for cheap because it was sold as \u0026ldquo;defective.\u0026rdquo; In fact, the console was unable to read any discs, whether DVD or CD. I thought that wouldn’t be a problem, as installing FreeHDBoot is easy, and replacing the DVD lens should be straightforward and inexpensive. It turned out I was right—except for the lens replacement.\u003c/p\u003e\n\u003cp\u003eHere is the story of my upgraded PS2, featuring a new DVD lens, a silent fan, and FreeHDBoot\u0026hellip;\u003c/p\u003e","title":"Playstation 2 : new lens / silent fan / FreeHDBoot"},{"content":"The PSP Go is a pretty good version to play with original hardware on the go, as it is the smallest version of the console. It has however 2 mains drawbacks : its limited internal storage (16 GB) and its display which has no protective layer and so tends to be scratched. The storage can be expanded with memory stick duo, but its not cheap and limited in terms of space. The best way is to use a microSD adapter. As for the display, it can be replaced by brand new one for a few bucks.\nThis is my short feedback on both screen replacement and storage expansion\u0026hellip;\nDisplay replacement The replacement is not that trivial comparing to others PSP models, but it is very well documented on iFixit: https://www.ifixit.com/Guide/PSP+Go+Display+Replacement/1188\nI just followed the guide, however I noted two things :\nBetween step 1 and 2 : I had to remove the skrews on the top (left photo), then remove the top cover. This cannot be done in step 3 because the back cover is also skrewed on top The display I purchased had no glue and no adhesive. But if correctly aligned, it is well sanditched and it does not move at all. It just makes plugging it a bit tricky. Storage expansion with microSD Memory stick micro to MicroSD adapter can be found easily on the internet, I got mine on Etsy. I recommend to choose an already soldered model so the installation can be done in a few seconds for a not so higher price. The whole adapter can be fixed inside the console, but the space is very limited.\nIt is then required to format the \u0026ldquo;Memory stick\u0026rdquo;. In my case 119Gb free space, that\u0026rsquo;s enought to host more than 100 games :)\n","permalink":"https://www.pimyretro.org/psp-go-screen-replacement-and-microsd-storage/","summary":"\u003cp\u003eThe PSP Go is a pretty good version to play with original hardware on the go, as it is the smallest version of the console. It has however 2 mains drawbacks : its limited internal storage (16 GB) and its display which has no protective layer and so tends to be scratched. The storage can be expanded with memory stick duo, but its not cheap and limited in terms of space. The best way is to use a microSD adapter. As for the display, it can be replaced by brand new one for a few bucks.\u003c/p\u003e","title":"PSP Go : screen replacement and microSD storage"},{"content":"It is a well known thing now : the japanese Sega Marks III had additional hardware compared to its US and Europe counterpart (the Master System) : a Yamaha FM sound chip. Not all games take advantage of it, but those that do sound better. Tim Worthington made an expansion board for the Master System which adds exactly the same sound capabilities. As game binaries was most of the time exactly the same across all regions, the European and US versions of games have the same FM sounds abilities as their japaneses counterparts, providing the appropriate hardware is present.\nThis is the story of my FM module installation based on https://etim.net.au/smsfm/smsfm.html\u0026hellip; But also a non planned region mod\u0026hellip;\nRequirements First, you may notice that my Master System is the first revision from 1986 \u0026ldquo;Power Base NTSC\u0026rdquo;. It has been modded to output RGB and had no RF module.\nSo far, here is what I used for this mod:\nA Master System 1 FM Module v3.0 (SMFM30) kit A momentary push button and 2 wires (jap region hack) 2 black washers Some solder + soldering iron Preparing The console Even if the module is plugged into the expansion port of the Master System, the mod needs some soldering, thus I had to open the console.\nI removed the metal shield to access the C49 capacitor which have to be removed:\nThen I desoldered this capacitor:\nThe FM expansions module The kit comes with a connector, a 3 pins rail and some wires. All must be assembled / soldered\nMy advice to solder the big connector is to first solder one leg on each opposite sides to make sure that it won\u0026rsquo;t move while soldering all the other legs\nThe Expansion connector The connector is located on the back of the console. I had to add solder to some connectors that were in very a bad condition with a lot of cut tracks:\nInstalling The installation is pretty simple. I plugged the expansion board first in order to cut the audio wire at a reasonable size. Then I soldered the white wire (PSG audio out) to the + pad and the red wire (audio in, which contains the mixed PSG + FM signals) to the - pad. I soldered the ground to a near by pad that was used by the RF module.\nThe kit comes with a 3 positions switch allowing to turn the FM module on / off and force (well, tries to\u0026hellip;) the region to japanese for the few games that need it in order to play FM sounds.\nI used to original RF hole to mount the switch, but I had to use 2 washes because of the hole\u0026rsquo;s size being too large for the small switch.\nI finally soldered the wires to the switch and remounted everything\nAnd it works !\u0026hellip; Well for 99% of FM compatibles games. For example, WonderBoy III the Dragon\u0026rsquo;s trap was not playing FM sound even in FM-JAP mode. This is a \u0026ldquo;known bug\u0026rdquo;. This game (and one or two others) check wether the console is a japanese one to play FM sounds. Unfortunately, the FM expansion\u0026rsquo;s region switch does not work correctly on few consoles, and this is the case for mine\u0026hellip;\nJapanese region hack To force the console region to Japan, someone found a \u0026ldquo;dangerous\u0026rdquo; way to do it on smspowe.org : https://www.smspower.org/Development/RegionChanging.\nI know that an additional wire can be soldered to the IORQ pin of the FM expansion module, but I saw this after I had done this mod.\nThe trick is that the pin 34 of the 315-5216 chip must be put to ground during the game\u0026rsquo;s region check. As this hack is documented as \u0026ldquo;dangerous\u0026rdquo;, I chose to use a momentary push button and not a switch. The game\u0026rsquo;s logic for region detection only runs at boot time, so there is no need to bridge this pin to ground all the time. When I launch a game that needs it, I just push the button until the title screen appears, then the FM sound is activated !\nI mounted the push button on the existing hole next to the video out connector:\nHere is the 315-5216 chip with its pin 34 highlighted :\nI soldered two wires from the push button : one on the pin 34 and one on the nearby ground shield:\nHere is how the rear of my Master System looks like :\n","permalink":"https://www.pimyretro.org/sega-master-system-fm-sound-expansion-module/","summary":"\u003cp\u003eIt is a well known thing now : the japanese Sega Marks III had additional hardware compared to its US and Europe counterpart (the Master System) : a Yamaha FM sound chip. Not all games take advantage of it, but those that do sound better. \u003ca href=\"https://etim.net.au/shop/shop.php?crn=202\"\u003eTim Worthington made an expansion board\u003c/a\u003e for the Master System which adds exactly the same sound capabilities. As game binaries was most of the time exactly the same across all regions, the European and US versions of games have the same FM sounds abilities as their japaneses counterparts, providing the appropriate hardware is present.\u003c/p\u003e","title":"Sega Master System FM sound expansion module"},{"content":"In a previous article, I pimped a good old Socket 7 based PC with a K6-II 400 (overclocked to 500Mhz) and a Riva 128. For sure it was running very nicely, but I found two components to make what is probably the ultimate socket 7 upgrade : a K6-III and a Voodoo 3 ! Ultimate because the K6-III is the latest et fastest socket 7 CPU and the Voodoo 3 is the best PCI card such a CPU could afford.\nThis is the story of my ultimate socket 7 upgrade\u0026hellip;\nK6-II VS K6-III My K6-II is a 2.2v version which is easily overclockable to 500Mhz at 2.24v. Unfortunately, it is not the same story for the K6-III. I got a 2.4v version and at 2.5v, it does no go over 415Mhz (FSB 83Mhz and x5 multiplier). However, I managed to get it stable at 456 Mhz with 2.8v ((FSB 83Mhz and x5.5 multiplier). This CPU is just not capable of running faster.\nSo the question is : is a K6-III 456Mhz faster than a K6-II 500Mhz ? By changing the CPU, did I upgraded or downgraded my retro-PC ? To get a clear answer, I ran the same benchmarks as explained on my previous article. Note that i also kept the same optimizations and BIOS Tweaks.\nMemory benchmark I used Sandra 2001 V7. K6-II 500MhzK6-III 415MhzK6-III 456MhzALU/RAM117 MB/s123 MB/s124 MB/sFPU/RAM136 MB/s134 MB/s134 MB/s I did also run some other benchmarks, but I did not keep track of all the values. So I can just share the K6-III 456Mhz results\n3DMarks99 Games benchmarks The results are presented as FPS. Doom and Quake are original versions with no 3D acceleration. Quake 2 is the 3DNow OpenGL optimized version. Both Quake version was running at a 640x480 resolution. K6-II 500MhzK6-III 415MhzK6-III 456MhzDoom116133133Quake21.520.321.1Quake 232.736.237.8\nAnd the winner is\u0026hellip; The K6-III at 456Mhz is the winner in terms of performances, but it is not really a KO. Overall it is only between 7 to 15% faster than the K6-II at 500Mhz on my configuration. The L2 cache of the K6-III seems to be a better bet than the additionals 50 Mhz of the K6-II.\nHowever, keep in mind that the K6-II ran with 2.24v whereas the overclocked K6-III needs 2.8v. So in terms of efficiency, the K6-II wins.\nVoodoo 3 3000 PCI : the real boost Installing a cooling fan The Voodoo 3 is well known for its high temperatures and the stock heatsink seems a bit light. As I wanted to try some overclocking, I skrewed a 80mm thin fan on the heatsink.\nClean replacement of the Riva 128 In order to clean up the system regarding the previous Riva 128 installation, I did the following:\nBooted in safe mode Launched Driver cleaner pro (1.5 build 14), clean nvidia drivers In System properties, display adapters, removed \u0026ldquo;Nvidia riva 128\u0026rdquo; Saved display settings with 640x480 16 colors, which triggered a restart When Windows has restarted, it installed a \u0026ldquo;standard VGA card\u0026rdquo;. From here I installed the Voodoo 3 drivers from http://pa3pyx.hostronavt.ru/voodoo3.html\nI also downloaded the 1.3.05 drivers from https://www.philscomputerlab.com/drivers-for-voodoo-3.html because some games (like Screamer Rally) need older glide2x.dll and glide2x.ovl\nOverclocking and modded BIOS I know that some tools exists to overclock and even make a custom BIOS. But I did not needed all that as I found someone on the web that already made a custom tweaked BIOS for the exact same card as mine : a Voodoo 3 3000 PCI with SDRam ! He also provides all the details to understand why he tuned some values : http://pa3pyx.hostronavt.ru/voodoo3.html?i=1.\nSo I downloaded his 21512MOD.ROM file and did I follow:\nGot the bios recover tools from 3dfxzone.it from https://www.philscomputerlab.com/drivers-for-voodoo-3.html and unarchived it Copied the bios file to the \u0026ldquo;recover\u0026rdquo; directory, Put a blank floppy disk and executed the \u0026ldquo;makedisk.com\u0026rdquo;. This created a bootable floppy that automaticaly flash the bios when booting on it. After the BIOS upgrade, Windows reapplied the drivers and rebooted.\nThe modded bios set the default clock to 200 Mhz instead of 166Mhz, but I had to change the frequency to 190mhz to make it runs stable (the drivers I installed allows to change the frequency). I also changed some settings as follow.:\nDirect 3D Alpha blending Mode : smoother (improve the pixel fill rate) Hardware T\u0026amp;L Emulation : Enable (3DNow transform and lighting assist) Vertical Sync : disable Glide / OpenGL: Alpha blending Mode : smoother (improve the pixel fill rate) CPU Type : AMD K6-2/III (enabled 3Dow optimizations) Vertical Sync : disable Benchmarks Let\u0026rsquo;s start a base comparison with the sames games used previously. All tests have been done with the K6-III running at 456Mhz. Results are in FPS.\nThe benchmarks are based uppon the following commands:\nDoom: doom -timedemo demo1 Quake: timedemo demo3 Quake 2: timedemo 1 Quake 3: \\disconnect, then \\timedemo 1 then \\demo demo001 Riva 128Voodoo 3 3000 stockVoodoo 3 3000 + modded BIOS (190Mhz)Doom133132142.5Quake 640x48021.123.825.2glQuake 1280x1024n/a55.161.4Quake 2 640x48037.856.862.1Quake 2 1024x768n/a 56.862.1Quake 2 1280x960n/a51.655Quake 3 1024x768n/a30.731.5 Finaly, a comparison of 3DMarks99 results between the old configuration (K6-II 500 + Riva 128) and the new one (K6-III 456 + Voodoo 3 3000 PCI) :\nConclusion Let\u0026rsquo;s answering the question \u0026ldquo;is this upgrade worth it ?\u0026rdquo;: definitly yes ! If the K6-III does not boost more than 7-15% the initial performances, the Voodoo 3 has brang this PC to another dimension by literaly doubling its performances in 3D accelerated games. This PC is now able to not only run early 90\u0026rsquo; DOS games, but also run very well lates 90\u0026rsquo; and early 2000 games (let alone 3DFX only games). Maybe I should put my hands on a Super Socket 7 motherboard to get a 100Mhz FSB without compromising the compatibility nor the form factor.\nSee it live ","permalink":"https://www.pimyretro.org/k6-iii-voodoo-3-ultimate-socket-7-upgrade/","summary":"\u003cp\u003eIn a \u003ca href=\"/pimped-socket-7-babyat-with-k6-ii-400-riva-128\"\u003eprevious article\u003c/a\u003e, I pimped a good old Socket 7 based PC with a K6-II 400 (overclocked to 500Mhz) and a Riva 128. For sure it was running very nicely, but I found two components to make what is probably the ultimate socket 7 upgrade : a K6-III and a Voodoo 3 ! Ultimate because the K6-III is the latest et fastest socket 7 CPU and the Voodoo 3 is the best PCI card such a CPU could afford.\u003c/p\u003e","title":"K6-III + Voodoo 3 : ultimate socket 7 upgrade"},{"content":"Back in the nineties, I was using boosted Amiga computers and a Playstation, not a PC. Of course, I had the chance to play Doom on my father\u0026rsquo;s PS/2 with its 486SLC, but I did not really played with the fastest toy of this era : socket 7 based PC. As I found some nice components from this period, I decided to build a good old configuration based on K6-II and the first Nvidia 3D card to play all games from the nineties. It turned out that it runs old DOS games as well as late 90\u0026rsquo; ones.\nThis is the story of my pimped socket 7 PC\u0026hellip;\nHardware configuration Motherboard : PCChips M571 V3.2, which is very well documented CPU : K6-2 400Mhz 2.2v (400AFQ), which provides a very good socket 7 speed / price ratio and is easy to overclock up to 500 Mhz RAM : 1x128 MB PC100 SDRam stick which of course runs flawlessly at 83Mhz Graphic Card: Riva 128, very good at 2D with DOS games, VBE 3.0, and good with D3D/OGL ATA controller : Promise Ultra100 TX2 A Realtek 8139 based network card for easier file transferts 128 Gb SATA SSD + adapter : it is not \u0026ldquo;retro\u0026rdquo; but I really can\u0026rsquo;t use old HDD anymore, too slow and too noisy :) Philips DVD RW drive Plextor 12/10/32 CD-Writer Sone side notes regarding this hardware :\nI had the chance to find the Plextor CDWriter for cheap. Trust me or not, it is the only writer I own (out of 4) which allows me to burn PSX ISO that my PSX can read without any glitch nor stuttering ! The DVDRW drive is just here because I wanted to mount 2 drives for the fun and I got it for 5 euros. The bonus is that the drive is able to read any media including RW (CD + DVD). I added the UATA controller because the motherboard one does not support more than 32GB. In addition, this allows for very good speed with the SSD. The optical drives are not connected to it because this controller does not allow to boot on them and it is not supported by MSCDex in DOS mode The M571 motherboard integrated audio has a wide DOS compatibility while also being very good in Win9X (SB16 + WSS) Prerequisites Updating the bios The bios version did not support K6-2, so I had to update it to the latest version. Chance is that I had an old bootable IDE hard disk with Windows 95 to make a bootable floppy.\nBasicaly, I did the following :\nFormat a bootable floppy disk Get the latest bios file (2022s) from https://theretroweb.com/motherboards/s/pcchips-m571-v3.2-a#downloads Use a CD-RW to write bios and flash tools file on a modern computer, then use this CD-RW under Windows 95 and copy the files onto the bootable floppy (I had no usb floppy drive nor usb driver for win95) Follow the guide at http://m571.com/m571/howtoflashyourbios.htm Important note : the bios file was not found by the Amiflash tool and throwed the message \u0026ldquo;file does not exist\u0026rdquo;. The reason was that the bios file had the read-only bit active !\nModing the motherboard for 2.2V CPU The M571 V3.2 motherboard supports no less than 2.5V CPU core. But there is a way to add a new voltage, it has been documented here : http://m571.com/m571/franczabkar/v32corev.htm. The core voltage is defined by a voltage divider : depending on the jumper setting, a resistor is selected in parrallel with R79 (10.2Kohm), which changes the resulting voltage. Thus, without any jumper, we are free to solder any resistor in parralel to R79 to get the desired core voltage.\nIn my case, I used a 41K resistor, which, according to the given formula should gives 2.24V. This voltage is perfectly acceptable for a 2.2v CPU and gives enought juice to overclock it.\nFinaly, I installed the K6-II with a socket 371 cooling set that fits perfectly. I also set JP7 (CPU frequence multiplier) to 2X as the the AMD k6-2 translate it to 6x (6 x 66 Mhz = 396Mhz)\nAT Case and mounting Retrobright AT cases are not easy to find, at least at a reasonnable price, but I really wanted such a case for the retro look. Moreover, choosing an ATX would have required modifications to host the M571 AT motherboard. I have been lucky enought to find an mini AT tower in petty good conditions\u0026hellip; Except some yellowish parts. But there is clearly no secret now to revive plastic parts with retrobright.\nThis is how the case looked-like as I received it\nI disassembled yellowish parts to put them in my retrobright case (which can be seen in a previous article):\nThe result after a few hours of retrobright process (left = before, right = after)\nMounting I started to mount serial, parallel and ps/2 ports on the back. You may know that AT cases had to be customizable because motherboards back panel was not standardized except for the AT Keyboard port.\nAnother problem with AT form factor : there were not alway enought sckrew holes to fix all motherboard corners. Sometime, there were just some plastic legs glued on the metal with double sided adhesive. Here is what I used for upper right corner so the motherboard is not bent while pushing cards in slots or plugging ribbon cable connectors:\nOne good thing about the M571 motherboard is that it provides 2 USB ports on the J7 connectors, together with PS/2 and infrared ports. This connector should be used by a daughter board but unfortunately I did not get it with the m571. However, as explained here on m571.com site, and standard USB header can used if the shield wire is cut so it is not connected to Ps/2 line. I personnaly cut this wire on both connectors so I\u0026rsquo;m sure I will never make a mistake.\nAs said earlier, I used an 2.5 inch SSD as main storage media. As the AT case has 3.5 inches slots for hard disks. I could skrew the SDD only on one side. In order to make sure that the SSD won\u0026rsquo;t break, I put 4 plastic pads on it so it stands firmly on its whole surface\nMake the beast quieter One thing about old PCs is that they tend to be very noisy because of the fans. The ball bearing and \u0026ldquo;silent\u0026rdquo; fans we can find nowadays are a lot more quieter with the same efficiency (if not more) in terms of air flow. I measured the volume level (case closed) with stock fans and then with the replacement I used. With stock fans, I got 48.1 dbA whereas with replacement I now get 35.6 dbA !\nThe first fan I replaced if the CPU one. I just bought a super silent 60mm fan (photo on the left) and replaced the old one (photo on the middle) by this quieter model (photo on the right)\nThe second fan I replaced is the one of the power supply by an Artic F8 \u0026ldquo;standard fan case\u0026rdquo;. To do so I opened the Power supply (unplugged, of course) and unskrewed the fan\nTo make a future replacement more simple, I just cut the fan\u0026rsquo;s wire and used a domino to connect the new fan. The rightmost photo shows the two fan with the old one on the left and the new one on the right\nRepairing the DVD driver tray One last thing I had to do before installing any software : repairing the DVD drive tray. The drive was not able to open. The reason was that belt used to link the opening menanism with the motor was too lose, probably because of its age.\nFinding the exact same size of belt is not difficult, I just bought a kit of multiple sized belt on amazon.\nChanging the belt require to open the drive and manually open the tray to access it.\nWith the opened drive, the belt can be seen as soon as the tray is pushed as if it was opened\nThe belt can be easily replaced with a pair of tweezers. The photo on the left show both belt, the new one being on the right of the photo. It is a bit thinner but it works perflectly.\nGood old retro look With all assembled, mounted and repaired, the final PC is ready to be installed and tweaked !\nWindows 98 install Base install Installing Windows 98SE is pretty easy, there are just a couple of things to do for convenience, like installing from HDD (or SSD) instead of the CDRom, so you never be prompted to insert Windows CDRom. I basicaly followed the guide from vogon: https://www.vogons.org/viewtopic.php?t=52119\nSome side notes thought:\nI had not to assign IRQ to VGA (in the BIOS) because it was crashing Windows with both Promise card and the Sound blaster activated I copied all files from the Win98 CD with the xcopy command which can be found in D:\\tools\\oldmsdos I also copied all softwares and drivers I needed in C:\\_addons The Promise card is named \u0026ldquo;PCI Mass Storage\u0026rdquo; when no driver is installed Regarding the drivers here is where I got them:\nCMI8330: http://vogonsdrivers.com/getfile.php?fileid=193\u0026amp;menustate=0 Realtek 8139: http://vogonsdrivers.com/getfile.php?fileid=1956\u0026amp;menustate=0 (I assigned static IP for better boot time) Riva 128: https://www.vintage3d.org/driver.php The Network card is only used for file exchanges because, of course, this old PC has no access to the internet on my network :). I just shared a folder named \u0026ldquo;DOWNLOADS\u0026rdquo; and mounted it on a linux machine using the following command:\nsudo mount -t cifs -o rw,users,user=guest,pass=,vers=1.0,sec=none,domain=WORKGROUP,ip=192.168.1.1,servern=RETROPC,file_mode=0777,dir_mode=0777 //RETROPC/DOWNLOADS /path/to/mountpoint System enhancements and other softwares Here is a list of various things I added to the base Windows 98 install. Sometime it simply enhances the user experience and sometime it is something required for gaming or tweaking the system. nameDescriptionlinkWMplayer 6.4 Codecs Can be required for some games and allows to read some multimedia contentsdownload hereNusb 3.6Generic mass storage USB drivers to use any USB flash storagedownload hereTweakui 1.33Easy interface to customize some features without editing the registry directlydownload hereWindows ME ScandiskThis version is faster than the one from Win98Get it from the WinME ISO in \u0026ldquo;win9x\u0026rdquo; directory and copy it to \u0026ldquo;C:\\windows\\command\u0026quot;TClockEx 1.4.2Tune the taskbar\u0026rsquo;s date and time. I mainly use it to monitor memory and CPU usagedownload hereWindows installer 2Better compatibility and allows to install (not all) MSI.download hereIE 5.5 SP2As obsolete as IE6 , but more compatible than the integrated IE5 without the slowdown and bugs provided by IE 6.download here7zipThe king of unarchiving system download hereDaemon tools 3.47Very usefull to mount disk imagesdownload hereawxDTools Shell ExtensionMake Daemon tools even easier to use by integrating mount / unmount into the shell menu (right click)download hereFoxit reader 1.3Fastest way to open a PDF file on such an old computerdownload hereNotepad++ 5.9.2More convenient than Notepad to edit configuration filesdownload hereImgburnAs explained before I find it to be a perfect match with my Plextor burner to get perfectly readabe PSX copies\u0026hellip;download herewpcrset and wpcreditI used to change BIOS hidden values, see belowdownload hereSandra 2001 V7I used it to benchmark memory while evaluating some tweaks, see belowdownload here3DMarks99The defacto overall benchmarking tool for such retro-computerdownload herecrystaldiskmark220I used it to benchmark IO from SSD + Ultra 100 on the PCI busdownload here\nFinetuning Before I started to tweak and benchmark the system, I did some finetuning that may seems obvious for those who are used to configure retro-PC. I\u0026rsquo;m not going to explain where to adjust all this as it is already documented in a lot of sites on the internet:\nI forced IRQ 5 on the Sound Blaster 16 device from the device manager. By default Windows 98 chose IRQ 9 which does not work well with old does games (e.g Doom, Wolfenchtein 3D, etc.) I set the virtual memory MIN and MAX to 256Mb. It is enought with my 128Mb machine. I disabled \u0026ldquo;taskMonitor\u0026rdquo; from startup as it is used by defrag to optimize most used files, but I find it is useless with an SSD I disabled the \u0026ldquo;taskscheduler\u0026rdquo;, as I do not needed it I did some changes on the \u0026ldquo;system.ini\u0026rdquo; file. The goal was to limit disk caching as I installed a fast SSD and there was no need to take up too much ram (better keep it for games). But I made this cache faster with big chunk and cache for last accessed files and directories\n[vcache] minfilecache=16384 maxfilecache=16384 ChunkSize=2048 namecache=4096 directorycache=96 Finaly, I also set ConservativeSwapfileUsage to limit the swap usage in case there is really no more free RAM\u0026hellip; which should never be the case with 128Mb and games from nineties :)\n[386Enh] ConservativeSwapfileUsage=1 Benchmarks, overclocking and tweaks During all my tests and benchmark, I never touched the CPU multiplier. So K6-II was at either 400Mhz, 450Mhz or 500Mhz.\nBIOS tweaks The page http://m571.com/m571/tweek.htm mentions some BIOS tweaks. I tested then with wpcrset and Sandra 2001 as benchmark tool to check whether there was any benefit.\nHere is a summary of these tweaks and wether I applied it :\nE0 at adress 52h not applied, it did not make any change to performances 03 at address 54h applied: reduce RAS refresh pulse width from 6T to 4T 3A at address 53h applied: enable page miss after DRAM write 80 at address 55h applied: reduce assertion timing from 3T to 2T 5E at address 80h applied: enable advanced snoop in PCI master read cycle C8 at address 81h applied:enable Synchronous DRAM burst read FF at address 83h applied: enable CPU to PCI burst memory write I did the tests with 66, 75 and 83Mhz FSB. All in all here the final results I have with the 83Mhz FSB: Without BIOS tweaksWith BIOS tweaksALU/RAM102 MB/s117 MB/sFPU/RAM115 MB/s136 MB/s UATA speed VS FSB clock and BIOS tweaks I Also did some benchmark (with crystaldisk) of the UATA speed with the SSD for each supported FSB frequencies.\nValues are in MB/s: 66Mhz FSB75Mhz FSB83Mhz FSB83Mhz + BIOS TweaksSeq. read / write55.37 / 32.2761.79 / 35.9668.36 / 39.7468.27 / 69.78512k read 7 write50.39 / 31.8156.17 / 35.6161.09 / 39.2561.07 / 68.174k read 7 write10.85 / 11.8711.72 / 13.5012.61 / 14.8212.85 / 18.17 Higher FSB frequency obviously means better PCI bus performances. As I use a fast SSD, I\u0026rsquo;m probably hitting the Promise card, the PCI bus or even the CPU limit. However, I/O are awesome for such a configuration and the BIOS tweaks nearly double write performances !\nGames benchmarks As I build this machine also for retrogaming with fun, I did some benchmarks with games. I used 3 master pieces from the nineties using the well documented commands for each one:\nDoom: \u0026ldquo;doom -timedemo demo1\u0026rdquo; (35 x 1710 / X realtics) Quake: \u0026ldquo;timedemo demo3\u0026rdquo; (640x480, no 3D accel) Quake II: \u0026ldquo;timedemo 1\u0026rdquo; (640x480, 3Dnow openGL) Below are the results in FPS 66Mhz FSB75Mhz FSB83Mhz FSB83Mhz + BIOS TweaksDoom95106114116Quake16.418.520.621.5Quake 223.526.529.532.7 Of course, I have some 3dMarks99 results, but not for 75 Mhz FSB:\nSee it live ","permalink":"https://www.pimyretro.org/pimped-socket-7-babyat-with-k6-ii-400-riva-128/","summary":"\u003cp\u003eBack in the nineties, I was using boosted Amiga computers and a Playstation, not a PC. Of course, I had the chance to play Doom on my father\u0026rsquo;s PS/2 with its 486SLC, but I did not really played with the fastest toy of this era : socket 7 based PC. As I found some nice components from this period, I decided to build a good old configuration based on K6-II and the first Nvidia 3D card to play all games from the nineties. It turned out that it runs old DOS games as well as late 90\u0026rsquo; ones.\u003c/p\u003e","title":"Pimped socket 7 / BabyAT with K6-II 400 + Riva 128"},{"content":"Changing the BIOS of a Playstation 1 may sound weird. As explained in a previous article, my console is a Japanese model thus it has an additional region check in its bios. So even with a modchip, it can\u0026rsquo;t boot any game that is not NTSC-J : it reads orignal discs and backups, but only japanese ones. This is why I decided to change the BIOS, and it was also the opportunity to install a flashable BIOS with XBOO.\nThis is the story of my PSone bios change\u0026hellip;\nRequirements Here are the materials I used for this mod :\nA new BIOS chip. I bought mine at https://www.willsconsolemodifications.co.uk. I took it with PSX-XBOO BIOS. An hotair gun Some heat tape A soldering iron with a fine tip (0.2 or 0.15mm) Some solder Replacing the bios Before processing, the motherboard must be removed from the shell. If you need to check theses steps, I already did it the PSNee installation article. This BIOS is located on the top left part of the motherboard (you can see the installed PSNee modchip just below with black and red wires) :\nThe easiest way I found to desolder the bios is to use an hot air gun at 400°C. I protected all the components around it before starting to heat the upper part until I could lift up all upper legs. Then I did the same with bottom legs.\nHere is a photo with the original BIOS on the left, and the new one on the right.\nAs You can see, the new BIOS does not have any legs. Instead, it has some small holes that must be filled with solder. This requires to prepare the pads on the motherboard by adding a bit of fresh solder on each one. Then I put the new BIOS board over the pads and soldered it.\nHere is an overview of the motherboard with the new BIOS\nXBoo bios screenshots If you don\u0026rsquo;t know what the PSX-XBoo BIOS looks like, here are some screenshots of all menu entries. It is quite austere regarding the official interface, but there are far more options and informations.\nThe only feature that does not work correctly on my PsOne is the faster card reader : I get corrupted save or not detected card if I set a value other than \u0026ldquo;0.5 (normal/slow)\u0026rdquo;\n","permalink":"https://www.pimyretro.org/psone-bios-replacement/","summary":"\u003cp\u003eChanging the BIOS of a Playstation 1 may sound weird. As explained in \u003ca href=\"/psone-modchip-with-psnee-scph100-pm-41/\"\u003ea previous article\u003c/a\u003e, my console is a Japanese model thus it has an additional region check in its bios. So even with a modchip, it can\u0026rsquo;t boot any game that is not NTSC-J : it reads orignal discs and backups, but only japanese ones. This is why I decided to change the BIOS, and it was also the opportunity to install a flashable BIOS with XBOO.\u003c/p\u003e","title":"PSOne bios replacement (PSX-XBoo)"},{"content":"The playstation 1 is not my favourite system, but I have to admit that it has some good games. I got an NTSC PSOne for really cheap and some NTSC games can be difficult to find in Europe (at least at a reasonable price). For such games, the only solution to play them on the original hardware is to use a modchip so the console is able to run backups. For this purpose, I chose to use an opensource solution : PSNee on an Arduino ATtiny45.\nHere is the story of my modded PSone with a PSNee modchip\u0026hellip;\nRequirements So far here is what I have used:\nAn ATtiny45 chip (DIP-8) An Arduino UNO clone for programming the ATtiny Soldering Iron with a 0.15mm tip Some thin wires Double sided adhesive Arduino IDE Some dupond cables A breadboard Programming the ATtiny45 Obviously the ATtiny45 can\u0026rsquo;t be programmed like other Arduino such as the UNO, Mega or mini, because it\u0026rsquo;s a simple DIP chip with no programmer. An easy way to program it is to use an Arduino UNO.\nThe first thing to do is to install Attinycore in the ArduinoIDE, from https://github.com/SpenceKonde/megaTinyCore.\nPreparing the Arduino UNO In order to use the Arduino UNO as a programmer for the Attiny45, it must be programmed with the appropriate sketch :\nOpen the sketch \u0026ldquo;11.ARduino as ISP\u0026rdquo; via the menu File/Examples Select the correct Arduino UNO board in the menu Tools/Board/Arduino AVR Boards/ArduinoUNO Upload the sketch Now the UNO can be used a programmer. Put the Attiny45 in a breadboard and wire it to the UNO like the following : UNOATtiny45Comments10pin 1Reset signal11pin 5MOSI : serial out12pin 6MISO : serial in13pin 7SCK : serial clock+5Vpin 8power supplyGNDpin 4ground More details can be found on the Arduino website : https://docs.arduino.cc/built-in-examples/arduino-isp/ArduinoISP\nProgramming the ATtiny45 Now that the ATtiny is wired to a programmer, it can be programmed with PSNee code. To do that, open a new file on the Arduino IDE and change the board parameters in the Tools menu as the following :\nboard : ATtiny25/45/85 (No bootloader) chip : ATtiny45 clock source : 8mhz Programmer : arduino as ISP If the ATtiny has never been used, the standard Arduino bootloader must be burnt. It\u0026rsquo;s a mater of seconds via the menu Tools/burn bootloader.\nFinal step for the software part :\nGet the PSNee source code from https://github.com/kalymos/PsNee (I did a simple copy / paste in Arduino IDE) Uncomment the line \u0026ldquo;//#define ATTINY_X5\u0026rdquo; (remove \u0026ldquo;//\u0026rdquo;) Upload the sketch via the menu : Sketch/upload using programmer Now the ATtiny is a PSNee modchip for any Playstation 1 !\nInstalling the modchip Overview The wiring is explained on a PDF file which is available on the git repository. In my case it was for a PM-41 motherboard (PSOne SPCH 100).\nAs the guide suggests, I glued the Attiny over the IC304 with some double sided adhesive. This is a good area because it allows for very short wires\u0026hellip; And it is very important to keep wires as short as possible, else the mod won\u0026rsquo;t work (I actually experimented it).\nOpening the PSOne The PsOne motherboard is very easy to extract, there are only 6 screws on the bottom of the enclosure:\nThe CD Reader is simply placed on the metal shield. To remove it, it must be unplugged from the motherboard connectors:\nThe Metal shield is not screwed, nor the motherboard, it can be removed directly:\nPlacing the ATtiny45 Before placing the ATtiny45 over the IC304 chip, I unfolded the legs to cut them to make the chip fits correctly:\nI fixed the ATtiny45 with a small piece of double sided adhesive over the IC304 chip:\nWiring With the ATTiny45 fixed, I wired each leg one by one:\nFinal result :\nLaser lens adjustment Now the mod should work correctly and backup should boot fine. However, I had to adjust the laser lens signal as some videos and audio tracks was stuttering a bit. The adjustment is done via a small potentiometer on the CD reader ribbon cable.\nI adjusted it by very small changes as it is very sensitive. I personally had to turn it clockwise a tiny bit.\n","permalink":"https://www.pimyretro.org/psone-modchip-with-psnee-scph100-pm-41/","summary":"\u003cp\u003eThe playstation 1 is not my favourite system, but I have to admit that it has some good games. I got an NTSC PSOne for really cheap and some NTSC games can be difficult to find in Europe (at least at a reasonable price). For such games, the only solution to play them on the original hardware is to use a modchip so the console is able to run backups. For this purpose, I chose to use an opensource solution : PSNee on an Arduino ATtiny45.\u003c/p\u003e","title":"PSone modchip with PSNee (SCPH100 / PM-41)"},{"content":"I recently had to replace the touch panel of my Nintendo DSi XL : it was not working anymore and some games were even crashing while touching the screen. I think it is worth replacing it : the DSi XL has better colors and viewing angle compared to the regular NDS and even DS Lite. Some prefer to use a 3DS XL which is also compatible with DS games, but even if the 3DS XL has better color rendering, DS games look blurry on it, because the native resolution is not the same, so the 3DS does some sort of scaling.\nThere is a very nice article on iFixit, so I\u0026rsquo;m just sharing my own experience\u0026hellip;\nUsed materials Nothing very special is required here :\nA brand new touch panel : I got mine on Aliexpress A small phillips screw driver A pair of tweezers Accessing the touch screen To access the touch screen, the motherboard must be removed because the touch screen is under it. The first thing to remove is the battery :\nThere are 7 screws to remove in order to detach the back of the shell. 4 screws are hidden under the 4 rubber pads: they can be removed with a pair of tweezers. The back of the shell is also clipped, bending a bit the console or using a finger nail is enough to unlock it.\nWhen opened, 2 ribbon cables must be unplugged before the back cover could be removed:\nThe next steps consist in carefully removing all ribbon cables that are attached to the motherboard as well as the wifi card:\nAt this time, the motherboard can be lifted. There is still a ribbon cable attached. Removing it is optional. I personally did it but I regretted as soon as I had to put it back, because it is not that easy to do because the cable is pretty short.\nReplacing the touch panel Now, the screen and the attached touch panel are accessible. By gently pushing the screen from the front (where you normally touch it while gaming), it came easily\nThe touch panel is glued on the screen, I removed it with a finger nail. Then, there is a small plastic bezel to remove from the touch panel, with the same technique.\nThe best way I found to correctly put the bezel back on the new touch panel is to :\nput it first on the display area assemble the new touch panel with the screen (there are simply glued with some adhesive) put the display back over the bezel. As I previously removed the last ribbon cable, II had to reconnect it.\nFinally, put the motherboard back over the display and reconnect all ribbon cables as well as the wifi card\nWhen I first switched back on the console, the power led was just blinking a few seconds, the console stayed off. After a check and all ribbon cables plugged back, it was switching on correctly.\nWith the new touch panel installed, it it necessary to calibrate it from the settings menu of the DS. Then it works perfectly, no more crash while touching it !\n","permalink":"https://www.pimyretro.org/nintendo-dsi-xl-touch-panel-replacement/","summary":"\u003cp\u003eI recently had to replace the touch panel of my Nintendo DSi XL : it was not working anymore and some games were even crashing while touching the screen. I think it is worth replacing it : the DSi XL has better colors and viewing angle compared to the regular NDS and even DS Lite. Some prefer to use a 3DS XL which is also compatible with DS games, but even if the 3DS XL has better color rendering, DS games look blurry on it, because the native resolution is not the same, so the 3DS does some sort of scaling.\u003c/p\u003e","title":"Nintendo DSi XL touch panel replacement"},{"content":"Amiga computers are by far my preferred retrocomputing machines. Several years ago, I owned multiple ones: A500, A2000 + SCSI, A1200 (+68060, tower, Zorro 2 bus, C64/3D) and ultimately a marvelous Amiga 4000 PPC with a CybervisionPPC, UWSCSI, scandoubler and an Ariadne2 network card.\nUnfortunately, I sold all theses machines back in time\u0026hellip; And the current prices are just becoming insane. I recently found an old yellowish A600 with some dead keys at a \u0026ldquo;reasonable\u0026rdquo; price. Finally I found it to be a very good compromise: it is a compact machine and can be widely expanded with brand new cards : up to 68030, 64Mb fast ram, 2 Mb chip memory, HDMI output and even Wifi with PCMCIA card !\nHere is the story of my restored / primped Amiga 600\u0026hellip;\nUsed Materials Amiga related things An Amiga 600. In my case, it was yellowish and had some dead keyboard keys A630 Rev.2 accelerator board SD2IDE adapter IDE riser with LED signal correction 1MB Chip Memory Expansion + RTC 2Gb CompaqFlash card + PCMCIA adapter A Netgear MA401 PCMCIA Wifi Card An USB to DB9 Mouse adapter from ebay RGBtoHDMI kit + Raspberry Pi Zero Amiga OS 3.2 Rom + CD Hard membrane keyboard replacement Tools and other used things Various capacitors (any \u0026ldquo;Amiga 600\u0026rdquo; kit would have been fine) Valquer Oxidant Premium Ultra-Creamy 40 Vol 12% (Retrobright) UV Leds lamp (Retrobright) HDMI FPV cable + mini HDMI male connector + HDMI femalle connector 64Gb MicroSD 3D Printer Solering iron with a fine tip Solder sucker Tooth brush Isopropyl alcool Some Q-tips Facom contact spray Hardware Opening the beast Amiga computers are generally easy to open. The Amiga 600 has few screws on the bottom and one inside that fixes the floppy drive to the motherboard.\nTo remove the motherboard, the shell must be a little bit bent on the right side (near the db9 connectors). Finally the motherboard can be dissociated from the bottom metal shield.\nCleaning I cleaned the motherboard with some Facom contact spray and a tooth brush (left = before cleaning, right = after)\nI used water and some liquid soap to clean top and bottom shell parts.\nSame for the keyboard and all the rubber pads\nAs for the floppy drive, I used Facom contact spray, Isopropyl alcohol and q-tips\nRecap The motherboard has a lot of surface mounted capacitors. They are prone to leaking and may destroy tracks, so they must be changed. The only way I found to remove them without damaging the contacts was to proceed as the following:\ncut the base of each capacitor remove the base plastic part desolder the remaining legs remove / clean the contacts add some fresh solder to resolder the new capacitor There are two capacitors that need a specific treatment because they are too close to the keyboard and audio connectors :\nTheses connectors must be removed in order to replace the capacitors. A soldersucker is of great help here:\nNew Kickstart rom Nothing special here : a simple drop in replacement of the original 2.04 rom by a brand new 3.2.\nRGB to HDMI RGBtoHDMI is a really awesome thing for the Amiga : it acts as a pretty cheap scandoubler / flicker fixer with a delay free HDMI output ! Unfortunately, in order to be able to use an accelerator card on the Amiga 600, you need a special version of the kit. This special version has two parts : one that is plugged on the Super Denise chip, and a second part that connects to the Raspberry pi.\nThis kit is either hard to find or expansive to import, depending on where you live. So I decided to make a new batch from PCBWay, based on the original project files (https://github.com/jockel71/RGB_HDMI_A600). I ordered 5 kits and sold 4 with no benefit (50 euros).\nHere is the kit has I received it, minus the ribbon cable needed to link them:\nThere were few steps to make it fully usable\u0026hellip; First, adding two pins for the menu\u0026rsquo;s navigation button:\nThen, cleaning up the board that goes over Super Denise with a small file:\nFinally, removing the backplate of the PLCC connector and plug the board in :\nThe second part of the kit connects to the Raspberry Pi which then output the Amiga video signal. The best way to integrate everything inside the Amiga 600 is to use a special 3D printed support and replace the RF modulator with the HDMI output. This requires some FPV connectors : one mini HDMI to plug onto the Raspberry Pi video output, and one female full sized HDMI connector to put on the rear of the Amiga.\nRemoving the RF modulator is pretty easy and only requires to desolder 3 connectors with a solder sucker:\nI printed the support in PLA with my Anycubic I3 Mega. On the left, printed parts as is, on the right the same parts with all supports removed. The kit consists in a base part that can be fixed in the place of the original RF module, and an upper part which is mounted on top of the base to support the Raspberry Pi and the second RGBtoHDMI board.\nThe base part can host the HDMI connector as well as a 6x6x13mm momentary switch for the onscreen menu:\nAs said earlier, this module is intented to be fixed where the RF module was :\nFinal steps : fix the second RGBtoHDMI board on the 3D printed upper support, plug the Raspberry Pi on it as well as the HDMI cable FPV cable\nOverview of the new HDMI output :\nRetrobright As said in the introduction, the case and the keyboard had a very yellowish aspect, far from the original \u0026ldquo;cream white\u0026rdquo;. With the common tips called \u0026ldquo;retrobright\u0026rdquo;, this kind of coloration is not really a problem. I used some creamy hydrogen peroxide that is used for hair decoloration. The advantage of this cream is that it is easy to apply and stick well to the plastic during UV exposition. Also, to accelerate the process, I used my own retrobright box which consists in a big plastic box full of aluminium paper and an UV leds lamp fixed on the top cover. The aluminium paper being reflective, the UV rays are very well speaded inside.\nBascicaly, I removed all the keys from the keyboard, applied the peroxyde cream and put all parts into my retrobright case for about 8 - 9 hours:\nBelow are some photos before and after the retrobright process :\nNew keyboard circuit As I mentioned in the introduction, the keyboard had some dead keys. I firstly thought that a good cleaning of the membranes and all rubber pads would do the trick, but in fact the end of the ribbon cable that connect to the motherboard was in a very bad conditions:\nI know that some people repaired this with conductive ink, but I prefered to buy a full membrane replacement since it is available a at reasonnable price (less that 50 euros) :\nThe replacement is very easy to do : just open the keyboard, replace the membrane, and voila ! In addition, the new one comes with a more robust ribbon cable and a hard connector.\nReassambly With everything cleaned and repaired, I remounted everything back in the shell with all additional expansions : 1M chip mem, IDE2SD and A630, db9 to usb for a wireless mouse and even the Wifi PCMCIA cards. As you can see, the new keyboard connector requires to remove the original closing part that used to secure the original ribbon cable on the motherboard.\nOne last thing : I noticed that the Amiga was often crashing after 30 to 40 minutes. The cause was the 68030 that became too hot. In fact, the A630 card has a solder jumper that allows to switch the fan voltage from 3.3v to 5v. Mine was set to 3.3v. I changed it to 5v and I no more had any crash.\nSoftware For the fun, I wanted to do the install on the real hardware. Thought, I did the very first steps on an emulator, because I had no way to write Amiga floppies with my PC and no IDE CD-Rom drive to plug on my A600.\nPreparing the microSD card I used my Amstaga to prepare the microSD, but any Amiga emulator should do the job.\nBasicaly, preparing the SD as an Amiga hardrive consists in:\nAdding the full disk (eg: /dev/sdb in my case) as an IDE Amiga device. Beware not to pick an already used ID (eg. 0) that may be used for your currently emulated Amiga boot disk. Booting the emulator from a pre-installed AmigaOS or simply the AmigaOS 3.2 either from the CD, the ISO image or a simple directory in which the files has been copied. Making a bootable and FFS formated partition on the SDCard Copying AmigaOS 3.2 files from the ISO to this bootable partition The approach is the following : creating only one partition named \u0026ldquo;Recovery\u0026rdquo; which will contains the AmigaOS 3.2 files from the original installation disk, as well as all other \u0026ldquo;basic\u0026rdquo; softwares to install on the A600. Other partitions will be created on the real amiga using PFS3.\nTo make a bootable Amiga partition from the emulated system :\nLaunch HDToolsBox Select the drive click \u0026ldquo;change drive type\u0026rdquo;, then \u0026ldquo;define new\u0026rdquo;, then \u0026ldquo;read configuration\u0026rdquo; I personnaly changed the following : Manfacturer : Sanedisk Identifier : Ultra64Gb Drive Revision: 1.0 Validate with OK Back to previous screen : click OK again. You will be prompted because the drive definition has been altered : click continue Create a 256Mb partition (256Mb, FFS, bootable, priority -1), name \u0026ldquo;Recovery\u0026rdquo; Validate with ok, then save change to drive. Exit : this will trigger a reboot After the the emulator has rebooted, the \u0026ldquo;Recovery\u0026rdquo; partition previously created may not appear on OS 3.2. Go to the Workbench 3.2 partition, system directory, then launch \u0026ldquo;mounter\u0026rdquo; to mount the partition. It should appears on the desktop and can now be formated with the default settings (Name : \u0026ldquo;Recovery\u0026rdquo;) and \u0026ldquo;quickformat\u0026rdquo;.\nNow, the Amiga OS 3.2 CD can be copied to this recovery partition from an Amiga shell :\nCOPY AmigaOS3.2CD: TO Recovery: ALL In order to use PFS3 filesystem (more robust and faster than FFS), it must be installed on the Recovery partition to be then used on the real Amiga. Launch the PFS3 installer on the emulator in expert mode to be able to choose the good CPU (030) version and install it to Recovery: (don\u0026rsquo;t select multi-user versions if you dont have multiuser.library).\nWhen I did the install, even in expert mode, the filesystem files where not copied (pfs3, pfs3ds and floppypfs). So I did another install on my UAE drive with default option except for the CPU version for which I chose 030. Then, I copied the 3 filesystems file from L: to Recovery:l.\nFinal step in the emulator : copy every software that may be usefull to install after the OS 3.2. I personnaly added the OS 3.2.2 update and created a \u0026ldquo;Post install\u0026rdquo; folder on the \u0026ldquo;Recovery\u0026rdquo; partition with the following content :\nNetwork AmiFTP AmiSSL Aweb (68000 version and APL) Miami 3.2b Prism2v2 Samba Smbfs System AHI + AHI-Paula BlazeWCP CFD133 Codesets CopyMemAIO Executive Fat95 FBlit FText Guigfxlib IconLib 46.4 IDEFix Lha Mui 5 PFS3 PoolMem RenderLib Rewindcy Snoopdos Directory Opus 4.12 Tools AdfZ Diskspeed Dopus 4 ImageMount Xad Sysinfo Ux_Ui MagicWB Now the SD can be connected to the real Amiga. The Recovery partition is bootable and will allows to install and re-install at any time, providing that this partition will never be deleted.\nFor all operations regarding the Amiga OS 3.2 installation, an assign must be done\u0026hellip; Or just rename Recovery to AmigaOS3.2CD\nMake PFS3 partitions The partitions can be done with HDToolBox that comes with OS 3.2 CD install (\u0026ldquo;copytoramandrun_HDToolsBox\u0026rdquo;). Don\u0026rsquo;t forget that any input must be validated by pressing the TAB key, else nothing will be recorded. A very good guide can be found here.\nThe PFS3 filesystem must be installed on the drive. Go to partition drive menu ot create a new partition, for example \u0026ldquo;Workbench\u0026rdquo;, then clic \u0026ldquo;Advanced option\u0026rdquo;, then \u0026ldquo;Add/Update\u0026hellip;\u0026rdquo;, then \u0026ldquo;Add new File System\u0026rdquo;, and choose the pfs3 filesystem from L: (or Recovery:l)\nWhen asked, enter 0x50445303 as DosType (which corresponds to ASCII \u0026ldquo;PFS\\3\u0026rdquo;), now the filesystem is installed on the dive and can be used for any partition:\nBelow is the partition scheme I used. For every partitions, you have to click \u0026ldquo;advanced\u0026rdquo; to see all options and click on \u0026ldquo;Change\u0026hellip;\u0026rdquo; to select PFS3 filesytem. Beware that the max transfert value must be \u0026ldquo;0x0001fe00\u0026rdquo;.\nWorkbench:\nSize: 512M Buffers: 200 Name: Workbench check bootable blocksize: 512 Apps:\nSize: 4096M Buffers: 500 Name: Apps Not bootable Blocksize: 1024 Games:\nSize: 20G Buffers: 500 Name: Games Not bootable Blocksize: 2048 Data (dedicated to misc storage, like mods, pictures\u0026hellip;):\nSize: 30G Buffers: 500 Name: Data Not bootable Blocksize: 2048 Macintosh (dedicated to shapeshifter):\nSize: 5.5G Buffers: 500 Name: Macintosh not bootable no automount for now, FS is not important After a reboot, here is the all the partitions as seen in the early startup (Machintosh does not appears because I added it after this screenshot) :\nBack in the OS 3.2 install booting the Recovery partition, all partitions have to be formated with \u0026ldquo;pfsformat\u0026rdquo;, for example :\npfsformat device Workbench: name Workbench QUICK At this time, the Workbench partition being formated and bootable with priority 0, booting from Recovery partition can only be done by selecting it on early-startup.\nInstall OS3.2 To install OS 3.2, I basicaly followed the official instructions. I just had to force boot from recovery and assign AmigaOS3.2CD to Recovery.\nThe main choices I did were :\nInstall to \u0026ldquo;Workbench\u0026rdquo; partition Postcript printer only English language Only needed keymap No glowicons After the first boot, As my A600 has a 68030 with an MMU, the installer must be relaunched to choose the \u0026ldquo;install CPU support libraries\u0026rdquo; to install mmulibs.\nFinaly, I updated to the latest 3.2.2 (remember: these files have been copied to Recovery partition).\nFirst adjustements I did before continuing:\nRemoved workbench windows (menu Workbench/backdrop, then Windows/Snapshot/all) Changed screen mode to \u0026ldquo;Pal highres laced\u0026rdquo;, which gives a non flickering 640x512 display thanks to the RGBtoHDMI Set overscan to maximum possible (some RGBtoHDMI adjustements may be needed to maximize the possible overscan) Icontrol : allowed to move windows off screen, and made them sizeable from all edges in \u0026ldquo;appearances settings\u0026rdquo;, changed windows borders size to proportional Workbench : set the stack size to 32K Finaly, to make life easier for the next steps, I installed the following tools (I put them in Workbench:Tools):\nLha DOPUS 4.12 or any other filemanager XAD (the xadmaster.key must be copied to S:) CFD133 and Fat95 to use PCMCIA/CF adapter for easy file exchange SnoopDos to be able tackle problems when something unexpected happens Mui 5 : some tools and applications use it for their GUI System enhancements Even if the Amiga OS 3.2 is relatively new, there are still room to enhance both performance and responsivness of the OS.\nFrom warpclassic68k.blogspot.com/p/dl_30.html:\nBlazeWCP: greatly accelerates some graphic functions on 68020+ CPU. Using WPATest, I got 424 Kpixels/s before and 1361 Kpixels/s after ! Fblit : use the CPU instead of the blitter for some OS drawing, which makes them faster with a fast CPU and 32 bits memory Other enhancements from from Aminet :\nFtext : render text in fastram with fblit Iconlib46.4 : fastest way to display any Amiga icon Executive (+fix and key) : better and preemptive task scheduler Codeset : needed to handle charsets for some applications, like SMBFS CopyMemAIO : faster replacement of the native copymem() PoolMem : reduce memory fragmentation In addition, I also installed IDEFix, even if I don\u0026rsquo;t have any hardware adapter over the original IDE. It provides a slighly better read performances. Here is what I measured with Sysinfo on the workbench partition (PFS3 and 200 buffers):\nwithout IDEFix : 1.12Mb/s with IDEFix : 1.27Mb/s Power Computing released the Key some years ago, so IDEFix is now totaly free :\nSerNo / Name: PWR005175 Company/Email: Power Computing Personal Key: 8114051B4AD795E5 Some adjustements in Commodities:\ndisabled NOHISTORY tooltype in AsyncWB to get Execute history enabled SHORTDATETIME, AUTOCLOSE, AUTOGETVERSION tooltypes in RawWBinfo Installed ClickToFront and MouseBlanker installed Rewincy so LAmiga+Tab cycle windows With a compatible PCMCIA card, networking and even (very) simple web browsing is possible. Here is what I installed :\nPrism2v2 (in my case, for a netgear wifi card). I do not let the networkmanager run in background. I prefer to launch it when I need it. Miami with ClassAct prefs, which is less demanding than the MUI version (key can be found on eab forum) AmiSSL + AmiSSL-3.6-68k (http://amithlon.snkbitten.com/files/patches/). You need to install the latest version then copy amisslv097g.library from the 3.6 version on libs:AmiSSL else, Aweb won\u0026rsquo;t be able to load https sites. Aweb APL (get 3.5 package, and copy over AWeb-3.5.09-68000 because standart one crash if no FPU) AmiFTP Samba bin SMBFS + SMBMounter Finaly I also customized the Tools menu via the MenuTools commodities (which is in fact a simple Arexx script) :\nEnable Wifi : launch Wirelessmanager to initialise Wifi connexion Top tasks: launch Executive\u0026rsquo;s Top Commander: launch Executive\u0026rsquo;s Commander SnoopDos Shell Here is the corresponding part of MenuTools file from WBStartup :\nMENU ADD NAME MenuSeparator2 TITLE \u0026#39;\u0026#34;~\u0026#34;\u0026#39; CMD \u0026#34;\u0026#34; MENU ADD NAME MenuWifi TITLE \u0026#39;\u0026#34;Enable Wifi\u0026#34;\u0026#39; SHORTCUT \u0026#39;W\u0026#39; CMD \u0026#34;\u0026#39;address command \u0026#39;\u0026#39;C:WirelessManager prism2.device \u0026gt;NIL:\u0026#39;\u0026#39;\u0026#39;\u0026#34; MENU ADD NAME MenuToptasks TITLE \u0026#39;\u0026#34;Top tasks\u0026#34;\u0026#39; SHORTCUT \u0026#39;T\u0026#39; CMD \u0026#34;\u0026#39;address command \u0026#39;\u0026#39;C:WBLoad SYS:Executive/Top\u0026#39;\u0026#39;\u0026#39;\u0026#34; MENU ADD NAME MenuCommander TITLE \u0026#39;\u0026#34;Commander\u0026#34;\u0026#39; SHORTCUT \u0026#39;R\u0026#39; CMD \u0026#34;\u0026#39;address command \u0026#39;\u0026#39;C:WBLoad SYS:Executive/Commander\u0026#39;\u0026#39;\u0026#39;\u0026#34; MENU ADD NAME MenuSeparator1 TITLE \u0026#39;\u0026#34;~\u0026#34;\u0026#39; CMD \u0026#34;\u0026#34; MENU ADD NAME MenuSnoopDos TITLE \u0026#39;\u0026#34;SnoopDos\u0026#34;\u0026#39; SHORTCUT \u0026#39;S\u0026#39; CMD \u0026#34;\u0026#39;address command \u0026#39;\u0026#39;C:WBLoad SYS:Tools/snoopdos\u0026#39;\u0026#39;\u0026#39;\u0026#34; MENU ADD NAME MenuShell TITLE \u0026#39;\u0026#34;Shell\u0026#34;\u0026#39; SHORTCUT \u0026#39;E\u0026#39; CMD \u0026#34;\u0026#39;address command \u0026#39;\u0026#39;C:WBLoad SYS:System/Shell\u0026#39;\u0026#39;\u0026#39;\u0026#34; Visual enhancements A thing that catch eyes on an ECS/OCS Amiga with Hires display is the mouse cursor : contrary to AGA machines, the cursor stay in LowRes even on interlaced screen. A small tool named \u0026ldquo;LacePointer\u0026rdquo; change the pointer resolution to HiRes, which makes it more proportional on a interlaced resolution.\nBelow is comparison : left = default, right = with lacePointer\nAnother visual enhancement: as you can see on the previous screenshots, there is a small empty space on the right. This can be adjusted in RGBtoHDMI settings on the Geometry/H-offset. I set it to 112 in my case, which allowed me to turn this empty space into a usable usable with overscan preferences. The result is a nice resolution of 712x540.\nThe finale touch, a good old MagicWB with some adjustements to better suit my taste:\nSet Icon text to outline, and white color instead of black Changed palette to darken the blue by one step on each component Changed active windows title color to white Replaced some icons Mac emulation The beauty of the Amiga is that you also get a Machintosh with it. I used Shapeshifter, but Fusion may also do the job.\nGraphic drivers The fastest graphic driver for ECS and Amiga with an MMU is MuEVD. The settings of the driver must be written in a file named \u0026ldquo;MuEVD.prefs\u0026rdquo; in ENV: and / or ENVARC:. Here is the content of my preference file (you can check the doc for more informations):\nBORDERBLANK yes OWNREFRESH yes REFRESHRATE 0 Dedicated partition A dedicated partition or a whole disk is faster than a hardfile. As explained earlier, I made a specific partition. In order to use it with Shapeshifter, it must be first formated as FFS, so the partition become selectable in Shapeshifter throught the \u0026ldquo;choose\u0026rdquo; button in the \u0026ldquo;Volumes\u0026rdquo; settings. This is the easiest way to make shapeshifter set the good value automaticaly:\nMacOS 7.6 installation This step may seems trivial, but it is not that easy. The first difficulty may even seems silly\u0026hellip; But this article is about an Amiga 600 without any CD Rom drive and ShapeShifter does not support ISO image as a virtual CD Rom. Chance is that someone make a bootable HDF file of MacOS 7.6 on EAB. There is also a 7.5 version, they can be found here : https://eab.abime.net/showthread.php?t=63102\u0026amp;page=2.\nIn fact both versions are needed: 7.6, obvisouly to insall it directly, but the 7.5 HDF file also contains an installer of Stuffit Expander. And trust me, you absolutly need this because it\u0026rsquo;s very hard to find an m68k of a self extracting Stuff-it archive, and without it, it is practicaly impossible to install anything on MacOS without a CD reader !\nOne last thing about MacOS 7.6 : right after the installation, it was just freezing during the boot process. I had to boot MacOS without extension disabled (old shift key during boot). Then I disabled all extentions in MacOS, before activating only usefull ones regarding a 68030 based Mac with no printer.\nBelow are some screenshots of the installation process and the freshly installed OS 7.6:\nMore Screenshots Below are some more screenshots of this Amiga 600 running Amiga OS 3.2 (I took them with RGBtoHDMI):\nSee it in live ! ","permalink":"https://www.pimyretro.org/pimped-amiga-600/","summary":"\u003cp\u003eAmiga computers are by far my preferred retrocomputing machines. Several years ago, I owned multiple ones: A500, A2000 + SCSI, A1200 (+68060, tower, Zorro 2 bus, C64/3D) and ultimately a marvelous Amiga 4000 PPC with a CybervisionPPC, UWSCSI, scandoubler and an Ariadne2 network card.\u003c/p\u003e\n\u003cp\u003eUnfortunately, I sold all theses machines back in time\u0026hellip; And the current prices are just becoming insane. I recently found an old yellowish A600 with some dead keys at a \u0026ldquo;reasonable\u0026rdquo; price.  Finally I found it to be a very good compromise: it is a compact machine and can be widely expanded with brand new cards : up to 68030, 64Mb fast ram, 2 Mb chip memory, HDMI output and even Wifi with PCMCIA card !\u003c/p\u003e","title":"Pimped Amiga 600"},{"content":"The Wonderswan color has an horrible screen, but good IPS replacements exist and are easy to mount. However, the Wonderdswan power source is very limited with only one AA battery. An IPS screen can drain up to 450 mAh and the console itself around 200 mAh. That is to say, in 3h or so, the single AA becomes empty. It is even worse with a NiMH battery because of the bigger voltage dropdown. I also experienced less than 30 minutes of battery life with a FlashMasta cartridge ! There are some LiPo adapters on the web, but they are really big with ugly 3d printed design.\nSo, I decided to build my own LiPo mod which integrates in the console\u0026rsquo;s shell with few modifications, and the lipo battery is even removable / replaceable without opening the console :)\nHere is the story of this mod, and hopefully a sort of guide for anyone who would like to do it\u0026hellip;\nRequired material A Wonderswan color, but it will probably work on any model A soldering iron with a thin tip Some adhesive tape A small lipo charger board (about 18.2 x 14.5 cm or smaller) A 14500 Lipo battery (AA sized) Some thin wires An XC6210B152MR LDO regulator 10 uf and 1 uf 0805 smd capacitors LDO regulator I had to build my own tiny (1x1cm) regulator board (jlcpcb.com) so it could fit into the console. It is very simple and just follows the documentation of the XC6210 family :\nThe gerber, BOM and EasyEDA files can be found on my github : https://github.com/jit06/wonderswanreg.\nThe LDO regulator was not available for assembly (I guess few people are interested by 1.5V regulators\u0026hellip;), so I ordered the board only and soldered the 3 components myself.\nI = Input 1.5 - 6V E = Enable pin : must be bridged with the input in order to get any output G = Ground O = Output 1.48V LiPo Charger The LiPo charger I used is very simple one with only a micro USB connector. But even with its small dimensions I had to cut a bit the board\u0026rsquo;s corners to make it fits correctly inside the Wonderswan:\nCharger and regulator assembly The new \u0026ldquo;power circuit\u0026rdquo; is pretty easy to assemble : the output of the charger is wired directly to the regulator input. Note that the EN pin is bridged with the input. This means that the LDO is always enabled, thus the battery will always be discharging a bit even if the console is switched off. I didn\u0026rsquo;t find a way to add a small switch, and as the battery is easily removable, I can live with it :)\nBattery cathode connector The main concept of this mod is to put a LiPo battery instead of a standard alkalin one. But the LiPo delivers 3 to 4.2v which is way to much for the Wonderswan. The battery cathode connector has been modified so there can\u0026rsquo;t be any contact with the console anymore. Instead, the battery is connected to the charger / regulator circuit.\nFinally, I had to add some solder to the connector because the cathode of my LiPo battery was too flat to touch it.\nMounting in the console The XC6210B152MR LDO regulator cannot deliver more than 700 mAh. It is perfectly fine for a stock Wonderswan, but mine has an IPS display which drains about 450 mAh. In addition to the console itself, the total power consumption goes over 700 mAh. In that case, the LDO output voltage would drop so much (I measured 0.7V) that the display would stay off.\nFortunately, the IPS display works perfectly fine if wired directly to the LiPo Battery. So I removed the motherboard and desoldered the display\u0026rsquo;s positive wire to bring it near the new power supply :\nThen the display\u0026rsquo;s positive wire has been soldered together with the battery cathode and the LDO input / charger output. The LDO output is then wired to the console positive battery\u0026rsquo;s connector and the ground is wired to the negative battery connector.\nThe LiPo charger is placed on the motherboard\u0026rsquo;s hole and the regulator board goes under the motherboard, on the left of the charger board. I used some adhesive tape so the charger stay in place before closing the shell.\nShell mod The shell must be cut in order to close the console with the charger board installed. I used a cutter :\nThen, the cathode battery connector can be remounted into the battery holder:\nBattery mount The 14500 LiPo battery can now be safely mounted into the AA battery holder. When closed, the mod is almost seamless, we can just see the micro USB port on the bottom.\nWhen the console is plugged, there is now a red light while it is charging, and green one when it is 100% charged :\nTests Below are some photos of the Wonderswan color working with this LiPo mod. Guilt Gear petit is an original cartridge, but I also tested with my FlashMasta\n","permalink":"https://www.pimyretro.org/wonderswan-color-discreet-lipo-mod/","summary":"\u003cp\u003eThe Wonderswan color has an horrible screen, but good \u003ca href=\"/wonderswan-color-ips-display-and-new-shell/\"\u003eIPS replacements\u003c/a\u003e exist and are easy to mount. However, the Wonderdswan power source is very limited with only one AA battery. An IPS screen can drain up to 450 mAh and the console itself around 200 mAh. That is to say, in 3h or so, the single AA becomes empty. It is even worse with a NiMH battery because of the bigger voltage dropdown. I also experienced less than 30 minutes of battery life with a FlashMasta cartridge ! There are some LiPo adapters on the web, but they are really big with ugly 3d printed design.\u003c/p\u003e","title":"Wonderswan color : discreet LiPo mod"},{"content":"The Wonderswan color is an upgrade of the Wonderswan which had a black \u0026amp; white display\u0026hellip; Well an upgrade regarding the colors of the display, but not its quality. The original screen is even worth than the one of the GameBoy Advance : very dark but also very blurry (ghosting) because of its cheap technology, a passive matrix LCD (FSTN). Fortunately, an IPS display upgrade exists !\nThe Wonderswan crystal, which is an upgrade over the Wonderswan color, has a better screen. But it is also more expansive and still has no backlight. An IPS display upgrade also exists, but it requires to modify the shell.\nAll in all, the Wonderswan color seems to definitly be the best choice for modding, as you get the same result, cheaper and without any shell cut. Not to mention that replacement shell for the crystal seems more difficult to find (if any exists).\nI got a Wonderswan color sometime ago, and the shell was in pretty bad conditions. So, here is the story of my modded Wonderswan : IPS display + shell replacement\u0026hellip;\nUsed materials A Wonderswan color, obviously A transparent shell replacement, found on Aliexpress Some paint protective adhesive Acrylic spray paint : I used Edding 5200 spray permanent - lilas mat, from Amazon An IPS replacement display kit, found on Aliexpress A soldering Iron Q-tip and isopropyl alcool Shell paint job Unlike the GBA or the GBC, the replacement shells for Wonderswan are available in very few colors (I found only 3 : white, black and transparent). As I wanted something a bit more custom, I chose the transparent version and painted it from the inside. So the paint is protected and I like the effect.\nBefore starting the paint job, I protected all the outside parts of the shell with some adhesive tape, then I used two paint layers to ensure a good coverage\nNew shell assembly Probably the easiest part : I just removed the protective adhesive tape, added the screen protection and all the buttons\nExtracting the motherboard The Wonderswan is really easy to open : just remove the battery holder and five skrews to remove the back of the shell:\nThe motherboard is not skrewed to the front part of the shell, the only thing to do to extract the motherboard is to unplug the display\u0026rsquo;s ribbon cable\nPreparing the motherboard The new display comes with a controler, thus the whole thing is thicker than the original display. for that reason, the small foam pads on the front of the motherboard must be removed. I also used a Q-Tip with isopropyl alcool to clean up any glue residu. It was also a good time to clean up all button\u0026rsquo;s contacts.\nThen, two wires have to be soldered on both battery connectors : they will allow to power the new display system. On my kit, there was only red wires, but I only used one and took another black one from my inventory for the negative signal.\nThis negative wire can be passed through a small hole near the battery connector, while the positive wire (in red) just go over the bottom of the motherboard.\nSoldering display controler The display controler comes with two touch pads already soldered to control color mode and brightness. There are only two wires to solder, which are the ones that have been soldered to the battery connectors in order to power the whole kit (note that I shortened the wires a bit). You may want not to use the color mode selection pad, as this functionality is pretty useless from my point of view.\nA ribbon cable must also be connected for the display panel\nAs the foam pad has been removed, the kit provide two insulating films to protect the motherboard from short circuits with the display panel.\nFinal assembly With all wiring finished, putting all together is a matter of few minutes. There is no need to use adhesive tape to fixe the display panel as it can\u0026rsquo;t move when the console is closed. Again here, you may choose to remove the color mode selection pad (I will probably do that too).\nthe last step is to connect the ribbon cable from the new display controler to the motherboard. The ribbon cable of my kit was a bit taller than necessary, but it can slide easily between the motherboard and the display controler.\nAlso, the wire from the positive battery connector have to be correctly positioned in order to avoid any damage the skrew could do while closing the shell.\nResult / compare Below are several photos to compare the orignal console VS the modded one. Even if the battery life is by far not the same, this mod absolutely worth it in my opinion. the Original display is not really usable by today\u0026rsquo;s standards\u0026hellip; At least, my eyes were not accepting that :)\nCompare it live ! ","permalink":"https://www.pimyretro.org/wonderswan-color-ips-display-and-new-shell/","summary":"\u003cp\u003eThe Wonderswan color is an upgrade of the Wonderswan which had a black \u0026amp; white display\u0026hellip; Well an upgrade regarding the colors of the display, but not its quality. The original screen is even worth than the one of the GameBoy Advance : very dark but also very blurry (ghosting) because of its cheap technology, a passive matrix LCD (FSTN). Fortunately, an IPS display upgrade exists !\u003c/p\u003e\n\u003cp\u003eThe Wonderswan crystal, which is an upgrade over the Wonderswan color, has a better screen. But it is also more expansive and still has no backlight. An IPS display upgrade also exists, but it requires to modify the shell.\u003c/p\u003e","title":"Wonderswan color : IPS display and new shell"},{"content":" This is my personal games selection for PSP. This page may be updated from time to time.\nLast edited on : 05.02.2026\nGame list - PSP GameTypeComments Assassin\u0026#39;s creed bloodlineActionThe game is short and not alway appreciated Blood BowlSport / strategy Burnout dominatorRacingA bit more realistic than Burnout Legends and overall has better graphics too. It also exists on PS2, but PSP version allows up to 6 players.Bust a move deluxe / ghostPuzzleDante InfernoAction / adventure DaxterPlateformerEverybody\u0026#39;s tennis (hot shot tennis)SportAn overall better package than the PS2 versionGod of war : chains of olympus Action / adventure\rAlso available on PS3 in God of War: Origins CollectionGod of war : ghost of spartaAction / adventure\rAlso available on PS3 in God of War: Origins CollectionGran turismoRacingJak and Daxter: The Lost FrontierPlatformerLemmingsPuzzlePretty fun but d-pad control is inferior to mouse control on the original versionLemmingsPuzzleLittle big planetPlatformerSimilar gameplay than the PS3 version, but not the same contentMegaman maverick hunterAction / plateformerProbably the first 2D side scroller game on the PSP. It\u0026#39;s easier than all NES iterations, thus may be a good entry point to the series.Midnight club L.A remixRacingMotor storm artic edgeRacingIt has been ported to PS2 with somewhat upscaled graphics that does not look so good for a PS2Need for speed carbon own the cityRacingUsually the most appreciated episode on PSPNeed for speed most wanted 5-1-0RacingNeed for speed rivalsRacingNeed for speed shiftRacingNeed for speed UndercoverRacingOutrun 2006RacingYou may prefer to play it on PS2 because the analog stick of the PSP is less precise.Prince of persia forgotten sandActionYou may prefer to play it on home console or PCPrince of persia revelationActionYou may prefer to play it on home console or PCPrince of persia rival swordActionYou may prefer to play it on home console or PCPursuit forceActionOrginal game but very hardRatchet and clank : size matersPlatformerThe PS2 port is not as good due to the zoomed in action (4/3 aspect ratio)Ridge racer 2RacingSame as the fist one with more contentSaint seiya omegaFightingExclusive to japanese market. Definitly not the best fighting game on the platform, but worth it if you are fan of the franchise.Siphon filter dark mirrorActionSmash court tennis 3SportSoreyuke burunyan man portableShoot\u0026#39;em upExclusive to japanese market.Split second velocityRacingSSX on tourSportYou may prefer the more complete PS2 versionStar wars the clone warsActionStar wars the force unleashedActionTekken Dark resurrection FightingTest drive unlimitedRacingSame game as PS2 versionThe 3rd birthdayActionPlaying it on PSVita allows to use the second stick, which provides a better controlTomb raider anniversaryAction / adventureTomb raider LegendAction / adventureUltimate Ghouls\u0026#39;n ghostAction / plateformerMany think that this is the best version of this game, even better than the Megadrive / Genesis port.Virtua tennis 3SportWipeout pulseRacingWipeout pureRacingX-Men Legends 2Action RPGYs SevenAction RPGBack in time, this title was exclusive to the plateform, but it has been released on PC in 2017 with enhenced graphics and framerate.Ys the Oath in felghanaAction RPGRemake of Ys III, probably the best version of the game ","permalink":"https://www.pimyretro.org/game-selections/games-selection-psp/","summary":"\u003cp\u003e\u003ca href=\"images/psp-icon-23024.png\"\u003e\u003cimg\n  src=\"images/psp-icon-23024.png\"\n  alt=\"\"\n  class=\"article-image article-image--float article-image--float-left\" style=\"--article-float-width: 199px;\"\n  loading=\"lazy\"\n\u003e\n\u003c/a\u003e This is my personal games selection for PSP. This page may be updated from time to time.\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eLast edited on :\u003c/strong\u003e 05.02.2026\u003c/p\u003e\n\u003cdiv class=\"pimyretro-tablepress-wrap selection-tablepress-wrap\" data-selection-table-wrap\u003e\n  \u003ctable class=\"pimyretro-tablepress\" data-tablepress-id=\"8\" data-tablepress-sort=\"true\" data-tablepress-filter=\"false\" data-tablepress-pagination=\"false\" data-tablepress-page-size=\"10\" data-tablepress-info=\"false\" data-selection-table\u003e\n    \u003ccaption\u003eGame list - PSP\u003c/caption\u003e\n    \u003cthead\u003e\u003ctr\u003e\u003cth scope=\"col\"\u003eGame\u003c/th\u003e\u003cth scope=\"col\"\u003eType\u003c/th\u003e\u003cth scope=\"col\"\u003eComments\u003c/th\u003e\u003c/tr\u003e\u003c/thead\u003e\n    \u003ctbody\u003e\u003ctr\u003e\u003ctd\u003eAssassin\u0026#39;s creed bloodline\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003eThe game is short and not alway appreciated \u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBlood Bowl\u003c/td\u003e\u003ctd\u003eSport / strategy\n\u003c/td\u003e\u003ctd\u003e\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBurnout dominator\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003eA bit more realistic than Burnout Legends and overall has better graphics too. It also exists on PS2, but PSP version allows up to 6 players.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBust a move deluxe / ghost\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003e\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDante Inferno\u003c/td\u003e\u003ctd\u003eAction / adventure\n\u003c/td\u003e\u003ctd\u003e\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDaxter\u003c/td\u003e\u003ctd\u003ePlateformer\u003c/td\u003e\u003ctd\u003e\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eEverybody\u0026#39;s tennis (hot shot tennis)\u003c/td\u003e\u003ctd\u003eSport\u003c/td\u003e\u003ctd\u003eAn overall better package than the PS2 version\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eGod of war : chains of olympus\n\u003c/td\u003e\u003ctd\u003eAction / adventure\r\n\u003c/td\u003e\u003ctd\u003eAlso available on PS3 in God of War: Origins Collection\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eGod of war : ghost of sparta\u003c/td\u003e\u003ctd\u003eAction / adventure\r\n\u003c/td\u003e\u003ctd\u003eAlso available on PS3 in God of War: Origins Collection\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eGran turismo\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003e\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eJak and Daxter: The Lost Frontier\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003e\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eLemmings\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003ePretty fun but d-pad control is inferior to mouse control on the original version\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eLemmings\u003c/td\u003e\u003ctd\u003ePuzzle\u003c/td\u003e\u003ctd\u003e\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eLittle big planet\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eSimilar gameplay than the PS3 version, but not the same content\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMegaman maverick hunter\u003c/td\u003e\u003ctd\u003eAction / plateformer\u003c/td\u003e\u003ctd\u003eProbably the first 2D side scroller game on the PSP. It\u0026#39;s easier than all NES iterations, thus may be a good entry point to the series.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMidnight club L.A remix\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003e\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMotor storm artic edge\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003eIt has been ported to PS2 with somewhat upscaled graphics that does not look so good for a PS2\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eNeed for speed  carbon own the city\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003eUsually the most appreciated episode on PSP\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eNeed for speed most wanted 5-1-0\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003e\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eNeed for speed rivals\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003e\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eNeed for speed shift\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003e\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eNeed for speed Undercover\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003e\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eOutrun 2006\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003eYou may prefer to play it on PS2 because the analog stick of the PSP is less precise.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePrince of persia forgotten sand\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003eYou may prefer to play it on home console or PC\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePrince of persia revelation\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003eYou may prefer to play it on home console or PC\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePrince of persia rival sword\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003eYou may prefer to play it on home console or PC\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePursuit force\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003eOrginal game but very hard\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eRatchet and clank : size maters\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eThe PS2 port is not as good due to the zoomed in action (4/3 aspect ratio)\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eRidge racer 2\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003eSame as the fist one with more content\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSaint seiya omega\u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003eExclusive to japanese market. Definitly not the best fighting game on the platform, but worth it if you are fan of the franchise.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSiphon filter dark mirror\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003e\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSmash court tennis 3\u003c/td\u003e\u003ctd\u003eSport\u003c/td\u003e\u003ctd\u003e\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSoreyuke burunyan man portable\u003c/td\u003e\u003ctd\u003eShoot\u0026#39;em up\u003c/td\u003e\u003ctd\u003eExclusive to japanese market.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSplit second velocity\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003e\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSSX on tour\u003c/td\u003e\u003ctd\u003eSport\u003c/td\u003e\u003ctd\u003eYou may prefer the more complete PS2 version\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eStar wars the clone wars\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003e\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eStar wars the force unleashed\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003e\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTekken Dark resurrection \u003c/td\u003e\u003ctd\u003eFighting\u003c/td\u003e\u003ctd\u003e\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTest drive unlimited\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003eSame game as PS2 version\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eThe 3rd birthday\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003ePlaying it on PSVita allows to use the second stick, which provides a better control\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTomb raider anniversary\u003c/td\u003e\u003ctd\u003eAction / adventure\u003c/td\u003e\u003ctd\u003e\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTomb raider Legend\u003c/td\u003e\u003ctd\u003eAction / adventure\u003c/td\u003e\u003ctd\u003e\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eUltimate Ghouls\u0026#39;n ghost\u003c/td\u003e\u003ctd\u003eAction / plateformer\u003c/td\u003e\u003ctd\u003eMany think that this is the best version of this game, even better than the Megadrive / Genesis port.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eVirtua tennis 3\u003c/td\u003e\u003ctd\u003eSport\u003c/td\u003e\u003ctd\u003e\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eWipeout pulse\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003e\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eWipeout pure\u003c/td\u003e\u003ctd\u003eRacing\u003c/td\u003e\u003ctd\u003e\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eX-Men Legends 2\u003c/td\u003e\u003ctd\u003eAction RPG\u003c/td\u003e\u003ctd\u003e\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eYs Seven\u003c/td\u003e\u003ctd\u003eAction RPG\u003c/td\u003e\u003ctd\u003eBack in time, this title was exclusive to the plateform, but it has been released on PC in 2017 with enhenced graphics and framerate.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eYs the Oath in felghana\u003c/td\u003e\u003ctd\u003eAction RPG\u003c/td\u003e\u003ctd\u003eRemake of Ys III, probably the best version of the game\u003c/td\u003e\u003c/tr\u003e\u003c/tbody\u003e\n  \u003c/table\u003e\n\u003c/div\u003e\n\u003cscript defer src=\"/js/tablepress-enhance.js\"\u003e\u003c/script\u003e","title":"Playstation Portable (PSP)"},{"content":"I recently modded my N64, first by converting it to NTSC, then by adding a Tim Worthington\u0026rsquo;s RGB kit. The motherboard was still out of its shell and the temptation was high to apply a last mod before remounting it : overclock ! A small and heap kit can be found on ebay or from https://www.delta-island.com/forum (french). The purpose is to be able to switch the original CPU frequency from 93.75Mhz to 125 Mhz. A video on youtube show how to install the mod.\nHere is my experience about this mod\u0026hellip;\nRequirements A NUS-CPU-03 or NUS-CPU(P)01 N64 motherboard (NUS-CPU-01 can reach 125Mhz and NUS-CPU-05/08 seems not stable when overclocked) A small overlcock kit Some thin wires A cutter or very thin knife A thin soldering iron The concept The concept is pretty simple : the MIPS VR4300i reads its base frequency from pin 16 (masterclock) then, it applies a multiplier factor which can be 1, 1.5, 2 or 3. This multiplier is driven by pin 112 and 116 like the flollowing : pin 112 statepin 116 statemultiplierlowlowx1highlowx1.5lowhighx2highhighx3 So, changing the CPU frequency is just a matter of changing the pins\u0026rsquo; states. The small board on the kit has a micro-controller that does just that : switching pins\u0026rsquo; state to get x1.5 or x2 multiplier.\nOn the N64 motherboard, the masterclock is set at 62.5 Mhz and the default multiplier is x1.5, which gives 93.75 Mhz. by using a 2x multiplier, the CPU is then clocked at 125Mhz. The x3 multiplier has been reported to fail on the N64.\nThe mod Here is where the CPU is on the motherboard (on the right, you can see the RGB mod)\nThe mod can be done quickly, but I have to admit that it is a bit tricky because the pin 112 and 116 of the CPU have to be lifted:\nTo lift these pins, I used my soldering iron to heat the end of the pin and used a cutter as a lever with the pin next to the one to lift. I started to lift the pin 112, then the 116\nBefore fixing the kit, I filled all the pads with some solder. Then I put the kit correctly aligned and I first soldered pin 112 to fix the kit. Then I soldered the remaining one : pin 116, gnd and vdd.\nThe kit comes with a 2 colors led to replace the orignal power led so we can have a different color depending on the CPU\u0026rsquo;s frequency. I chose to use blue for normal clock and red for overclocked mode. The new led has only its ground leg soldering onto the motherboard, as the two anode\u0026rsquo;s leg are driven by the micro-controller.\nFinally, I used 3 thin wires : one for the reset signal to switch clock mode and one for each led\u0026rsquo;s anode. The reset signal is taken on the PIF chip (gray wire bellow)\nTests The result can be frustrating. Unlike the overclock of the Megadrive which provides better framerate or make slowdowns disapear, this is not really the case with the N64. I can see at least two reasons for that:\nThe N64\u0026rsquo;s CPU is rarely the bottleneck (except in 4 players mode). The problems are more often on RDAM and/or GPU Some games rely on the exact default clock speed, so when the CPU is overclocked they are too fast and/or have audio sync problems ","permalink":"https://www.pimyretro.org/nintendo-64-cpu-overclock/","summary":"\u003cp\u003eI recently modded my N64, first by \u003ca href=\"/converting-a-pal-nintendo-64-motherboard-to-ntsc/\"\u003econverting it to NTSC\u003c/a\u003e, then by adding a \u003ca href=\"/nintendo-64-modded-to-output-rgb/\"\u003eTim Worthington\u0026rsquo;s RGB kit\u003c/a\u003e. The motherboard was still out of its shell and the temptation was high to apply a last mod before remounting it : overclock ! A small and heap kit \u003ca href=\"https://www.ebay.fr/itm/334733458098\"\u003ecan be found on ebay\u003c/a\u003e or from \u003ca href=\"https://www.delta-island.com/forum\"\u003ehttps://www.delta-island.com/forum\u003c/a\u003e (french). The purpose is to be able to switch the original CPU frequency from 93.75Mhz to 125 Mhz. \u003ca href=\"https://www.youtube.com/watch?v=yGjtg13J4bc\"\u003eA video on youtube show how to install the mod\u003c/a\u003e.\u003c/p\u003e","title":"Nintendo 64 CPU overclock"},{"content":"In a previous post, I shared how I converted my PAL Nintendo 64 to NTSC. The problem is that my CRT TV does not support NTSC composite signal, so an RGB mod was mandatory. I used Tim Worthington kit version 3.0.\nI\u0026rsquo;m not going to explain what is already on the official install guide, I\u0026rsquo;m just sharing my experience\u0026hellip;\nOverview Here is the N64 motherboard with what is in the kit : RGB board and wires:\nVideo encoder Soldering the wires on the video encoder (DENC-NUS here) is not that hard, but I recommend to put some flux before soldering as this prevent solder join that may not be visible when all the wires are installed. Also, I started to solder the wire on pin 12 in order to fix the ribbon cable before continuing with the 11 remaining ones.\nThe wires must then be soldered to the N64RGB board. I added some solder to each pad, tined the wires and soldered them on the pads. This step is of course easier than soldering on the video encoder chip.\nVideo connector The signal processed by the RGB module must be sent to the ouput connector. Fortunately, the N64\u0026rsquo;s connector has all the required pins like the SNES, they are just not connected to anything. I used coloured wires corresponding to the video signal (Red, Green, Blue) and black for ground. Also, as I\u0026rsquo;m using a PAL RGB cable, I bridged JP1,JP2 and JP3.\nBelow is an overview of the motherboard with all video signals wired. Please, ignore the yellow wire : I tried to bring CS signal to the video output connector on pin 3 as advised on the guide, but with this wire, my TV was switching from 16:9 to 4:3 ratio automaticaly from time to time.\nController port With the version 3.0, the RGB kit allows to use the player 1 controller to reboot the console and to enable or disabled the \u0026ldquo;deblur\u0026rdquo; function. Even if this part is optionnal, I recommend doing it because the \u0026ldquo;deblur\u0026rdquo; is sometime better and sometime worse. You may find usefull to change it \u0026ldquo;live\u0026rdquo; while gaming\u0026hellip;\nDeblur : on VS off As I said previously, the deblur function is not always better, at least on a CRT. Here are some photos with deblur OFF then ON. Take a close look at the text.\nOFF\nON\nOFF : look how \u0026ldquo;Trophy\u0026rdquo; seems smooth\nON : look how \u0026ldquo;trophy\u0026rdquo; looks blocky\nOFF\nON\nRGB VS Composite in video These in-game videos has been made on a real CRT TV.\n","permalink":"https://www.pimyretro.org/nintendo-64-modded-to-output-rgb/","summary":"\u003cp\u003eIn a \u003ca href=\"/converting-a-pal-nintendo-64-motherboard-to-ntsc/\"\u003eprevious post\u003c/a\u003e, I shared how I converted my PAL Nintendo 64 to NTSC. The problem is that my CRT TV does not support NTSC composite signal, so an RGB mod was mandatory. I used Tim Worthington kit version 3.0.\u003c/p\u003e\n\u003cp\u003eI\u0026rsquo;m not going to explain what is already on the official install guide, I\u0026rsquo;m just sharing my experience\u0026hellip;\u003c/p\u003e\n\u003ch1 id=\"overview\"\u003eOverview\u003c/h1\u003e\n\u003cp\u003eHere is the N64 motherboard with what is in the kit : RGB board and wires:\u003c/p\u003e","title":"Nintendo 64 : modded to output RGB"},{"content":"Like many consoles of its generation, the Nintendo 64 is zoned. That is to say, each of the 3 usual regions (NTSC / Japan, NTSC / USA, PAL / Europe) had a specific model that could only play same region\u0026rsquo;s cartridges. In fact, NTSC regions share the same hardware and the protection is only physical (like the Megadrive and Snes) : a simple piece of plastic that could easily be removed. But The PAL model has a different hardware, including a specific region check chip (PIF-NUS) and video encoder to output a (obviously) PAL video signal.\nAs usual at this time, PAL games were often slower than NTSC ones and had horizontal black bars. Well, actualy on the N64, a few games have less frameskip in PAL (usualy 25FPS) than in NTSC (30 FPS), but 60Hz is still more comfortable on a real CRT.\nThere are 3 ways to play NTSC games on a PAL N64 :\nUsing an Everdrive or any clone : the timing is not perfect because of frequency difference between NTSC and PAL hardware, but it is probably not that noticeable Using a NTSC cartrige adapter : same timing \u0026ldquo;issue\u0026rdquo; and you also need at least one PAL cartridge Convert the PAL motherboard to NTSC : this implies the death of the NTSC board\u0026hellip; I recently purchased a \u0026ldquo;not working\u0026rdquo; NTSC board for cheap, so I decided to try converting my PAL motherboard (DENC-NUS)\u0026hellip;\nOverview Here is the components involved in the convertion. There are also two small modifications to do on the back of the motherboard.\nRemoving components PIF Microchip The PIF is a microcontroller that handles several things, including startup and cartridge region check. Using the PIF chip from NTSC console on a PAL one will make the PAL console accepts only NTSC games (JPN and US). The chip is only soldered on surface. The easiest way to remove it, is to use an hotair gun (400°C).\nI protected the reset button, because it can easily melt while using the hotair gun.\nThis is the NTSC PIF-NUS:\nAnd here the PAL PIF(P)-NUS\nCrystals The MX8330 (U7) chip takes a frequency as input and provides a multiplicated frequency output for DRAM (x14 or x17) as well as output for video clock color burst frequency (divided by 4).\nOn a PAL motherboard, the crystal is 17.72 Mhz. The MX8330 on PAL system is set to multiply this frequency by 14 for DRAM (248 Mhz), and the output for PAL colorburst must be 4.43 Mhz (here, it\u0026rsquo;s 17.72/4).\nOn an NTSC moteherboard, the crystal is 14.31818 Mhz. On NTSC consoles, the MX8330 is set to multiply the input by 17 for DRAM (243 Mhz), and the output for NTSC colorburst must be 3.5795 Mhz (here, it\u0026rsquo;s 14.31818/4)\nWithout changing this crystal, an NTSC game should probably work like on a standard PAL console with an adapter to launch NTSC games. But as you understood, frequencies for DRAM and colorbusrt output being differents on PAL and NTSC, there would probably be some effects on games that are tightly coupled to timings, like frame drops.\nMounting NTSC components on the PAL Motherboard PIF Microchip To prepare the resoldering of the microchip, I added some flux and used a soldering iron to smooth all solder points :\nThen, I soldered the PIF by aligning all legs on solder points and passed the soldering iron back and forth (the flux prevent solder joins between legs).\nAt this point, we have an alien system : NTSC PIF with PAL frequencies and PAL video encoder:\nCrystal Mounting the crystal is pretty easy : the legs are simply soldered on the back of the motherboard.\nWith the NTSC crystal soldered, we have an even more alien system with bad frequencies for both DRAM and video signals for a PAL motherboard because we did not yet modified MX8330\u0026rsquo;s settings\u0026hellip;\nMX8330 hack As said earlier, the MX8330 (U7) is a clock generator and can multiply the input by 17 or 14. On a PAL system, the pin 7 is bridged to ground, which makes the chip multiply input frequency by 14. With the NTSC crystal installed, the DRAM would run slower than intended (14 x 14.31818 = 200 Mhz instead of 243 Mhz on a standard NTSC motherboard).\nIn order to get the good DRAM frequency with the NTSC crystal, the input frequency must be multiplicated by 17, which means that the pin 7 must be bridged to 3v3 instead of ground.\nTo do so, the pin 7 must be lifted by gently apply a soldering iron on the pin while using a thin blade to lift the pin\nThen I added a bit of solder to pin 4 (V-in : 3v3), and I solder a thin wire to bridge pin 7 and pin 4 :\nChanging the video encoder mode Video encoders are differents between PAL and NTSC, but ealier versions (CPU-01 and CPU-03 models) provide a PAL/NTSC selector pin to switch the video signal. With the NTSC crystal, the PAL video signal would not be correct and would display a black and white image (NTSC colorburst is 3.57Mhz whereas it is 4.43Mhz for PAL).\nThe CPU-01 PAL motherboard with a DMENC-NUS video encoder has two jumpers on the bottom to change the video signal : JP2 and JP3.\nIn order to switch video signal mode from PAL to NTSC, JP3 must be cut and JP2 must be bridged :\nConclusion My \u0026ldquo;NUS-CPU (P) 01\u0026rdquo; motherboard has now an NTSC PIF, crystal and video signal. It plays only NTSC games, thus my Nintendo 64 is now an NTSC version with a PAL reference :)\nIf like me you are using a CRT that does not accept NTSC composite signal, an RGB mod is then mandatory.\nSources I have been able to do this mod thanks to the all the enthousiast modders that have shared their knowledge.\nhttp://modretro.com/xen/index.php?threads/differences-between-ntsc-and-pal-n64s.14138 https://shmups.system11.org/viewtopic.php?f=6\u0026amp;t=70541 https://bitbuilt.net/forums/index.php?threads/ultimate-n64-ntsc-pal-region-switch-guide.1620 https://n64brew.dev/wiki/PIF-NUS https://wiki.console5.com/tw/images/e/e3/MX8330.pdf https://en.wikipedia.org/wiki/Colorburst\n","permalink":"https://www.pimyretro.org/converting-a-pal-nintendo-64-motherboard-to-ntsc/","summary":"\u003cp\u003eLike many consoles of its generation, the Nintendo 64 is zoned. That is to say, each of the 3 usual regions (NTSC / Japan, NTSC / USA, PAL / Europe) had a specific model that could only play same region\u0026rsquo;s cartridges. In fact, NTSC regions share the same hardware and the protection is only physical (like the Megadrive and Snes) : a simple piece of plastic that could easily be removed. But The PAL model has a different hardware, including a specific region check chip (PIF-NUS) and video encoder to output a (obviously) PAL video signal.\u003c/p\u003e","title":"Converting a PAL Nintendo 64 motherboard to NTSC"},{"content":"This may sound strange, and sometime the exposed reason is \u0026ldquo;bad quality cable\u0026rdquo;: some RGB cables may not actualy display RGB signal on a Real CRT TV. The cable can be of a good quality, but I found multiple times RGB SCART cables that shown only composite signal even if the console had native RGB output.\nThis problem is due to a missing switching signal\u0026hellip;\nThe SCART standard The RGB signal provide obviously a far better image than a composite signal, but I saw from time to time people who was blaming the cable quality and / or the console output. In fact, without the proper RGB blanking signal, a CRT TV still display the console output through the composite wire, even if all RGB signals are present. The composite signal is often present at the same time as RGB, because the composite signal usualy also serves as CSync when using RGB mode.\nThat why you may have a blurry / bad quality image even if you use an RGB cable.\nTo understand what is the blanking signal, the SCART standard is explained on wikipedia : https://en.wikipedia.org/wiki/SCART\nAn easy way to detect wether a cable has a correct blanking signal is if your TV is actually not compatible with NTSC composite : in that case, the video output will show black and white image even if the source has a native RGB output. As all my consoles are japaneses or american models, they all output NTSC signal, so I can easily check my video cables.\nBad or missing blanking signal The photo below shows a Playstation RGB cable from Aliexpress, without anything wired on pin 16\nAnd here is the display I get with my japanese PSOne using this cable : composite signal in black and white (my TV does not support NTSC composite) :\nGood or corrected blanking To get the correct RGB blanking signal, a simple resistor (values from 50 to 280 ohms are fine) between pins 8 and 16 can do the trick. The resitor make a divider bridge with the TV input impedance of 75 ohms, thus providing between 1V and 3V to pin 16, so the TV correctly switches to RGB mode.\nBelow is the same cable, but with the resistor soldered between pins 8 and 16:\nThe same Japanese PSOne with the modified cable : it is now in RGB, in colors :\nIf your CRT TV is compatible with NTSC composite signal and you use such a cable without any blanking signal, you may actually see composite output instead of clean RGB.\nIt may be worth checking :)\n","permalink":"https://www.pimyretro.org/rgb-scart-cables-may-not-display-rgb-on-a-real-crt-tv/","summary":"\u003cp\u003eThis may sound strange, and sometime the exposed reason is \u0026ldquo;bad quality cable\u0026rdquo;: some RGB cables may not actualy display RGB signal on a Real CRT TV. The cable can be of a good quality, but I found multiple times RGB SCART cables that shown only composite signal even if the console had native RGB output.\u003c/p\u003e\n\u003cp\u003eThis problem is due to a missing switching signal\u0026hellip;\u003c/p\u003e\n\u003ch2 id=\"the-scart-standard\"\u003eThe SCART standard\u003c/h2\u003e\n\u003cp\u003eThe RGB signal provide obviously a far better image than a composite signal, but I saw from time to time people who was blaming the cable quality and / or the console output. In fact, without the proper RGB blanking signal, a CRT TV still display the console output through the composite wire, even if all RGB signals are present. The composite signal is often present at the same time as RGB, because the composite signal usualy also serves as CSync when using RGB mode.\u003c/p\u003e","title":"RGB Scart cables may not display RGB on a real CRT TV"},{"content":" I\u0026rsquo;m not big fan of games of released on the first 3D consoles. I often dislike their \u0026ldquo;3D everywhere\u0026rdquo; rigid gameplay.\nThe N64 has few games that are either exclusives or better than on other consoles . The following list contains my own selection. Note that there is no Zelda game because I prefer 3DS and DS versions which are graphically enhanced and have a better framerate.\nThis page may be updated from time to time. Last edited on : 05.02.2026\nMeaning of the columns :\nCART. SAVE : tells whether the cartridge saves any data CONT. PAK : number of pages the game can use on a controller pak EXP. PAK: tells whether the game makes use of the expansion pak RUMB. PAK: tells whether the game makes use of the rumble pak Game list - Nintendo 64 GameTypeCart. saveCont. pakExp. pakRumb. pakComments 1080° SnowboardingSportxxSaves progress and ghosts on cart. Excellent usage of the analog stick for carving.Aero GaugeRacing32xFuturistic racing game that requires a significant portion of a Controller Pak.Automobili LamborghiniRacing3Arcade-style racer. No Rumble Pak support.Banjo-KazooiePlatformxOne of the most famous platformers on the system; doesn\u0026#39;t support Rumble.Beetle adventure racingRacing4xBlast corps???x14xThe cartridge allows to save 1 file. With a controller pak you can save up to 4 additionals filesBomberman HeroPlatformxxA solo-focused platformer rather than the usual multiplayer Bomberman.Dezaemon 3DShoot\u0026#39;em upxxThis is the only N64 game to use such a \u0026#34;big\u0026#34; SRAM for saving : 768k. If you have an original cartridge, the battery must probably be changedDiddy Kong racingRacingxxThe DS version has a better framerate and more detailled textures, but no vibrationsDonkey Kong 64PlatformxxxExpansion Pak required to run. Massive collect-a-thon by Rare.Doom 64FPS8xExclusive levels and dark atmosphere. Controller Pak required for save.Exitebike 64Racingx40xxThe expansion pak enables high resolution (640x480). The Controller pak is optionaly used to save time trial ghostsExtrem GRacing9xThe expansion pak allows to play in high resolution (640x480)F-1 World Grand PrixRacingxxHigh quality simulation; saves all season data on the cartridge.F-Zero XRacingxxForsakenShoot\u0026#39;em up1xBetter than the Playstation version : looks better and has 4 players and story modesGoldenEye 007FPSxxLegendary FPS. Saves up to 4 mission files on internal EEPROM.Hiryū no Ken TwinFightingxxKnown as Flying Dragon. Features an RPG mode with item progression.Hoshi no Kirby 64PlatformxxJapanese title for The Crystal Shards. Features unique power combinations.Jet Force GeminiActionxxRare masterpiece. Includes a widescreen mode and deep campaign.Killer Instinct goldFighting3Not an arcade perfect port, but still a good gameKing Hill 64Sport12xJapanese version of Snowboard Kids. Focuses on combat racing.Kirby 64 : the crystal shardsPlateformxxKnife Edge: Nose GunnerRail Shooter2xAn on-rails shooter where you control the turret of an experimental aircraft. Up to 4 players can shoot simultaneously.Lode Runner 3DShoot\u0026#39;em upxxThe cartridge allow to save 4 gamesMace: The Dark AgeFighting3xArcade port. Requires a few pages on the Controller Pak for settings and records.Magical tetris challengePuzzlexDisney themed Tetris. Saves progress on cartridge.Mario kart 64Racingx121xThe cartridge can save the progression, but an optional controller pak is needed to save ghostsMario Tennis 64SportxxHigh quality sports title. Supports Transfer Pak for GBC link.Mickey\u0026#39;s Speedway USARacingxxKart racer by Rare. Fast and polished.Mischief MakersPlateformxIt\u0026#39;s one of the rare 2D games of the N64Mortal Kombat TrilogyFighting3Features most characters from MK 1, 2 and 3.NBA HangtimeSport3Successor to NBA Jam. Arcade-style 2-on-2 basketball.Off Road ChallengeRacing12xPort of the Midway arcade game. High difficulty.Rakuga KidsFighting21xStylized 2D fighter with \u0026#34;sketch\u0026#34; graphics. European/Japanese exclusive.RoadstersRacingxxxExpansion Pak adds a high-resolution mode (640x480).Robotron 64Shoot\u0026#39;em up16xRemaster of Robotron X on playstation : better graphics, audio and camera angles. This game is a bit like Smash TVSan Francisco rushRacing16It\u0026#39;s a matter of taste, but I find this version better than the PS1 version regarding the rendering. The framerate is also better on N64Sin \u0026amp; punishementRail shooterxxxThe expansion pak is required to play the gameSnobow KidsSport12xInternational name for Snowboard Kids. Features Mario Kart-style items.Snowboard kids 2SportxxStar soldier vanishing earthShoot\u0026#39;em upxxStar wars racer episode 1RacingxxxThe expansion pak allows for high resolution (640x480) or better framerate. This version feels more smooth than the Dreamcast version.Star wars rogue squadronShoot\u0026#39;em upxxxThe expansion pak allows for high resolution (640x480). This game was the first to use the expansion pakStarfox 64Shoot\u0026#39;em upxxThe game was sold with a Rumble pakSuper Mario 64 [Shindō]PlatformxxSpecial Japanese re-release that adds Rumble Pak support.Super Smash Bros.FightingxxAll data, characters and records are saved on the cartridge.TetrispherePuzzlexThis game is exclusive to the N64 (was initialy for the Atari Jaguar)Turok: Dinosaur HunterFPS16Atmospheric FPS. Does not support Rumble Pak in this first opus.Wave race 64Racing2xWayne Gretzky\u0026#39;s 3D HockeySport16Arcade-style hockey with high-speed gameplay and fire shots.WCW Vs. nWo: World TourWrestlingxFirst of the highly acclaimed AKI wrestling games on N64.Wild Wild ChoppersSimulation / Action3xKnown as Extreme G-2\u0026#39;s cousin in some regions. Focuses on helicopter rescue and combat missions with a heavy arcade feel.Yoshi\u0026#39;s storyPlateformxxThis game is generaly not well appreciated. It\u0026#39;s one of the rare 2D games of the N64 ","permalink":"https://www.pimyretro.org/game-selections/games-selection-nintendo-64/","summary":"\u003cp\u003e\u003ca href=\"images/n64.jpeg\"\u003e\u003cimg\n  src=\"images/n64.jpeg\"\n  alt=\"\"\n  class=\"article-image article-image--float article-image--float-left\" style=\"--article-float-width: 306px;\"\n  loading=\"lazy\"\n\u003e\n\u003c/a\u003e I\u0026rsquo;m not  big fan of games of released on the first 3D consoles. I often dislike their \u0026ldquo;3D everywhere\u0026rdquo; rigid gameplay.\u003c/p\u003e\n\u003cp\u003eThe N64 has few games that are either exclusives or better than on other consoles . The following list contains my own selection. Note that there is no Zelda game because I prefer 3DS and DS versions which are graphically enhanced and have a better framerate.\u003c/p\u003e","title":"Nintendo 64"},{"content":" I\u0026rsquo;m not big fan of games of released on the first 3D consoles. I often dislike their \u0026ldquo;3D everywhere\u0026rdquo; rigid gameplay.\nNevertheless, the Playstation 1 has some good games that I enjoy, but they were not especially block busters. The following list contains my own selection, only NTSC games (60HZ).\nThis page may be updated from time to time.\nMeaning of the columns :\nMemory blocks : tells how many block is required. \u0026ldquo;n/a\u0026rdquo; if the game has no save Analog : tells whether the game provides support for analog control with a Dual Shock controler Nb Players : number of simultaneous possible players. More than 2 imply using a multitap Last edited on : 06.02.2026\nGame list - Playstation 1 GameTypeMemory BlocksAnalog SupportNb PlayersComments 3D Mission Shooting FinalistShoot\u0026#39;em up / FPS1Yes1A Japanese exclusive that uses a unique hybrid perspective.Air Race ChampionshipRacing1Yes1-2An arcade-style plane racer similar to Prop Cycle.ApocalypseAction1Yes1Features the voice and likeness of Bruce Willis; uses dual-stick controls.Ayrton Senna Kart Duel 2Racing1Yes1-2One of the few kart games focusing on realism over power-ups.Battle Arena Toshinden 2Fighting1No1-2Significantly faster than the first game with better 3D movement.Castlevania - Symphony of the nightAction1No1There is a nice hack by paul_met that enhances the game.Chocobo RacingRacing1Yes1-2Square\u0026#39;s take on the kart racing genre using Final Fantasy lore.Circuit BreakersRacing1Yes1-4A top-down racer that supports up to 4 players via Multitap.Cool borders 3Sport1Yes1-2The first in the series to feature licensed boards and riders.Crash BandicootPlatformer1No1The game that established Naughty Dog and the PS1\u0026#39;s mascot.Crash bandicoot - WarpedPlatformer1Yes1The first black label versions have lenticular cover.Crash bandicoot 2Platformer1Yes1Considered the best of the trilogy by some. Black label versions have lenticular covers.Crash team racingRacing1Yes1-4Widely regarded as the best kart racer of its generation. Supports Multitap.Croc: Legend of the GobbosPlatformer1No1Originally pitched as a Yoshi game to Nintendo before becoming Croc.Destruction DerbyRacing1No1-2Famous for its vehicle damage physics. 2-player mode requires Link Cable.Die hard trilogyMisc1No1Three games in one; the PS version is smoother than the Saturn one.EinhanderShoot\u0026#39;em up1Yes1Developed by Square, famous for its cinematic 2.5D perspective.Galaxian 3Shoot\u0026#39;em upn/aNo1-4A port of the massive arcade machine. Supports up to 4 players.Gamera 2000Shoot\u0026#39;em up1Yes1-2Only released in Japan. Features impressive 3D rail-shooting.Gradius GaidenShoot\u0026#39;em up1No1-2Often cited as one of the best Shmups on the system; Japan exclusive.Gran TurismoRacing1 to 15Yes1-2Revolutionized the genre with its \u0026#34;Real Driving Simulator\u0026#34; approach.Gunner heavenRun \u0026amp; gunn/aNo1-2Known as Rapid Reload in Europe. No save feature (uses passwords).Harmful parkShoot\u0026#39;em up1No1-2Maybe one of the most overpriced game of the system.Herc\u0026#39;s AdventuresAction / Adventure1No1-2A quirky LucasArts title with a great sense of humor and co-op play.Hercules Action GamePlatformer1No1A high-quality 2D/3D hybrid based on the Disney movie.Hermie Hopperhead: Scrap PanicPlatformer1No1A charming Japan-exclusive platformer with \u0026#34;egg\u0026#34; companions.Hokuto no KenBeat\u0026#39;em up1No1Features a \u0026#34;Fatal Shot\u0026#34; QTE system to recreate the anime\u0026#39;s gore.In the HuntShoot\u0026#39;em upn/aNo1-2Created by the team that would later go on to create Metal Slug.Inuyasha: Sengoku Otogi KassenFighting1No1-2A 2D fighter that captures the art style of the Rumiko Takahashi manga.Jet Moto 2Racing1No1-2Known for its extreme difficulty and unique hoverbike physics.Kindaichi Shounen no JikenboAdventure1No1A detective visual novel based on the popular manga series.LoadedRun\u0026#39;n gun1No1-2Notable for its dark atmosphere and co-op top-down shooting.Mach Go Go GoRacing1No1-2Based on the Speed Racer anime; includes the iconic Mach 5 car.Mad Stalker: Full Metal ForceRun\u0026#39;n gun1No1-2A port of the Sharp X68000 classic with updated visuals.MediEvil IIAction / Adventure1Yes1Set in Victorian London, adding firearms to Sir Dan\u0026#39;s arsenal.Mobile Suit Z-GundamAction, FPS1Yes1-2One of the better Gundam titles on the system with cockpit views.Motor Toon Grand Prix 2Racing1Yes1-22 players mode needs 2 playstations with the special link cable.N20 Nitrous OxideShoot\u0026#39;em up1Yes1-2More precisely, it\u0026#39;s a tunnel shooter with a soundtrack by The Crystal Method.Nanotek WarriorRacing / Shoot\u0026#39;em up1Yes1A mix of FZero and Nanostray.Nuclear StrikeShoot\u0026#39;em up1Yes1Sequel to Strike series from 16 bit era that started with Desert strike.Omega BoostShoot\u0026#39;em up1Yes1Developed by Polyphony Digital; incredible graphics for the era.One3D Run \u0026amp; Gun1Yes1Features a unique \u0026#34;Adrenaline\u0026#34; system to power up your weapons.Over Drivin\u0026#39; DXRacing1No1-2The Japanese title for the first \u0026#34;Need for Speed\u0026#34; game.Over Drivin\u0026#39; IVRacing1Yes1-2The Japanese title for \u0026#34;Need for Speed: High Stakes\u0026#34;.Panzer BanditBeat\u0026#39;em up1No1-2Very similar to Guardian Heroes on the Saturn; highly collectible.PhilosomaShoot\u0026#39;em up1No1Features constant camera angle shifts between vertical and horizontal.PitballSports1Yes1-4A brutal futuristic sport. Supports up to 4 players via Multitap.Point Blank 2Lightgun1No1-2One of the best uses of the Namco GunCon lightgun.Project OverkillAction / Shooter1No1An isometric shooter known for its excessive blood and gore.Puzzle Bobble 3 DXPuzzle1No1-2Also known as Bust-a-Move 3 in Western regions.R-Type deltaShoot\u0026#39;em up1Yes1-2The first game in the series to use full 3D graphics and DualShock support.Race Drivin\u0026#39; a Go! Go!Racingn/aNo1A port of the legendary flat-shaded polygon arcade game.Rage RacerRacing1No1It could have been named Ridge Racer 3. No multiplayer in this entry.Rally Cross 2Racing1Yes1-4Features a track editor and supports 4 players via Multitap.Rally de AfricaRacing1Yes1-2A Japan-only rally game with a very \u0026#34;Sega Rally\u0026#34; vibe.Ray TracersRacing1Yes1Often described as a spiritual successor to Taito\u0026#39;s Chase H.Q.RaystormShoot\u0026#39;em up1Yes1-2The sequel to RayForce, using full 3D polygons for the first time.RC De Go!Racing1Yes1-2Developed by Taito; captures the specific handling of RC cars.RC HelicopterRC Simulation1Yes1A very niche sim that requires high precision movement.Ridge RacerRacingn/aNo1-2The first game of the console. 2-player mode requires Link Cable.Ridge racer type 4Racing1 (up to 15)Yes1-2Often considered the peak of the series on PS1. Supports split-screen.Rival SchoolsFighting1No1-2Capcom fighter where you can call in teammates for \u0026#34;Team Up\u0026#34; attacks.Road Rash 3DRacing1Yes1You may prefer the PC version if you manage to run it.Rockman X4Action / plateformer1No1The first X game to feature fully animated FMV cutscenes.Rockman X5Action / plateformer1No1Introduced the multiple ending system and the \u0026#34;Duff McWhalen\u0026#34; boss names.Rockman X6Action / plateformer1No1Known for its high difficulty and sometimes controversial level design.Running HighRacing1No1-2A futuristic foot-racing game with a heavy cyberpunk aesthetic.Running WildRacing1Yes1-4A fast-paced animal racing game. Supports 4 players via Multitap.S.C.A.R.S.Racing1Yes1-4Features animal-themed cars. Supports 4 players via Multitap.Shiritsu Justice GakuenFighting1No1-2The Japanese name for Rival Schools; includes a dating-sim subgame.Side by side specialRacing1Yes1-2Known for its accurate \u0026#34;Touge\u0026#34; mountain pass racing feel.Silent BomberAction1Yes1-2A cult classic. Includes a separate 2-player arena battle mode.Sled StormRacing1Yes1-4Snowmobile racer featuring 4-player split-screen with Multitap.Smash Court 2Sports1No1-4A fan-favorite arcade tennis game. Supports 4 players via Multitap.Soviet StrikeShoot\u0026#39;em up1No1Sequel to Strike series from 16 bit era that started with Desert strike.Speed KingRacing1No1-2A futuristic racer by Konami, often compared to Wipeout.Spyro 2: Ripto\u0026#39;s ragePlatformer1Yes1Probably the most balanced of the trilogy.Spyro: Year of the DragonPlatformer1Yes1Introduced multiple playable characters like Sheila and Sgt. Byrd.Star wars: Rebel assault IIFMV shooter / Shoot\u0026#39;em up1No1Classic FMV sequences. You may prefer the PC version if you manage to run it.Syphon Filter 2Action / Adventure1Yes1-2Known for its intense stealth-action and 2-player deathmatch mode.T\u0026#39;ai Fu: Wrath of the TigerBeat\u0026#39;em up1Yes1Developed by DreamWorks Interactive; focuses on kung fu animal styles.Tantei Jinguji Saburo: Yumeno OwariniAdventure1No1Part of the long-running Jake Hunter hardboiled detective series.Time CrisisLightgunn/aNo1Revolutionized the genre with its \u0026#34;duck and cover\u0026#34; pedal mechanic.Touge MAX: Saisoku Drift MasterRacing1Yes1-2Focuses on the Japanese drifting culture with a story mode.Twinbee Taisen Puzzle DamaPuzzle1No1-2A competitive falling-block puzzle game using Twinbee characters.Waku Waku VolleySports1No1-2Part of the \u0026#34;Simple 1500\u0026#34; budget series in Japan.Xevious 3D/G\u0026#43;Shoot\u0026#39;em up1Yes1-2Includes the 3D remake plus three classic ports of the original series.ZeitgeistShoot\u0026#39;em up1No1Known as \u0026#34;Jupiter Strike\u0026#34; in the West; an early 3D rail shooter. ","permalink":"https://www.pimyretro.org/game-selections/games-selection-playstation/","summary":"\u003cp\u003e\u003ca href=\"images/ps1.jpg\"\u003e\u003cimg\n  src=\"images/ps1.jpg\"\n  alt=\"\"\n  class=\"article-image article-image--float article-image--float-left\" style=\"--article-float-width: 358px;\"\n  loading=\"lazy\"\n\u003e\n\u003c/a\u003e I\u0026rsquo;m not big fan of games of released on the first 3D consoles. I often dislike their \u0026ldquo;3D everywhere\u0026rdquo; rigid gameplay.\u003c/p\u003e\n\u003cp\u003eNevertheless, the Playstation 1 has some good games that I enjoy, but they were not especially block busters. The following list contains my own selection, only NTSC games (60HZ).\u003c/p\u003e\n\u003cp\u003eThis page may be updated from time to time.\u003c/p\u003e\n\u003cp\u003eMeaning of the columns :\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eMemory blocks\u003c/strong\u003e : tells how many block is required. \u0026ldquo;n/a\u0026rdquo; if the game has no save\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eAnalog\u003c/strong\u003e : tells whether the game provides support for analog control with a Dual Shock controler\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eNb Players\u003c/strong\u003e : number of simultaneous possible players. More than 2 imply using a multitap\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eLast edited on :\u003c/strong\u003e 06.02.2026\u003c/p\u003e","title":"Playstation"},{"content":" This is my personal games selection for the Playstation 3. This page may be updated from time to time.\nMeaning of the columns :\nControl : tells whether Sixaxis, PS Move or Lightgun are used / required 3D Compat: tells if the game provides stereoscopic 3D on compatible TV PS Vita: tells if the game as any interaction with a PS Vita Last edited on : 15.04.2026\nGame list - Playstation 3 GameTypeControl3D CompatPS VitaComments AquapazzaFightingDS3Non/a2D fighter featuring characters from Aquaplus visual novels.Asura\u0026#39;s WrathActionDS3Non/aMore like an interactive anime than a traditional game.Child of EdenMusic / ShooterDS3 / PS MoveYesn/aSpiritual sequel to Rez. Movement and aiming can be controlled via PS Move.DarksidersAction / AdventureDS3Non/aA perfect blend between the Zelda and God of War formulas.Darksiders IIAction / AdventureDS3Non/aIntroduces RPG elements and a much larger world map.DBZ - Ultimate TenkaichiFightingDS3Non/aCinematic battles; focused on traditional inputs.de Blob 2PlatformerDS3 / PS MoveYesn/aColorful puzzle-platformer that supports 3D displays.Demon\u0026#39;s SoulsAction RPGDS3 / SixaxisNon/aSixaxis used for gestures. The original \u0026#34;souls-like\u0026#34; experience.Dragon Ball - Raging Blast 2FightingDS3Non/aFast-paced combat; does not utilize motion controls.Dragon Ball Z: Ultimate TenkaichiFightingDualShock 3NoNoKnown for its \u0026#34;Hero Mode\u0026#34; character creator and cinematic rock-paper-scissors combat style.Dragon Ball: XenoverseFightingDS3Non/aCreate your own fighter to take part in DBZ\u0026#39;s greatest battles.Dragon\u0026#39;s CrownAction RPGDS3NoCross-Save2D brawler. Cross-save allows you to continue your quest on the go.Drakengard 3Action RPGDS3Non/aHack \u0026#39;n slash with dragon flight segments.Dynasty Warriors 7Hack \u0026#39;n SlashDS3Yesn/aOne of the few Musou games to support 3D stereoscopy.Earthworm Jim HDPlatformerDS3Non/aRedesigned HD graphics. No \u0026#34;Big Bruty\u0026#34; but 3 new exclusive levels. Delisted in 2018.FolkloreAction RPGDS3 / SixaxisNon/aSixaxis is vital: shake the pad to rip souls out of enemies.God of War IIIActionDS3 / SixaxisNon/aSixaxis used for certain contextual kills. Better played on PS4.God of War: AscensionActionDS3Non/aThe only God of War with a dedicated online multiplayer mode.GoldenEye 007 - ReloadedFPSDS3 / PS MoveNon/aEnhanced version of the Wii remake. Supports the Sharp Shooter.Gran Turismo 5RacingDS3 / SixaxisYesn/aSixaxis can be used as a steering wheel. Massive car list.Gran Turismo 6RacingDS3 / SixaxisYesn/aLast GT on PS3. Features the Senna tribute and lunar missions.GT 5 PrologueRacingDS3Non/aTechnical demo/early version released before the full game.Heavenly SwordActionDS3 / SixaxisNon/aSixaxis heavily used to guide arrows and cannonballs in mid-air.House of the Dead - OverkillLight GunDS3 / PS MoveYesn/aIncludes two new exclusive levels. Very effective with PS Move.Jak and Daxter TrilogyPlatformerDS3Yesn/aAll three games remastered with 3D support.Killzone 3FPSDS3 / PS Move / SixaxisYesn/aSixaxis used for reloading and turning valves. Fully 3D compatible.Kung Fu RiderActionPS MoveNon/aRequires PS Move. A wacky game about racing on office chairs.LBP 2: Extras EditionPlatformerDS3 / PS MoveYesCross-ControllerUses the Vita as a second screen for unique levels.LBP KartingRacingDS3 / PS MoveYesn/aA mix between Mario Kart and the LBP creation tools.legend of spyro: dawn of the dragonPlatformerDS3Non/aThe game features a co-op mode and the first in the franchise to allow free flyLittleBigPlanetPlatformerDS3 / SixaxisNon/aSixaxis is used to tilt Sackboy\u0026#39;s head and body.Mad Dog McCreeLight GunDS3 / PS MoveNon/aNew scoring system based on accuracy and non-stop shooting.ModNation RacersRacingDS3 / SixaxisNon/aSixaxis used for mid-air stunts and some editor functions.Mortal KombatFightingDS3Yesn/aThe \u0026#34;reboot\u0026#34; of the series. Features Kratos as a guest character.MotorStormRacingDS3 / SixaxisNon/aSixaxis can be enabled to steer vehicles. A launch title.MXGPSportsDS3NoCross-SaveOfficial motocross game. Features dual-stick rider control.Naruto Shippuden: Ultimate Ninja Storm GenerationsFightingDualShock 3NoNoIncludes over 65 minutes of original anime content from Studio Pierrot. Removed the open-world exploration to focus on competitive battle mechanics.Naruto Storm 2FightingDS3Non/aFaithful adaptation of the Shippuden story.Naruto Storm 3FightingDS3Yesn/aAdds 3D support and huge-scale boss battles.NBA JamSportsDS3Non/aRemake of the arcade classic with the original \u0026#34;Boomshakalaka\u0026#34; spirit.NFS: ProStreetRacingDS3 / SixaxisNon/aFocuses on legal track racing and heavy damage physics.NFS: The RunRacingDS3Non/aA race across America built on the Battlefield (Frostbite) engine.NFS: UndercoverRacingDS3Non/aOpen world racing with a focus on police chases and actors.One Piece: Pirate WarriorsHack \u0026#39;n SlashDS3Non/aCombines Musou combat with adventure segments.PlayStation Move HeroesActionPS MoveNon/aRequires PS Move. Crossover featuring Jak, Ratchet and Sly.PS All-Stars Battle RoyaleFightingDS3NoCross-PlayCross-play allows PS3 and Vita owners to fight together.PuppeteerPlatformerDS3 / PS MoveYesn/aA highly creative theater-based game. Move is used for aiming.R\u0026amp;C: All 4 OneActionDS3Yesn/aFocused on 4-player co-op. 3D makes the depth more readable.R\u0026amp;C: NexusActionDS3Non/aA short but polished conclusion to the PS3 era of Ratchet.R\u0026amp;C: Quest For BootyActionDS3Non/aShort adventure; no physical disc in some regions.R\u0026amp;C: Tools of DestructionActionDS3 / SixaxisNon/aSixaxis used for the \u0026#34;Tornado Launcher\u0026#34; weapon.Rayman OriginsPlatformerDS3Non/aPerfect 2D platforming experience; no motion controls required.Ridge Racer 7RacingDS3 / SixaxisYesn/aLast \u0026#34;real\u0026#34; Ridge Racer. 1080p native and 60fps.Saint Seiya: Brave SoldiersFightingDS3Non/a1v1 fighter covering most of the manga history.Saint Seiya: Sanctuary BattleHack \u0026#39;n SlashDS3Non/aBeat \u0026#39;em up style through the 12 houses of the Zodiac.Saint Seiya: Soldiers SoulFightingDS3Non/aSequel to Brave Soldiers with \u0026#34;God Cloth\u0026#34; armors.Sega Superstars TennisSportsDS3Non/aFeatures characters from Jet Set Radio, Space Channel 5, etc.Shadow of the Colossus HDAdventureDS3Yesn/aFrame rate is much better than PS2. The 3D adds a real sense of height.Sly Cooper: Thieves in TimeStealthDS3 / SixaxisYesCross-PlaySixaxis used for balancing. Vita works as a scanning gadget.SorceryActionPS MoveNon/aRequires PS Move. Use the controller as a magic wand.SoulCalibur VFightingDS3Non/aFeatures Ezio (Assassin\u0026#39;s Creed) as a guest fighter.Split-SecondRacingDS3Non/aHigh-stakes racing where the environment is your main weapon.Sports Champions 2SportsPS MoveYesn/aRequires PS Move. Diverse sports like Boxing, Golf, and Skiing.SSXSportsDS3Non/aModern reboot of the snowboarding series.Start the PartyPartyPS MoveNon/aAugmented reality game that puts your face on the screen.Street Fighter IVFightingDS3 / FightStickNoNoThe game that revitalized the fighting genre. This base version was later followed by Super and Ultra editions.The Last of UsAction / AdventureDS3 / SixaxisNon/aSixaxis used to \u0026#34;recharge\u0026#34; the flashlight by shaking the pad. Poor technical performance, remastered version is the best way to enjoy the gameThe ShootLight GunPS MoveNon/aRequires PS Move. Fun shooting gallery on movie sets.Time Crisis 4Light GunGuncon 3Non/aRequires the Guncon 3 (Orange gun) and sensors.Time Crisis: Razing StormLight GunPS MoveNon/aIncludes Razing Storm, TC4 and Deadstorm Pirates.Top Spin 4SportsDS3 / PS MoveYesn/aThe most technical tennis simulation on the system.Uncharted - Drake\u0026#39;s FortuneAction / AdventureDS3 / SixaxisNon/aSixaxis used for balancing on logs and grenade aiming. Better on PS4.Uncharted 2: Among ThievesActionDS3 / SixaxisNon/aSixaxis used for throw distance of grenades. Better on PS4.Uncharted 3: Drake\u0026#39;s DeceptionActionDS3 / SixaxisYesn/aSixaxis used for grenade aiming. Better on PS4.Virtua Tennis 4SportsDS3 / PS MoveYesn/aMove allows for 1:1 racket control in a dedicated \u0026#34;Motion\u0026#34; mode.Virtua Tennis 4SportsDS3 / PS MoveYesn/aMove support is excellent for 1-on-1 gameplay.WetActionDS3Non/aGrindhouse-style acrobatic shooter with stylized visuals.WipEout HD FuryRacingDS3 / SixaxisYesn/aSixaxis can be used to steer. 3D support is incredible.Witch and the Hundred KnightAction RPGDS3Non/aIsometric action RPG with a dark humor tone. ","permalink":"https://www.pimyretro.org/game-selections/games-selection-playstation-3/","summary":"\u003cp\u003e\u003ca href=\"images/ps3.jpg\"\u003e\u003cimg\n  src=\"images/ps3.jpg\"\n  alt=\"\"\n  class=\"article-image article-image--float article-image--float-left\" style=\"--article-float-width: 161px;\"\n  loading=\"lazy\"\n\u003e\n\u003c/a\u003e This is my personal games selection for the Playstation 3. This page may be updated from time to time.\u003c/p\u003e\n\u003cp\u003eMeaning of the columns :\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eControl\u003c/strong\u003e : tells whether Sixaxis, PS Move or Lightgun are used / required\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003e3D Compat\u003c/strong\u003e: tells if the game provides stereoscopic 3D on compatible TV\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003ePS Vita\u003c/strong\u003e: tells if the game as any interaction with a PS Vita\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eLast edited on :\u003c/strong\u003e 15.04.2026\u003c/p\u003e","title":"Playstation 3"},{"content":" This is my personal games selection for MegaCD. This page may be updated from time to time.\nI also share any reason to get a specific version or to apply a patch (hack). I use only NTSC games to play in 60Hz (My MegaCD has a region free NTSC-U bios)\nLast edited on : 05.02.2026\nGame list - MegaCD GameTypeSaveComments Android Assault: Bari-ArmShoot \u0026#39;em upNoA high-quality horizontal shmup with a transforming mech and excellent CD soundtrack.Batman ReturnsRacing / Shoot\u0026#39;em upNoExclusive to the MegaCD. One of the few games that makes use of the hardware background scaler.Chuck RockPlatformerNoBetter colors/sound than Amiga. Wider viewing area than the SNES version.Chuck Rock 2: Son of ChuckPlatformerNoIncludes a \u0026#34;hard mode\u0026#34; with new level design and hardware effects like zooms and rotations.Demolition ManAction, PlatformerNoFeatures actual clips from the movie and a much higher quality soundtrack than the cartridge versions.Dracula UnleashedAdventure / FMVYesA classic FMV investigation game. Requires internal RAM to save your progress through the nights.Earthworm Jim - Special EditionPlatformerPasswordBest version of the game: CD musics, new level (Big Bruty) and password system.Final Fight CDBeat \u0026#39;em allNoBetter than SNES and Arcade: two players co-op, remixed music, and time attack. A hack from Pyron enhances colors.FlinkPlatformerPasswordLess colored than Amiga CD32, but better sound balance and screen resolution.Heart of the AlienAction, PlatformerPasswordExclusive sequel to \u0026#34;Another World\u0026#34;. Includes the first game as a bonus on the disc.Keio Flying SquadronShoot \u0026#39;em upNoA very rare and charming \u0026#34;cute \u0026#39;em up\u0026#34; with high-quality anime cutscenes.Mickey ManiaPlatformerNoBetter than SNES, PSX and Megadrive version: additional voices, beautiful musics and less frustrating gameplay.NBA JamSportYesBetter than Megadrive and SNES versions with additional voices and musics. Saves records to internal RAM.Pitfall: The Mayan AdventurePlatformerNoBest version: CD musics, best framerate. Graphics are optimized for composite output on CRT.Popful MailAdventure, RPGYesWorking Designs localized this gem; features massive amounts of voiced dialogue and battery save.Road AvengerAction / FMVNoOne of the best FMV \u0026#34;QTE\u0026#34; games. High-energy anime intro and responsive controls.Robo AlesteShoot \u0026#39;em upNoPart of the Aleste series by Compile; features a unique feudal Japan / Mecha setting.SilpheedShoot \u0026#39;em upNoUses flat-shaded polygons over pre-rendered FMV backgrounds. A technical showpiece.SnatcherAdventureYesHideo Kojima\u0026#39;s masterpiece. The Sega CD version is the only official English release.Sonic CDPlatformerYesFamous for its \u0026#34;Time Travel\u0026#34; mechanic and two different soundtracks (Japan/Europe vs US).SoulStarShoot \u0026#39;em upYesDeveloped by Core Design; utilizes hardware scaling for impressive 3D-style space combat.TerminatorRun \u0026amp; GunNoExclusive to the MegaCD. Excellent ingame musics by Tommy Tallarico.TerminatorActionNo(Duplicate entry) Notable for its moody atmosphere and non-linear level exploration. ","permalink":"https://www.pimyretro.org/game-selections/games-selection-megacd/","summary":"\u003cp\u003e\u003ca href=\"images/telechargement.jpeg\"\u003e\u003cimg\n  src=\"images/telechargement.jpeg\"\n  alt=\"\"\n  class=\"article-image article-image--float article-image--float-left\" style=\"--article-float-width: 313px;\"\n  loading=\"lazy\"\n\u003e\n\u003c/a\u003e This is my personal games selection for MegaCD. This page may be updated from time to time.\u003c/p\u003e\n\u003cp\u003eI also share any reason to get a specific version or to apply a patch (hack). I use only NTSC games to play in 60Hz (My MegaCD has a region free NTSC-U bios)\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eLast edited on :\u003c/strong\u003e 05.02.2026\u003c/p\u003e\n\u003cdiv class=\"pimyretro-tablepress-wrap selection-tablepress-wrap\" data-selection-table-wrap\u003e\n  \u003ctable class=\"pimyretro-tablepress\" data-tablepress-id=\"3\" data-tablepress-sort=\"true\" data-tablepress-filter=\"false\" data-tablepress-pagination=\"false\" data-tablepress-page-size=\"10\" data-tablepress-info=\"false\" data-selection-table\u003e\n    \u003ccaption\u003eGame list - MegaCD\u003c/caption\u003e\n    \u003cthead\u003e\u003ctr\u003e\u003cth scope=\"col\"\u003eGame\u003c/th\u003e\u003cth scope=\"col\"\u003eType\u003c/th\u003e\u003cth scope=\"col\"\u003eSave\u003c/th\u003e\u003cth scope=\"col\"\u003eComments\u003c/th\u003e\u003c/tr\u003e\u003c/thead\u003e\n    \u003ctbody\u003e\u003ctr\u003e\u003ctd\u003eAndroid Assault: Bari-Arm\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eA high-quality horizontal shmup with a transforming mech and excellent CD soundtrack.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eBatman Returns\u003c/td\u003e\u003ctd\u003eRacing / Shoot\u0026#39;em up\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eExclusive to the MegaCD. One of the few games that makes use of the hardware background scaler.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eChuck Rock\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eBetter colors/sound than Amiga. Wider viewing area than the SNES version.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eChuck Rock 2: Son of Chuck\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eIncludes a \u0026#34;hard mode\u0026#34; with new level design and hardware effects like zooms and rotations.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDemolition Man\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eFeatures actual clips from the movie and a much higher quality soundtrack than the cartridge versions.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eDracula Unleashed\u003c/td\u003e\u003ctd\u003eAdventure / FMV\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eA classic FMV investigation game. Requires internal RAM to save your progress through the nights.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eEarthworm Jim - Special Edition\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eBest version of the game: CD musics, new level (Big Bruty) and password system.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eFinal Fight CD\u003c/td\u003e\u003ctd\u003eBeat \u0026#39;em all\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eBetter than SNES and Arcade: two players co-op, remixed music, and time attack. A hack from Pyron enhances colors.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eFlink\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eLess colored than Amiga CD32, but better sound balance and screen resolution.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eHeart of the Alien\u003c/td\u003e\u003ctd\u003eAction, Platformer\u003c/td\u003e\u003ctd\u003ePassword\u003c/td\u003e\u003ctd\u003eExclusive sequel to \u0026#34;Another World\u0026#34;. Includes the first game as a bonus on the disc.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eKeio Flying Squadron\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eA very rare and charming \u0026#34;cute \u0026#39;em up\u0026#34; with high-quality anime cutscenes.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eMickey Mania\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eBetter than SNES, PSX and Megadrive version: additional voices, beautiful musics and less frustrating gameplay.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eNBA Jam\u003c/td\u003e\u003ctd\u003eSport\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eBetter than Megadrive and SNES versions with additional voices and musics. Saves records to internal RAM.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePitfall: The Mayan Adventure\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eBest version: CD musics, best framerate. Graphics are optimized for composite output on CRT.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003ePopful Mail\u003c/td\u003e\u003ctd\u003eAdventure, RPG\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eWorking Designs localized this gem; features massive amounts of voiced dialogue and battery save.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eRoad Avenger\u003c/td\u003e\u003ctd\u003eAction / FMV\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eOne of the best FMV \u0026#34;QTE\u0026#34; games. High-energy anime intro and responsive controls.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eRobo Aleste\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003ePart of the Aleste series by Compile; features a unique feudal Japan / Mecha setting.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSilpheed\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eUses flat-shaded polygons over pre-rendered FMV backgrounds. A technical showpiece.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSnatcher\u003c/td\u003e\u003ctd\u003eAdventure\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eHideo Kojima\u0026#39;s masterpiece. The Sega CD version is the only official English release.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSonic CD\u003c/td\u003e\u003ctd\u003ePlatformer\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eFamous for its \u0026#34;Time Travel\u0026#34; mechanic and two different soundtracks (Japan/Europe vs US).\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eSoulStar\u003c/td\u003e\u003ctd\u003eShoot \u0026#39;em up\u003c/td\u003e\u003ctd\u003eYes\u003c/td\u003e\u003ctd\u003eDeveloped by Core Design; utilizes hardware scaling for impressive 3D-style space combat.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTerminator\u003c/td\u003e\u003ctd\u003eRun \u0026amp; Gun\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003eExclusive to the MegaCD. Excellent ingame musics by Tommy Tallarico.\u003c/td\u003e\u003c/tr\u003e\u003ctr\u003e\u003ctd\u003eTerminator\u003c/td\u003e\u003ctd\u003eAction\u003c/td\u003e\u003ctd\u003eNo\u003c/td\u003e\u003ctd\u003e(Duplicate entry) Notable for its moody atmosphere and non-linear level exploration.\u003c/td\u003e\u003c/tr\u003e\u003c/tbody\u003e\n  \u003c/table\u003e\n\u003c/div\u003e\n\u003cscript defer src=\"/js/tablepress-enhance.js\"\u003e\u003c/script\u003e","title":"Sega CD"},{"content":" This is my personal game selection. I also share any eventual reasons to get a specific version, use overclocking or apply a patch (hack). A lot of Megadrive / Genesis games are the same for all regions (excluding boxes and artworks), but there are some exceptions especially if you want to play in 60hz.\nMeaning of the columns :\nPAL OPT : tell wether the PAL version has been optimized for 50Hz, thus cannot be played at 60Hz PAL : the game has been released in PAL regions JAP: the game has been released in Japan US : the game has been released in North America as a Genesis version O/C : tell weither the game should be played with en overclocked console (10 or 12 Mhz) It is important to note that an overclocked Megadrive should not be connected to a MegaCD as it makes the console crashes randomly because the MegaCD\u0026rsquo;s 68000 processor must synchronize with the Megadrive\u0026rsquo;s one\nLast edited on : 24.02.2026\nGame list - Megadrive GameTypePAL OptPALJAPUSO/CComments Acme All starsSportxxxUse the US version to play in 60HZAdvanced Busterhawk GleylancerShoot\u0026#39;em upxAdventures of Batman and RobinRun \u0026amp; gun / Shoot\u0026#39;em upxxxUse the US version to play in 60HZ This game has plenty of graphical effects that show what the megadrive is capable of !Aero the Acrobat 2PlateformerxxxUse the US version to play in 60HZ Some may prefer the SNES version because it has more colors and better sound tracks, but the wider resolution and more contrasted colors of the Genesis makes the gameplay a bit better on it.AladdinPlateformerxxxxUse US or JAP version to play in 60HzAlien SoldierRun \u0026amp; gunxxUse US or JAP version to play in 60Hz Playing with an overclocked system to reduce slowdownAlien StormBeat\u0026#39;em allxxxAlso exists on master system nad has beem re-edited a lot (ps3, wii-u, xbox, switch)AnimaniacsPlateformer / puzzlexxxUse the US version to play in 60HZ This game is exclusive to the system (it is not the same as the SNES version)Arrow FlashShoot \u0026#39;em upxxxClassic shooter where you transform into a mech.Atomic RunnerRun \u0026amp; GunxxxThis port is superior to the orignal Arcade game : better graphics and more parallaxBatmanAction / plateformerxxxProbably the game that best reproduces the original feeling of the 1989\u0026#39;s movie. This version is basicaly the same as the NES one, but more polished and a bit easier.Battle mania (Trouble shooter)Shoot\u0026#39;em upxxBattle mania 2Shoot\u0026#39;em upxA patch exists to get english text, but it\u0026#39;s not really necessary to appreciate the gameBio-Hazard Battle (Crying)Shoot\u0026#39;em upxxxxBurning forceShoot\u0026#39;em upxxxRegarding the original physical version, I prefer the JAP artwork which takes the full box space.Castle of illusionPlateformerxxxExclusive to the plateform (the Master System / Game Gear version is a different game)Castlevania (Bloodlines / Vampire Killer / The New Generation)ActionxxxThe PAL version is censored, the US version is a bit harder than the JAP one as some boss need more hits All in all, I personnaly prefer the JAP version : not censored, 60hz and fair challenge.Clan of Heroes - Generals of the Yang FamilyBeat\u0026#39;em allxxxAftermaket game published on 2018 Comix ZoneBeat\u0026#39;em upxxxxUse US or JAP version to play in 60HzContrat hard corpsRun \u0026amp; gunxxxThe JAP release is more fair with 3 hits allowed before dying and infinite continuesCoolspotPlateformerxxPAL version is censored. Use US version to get the real original game. This version is better than the SNES one because enemies don\u0026#39;t respawn, which makes level exploration a lot more pleasant.Crusader of centy (Soleil)Action RPGxxxxUse the US version to play in 60HZDaemonClawAction / PlatformxxxHomebrew: A modern release with high color count. Region-free support, designed for 60Hz but compatible with all.Dangerous SeedShoot \u0026#39;em upxNamco arcade port. Features a ship-merging mechanic.Darius extra versionShoot\u0026#39;em upxExclusive reedition for the Megadrive / Genesis. The best way to enjoy this game (better than the arcade version)Dashin\u0026#39; DesperadosPlatform / RacingxA unique split-screen competitive platformer. US exclusive.Desert StrikeTactical shoot\u0026#39;em upxxdon\u0026#39;t forget to straff (keep A button pressed). Better than Snes version because it is not censored and have a larger viewing area Dick TracyActionxxxExclusive to the system (well, it has been converted for the master system)Dinausaurs for hireRun \u0026amp; gunxDonald in Maui MallardPlatformerxxxThe same exists for SNES, but the level design and gameplay are differents.Dragon\u0026#39;s RevengePinballxDynamite HeadyPlateformerxxxPrefer the original JAP version, it provides a more fair challenge and 2 continues, whereas PAL and US versions has no continue and harder bosses.Elemental MasterShoot \u0026#39;em upxxA vertical scrolling shooter on foot by TechnoSoft. Incredible soundtrack.Empire of SteelShoot\u0026#39;em upxxxxThe game has been ported to GBA. It has better graphics but the actions is more zoomed-in. ESwatAction / plateformerxxxThe quality of this game is not unanimous. The game play is a bit rigid, but I find the game very pleasant if you take your time. The music stay in your ears, the digitized voices have a pretty good quality for its time and the difficulty is progressive. There is no save nor password, but level select throught a cheat code at Game Over screen (hold DOWN and LEFT, A, B and C, then press START until the music repeats)Ex-Ranza (Ranger X)Run \u0026amp; gunxxxF1 ChampionshipRacingxxxAlso known as Vroom on Atari ST and Amiga. Play with an overclocked megadrive to get an even better framerateFlashbackActionxxxxPlay with an overclocked to reduce slowdown in later stages. You may prefer the MegaCD version which provides more cut scenes and CD musics. This game was initialy created for the Megadrive, despite the Amiga version came first on the market.GaiaresShoot\u0026#39;em upxxxPlaying with an overclocked system to reduce slowdownGaiaresShoot \u0026#39;em upxxFamous for its weapon-stealing \u0026#34;TOB\u0026#34; system. One of the most difficult shooters on the system.GleylancerShoot \u0026#39;em upxA technical showcase for the MD. Features a complex aiming system.Golden AxeBeat\u0026#39;em allxxxObviously dawngraded from the Arcade version, but graphics are more contrasted on Megadrive. I find this port better than the Pc-Engine CD and the Amiga versionsGolden Axe 2Beat\u0026#39;em allxxxExclusive to the plateform. On real Hardware, the game does not work correctly with a 6 buttons pad unless you press the \u0026#34;mode\u0026#34; button while booting the game. Regarding the physical game package, I prefer the PAL and US artworkGouls\u0026#39;n ghost (Daimakamura)Plateformerxxx GreendogPlatformerxxxthis game is rarely appreciated, but I like its atmosphere despite its mediocre controlsGrind Stormer (V-five)Shoot\u0026#39;em upxxxGunstar HeroesRun \u0026amp; gunxxxxA game gear version existsGynougShoot\u0026#39;em upxxx HellfireShoot\u0026#39;em upxxxInteresting game play based on frequently weapon change. Console version is more playable (easier) than the original Arcade game. It also exists on PC-Engine CD, and deserves a try (even easier, with remixed music) but the megadrive version seems to be the more balanced port in every aspects. Beware not to get to many speed boost :)Herzog ZweiShoot\u0026#39;em upxxxHigh seas havocPlateformerxxxGet the US or JAP version, it has a addional \u0026#34;level 0\u0026#34;Insector XShoot\u0026#39;em upxA famicom version existsJim Power - The Lost Dimension in 3DActionxxxAftermarket release. Beautifull game but very hardJoe \u0026amp; MacPlateformer / actionxBetter than the Snes version in terms of arcade feeling. A hack from \u0026#34;Pyron\u0026#34; greatly enhance the game\u0026#39;s colorsJungle BookPlateformerxxxUse the US version to play in 60HZJungle StrikeTactical shoot\u0026#39;em upxxdon\u0026#39;t forget to straff (keep A button pressed)Kawasaki Superbike ChallengeRacingxxBased on the same engine as F1 Championship, but don\u0026#39;t use overclock this time, or it become unplayable (too fast). Don\u0026#39;t even look at the SNES version, there cleary not the same gameplay.Kid ChameleonPlateformerxxThis game is practicaly unfinishable without SRAM patch to save your progession (99 levels !)M.U.S.H.AShoot\u0026#39;em upxxOne of the best shooters of the platform. The Japan Version of Musha exists with \u0026#34;black-white\u0026#34; stiker (first revisions) and black oneMagical Hat no Buttobi T?bo! Daib?kenPlateformerxThis game has been converted to \u0026#34;Decap Attack\u0026#34; for US and PAL markets, but they are quite different games. Magical Taruruto-kunPlateformerxThis game is another proof that the Megadrive was capable to output vibrant colors, like the SNESMarkos magic footballPlatformerxxBetter than on SNES because of the wider viewport. There is also a version for MegaCD which is basicaly the same as megadrive but with rearranged music.Marvel land / Talmit\u0026#39;s adventurePlateformerxxxSometime a bit challenging but the game offers a password system and infinite continus, which makes it pleasant to play. Through, end level bosses are minigames that can sometime be very frustrating. Playing with overclocked CPU wipe off slowdowns at a price of some few graphical glitchesMega TurricanRun \u0026amp; gunxxThis game has been released on Amiga, but the Megadrive version has better graphics.Micromachine 2RacingxxThis second version has a wider playfield (320x224) than the first one or the SNES version. Regarding the physical cartridge, there is two versions. You should get the one with additional joypad ports as it allows saving and support up to 4 players without an additional joypad adapter (J-Cart)Midnight ResistanceRun \u0026amp; gunxMonster World IVAction RPGxExclusive to the system, released only in Japan. A patch exists to get english texts. One of the few Megadrive games that allows to save your progression without a passwordMortal Kombat Arcade Ed. (Hack)FightingxxxHack v1.7: Incredible overhaul of the original port with arcade-accurate colors and sounds. Region-free, optimized for 60Hz.Mr. NutzPlatformerxThe game is the same as the SNES one. The Megadrive version offers better contrast and a password system. As the game is pretty hard and long, it is better to play with this version. Also, a patch exists to get the game in 320x224 instead of 256x224, which definitly makes this version the best :) Ninja Turtles hyperstone heistBeat\u0026#39;em allxxxxUse the US version to play in 60HZ A hack from \u0026#34;Pyron\u0026#34; enhance the graphics / provides better colors Playing with an overclocked system to reduce slowdownPanorama CottonShoot\u0026#39;em upxxxxPepenga PengoPuzzlexPete Sampras TennisSportxxMay be considered as the best tennis game on the platform. The cartridge has two additionnal joypad ports (J-cart) allowing up to 4 players. The funniest game mode can be unlocked by entereing \u0026#34;ZEPPELIN\u0026#34; on the world tour screen. During the game, press START\u0026#43;DOWN\u0026#43;LEFT to protest against referee decision (no impact on the decision itselft)Phantom 2040Action / AdventurexxMetroidvania style based on the animated series.PheliosShoot\u0026#39;em upxxx Power DriveRacingxxxBetter gameplay than the SNES version : smoother framerate, bigger viewing area and nore detailled graphics. Psycho PinballPinballxxxThe game cannot be played correctly in 60Hz (bad scrolling). No more slowdown with an overclocked CPUPulsemanActionxxxPuyo PuyoPuzzlexThe US and PAL is named \u0026#34;Dr Robotnik\u0026#39;s machin\u0026#34; and miss some music and digits regarding the orignal JAP version.QuackShotPlateformerxxxExclusive to the systemRevenge of Shinobi / Super ShinobiHack \u0026amp; slashxxxYou can apply a hack that allows to save progression each time you loose a life. Using the infinite shurikens trick makes the game a bit easier RistarPlatformerxxxThe game also exists on Game Gear, but it has less levels and some differences in gameplayRistarPlatformerxxxxO/C: Overclocking helps with smooth scrolling in stages with many background layers.River City Fighters (Hack)Beat \u0026#39;em upxxxA high-quality OpenBOR/Hack project bringing Kunio-kun to the MD. Designed for modern retro-fans.Road Rash 2RacingxxxThe best Road Rash game on the platform : better gameplay than the first episode and faster than the third. Playing with an overclocked CPU provides a better framerate.Rocket Knight adventureRun \u0026amp; gunxxxUse the US version to play in 60HZRocket Knight AdventurePlatformerxxxxJP Version: Features different dialogue and a better difficulty balance (5 continues instead of 1). Benefits from overclocking during heavy sprite explosions.Rolling Thunder 2Run \u0026amp; gunxxxI find the gameplay similar to the first Shinobi. It\u0026#39;s more a \u0026#34;walk \u0026amp; run\u0026#34; as you have to take your time to shoot enemies and dodge attacks. This port provides extra stages and cut scenes in comparison to the Arcade version.Rolling Thunder 3Run \u0026amp; gunxxxSimilar tho Rolling Thunder 2 with the following mains differences : better graphics, you can shoot in all 8 directions, you can choose your secondary weapon, there is a password mecanism and there is no 2 players mode.Rolo to the rescue (Zou! Zou! Zou! Rescue Daisakusen)Plateformerxxx Shadow Dancer - The Secret of ShinobiActionxxxShinobi III - Return of the Ninja MasterActionxxxSonic \u0026amp; knuklesPlateformerxxxxThis game is not zoned and allows to play Sonic 3 PAL in 60Hz... But not at the correct speed. Playing overclocked remove some slowdown, typically when you loose all your rings.Sonic 1PlateformerxxxxPrefer the JAP version as it contains more parallaxes than US and PAL version and the levels are in a better order regarding the proposed challenge. Note that the cheat code to get level select screen is not the same in the JAP version. With an overclocked system, there is no more slowdown when Sonic loose a lot of rings.Sonic 2PlateformerxxxxThe game automaticaly adapt the music for 50hz or 60hz during the boot. However, the code is the same in all cartridges, so PAL version can work without any problem in NTSC. Note that the controls react slowly in PAL compared to NTSC. This become an advantage only when you play super sonic. You should play it with an overclocked console to avoid slowdown (very frequent in 2 players mode). However, this makes the bonus stage a bit harder.Sonic 3PlateformerxxxThe cartridge has a zone protection. If you want to play the physical version in 60Hz, use a modded console to use the US or JAP cartridge. Alternatively, you can put the cartridge on top of Sonic \u0026amp; Knukles to \u0026#34;disable\u0026#34; the zone protection. Playing overclocked is not recommended, even if it reduces slowdown, because it makes the game crash from time to time.Sonic spinballPinball / PlateformerxxxxxUse US or JAP version to play in 60Hz. Playing with an overclocked console makes the game smoother and reduces slowdownSpace Harrier IIShoot\u0026#39;em upxxxSplatter House 2Beat\u0026#39;em allxxxThe PAL version can be played at 60hz and provides a password system : seems to be the best version on the systemSplatterhouse 3Beat\u0026#39;em allxxSpots goes to hollywoodPlatformerxxThe game also exits on Sega Saturn, but it is not the same. The megadrive version has more varied levelsStory of Thor (Beyond the oasis)Action RPGxxxStreet Fighter II REMASTERFightingxxxThe remaster (hack) makes this version superior to the SNES oneStreets of rage (Bare Knuckle)Beat\u0026#39;em allxxxxPlay with an overclocked to reduce slowdown when there are a lot of enemies on screen. Streets of rage 2 (Bare Knuckle 2)Beat\u0026#39;em allxxxMaybe the best beat\u0026#39;em all of the platformStreets of rage 3 (Bare Knuckle 3)Beat\u0026#39;em allxxxStriderHack \u0026amp; slashxxxPrefer the Japanese version which has a few more digitized speaches and the has the orignal \u0026#34;wha\u0026#34; sound when using the saberSuper Fantasy zoneShoot\u0026#39;em upxxxMegadrive / Genesis exclusive game which is sometime considered better than the orignal Fantasy Zone. Vibrant colors et exellent musics : who said that the megadrive was not able to run games that look like SNES one ? :)Super Hang-OnRacingxxxSequel to the arcade version, this one is more complete with an additional championship mode. You can hold A and START on main menu to get into an \u0026#34;hidden\u0026#34; option menu. Playing this game with an overclocked megadrive is a bit smoother. TanglewoodPlateformer / puzzlexxAftermarket release Teenage Mutant Ninja Turtles - Tournament FightersFightingxxxUse the US version to play in 60Hz. A good game for sure, but not as good as the SNES versionThe cursed knightRun \u0026amp; gun / shooterxxxAn exellent recipe of a modern game on a more than 20 years old hardware. Exellent die and retry game.Thunder Force IVShoot\u0026#39;em upxxxxTiny Toon Buster\u0026#39;s Hidden TreasurePlateformerxxxUse the US version to play in 60HZ (there is no japanese version of this game)Tiny Toons : buster hidden treasurePlateformerxxxUse the US version to play in 60HZToy StoryPlateformerxxxUse the US version to play in 60HZ There is an SRAM patch that allows saving your progression. The game is a bit too long / too hard without this patchTwinkle taleShoot\u0026#39;em upxUrban StrikeTactical shoot\u0026#39;em upxxdon\u0026#39;t forget to straff (keep A button pressed), good introduction to the \u0026#34;strike\u0026#34; serie as it is a bit easier than its predecessorsValis IIIActionxxxVectormanAction / plateformerxxxOne of latest game on the plateform. It clearly shows what the console had to offer in terms of graphical effectsVerytextShoot\u0026#39;em upxVirtua RacingRacingxxxxBy far not the best home console version, but seeing this 3D game on Megadrive is pretty fun. The game use a dedicated processor in the cartridge to rasterize 3D graphics. On real hardware, use the JAP or US version to play in 60Hz because of the coprocessor that must be in sync with the refresh rate and the CPU (for this reason, it is not possible to play it with an overclocked megadrive) Water MarginBeat\u0026#39;em allxxxThi game was released only in chinese and taiwanes market in 1996. It has been tranlated to english and published in 2018 for all Megadrive versionsWhip RushShoot\u0026#39;em upxxRelatively accessible for the genre in easy modeWizz \u0026amp; LizzPlateformer / puzzlexxThis game has been ported to the AmigaWonderboy III : monster lairPlateformer / Shoot\u0026#39;em upxxxxPlay with an overclocked system to get rid of the slowdowns. You may prefer the PC-Engine Cd as it has better musics and more levels, at the price of missing parallax and animationsWonderboy in monster worldAction RPGxxxOne of the few Megadrive games that allows to save your progression without a password. World of illusionPlateformerxxxxExclusive to the plateform. Playing with an overclocked system remove slowdown in co-op modeXeno Crisis (Aftermarket)Shoot\u0026#39;em upxxx Aftermarket releaseYu yu hakusho : makai touitsou senFightingxThis game allows up to 4 players if you have the required adapterZPFShoot \u0026#39;em upxxxHomebrew: Modern high-quality shooter. Designed to be region-free and runs optimally on 60Hz hardware. ","permalink":"https://www.pimyretro.org/game-selections/games-selection-megadrive/","summary":"\u003cp\u003e\u003ca href=\"images/sega-megadrive.png\"\u003e\u003cimg\n  src=\"images/sega-megadrive.png\"\n  alt=\"\"\n  class=\"article-image article-image--float article-image--float-left\" style=\"--article-float-width: 331px;\"\n  loading=\"lazy\"\n\u003e\n\u003c/a\u003e This is my personal game selection. I also share any eventual reasons to get a specific version,  use overclocking or apply a patch (hack).\nA lot of Megadrive / Genesis games are the same for all regions (excluding boxes and artworks), but there are some exceptions especially if you want to play in 60hz.\u003c/p\u003e\n\u003cp\u003eMeaning of the columns :\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003ePAL OPT\u003c/strong\u003e : tell wether the PAL version has been optimized for 50Hz, thus cannot be played at 60Hz\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003ePAL\u003c/strong\u003e : the game has been released in PAL regions\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eJAP\u003c/strong\u003e: the game has been released in Japan\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eUS\u003c/strong\u003e : the game has been released in North America as a Genesis version\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eO/C\u003c/strong\u003e : tell weither the game should be played with en overclocked console (10 or 12 Mhz)\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003eIt is important to note that an overclocked Megadrive should not be connected to a MegaCD as it makes the console crashes randomly because the MegaCD\u0026rsquo;s 68000 processor must synchronize with the Megadrive\u0026rsquo;s one\u003c/p\u003e","title":"Sega Megadrive"},{"content":"The Neo Geo is well known as the most powerfull home video game console of its time. Back in 1990, the AES system (home console) had the exact same hardware as the MVS system (arcade model). The home console was priced very high. And it\u0026rsquo;s no surprise that today with the growing interest for retrogaming, the home system as well as the games are very expensives. The MVS slots are way cheaper, but not usable as is, unless you own a jama compatible arcade cabinet. But the internet offers all needed documentations and ressources to transform a MVS slot into a Neo Geo home console.\nThis is the story of my home made Neo geo MVS consolization which is highly inspired by a very googd tutorial on Jamma Nation web site\u0026hellip;\nUsed materials A MVS MC-1C, which is the only one that offers top loading for cartridges Neobios masta for MC-1C motherboard, with battery kit and an unibios 4.0 A 19mm round backlit momentary switch (I took mine from \u0026ldquo;jotta store\u0026rdquo; on Aliexpress) A 5.5x2.1 mm male power connector jack for pannel mount 5V 4A power supply with a 5.5x2.1 barrel connector A 20mm round on / off switch A 8 pins DIN \u0026ldquo;C\u0026rdquo; shape female connector for pannel mount A Megadrive 1 / Master System RGB Scart cable (\u0026ldquo;C\u0026rdquo; shape) 2 x DB15 connectors wired with dupond connectors A LIR 2032 Battery 2 female panel mount cinch connectors 2 male cinch connectors (or any cable that you could cut) Some colored wires / old ribbon cables Desoldering pump and a solering iron with fine tip Hot glue A way to 3D print a 30x30 cm chape 2 orignal Neo Geo controllers. I personnly chose Neo Geo CD joypads 2.5x20mm nuts and bolts to fix the motherboard Spray paint primer, mat black and transparent varnish 4 lugs Some luster terminals Overview of modifications Here is an overview of where we need to do modifications on the motherboard.\nPreparing the board Backup battery The idea is to replace the old battery which is solered to the motherboard, by a socket with a removable LIR battery 2032 (3.6v / 45 mAh). To do so, the gray plate on the back of the motherboard must be removed. I used a desolering pump to remove the old battery.\nThe battery kit that comes with the neobios mastas has to be assembled. A protoboard can help to solder the 3 pins\nFinaly, the kit can be soldered to the motherboard with its metal shield and the battery can be put in\nStereo audio The motherboard comes with an integrated audio amplifier which output a mono signal. In order to use a standard TV (LCD or CRT), we need a non amplified audio signal. Moreover, the motherboard provides a stereo audio signal which feed the amplifier. So the goal here is get the stereo signal. In addition, I removed all the amp components in order to get a cleaner board, lesser the heat and the power consumption.\nThe audio amp and its radiator can be easily desolered\nThere are also some others components that can be removed : some capacitors and the audio level capacitor\nFinaly, we can add some wires to get stereo audio channels. The ground can be took fom the last jama connector pin (28). I used a luster terminal to isolate the wires\u0026rsquo; end and make the final assembly easier.\nReset switch All Neo Geo systems are based on the same logic. So if AES systems have a reset button, the MVS ones can have one too ! The MV-1C use a KIA7045 connected to one of the GPUs. If I understood correctly, this voltage detector pulls the reset signal of the GPU when its power rail voltage becomes low. So to build a safe reset system, you just need to use a momentary switch that connects this rail voltage pin to the ground.\nAt this point, we just need to attache a wire to the rail voltage pin of the KIA7045, so we will be able to solder it to the reset switch during the final assembly.\nReplacing capacitors This part is probably optionnal. But I changed all the capacitors to avoid any leak and future damages to the motherboard traces (MVS slots tends cost more and more\u0026hellip;). I replaced AC1, AC2, AC3, AC4 and AC11. The values and position of theses capacitors can be found on console5.com Preparing for Unibios This part is also optionnal if you can leave with an arcade only experience. But the Unibios makes the console region free and provides AES experience for all games. The installation manual of the Noebiosmasta can be found here : https://www.tsb.space/wp-content/uploads/2018/10/NBMMVSInstall.pdf\nThere are two option : either totaly remove the original bios and get the needed signals from the motherboard, or lift up thoses two pins and disable the original bios by putting pin 10 to ground. I personnaly took the option to keep the orignal bios, because it was easier to test all my mod before inserting the new bios. Also because removing the bios could be destructive for the chip and I might use this board in another project in the future.\nI first marked the pins 10 and 12 before starting, then I lifted the pins, soldered 2 wires, secured them with hot glue and finaly wired pin 10 of the bios to ground\nI did not plugged the Unibios socket to the CPU immediately because the motherboard was easier to manipulate on a table without it.\nControllers ports The way the Neo Geo handle controllers show the beauty of simplicity : one wire / connector per button. This makes it easy to wire the DB15 connectors. I chose not to solder the connectors directly ont he jama connector. Instead, I soldered header pins to the connectors could be tested and replaced with ease.\nAnd here is the wiring diagram for the two DB15 connectors. Note that one line is +5v and should you check twice to avoid any damage on your expensive Neo Geo controllers.\nAV and power wiring Still in the concept that simple is beautifull, the Jamma connector provides all RGB signals for a 15 Khz compatible screend. More over, as we removed the audio amp, the board can be powered with 5V. I chose the pin 3 for +5v in and pin 1 for power supply ground.\nThe video wires are passed on the bottom of the motherboard and fixed with hot glue. This is needed as I mounted the board with the jamma connector in the front of the console, whereas the video connector is on the back of the case.\nHere are video signal wiring table I used:\nAV connector I used a 8 pins DIN connector with C shape (also known as 270°) for video output. This is the same connector as the Sega Megadrive 1. I chose such a connector because Megadrive cables are easy to find and really cheap.\nAs the 3d printable shell I found povides holes for 2 audio cinch connectors, I decided not to output audio throught the video out connector. There is two advantages doing this way : the sound output can be plugged to some hi-fi equipement and this allows to get stereo sound whereas the Megadrive cable has only 1 wire for mono sound output.\nHere are how to wire the connector. 2 important things to note:\nThe sync signal is wired to both pin 3 and 7 so the connector should be compatible with Megadrive (sync on composite) and AES (composite sync) cables A 0.1uf ceramic capacitor between sync and ground enhance de compatibility with recent LCD / OLED TV, because the NeoGeo sync signal is slighly off the standard. It is fine for old CRTs, but not for all modern displays Below are a schema of the back of the connector, a wiring table and the real connector\nAV Cable As I mentioned earlier, I used a Megadrive 1 cable. I opened the scart connector, cut the original audio wires and solered news audio cables with cinch connectors on the other side\nIn order to fit the audio cable, I had to cut a side of the scart enclosure\nPreparing the case 3d printed parts The console shell as been printed from a beauttifull model on thingiverse : https://www.thingiverse.com/thing:4166610 The model is quite big and your printed must be able to print this dimensions : 27x30cm.\nI printed the top and bigger part in ABS as it is more robust, and the bottom has been printed in PLA.\nThe bottom of the shell does not have any hole to fix the MVS motherboard. Here is the schema with the dimentions I used :\nI drilled 3mm holes, and I used a 5mm drill bit to enlarge them so the screw heads are perfectly flat with the bottom of the shell\nLast modification : I had to remove the border in the video and audio connectors zone in order to fit correctly the top of the shell\nPaint job Before painting, I sanded all the sides of each part, starting with P600 and finishing with P1200.\nApplying the primer :\nProtecting the part that will be painted in white using some adhesive tape (I should have paint them before the black) :\nBoth parts painted with 3 layers of black mat paint and 2 layers of mate transparent varnish. The result is not perfect, but I\u0026rsquo;m still happy with it :\nAssembling Assembling consisted in fixing the motherboard, wiring ouputs to connectors, mounting switches and Neobiosmasta with Universe Bios. From left to right : video and audio, power connector, on/off switch and reset button:\nHere is the overview of the top part of the shell. I used some hot glued to fix wires and luster terminals. I used the 4 reset button pins as : +5v for led, reset signal, ground for led and ground so reset signal and ground are connected when the button is pushed (hense the console reset).\nThen, fixing the motherboard, mounting Neobiosmasta and screwing all wires in the corresponding luster terminals, juste before closing the shell. Note that I used some plastic wedge of about 5mm to make the motherboard not touching the shell\u0026rsquo;s surface.\nFinal Result All is assembled and the two parts of the shell is screwed. Add a pair of Neo Geo CD joypads (I prefer them over joysticks), some games in beautiful shockboxes, and if it will never be a true AES console, the simulation is enought for my pleasure :)\nAnd it works on a real CRT TV !\nStory and demo on video ","permalink":"https://www.pimyretro.org/homemade-consolized-neo-geo-mvs/","summary":"\u003cp\u003eThe Neo Geo is well known as the most powerfull home video game console of its time. Back in 1990, the AES system (home console) had the exact same hardware as the MVS system (arcade model). The home console was priced very high. And it\u0026rsquo;s no surprise that today with the growing interest for retrogaming, the home system as well as the games are very expensives. The MVS slots are way cheaper, but not usable as is, unless you own a jama compatible arcade cabinet. But the internet offers all needed documentations and ressources to transform a MVS slot into a Neo Geo home console.\u003c/p\u003e","title":"Homemade consolized Neo Geo MVS"},{"content":"With all the photos we can found on the internet, we tends to forget that the orignal Famicom colors are plain white and dark red. Over the time, the white part tends to become yellowish. I know that the retrobright solution can revive such plastic color, but I actually find it over complicated when a spray paint can give a nice result.\nThis is the story of my painted Famicom\u0026hellip;\nRequired materials A disassembled Famicom shell Plastic paint primer : I used an \u0026ldquo;Hobby Paint\u0026rdquo; spray from Vallejo White mat acrylic spray paint : I used \u0026ldquo;Permanent spray\u0026rdquo; from Edding Clear mat varnish spray : I used the same brand than the spray paint Some tape and a sheet of paper large enough to protect the motherboard, except if you do not plan to paint the front connector A cardboard to paint inside A sheet of transparent printable sticker to print brand new stickers Painting Before painting, all the stikers have to be removed. Keep them safely glued to any other surface while painting, so they stay flat.\nMy Famicom was very dirty, I washed it with some dishwasher soap before painting\nThe paint process that I followed was:\nApply the primer over all the surfaces in 2 or 3 layers, wait about 40 minutes between each layer Apply the white paint in 3 layers, wait again about 40 minutes between each layer Wait 1 additional hour to be sure that the paint was completly dry Apply the varnish in 3 layers, wait about 40 minutes between each layer Wait 1 hour to be sure that the varnish was completly dry New stickers The dark red sticker on the front and the gray one on the back of the console are easy to keep as they are pretty thick, But the transparents was yellowish. Fortunately, I found a guy who recreated the original label and published it in PDF ! So I just printed the PDF on a blank sheet of a transparent sticker.\nThe printed sheet :\nAnd here are the labels : the new one on the left and the original ones on the right :\nFinal result A brand new Famicom :)\n","permalink":"https://www.pimyretro.org/revive-the-original-color-of-an-original-famicom/","summary":"\u003cp\u003eWith all the photos we can found on the internet, we tends to forget that the orignal Famicom colors are plain white and dark red. Over the time, the white part tends to become yellowish. I know that the retrobright solution can revive such plastic color, but I actually find it over complicated when a spray paint can give a nice result.\u003c/p\u003e\n\u003cp\u003eThis is the story of my painted Famicom\u0026hellip;\u003c/p\u003e","title":"Revive the colors of an original Famicom"},{"content":"The Nintendo Famicom is my prefered NES system. It has a small formfactor unlike the oversized US/EU model, has a simple top loading mecanism for games and I find japanese cartridges design much more fun and colorful ! However, this console has a major drawback : it ouputs japanese RF signal which is only usable with old japaneses TVs. A simple hack allows to get a composite video output, but again, this hack provides only a NTSC-J signal which is not compatible with all display. Fortunately, a (not cheap at all) RGB mod exists for this console !\nThis is the story of my modded Famicom following the exellent guide from the author : Tim Worthington\nMaterials The console and the NesRGB package has I received them. Forget about the SCART cable, I did not use it. As you can see, the Famicom is really dirty, but the clean-up and repaint will be another story\u0026hellip;\nOpening the console Umount the boards The older the console, the easier to open : 6 skrews for the shell, 4 skrews for the motherboard, 4 skrews for the power / video board and 2 skrews for the power on switch. I also removed the joypads to make manipulation easier.\nRemove the power / video board As the NesRGB guide states, this board is no more usefull for the console\u0026hellip; Unless you still have an old japanese CRT TV ;) The board is wired to the motherboard with a ribbon cable. The easiest way to remove it is to add some fresh solder and use a solder sucker.\nRemoving PPU Removing the PPU is pretty easy despite what we can read on the internet. Just use an electronic desoldering pump.\nPPU on NesRGB Placing the support on the motherboard Preparing the adapter board The adapter board is connected to the motherboard trough the support via a pair of pin rails. As the guide states, the easiest way to solder the pin rails on the adapter board is to insert the rails on the support which has just been installed. Then, maintain the adapter board on the pin rails while soldering the pins.\nPutting PPU on NesRGB board The NesRGB board is connected to the adapter board throught another pair of pin rails and needs a support to insert the PPU (the PPU could be soldered directly too).\nPin rails soldering:\nPPU support :\nAssembly and soldering of the adapter board and the NesRGB:\nMounting and jumpers Power/connectors board The IO board comes nude and all connectors have to be soldered. As I wanted RGB output, I did not use the Svideo connector and I bridged JP7 and JP8\nThe board comes with a 3.5mm stereo jack for audio output. It is less usefull with RGB video out as the connector output both video and audio. But it may be interesting to use this output to record sound while displaying on a CRT for example. The switch is only usefull if you own or plan to use an everdrive.\nThe power input can be configured for center positive or center negative connector. As I already have a center negative power adapter, I soldered JP3 and JP4.\nThe board also provides 2 controlers : one for the color palette and one for audio channels separation. The color palette switch allows to choose from 3 differents type of palette (I show this on the video below). The audio channels potentiometer allows to choose how to mix the 2 audio channels that come from the CPU. You can adjust it from full stereo separation to original mono ouput. Even if the Famicom has not been designed to output stereo sound, I actually found it interesting to tune this potentiometer to have a light left / right separation (I show the differences on the video below).\nWiring When the two boards are finished, obviously you have to solder some wires to pass power, audio and video signals from NesRGB to the Power / IO board\nNote that the NesRGB kit does not come with a RGB nor Scart cable. And this is not a small detail. You can do a cable yourself, but the min din connector is not that easy to handle. The pins are small, very close to each other and if you heat them to much, the plastic starts to melt and the pin can become miss aligned.\nA good cable can be purchased from Retrogamingcable but it\u0026rsquo;s not cheap at all considering that you will probably have to add local VAT and customs fees in addition to the already high shipping costs. Definitly, NesRGB for the original Famicom is marvelous but pretty expensive !\nResult on RealCRT ","permalink":"https://www.pimyretro.org/famicom-modded-to-output-rgb-signal/","summary":"\u003cp\u003eThe Nintendo Famicom is my prefered NES system. It has a small formfactor unlike the oversized US/EU model, has a simple top loading mecanism for games and I find japanese cartridges design much more fun and colorful ! However, this console has a major drawback : it ouputs japanese RF signal which is only usable with old japaneses TVs. A simple hack allows to get a composite video output, but again, this hack provides only a  NTSC-J signal which is not compatible with all display. Fortunately, a (not cheap at all) RGB mod exists for this console !\u003c/p\u003e","title":"Famicom : modded to output RGB signal"},{"content":"The video output of the original PC Engine DUO is composite only. Fortunately, the quality of its output is really good comparing to other consoles from the late 80\u0026rsquo; / begining of 90\u0026rsquo;. But the signal is NTSC-J and if your display is not compatible, the picture will be in grey instead of colors. And that is the case of my old european CRT TV (a Grundig one). So I purchased an RGB kit from otakus-store and modded my DUO. The result is a nice and very sharp picture, but like many others I also had to fix the so called \u0026ldquo;jailbars\u0026rdquo; problem after this mod.\nThis is the story of my RGB modded DUO, following the otakus-store guide\u0026hellip;\nNeeded materials A PC Engine DUO (Through, the otakus\u0026rsquo;s guide covers all PC Engine models) An RGB kit from otakus-store Soldering flux Soldering iron with thin tip A continuity tester (optional, but regarding how tiny are the C6260 pins, no check = more risks) Some electrical tape Thin wires : I used an old ATA ribbon cable Tweezers Replacing the video connector The original video connector must be replaced because it has only 5 connections whereas RGB output need 7 connections (R+G+B+Sync versus only one pin for composite). The kit comes with a modified 8 pins connector that can be soldered in the exact same place of the original one. The additional pins have been cut so they don\u0026rsquo;t block on the motherboard.\nI used an desoldering pump to remove the connector, but I added some fresh solder before, just to help removing all the solder.\nThe new connector can be soldered directly.\nAdding wires to the C6260 This step is by far the most complicated. 4 wires must be soldered on the tiny legs of the C6260 chip (R, G, B and Csync). I marked the pins before starting as a foolproof. Then I added some solder on the target pins as well as on the wires before soldering them. I used a pair of tweezers to maintain the wires while applying the iron.\nWiring C6260 to RGB amp The RGB amp can be put on the back side of the motherboard. It comes with some double sided tape to fix it. I placed it next to IC516. I found this place ideal to keep the wires short.\nWiring the RGB amp to video connector The RGB amp output have to be wired to the 3 additional pins of the new connector.\nWiring C-Sync signal Some displays do not need this signal as they are able to use \u0026ldquo;sync on composite\u0026rdquo;. It is often, if not always, the case for european CRT: they do use the original composite signal as sync signal. However, this signal does not have a good quality because the same wire shares the whole composite signal which contains not only sync, but also color and luma.\nThis step allows to provide the best possible sync signal : C-Sync, also called \u0026ldquo;Raw sync\u0026rdquo;. It provides V-Sync and H-Sync and makes the best possible picture out of the RGB signals. Beware that this step is destructive : it requires to cut a track on the motherboard and the composite signal will be completely lost (who cares ?)\nPowering the RGB amp To finish up with the RGB output, the amp must be powered from a 5v source. I used two points near R315.\nJailbars fixing This step may not be needed, but on some console the RGB mod reveals another problem called \u0026ldquo;jailsbars\u0026rdquo;. The picture shows some slighly darker bars thar are more noticeable on plain flat colors. Here are some photos that show before (on the left) and after the fix (on the right)\nThe fix consists in replacing 3 surface mounted non polarized capacitors. They are pretty small but not that hard to replace.\nFor each one I did like the following:\nAdd some flux on each side of the capacitor Add some fresh solder Eat up both side at the same time while gently pushing the capacitor which, then, slides off it\u0026rsquo;s solder points Add some fresh solder on the two pads Maintain the new capacitor with the a pair of tweezers while heating one side then the other Test that the display still works. Result on a real CRT And here is the final result on my good old Grundig european CRT TV\n","permalink":"https://www.pimyretro.org/pc-engine-duo-rgb-mod-and-jailbars-fix/","summary":"\u003cp\u003eThe video output of the original PC Engine DUO is composite only. Fortunately, the quality of its output is really good comparing to other consoles from the late 80\u0026rsquo; / begining of 90\u0026rsquo;. But the signal is NTSC-J and if your display is not compatible, the picture will be in grey instead of colors. And that is the case of my old european CRT TV (a Grundig one). So I purchased an RGB kit from \u003ca href=\"https://www.otakus-store.net/en/content/25-RGB-modding-kits-installation-guides-tutorials-for-PC-Engine-Core-Grafx-Duo-Duo-r\"\u003eotakus-store\u003c/a\u003e and modded my DUO. The result is a nice and very sharp picture, but like many others I also had to fix the so called \u0026ldquo;jailbars\u0026rdquo; problem after this mod.\u003c/p\u003e","title":"PC-Engine DUO : RGB mod and jailbars fix"},{"content":"The PC-Engine DUO line of consoles has an internal memory to store game\u0026rsquo;s saves. But this memory is not like an SDCard as it needs to be powered in order to retain the data. Unless other systems of the same era, the DUO does not use a coin cell nor a rechargeable NiCD battery. It uses a Super Capacitor. This kind of component last longer (between 10 to 15 years) and has a near infinite number of charge / discharge cycles. However, the self discharge rate is high : about 40% to 50% in one month and it can store less energy than batteries. So if a brand new DUO was probably able to keep saved data for 2 or 3 months while switched off, it may not keeps the data that long after more than 20 years. Fortunately, this super capacitor is very cheap, easy to change and we can even triple it\u0026rsquo;s capacity !\nThis is the story of my DUO new super capacitor\u0026hellip;\nNeeded materials If I\u0026rsquo;m not wrong, any PC Engine DUO model, has they all use the same super capacitor A soldering Iron A super capacitor not taller than 2 cm. The original one is 0.47 Farads, I used an 1.5 Farads one A desoldering Pump (optional, but a lot easier) Removing the original capacitor The easiest way is to use a desoldering pump to remove all solder and free the holes for the next step.\nPutting the new one The super capacitor I used does not have the same form factor as the original one: it is a lot thinner but also taller. In order to be able to solder it on the back of the motherboard, I first added a little bit of solder on one leg in the front side. Then I soldered it normaly on the back.\nFinally, I had to bent the capacitor so the console could be closed correctly.\n","permalink":"https://www.pimyretro.org/pc-engine-duo-repairing-expanding-the-internal-backup-memory-life/","summary":"\u003cp\u003eThe PC-Engine DUO line of consoles has an internal memory to store game\u0026rsquo;s saves. But this memory is not like an SDCard as it needs to be powered in order to retain the data. Unless other systems of the same era, the DUO does not use a coin cell nor a rechargeable NiCD battery. It uses a Super Capacitor. This kind of component last longer (between 10 to 15 years) and has a near infinite number of charge / discharge cycles. However, the self discharge rate is high : about 40% to 50% in one month and it can store less energy than batteries. So if a brand new DUO was probably able to keep saved data for 2 or 3 months while switched off, it may not keeps the data that long after more than 20 years. Fortunately, this super capacitor is very cheap, easy to change and we can even triple it\u0026rsquo;s capacity !\u003c/p\u003e","title":"Repairing and Extending PC Engine Duo Backup-Memory Life"},{"content":"One of the most common problem with the Atari Lynx 2 is bad sound output. It can becomes very low and / or kind of saturated. Usualy, the source of the problem is the speaker. The replacement is easy, cheap and as a bonus, the sound quality can be improved with better low-ends / low-mids.\nThis is the short story of my Lynx 2 speaker replacement\u0026hellip;\nNeeded materials An atari Lynx 2 : I don\u0026rsquo;t know if the first Lynx version use the same speaker A phillips screwdriver to open the console A soldering Iron A 2 watts 40mm speaker, 8 or 16 Ohms A small Flat screwdriver Replacement I already opened the console to change the screen as explained in a previous post, so I did\u0026rsquo;t took new photos of theses steps.\nThe speaker is fixed with three small plastic legs. To remove it, you have to bend a little bit theses legs one by one. I used a small flat screwdriver. But as we have to keep the connector, it is easier to first unsolder it while the speaker is fixed.\nInserting the new speaker consists in the same steps in reverse order\nAudible results Here is a video I did to compare before and after\n","permalink":"https://www.pimyretro.org/atari-lynx-2-replacing-the-speaker/","summary":"\u003cp\u003eOne of the most common problem with the Atari Lynx 2 is bad sound output. It can becomes very low and / or kind of saturated. Usualy, the source of the problem is the speaker. The replacement is easy, cheap and as a bonus, the sound quality can be improved with better low-ends / low-mids.\u003c/p\u003e\n\u003cp\u003eThis is the short story of my Lynx 2 speaker replacement\u0026hellip;\u003c/p\u003e\n\u003ch1 id=\"needed-materials\"\u003eNeeded materials\u003c/h1\u003e\n\u003cul\u003e\n\u003cli\u003eAn atari Lynx 2 : I don\u0026rsquo;t know if the first Lynx version use the same speaker \u003ca href=\"images/new_speaker_front.jpg\"\u003e\u003cimg\n  src=\"images/new_speaker_front.jpg\"\n  alt=\"\"\n  class=\"article-image article-image--float article-image--float-right\" style=\"--article-float-width: 150px;\"\n  loading=\"lazy\"\n\u003e\n\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eA phillips screwdriver to open the console\u003c/li\u003e\n\u003cli\u003eA soldering Iron\u003c/li\u003e\n\u003cli\u003eA 2 watts 40mm speaker, 8 or 16 Ohms\u003c/li\u003e\n\u003cli\u003eA small Flat screwdriver\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch1 id=\"replacement\"\u003eReplacement\u003c/h1\u003e\n\u003cp\u003eI already opened the console to change the screen \u003ca href=\"/backlit-lcd-display-on-atari-lynx-2/\"\u003eas explained in a previous post\u003c/a\u003e, so I did\u0026rsquo;t took new photos of theses steps.\u003c/p\u003e","title":"Atari Lynx 2 : replacing the speaker"},{"content":"From all PSP models, the 3000 serie is my favourite (I don\u0026rsquo;t like the sliding mecanism of the PSP GO). It has all 2000 serie\u0026rsquo;s advantages (thin, bigger battery, 64Mb of ram, better speakers) and the screen of the 3000 serie is far better in terms of colorimetry and contrast. Unfortunately, like all other models, the screen tends to get a yellowish tint over the time. The screen is not really hard to change and pretty cheap. Bonus : the new screen makes the well known \u0026ldquo;scanline\u0026rdquo; / \u0026ldquo;interlaced\u0026rdquo; effect of the PSP 3000 disapears !\nThis is the story of my repaired PSP 3000\u0026hellip;\nNeeded materials A PSP 3000. I don\u0026rsquo;t own a 2000, but it may be similar\u0026hellip; A replacement display for PSP 3000 (can be found on aliexpress) A tooth brush, some glass cleaner and a microfiber cloth A phillips skrew driver Opening the console The first thing to do is to remove the battery as there are two screws under it. Then , there are two screws on the top and one on the bottom.\nRemoving the old screen The screen is just blocked with a simple clip on the right and the buttons bar\u0026hellip; Which has also legs on each sides. The button bar must be unclipsed first (there is no need to remove it completly). The screen can then be lifted up a bit so its 2 ribbon cable connectors can be opened to free the screen.\nPutting the new screen This is basicaly the same steps in reverse order. I removed the protective film just before closing the console. But before, I did some clean-up\u0026hellip;\nClean-up Over the time, the front buttons and even the bottom of the screen bezel can have a lot of dust. Before remounting the console, I used a tooth bruch, a glass cleaner and a microfiber cloth.\nThe Result Photos on the left show the old screen and the new screen on the right.\nAnd finally some photos to compare the PSP 3000 screen against the the PSP street one.\n","permalink":"https://www.pimyretro.org/psp-3000-changing-an-old-and-yellowish-screen/","summary":"\u003cp\u003eFrom all PSP models, the 3000 serie is my favourite (I don\u0026rsquo;t like the sliding mecanism of the PSP GO). It has all 2000 serie\u0026rsquo;s advantages (thin, bigger battery, 64Mb of ram, better speakers) and the screen of the 3000 serie is far better in terms of colorimetry and contrast. Unfortunately, like all other models, the screen tends to get a yellowish tint over the time. The screen is not really hard to change and pretty cheap. Bonus : the new screen makes the well known \u0026ldquo;scanline\u0026rdquo; / \u0026ldquo;interlaced\u0026rdquo; effect of the PSP 3000 disapears !\u003c/p\u003e","title":"PSP 3000 : changing an old and yellowish screen"},{"content":"The PSP is a very nice portable console, but its UMD drive is quite fragile and tends to miss read games. This may leads to (very) slow loading or even not loading games at all. Fortunately, all PSP models can be easily hacked nowdays. It is just not alway easy to find needed informations nor to understand which software is needed. All that is needed is a MemoryStick and a way to write to it from your computer. IMHO, the best option is to buy a MicroSD to MemoryStick adapter. MicroSD are easier to manage and this kind of adapter can be found for less than 2 euros.\nBasicaly, there are 3 steps to follow :\nInstall infinity : this soft allows to install any custom firware on any PSP model Install a custom Firmware, like LME 6.61, which allows to play ISO and CSO from the memory card Re-Run infinity, and select LME in as custom firware Copy ISO images in the ISO folder at the root of the memory card (folder can be created if it does not exist) ","permalink":"https://www.pimyretro.org/psp-hacking-any-model-to-play-iso-images/","summary":"\u003cp\u003eThe PSP is a very nice portable console, but its UMD drive is quite fragile and tends to miss read games. This may leads to (very) slow loading or even not loading games at all. Fortunately, all PSP models can be easily hacked nowdays. It is just not alway easy to find needed informations nor to understand which software is needed. \u003ca href=\"images/MicroSDtoMemorystick.jpg\"\u003e\u003cimg\n  src=\"images/MicroSDtoMemorystick.jpg\"\n  alt=\"\"\n  class=\"article-image article-image--float article-image--float-right\" style=\"--article-float-width: 300px;\"\n  loading=\"lazy\"\n\u003e\n\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003eAll that is needed is a MemoryStick and a way to write to it from your computer. IMHO, the best option is to buy a MicroSD to MemoryStick adapter. MicroSD are easier to manage and this kind of adapter can be found for less than 2 euros.\u003c/p\u003e","title":"PSP : hacking any model to play ISO images"},{"content":"The Game Boy Pocket is my favourite model. I already modded one with backlight and bivert. This considerably enhance the display and the gaming experience. However it is still a passive dot matrix screen which makes fast action game difficult to play (eg. Donkey kong land, Super Mario land). Fortunately there is a nice solution : IPS display ! So I deciced to use such a screen on another game Boy Pocket and as the model I took was an ugly green one, I also decided to enhance it futher more : new shell, translucent backlit buttons and lipo battery.\nThis is the story of my second pimped Game Boy Pocket\u0026hellip;\nNeeded materials Obvisously a Game Boy Pocket or simlpy a motherboard Tri-wing skrew driver A desoldering pump A soldering iron GBP Translucent button kit White conductive rubbers set (white color is important to better reflect the light emmited by the leds) A TP4056 based lipo charger or equivalent, with input pads IPS LCD Kit with pre-cut shell. An IPS kit can be purchased alone, but the original shell must then be modded. As I wanted to change my ugly green shell, I took a model with the included shell A 102050 lithium-Ion battery Thin wires (I used an old ribbon cable) 4 x white 3.3mm leds 4 x 470 ohm resistors One blue 3.3mm led A pair of cutting pliers A dremel 470 uf capacitor (10v or 16v are fine) IPS Display The kit that comes with a shell replacement is easy to install and comes with a simple howto. Basicaly, you just need to unmount the original motherboard and display, then mount the IPS display and the motherboard into the new shell\nThere are also 2 solder points on which some solder must be added before adding 2 wires:\nAs the Display has its own power regulator, it takes its power source directly from power switch The other one is for a touch sensor used to change the color schema of the display Backlit buttons I used 4 leds : 1 per button and 2 for the dpad. To fix the leds so they can enlight the translucent buttons, I cut some parts inside the shell\nNext, I prepared all the four leds by cutting the legs very short and add wires I got from an old ribbon cable (the cables needs to be very thin). Then I fixed the leds with hot glue.\nWith the leds fixed, it is easier to align all wires in order to solder the resistors so they are all aligned on the center of the console. Note that I used some heat shrink tubes to protect resistors output to the positive legs of each led.\nAs the current input is however the same for all leds, I used a resistor leg that has been cut to link all resistors inputs together. From there, a single wire will go to the battery. Regarding the ground, all wires are soldered together on the bottom right part of the shell. Thus there is one wire for the ground and one wire for the positive, and they are placed just under the power source pads on the motherboard.\nFinal leds step : replacing the original red led that is used to monitor battery level. I just desoldered it with a pump and replaced it by a blue one. I know that the resistor should be bigger for a blue led, but it works well with standard AAA batteries. However it becomes a little bit too bright with lipo mod. I may change this later\u0026hellip;\nAt this time, the motherboard can be remounted and the Game Boy can be used with standard AAA batteries. As you can see, I also put a decoupling capacitor (470 uf) : it helps to enhance battery life with some cartridges like pokemon or flash carts.\nThe leds wires are soldered on the pads in the bottom right part of the motherboard. Theses pads come directly from the power switch (which is directly wired to batteries)\nLipo battery I did this mod some time after the leds and display mods. That\u0026rsquo;s why some photos show the motherboard alreay mounted and some desoldered wires.\nPrepare for new power source The goal is to use a lipo battery insead of standard AAA batteries. So the first step is to completely remove the orignal metal pad and spring.\nNext, I wanted to use the original 3.3v power barrel connector to charge the battery. I could have used a micro USB connector but I personnaly find it more fun to keep the orignal connector.\nSo, I desoldered the original barrel connector with a pump, bent the positive pin and resoldered it in place. Thus the ground is still connected to the motherboard, but the positive pin is not. This allows to use a wire that will feed the lipo charger.\nNote that I also put some insulating tape over the solder point where the connector\u0026rsquo;s positive pin should be, in order to avoid any possible contact between the connector and the motherboard.\nHere is the re-soldered power connector and the wire which is ready to go to the charger:\nCharger and battery The only place I found for the charger is over the speaker. I used some double faces tape to fix it, which also isolate the charger board.\nThen, the ground and positive wire that come from the power connectors are connected to the charger\u0026rsquo;s input, the battery is wired to the charger\u0026rsquo;s output as well as the original Game Boy Pocket\u0026rsquo;s batteries connectors.\nOne AAA battery delivers a maximum voltage of about 1.61 when it is brand new. This means that the Game Boy could accept at least a input of 3.22V. A lipo battery can deliver 4.2V when fully charged so the question is : is there a danger to wire a lipo battery directly in place of two AAA batteries ? Well, from what I have read on the internet, the Game Boy (Pocket) 5V power converter is very tolerant and could accept up to 5V input\u0026hellip; So far my Game Boy Pocket still works very well after several hours of playing :)\nShell mod The original battery compartment must be removed so the lipo battery can fits correctly. It is a destructive mod, but regarding the price of a brand new shell, it\u0026rsquo;s not really a problem. The idea is to remove the batteries\u0026rsquo; metal pad and spring, then cut the batteries\u0026rsquo; plastic bed so the lipo battery can fits and the standard battery cover can stil be used. I used a pair of cutting pliers and a dremel cut the plastic.\nResults See it in action ","permalink":"https://www.pimyretro.org/modded-game-boy-pocket-ips-backlit-buttons-lipo/","summary":"\u003cp\u003eThe Game Boy Pocket is my favourite model. I already \u003ca href=\"/gameboy-pocket-backlight-bivert/\"\u003emodded one with backlight and bivert\u003c/a\u003e. This considerably enhance the display and the gaming experience. However it is still a passive dot matrix screen which makes fast action game difficult to play (eg. Donkey kong land, Super Mario land). Fortunately there is a nice solution : IPS display ! So I deciced to use such a screen on another game Boy Pocket and as the model I took was an ugly green one, I also decided to enhance it futher more : new shell, translucent backlit buttons and lipo battery.\u003c/p\u003e","title":"Modded Game Boy Pocket : IPS + backlit buttons + Lipo"},{"content":"In the PC-Engine consoles line, the DUO is my favourite. It plays Hucards, all CD-Rom games (excepted Aracade ones) and has still a nice dark gray look despite its age. I know that the DUO-R is said to be the more robust, but it lacks stereo jack output and its white body tends to become yellow over the time. Moreover, it is easier to find technical informations about the DUO. Unfortunately, this model suffers from bad capacitors that always end up leaking. It\u0026rsquo;s a necessity to change all capacitors as soon as possible, before the damages become unreapairables. And the console has a lot of capacitors : it took me around 3 hours to clean everything and change them all !\nHere is the story of my PC-engine DUO\u0026rsquo;s capacitors replacement\u0026hellip;\nNeeded Material Soldering iron Tooth brush Isopropyl alcool Some Q-tips Of course brand new capacitors (the list is here console5.com) A desoldering pump can help for through-hole capacitors A pair of flat pliers to handle capacitors (they become hot while desoldering hem) Motherboard Overview Umount The console is easy to open, there are only some skrews on the bottom. Obviously, the motherboard has to be completly removed for this job. There are five skrews to remove and the CD drive must also be disconnected.\nClean-up The DUO I got was dirty and I started to clean both sides of the motherboard in order to be able to see any damaged track. Hopefully, there was no damage, but some capacitors had already leaked. I probably did the replacement just in time\u0026hellip;\nTo clean the board, I used some isopropyl alcool and a tooth brush. Below are some before / after photos\nCapacitors to replace Even with the capacitors list, I did not removed all of them before replacing. I proceeded zone by zone. The blue areas show that some capacitors had already been replaced on this board. These are used for the sound and in fact, its a common first failure on the DUO : the sound becomes low and / or distorded. The person who did this replacement should probably have changed all others\u0026hellip;\nReplacing caps Steps There is basicaly 3 methods to remove surface mount capacitors :\nBraking the legs with a pair of flat pliers : pretty dangerous for the motherboard tracks, it is really not recommended Using a hot air gun : I don\u0026rsquo;t like this method because I find it easy to also desolder or move other components Adding some fresh solder on each legs, then desolder one leg at a time with a soledring iron : this is what I did Before soldering the new capacitors, I cleaned up the zone with isopropyl alcol and I added some fresh solder to all solder points. Then I cut the legs of each new capacitor so they can easily be soldered while not being too tall\nI proceeded the same way for all zones exepted for some capacitors near the CD drive connectors and the 5v power regulators.\nCD drive zone Next to the white CD drive connector, on the right, there are two through-hole capacitors. But to desolder them, the chip \u0026ldquo;BA6290A\u0026rdquo; must be moved. I just bent it.\nPower regulators zone All capacitors near the two power regulators are also through-hole capacitors. These ones are easy to remove. On this motherboard, it was \u0026ldquo;just in time\u0026rdquo; : as the first photo shows it, they started to leak and I had to clean this zone too.\nResult After more or less 3 hours, all capacitorss were replaced. I hope my DUO is now ready for the next 30 years ;)\n","permalink":"https://www.pimyretro.org/pc-engine-duo-changing-all-capacitors/","summary":"\u003cp\u003eIn the PC-Engine consoles line, the DUO is my favourite. It plays Hucards, all CD-Rom games (excepted Aracade ones) and has still a nice dark gray look despite its age. I know that the DUO-R is said to be the more robust, but it lacks stereo jack output and its white body tends to become yellow over the time. Moreover, it is easier to find technical informations about the DUO. Unfortunately, this model suffers from bad capacitors that always end up leaking. It\u0026rsquo;s a necessity to change all capacitors as soon as possible, before the damages become unreapairables. And the console has a lot of capacitors : it took me around 3 hours to clean everything and change them all !\u003c/p\u003e","title":"Replacing All Capacitors in a PC Engine Duo"},{"content":"Some time ago, I wrote about my pimped Game Gear with a brand new shell and an new LCD display from Retrosix. We all know that the orginal Game Gear has a very bad battery life of about 3 hours. This is mainly due to the original backlight mecanism : a fluorescent lighting tube.\nWith the new LCD display which uses led for backlight, I wanted to test the impact on the battery life. And I must say that I was surprised\u0026hellip;\nTest conditions The batteries I used for the test are 6 NiMH 2400 mAh AA batteries (Amazon Basics) which already had about 5 recharge cycles. I have fully charged them before the test.\nThe game I used is an original cartridge : the well known Sonic the Hedgehog. I chose this game because it plays some differents demos with animations and musics without touching anything. The sound volume and the backlight were at about half level.\nOverall, in addition to a far better display, the battery life is greatly improved (300%), but the drawback is that the power led does not blink anymore when batteries become too much discharged. I still need to investigate the reason why\u0026hellip;\nThe test in video : 9h57 shortened to 14 minutes ","permalink":"https://www.pimyretro.org/sega-game-gear-with-retrosix-lcd-what-is-the-battery-life/","summary":"\u003cp\u003eSome time ago, I wrote about my \u003ca href=\"/game-gear-from-trashed-console-to-brand-new-with-tft-display\"\u003epimped Game Gear\u003c/a\u003e with a brand new shell and an new LCD display from \u003ca href=\"https://retrosix.co.uk/\"\u003eRetrosix\u003c/a\u003e. We all know that the orginal Game Gear has a very bad battery life of about 3 hours. This is mainly due to the original backlight mecanism : a fluorescent lighting tube.\u003c/p\u003e\n\u003cp\u003eWith the new LCD display which uses led for backlight, I wanted to test the impact on the battery life. And I must say that I was surprised\u0026hellip;\u003c/p\u003e","title":"Sega Game Gear with Retrosix LCD : What is the battery life ?"},{"content":"The Mega CD (1 or 2) is region locked. Unlike the Megadrive, the region check is not done in hardware, but directly in the BIOS. It means that all MegaCD are (almost) identifcals but a different BIOS has been installed for each region (EUR / USA / JAP). There is basicaly two ways to get another BIOS : loading one from an everdrive or replacing the original BIOS by a region free one. I have at least one game that does not work with a BIOS loaded from an everdrive : \u0026ldquo;Soul Star\u0026rdquo;. Moreover, I find it more convenient to launch CD games directly. IMHO, the worst BIOS version is the EUR because it is locked at 50Hz. The JAP one is told to be \u0026ldquo;the best\u0026rdquo; because it is said to have some unique features / API needed for some JAP games, but I do not know any game in that case. So The best option seems to be the USA version with its english text menus.\nThis is the story of my modded EUR MegaCD 2\u0026hellip;\nRequired tools Obviously, a MegaCD (2) from any region A region free BIOS, can be found on ebay for around 10 euros (basically, it\u0026rsquo;s an cheap M27C1024 eeprom with a flashed BIOS from the internet\u0026hellip;) A 40 pin DIP support if not provided with the BIOS. This is optionnal, but allows to later change the BIOS without any soldering A desoldering pump : this mod is not that easy without such a pump Open and locate the BIOS The MegaCD is pretty easy to open : remove 6 skrews as well as the metal plate and it\u0026rsquo;s done.\nThe BIOS is soldered on the motherboard : to remove it, the motherboard must be taken out. This implies to unskrew the metal shield and to remove to the 2 skrews that are on both sides of the megadrive connector.\nInstall the region free BIOS The Bios has to be unsoldered from the back of the motherboard :\nThe easiest way to properly desolder the chip is to first add fresh solder to all pins. Then use a desoldering pump to remove all solder fom each pin. I had to redo the operation for 2 or 3 pins before I could remove the BIOS\nAt this point, the hardest part has been done, soldering the support is easy : ust be sure that every holes are clean, push the support on the motherboard and solder each pins\nIt\u0026rsquo;s almost done : the region free BIOS can just be pushed in the support. I had to twist a little bit the legs of the eeprom to make it feets properly:\nResult The BIOS loads ;)\n","permalink":"https://www.pimyretro.org/megacd-2-region-free-bios-install/","summary":"\u003cp\u003eThe Mega CD (1 or 2) is region locked. Unlike the Megadrive, the region check is not done in hardware, but directly in the BIOS. It means that all MegaCD are (almost) identifcals but a different BIOS has been installed for each region (EUR / USA / JAP).  There is basicaly two ways to get another BIOS : loading one from an everdrive or replacing the original BIOS by a region free one. I have at least one game that does not work with a BIOS loaded from an everdrive : \u0026ldquo;Soul Star\u0026rdquo;. Moreover, I find it more convenient to launch CD games directly. IMHO, the worst BIOS version is the EUR because it is locked at 50Hz. The JAP one is told to be \u0026ldquo;the best\u0026rdquo; because it is said to have some unique features / API needed for some JAP games, but I do not know any game in that case. So The best option seems to be the USA version with its english text menus.\u003c/p\u003e","title":"MegaCD 2 : region free bios install"},{"content":"The Game Boy Color is a pretty good portable console with some funny games (e.g. Wario land 3, Motoross maniac 2). Unlike others handhelds, the screen has not a big ghosting effect like the Sega Game Gear or the Atari Lynx. But even if the Game Boy Color\u0026rsquo;s display is brighter than the one found on the Game Boy Advance, it is not always easy to see as it is not backlit. In addition, over the time the console may have been scratched and often lacks its battery cover. Chance is that we can easily find custom replacement shell and backlit IPS display.\nThis is the (short) story of my pimped Game Boy Color\u0026hellip;\nRequired materials A Game Boy Color, with or without it\u0026rsquo;s shell A brand new shell from Aliexpress, Ebay or any other market place you like A tri-wing screw driver, which is classic to open Nintendo consoles An IPS display kit. I personnaly chose one named \u0026ldquo;Full Size 8 Colorful Back Light Backlight LCD Kit For Game Boy Color GBC Console\u0026rdquo; A Soldering iron A cutter and a pair of cutting pliers A dremel (optional but it\u0026rsquo;s a good tool to polish the cut parts of the shell) The original console I got this Game Boy Color for cheap because of it\u0026rsquo;s bad aspect and because it was \u0026ldquo;not working\u0026rdquo;. In fact, the problem was simple : the batteries contactors had oxidation, probably due to some batteries that leaked inside.\nReplacing batteries contactors This is the first thing I did : replacing the batteries contactors to test weither the console could work as is. The Game Boy Color is easy to open. You just need a tri-wing screwdriver.\nBelow is the opened GBC:\nAnd here is from left to right : the corroded batteries contactors, in ther center the contactors had been removed and the new ones solred on the right photo. Desoldering is easier if you have a large soldering iron pan, because the contactors are pretty large. Fortunately, the console was working after this simple mod.\nIPS Display in a new shell There are multiple IPS or backlit LCD display kits for the Game Boy Color. But at the time I took mine, there where either smaller than the orignal screen or same size but required some shell modifications. In fact, to get the exact same size as the original screen, the display I found use a taller display than needed. It is mounted vertically in the console, thus, the top and bottom part of the original screen bed must be removed (circled in red below).\nAs you can see, the upper part of the D-PAD bed must also be removed, and the D-PAD have also to be be adapted. The gray one it the orignal and the blue is the modified one.\nAs soon as the display has been correctly aligned (I used some pieces of papers as wedges), I mounted the controler board over the back of the display. The kit provided a small plastic film to isolate the circuit board. As you can see below, I also used some adhesive tape to make the board and ribbon cable stay in place during the remount phase.\nThe kit also comes with two already soldered touch pads that should be attached to the upper inner part of the bottom shell. They have some adhesive to stay in place. Theses touch pads allow to change brighness and color scheme for monochrome games. As you can see, one of the touch pad is placed on the IR led window. You may want to place it elsewhere if you plan to use IR features (really ?).\nFinaly, I remounted the motherboard and connected the new display like the old one.\nBefore / after See it in action ","permalink":"https://www.pimyretro.org/game-boy-color-ips-display-and-new-shell/","summary":"\u003cp\u003eThe Game Boy Color is a pretty good portable console with some funny games (e.g. Wario land 3, Motoross maniac 2). Unlike others handhelds, the screen has not a big ghosting effect like the Sega Game Gear or the Atari Lynx. But even if the Game Boy Color\u0026rsquo;s display is brighter than the one found on the Game Boy Advance, it is not always easy to see as it is not backlit. In addition, over the time the console may have been scratched and often lacks its battery cover. Chance is that we can easily find custom replacement shell and backlit IPS display.\u003c/p\u003e","title":"Game Boy Color : IPS display and new shell"},{"content":"The Sega Megadrive, whichever revision you look at, has a different cartridge slot\u0026rsquo;s shape depending on the model japanese or an EUR / US. This was a cheap but not so efficient way of zoning the console (some later game was zoned in software). Nevertheless, a simple modification of the slot allows to put any game fom any region as soon as the game is not zoned in software (eg. Sonic 3). I know that adapters exist, but I just don\u0026rsquo;t like using them.\nThis is the story of a cartridge slot widening on my Megadrive 2\u0026hellip;\nNeeded material A few things are needed here : a cutter or smal knife to remove a first layer of plastic, and a flat small file to finish the work.\nPrepare the Shell The console must be opened, but we just need the upper part of the shell. The dust cover mecanism should also be removed.\nWidening operation Ok, let\u0026rsquo;s go. Below are the area we need to modify :\nI started from the bottom. the rounded part should looks like near square:\nThe next step if to remove the square part above the area we\u0026rsquo;ve just worked on :\nAt this step, japanese and eur / us cartridges can all be inserted in the console :\nDid I say \u0026ldquo;all cartridges\u0026rdquo; ?\u0026hellip; Well all but one : Virtua Racing is a little bigger. If you own the Japanese version, the upper part of he slot must be a little bit more widened:\nNow the dust cover can be remounted\nRunning tests Sonic Spindball JAP, Sonic EUR and Virtua Racing JAP : all in the same console with no adapter.\n","permalink":"https://www.pimyretro.org/megadrive-2-eur-us-widening-cartridge-slot-for-jap-games/","summary":"\u003cp\u003eThe Sega Megadrive, whichever revision you look at, has a different cartridge slot\u0026rsquo;s shape depending on the model japanese or an EUR / US. This was a cheap but not so efficient way of zoning the console (some later game was \u003ca href=\"/sega-megadrive-switchless-region-mod/\"\u003ezoned in software\u003c/a\u003e). Nevertheless, a simple modification of the slot allows to put any game fom any region as soon as the game is not zoned in software (eg. Sonic 3). I know that adapters exist, but I just don\u0026rsquo;t like using them.\u003c/p\u003e","title":"Mega Drive 2 Cartridge Slot Modification for Japanese Games"},{"content":"The Sega Game Gear, like all gameboy variants, has received some good aftermarket attentions. It\u0026rsquo;s quite easy to find replacement parts, including better display, complete shell replacement and even some custom screen protection glasses. However, the Game Gear seems to be a bit more fragile than it\u0026rsquo;s direct competitors : the Game Boy and the Atari Lynx 2. The most common issue is probably bad capacitors and fortunately, it is easy to repair if you are used to solder. However, changing the display is more complicated but worth so much the effort !\nThis is the story of my pimped (broken) Game Gear\u0026hellip;\nNeeded materials A Game Gear, mine had a bad display, but obvisouly a working one is fine Retrosix TFT display A brand new shell and buttons (mine come from Retrosix) Gamebit 4.5mm Flat pliers A solder Iron Solder flux Desoldering pump hot air gun (optional, but easier with one) Alcool vinegar and Isopropyl acool Sandpaper 1200 grit (I used it to remove some corrosion) Q-tips A Game Gear capacitors replacement kit (ebay) Repairing the display Symptoms My screen was staying blank, no sound, games seemed not to be launched:\nOpen and extract motherboard I did not took a lot of phtos, but this step is very well covered on Ifixit here.\nAs you can see, mine has some corrosion, probably to to batteries that have leaked. This is why I used vinegar and isopropyl alcool to clean it (see below)\nChanging capacitors Most of the time, one of he first thing to try with a broken Game Gear is to replace the following capacitors (see red marks)\nTo remove old capacitors, I used flat pliers and gently pulled each one to free the solder points for new capacitors :\nI did that for all capacitors, and replaced them with brand new ones. Note That I did it in two times. The first time was a quick and dirty job to just check if I could bring the console back to life (photo below). Then, I removed the capacitors, cleaned up a bit and resoldered them properly (I sometime even used differents capacitors).\nTests After I had cleaned up the batteries compartment, I remounted everything, put some full charged NiMH batteries, and fortunately, the console was back to life ! Ok the screen is not very readable regarding 2021 IPS and 4k displays, but this is the original display\u0026hellip; And this is also the reason why I replaced it ;)\nPower Board capacitors After the first test, I saw that the console had also some problems to turn on. I had to sometime switch it off/on multiple times before it actually turns on. This symptom is typical from bad power board\u0026rsquo;s capacitors. So I changed them to, but they are far more easy to change as they are not surface mounted.\nFor each capacitor, I used the desoldering pump to remove the solder, add the new capacitor, solder it and cut legs.\nInstalling the new display Removing the existing screen This part is destructive, or at least it will be difficult to rollback. The original display has a ribbon cable that is directly soldered to the motherboard. As you can see in the photo below, I cleaned up all corrosion with an alternative mix of Q-tips soaked vinegar or Isopropyl acool and the sandpaper.\nTo remove the ribbon cable I used a hot air gun with a small nozzle and some flux to avoid creating solder bridge while heating up the ribbon cable.\nNext step was to remove the backlight. This consists in desoldering both side of the neon with a desoldering pump and unscrewing the protective plastic part. Unfortunately, I only took photo of one side, but it\u0026rsquo;s the same thing on both.\nPreparing the motherboard With the old display removed, we still have to do some more modifications : removing L2 coil and cuting a wire on the plug that comes from the internal power supply\nMounting the new TFT display The Retrosix kit come with a 3d printed guide that fits perfectly on the motherboard. The display controller board come over and the Game Gear motherboard is then taken in sandwich between the display and the controller board.\nBefore going further, I protected the display to avoid scratching its surface.\nWiring display controller The controller takes all the needed signals directly from the motherboard. The Retrosix kit comes with a wire-free install kit (for 1 or 2 chips model). While this allows a clean installation, a lot of soldering points are still required.\nThe left side is the easiest to do because the flat ribbon cable only has few angles so it is quite easy to align all solder points. On this side, the version of the kit I received also needed one wire for the \u0026ldquo;sms\u0026rdquo; signal. My advice here is to solder only one point first on the controller board and re-heating it to adjust the flat ribon cable in order to align all solder points\nThe right side of the screen is more complicated because there are a lot of small solder points and the flat ribbon cable is not easy to align. In fact, I had to bend it a little bit sometime. To install it I started to solder the corner on the controller.\nThe last two solders are on the other side of the motherboard (front side), on two of the original display pins. I used some adhesive tape to maintain the flat cable in place before soldering.\nThe final step for the new display was to plug the screen cable to the controler\u0026rsquo;s connector and test it before inserting everything in the new shell.\nRemounting in the new shell Preparing the front face The protective glass has just to be glued with the provided double sided adhesive tape.\nAudio speaker The speaker has to be removed from the original front shell (with its wires). The speaker is simply fixed with a small plastic which is replaced by a new one that is provided with the kit.\nPutting all together The front part : adding the buttons and fixing the motherboard:\nFor the back part, the power and audio blocks must be removed from the original shell. I also replaced the red on / off button cover.\nFinal Result See it in action ","permalink":"https://www.pimyretro.org/game-gear-from-trashed-console-to-brand-new-with-tft-display/","summary":"\u003cp\u003eThe Sega Game Gear, like all gameboy variants, has received some good aftermarket attentions. It\u0026rsquo;s quite easy to find replacement parts, including better display, complete shell replacement and even some custom screen protection glasses. However, the Game Gear seems to be a bit more fragile than it\u0026rsquo;s direct competitors : the Game Boy and the Atari Lynx 2. The most common issue is probably bad capacitors and fortunately, it is easy to repair if you are used to solder. However, changing the display is more complicated but worth so much the effort !\u003c/p\u003e","title":"Game gear : from trashed console to brand new with TFT display"},{"content":"You may already experienced this problem : you just burned a game and the game boots fine. But as soon as a CD music starts, you just ear trashed sound, like a \u0026ldquo;KSSSHHHHHHH\u0026rdquo;. This is due to the Megadrive\u0026rsquo;s architecture (big endian) versus the way games are dumped (little endian).\nThe solution is simple : just burn audio tracks with bytes swapped !\nFortunately, the linux tool named \u0026ldquo;cdrdao\u0026rdquo; has exactly an option to to that. So to properly burn a cue / bin dump you should do something like:\ncdrdao write --swap --speed 10 \u0026#34;My dump.cue\u0026#34; Last but not least : for best quality, you should either use your own games dump (without any audio processing on tracks), or dumps which provide only plain binary tracks (.bin). All dumps with \u0026ldquo;.ape\u0026rdquo; or \u0026ldquo;.mp3\u0026rdquo; should be avoided if you want the best audio quality (and don\u0026rsquo;t forget : you only have the right to burn dump of games you already own)\n","permalink":"https://www.pimyretro.org/burning-sega-cd-games-linux/","summary":"\u003cp\u003eYou may already experienced this problem : you just burned a game and the game boots fine. But as soon as a CD music starts, you just ear trashed sound, like a \u0026ldquo;KSSSHHHHHHH\u0026rdquo;. This is due to the Megadrive\u0026rsquo;s architecture (big endian) versus the way games are dumped (little endian).\u003c/p\u003e\n\u003cp\u003eThe solution is simple : just burn audio tracks with bytes swapped !\u003c/p\u003e\n\u003cp\u003eFortunately, the linux tool named \u0026ldquo;cdrdao\u0026rdquo; has exactly an option to to that. So to properly burn a cue / bin dump you should do something like:\u003c/p\u003e","title":"Burning Sega CD games (Linux)"},{"content":"Despite the Megadrive has a quite fast processor for its time, the Motorola 68000, some games like Sonic 2 or Thunder force IV (and many others) suffer from slowdowns. It\u0026rsquo;s probably because the developpers tried to get more than the hardware is really capable of. Nevertherless, there is a good margin for improvement : the CPU is clocked at 7 Mhz and can easily be overclocked to 10 Mhz (even 12 Mhz on Megadrive 1). Fortunately, overclocking the CPU to 10Mhz is enough to make most (if not all) slowdown to disapear.\nThis is the story of my overclocked Megadrive 2\u0026hellip;\nNeeded material A 4 pins 10 Mhz quartz oscillator (I used a rectangle one, but a square on should works if it\u0026rsquo;s 5v tolerent) Some thin wires, like those found on old ribbon cables (floppy or IDE / P-ATA) A 2 positions switch (3 pins) A simple switch that could be momentary (2 pins) Some flux and thin solder wire A dremel Flat small file A drill Umounting motherboard Removing the motherboard is pretty easy, and I have already coverred that the a previous article about a switchless region mod.\nMotherboard modding Overview Here is an overiew of all zones of the motherboard I have worked on.\nBasicaly, we need to intercept the original clock signal and bring it to a switch. This switch will also be wired to the new 10Mhz quartz, so it will be possible to switch between the original 7Mhz and the new 10 Mhz oscillator.\nIn addition, by using another switch that momentaneously connect the ground to the pin 19 of the CPU, the CPU enters in \u0026ldquo;halt\u0026rdquo; mode. Putting the CPU in \u0026ldquo;halt\u0026rdquo; mode is mandatory to change the frequency while the console is running. However this feature is optional because the frequency can be chosen before turning the console on. However it may be needed to boot in 7Mhz then switch to 10Mhz while the console runs. For example, some flash cartridges won\u0026rsquo;t launch a game if the CPU is not running at the original frequency but will run perfectly fine after the game as been loaded (the flashing process may corrupt the game if not done at 7Mhz).\nCPU Halt Halting the execution flow of the Motorola 68000 is easy : just put the pin 19 to ground. It\u0026rsquo;s like pausing the console (except sound and music that are driven by the Z80 CPU).\nI used some flux to make soldering easier. Below are photos of the cpu before the modification, the cpu with some flux plus solder on pin 19 and the cpu with the wire soldered:\nClock hook The 68000 CPU takes its clock signal from the pin 15. An option is to lift the pin to inject the required clock (7 or 10 Mhz). Another option, which is the one I chose, is to hook the signal in the area between c13 and fb7. I found this easier to do, but the trace must be cut (thus it\u0026rsquo;s destructive).\nSo basically, we need to solder two wires (one on both points) and cut the trace between the these points. The wire that comes from the CPU clock signal will later be soldered to the middle pin of the 3 pins switch, and the wire that comes from the original quartz oscillator will go to the first or third pin of the switch.\nBelow are the two wires soldered to the both points with the trace that have been cut.\n10MHZ quartz I placed the new 10 Mhz oscillator upside down on the right part of the motherboard. I fixed it with some double sided tape.\nOnly 3 pins are usefull : +5v, ground and clock signal:\nHere is how I wired +5v and ground from C36. Black wire is ground, grey and red wire is +5v\nI wired the clock signal later, after I fixed the switch.\nShell modding Frequency switch I placed the frequency switch on the left of the Megadrive, near the back corner. I made a square hole with a dremel in the bottom shell, and I removed a bit of plastic from the upper shell with a flat small. file. I also did two small holes to screw the switch. The wires are soldered later (see \u0026ldquo;frequency switch - part 2\u0026rdquo;)\nCPU Alt switch The CPU alt switch is optional. The purpose of this switch is to put the M68000 in \u0026ldquo;pause\u0026rdquo; so the frequency can be changed while the console is running, otherwise the console would crash. I used a momentary switch because I actualy found it more handy to use : I just maintain this switch pushed while changing the frequency.\nI used a small rounded black switch. On the Megadrive 2, there is already a round hole on the back of the console, next to video and power plugs. This hole just need to be a little bit widened with a dremel.\nA quick check without motherboard and the metal shield to see if it closes correctly :\nNext step is to pass the switch throught the metal shield before soldering wires. The shield must be drilled, unless you find a smaller switch. The wires to solder to this switch are just the one from CPU\u0026rsquo;s pin 19 and the wire from the ground.\nFrequency switch - part 2 Before closing the console, the wires that come from both oscillators must be soldered to the 2 positions switch.\nFinal Result 7Mhz VS 10 Mhz in video Other tests can be found on my dedicated playlist : https://www.youtube.com/playlist?list=PLyeuxrvAtEGrd4HG1Jx-hWpDHfd841M55\n","permalink":"https://www.pimyretro.org/sega-megadrive-2-overclock/","summary":"\u003cp\u003eDespite the Megadrive has a quite fast processor for its time, the Motorola 68000, some games like Sonic 2 or Thunder force IV (and many others) suffer from slowdowns. It\u0026rsquo;s probably because the developpers tried to get more than the hardware is really capable of. Nevertherless, there is a good margin for improvement : the CPU is clocked at 7 Mhz and can easily be overclocked to 10 Mhz (even 12 Mhz on Megadrive 1). Fortunately, overclocking the CPU to 10Mhz is enough to make most (if not all) slowdown to disapear.\u003c/p\u003e","title":"Sega Megadrive 2 overclock"},{"content":"As you probably know, the Atari Lynx is the world first color handheld console. Back in 1989, when the console was released, LCD technology was not as mature and not as cheap as today. The original Atari Lynx display is not only barely visible with still images, but has also a terrible ghosting effect, like other handheld consoles of its generation. Fortunately, the screen can be replaced by a brand new one which offers a very crisp display, no ghosting and it is a drop-in replacement ! Cherry on the cake, the mod is pretty easy to do. Ok, there is a (major ?) drawback : this new screen is pretty expensive.\nThis is the story of my modded Atari Lynx 2. A detailed guide can be found on Atari Gamer website\nNeeded materials An Atari lynx 2 console (a screen exists for the first model too) A Bennvenn solderless drop-in LCD kit A soldering iron together with some solder wire and a thin wire (optional but I highly recommend it) Prepare the console Open the console and remove the motherboard Unlike today\u0026rsquo;s smartphone, the Atari Lynx 2 is really easy to dismount. All parts are just screwed. It\u0026rsquo;s clear that back in 90\u0026rsquo;, the hardware was made to be repairable ;)\nThey are 4 screews to remove from the back of the console:\nAfter removing the back cover, the battery holder has to be removed too. It is fixed with one screw on the center:\nWith the battery holder removed, we can see some ribbon cables attached to the motherboards (these are for the controls and the display). Before removing them, unscrew the mother board.\nThe ribbon clip must be unlocked by gently pushing each side of the connector in the opposite side of the motherboard. There is also the speaker connector to unplug (brown connector on the right of the following photo).\nThe motherobard can be removed now. The display can then be unscrewed as well as well as the control board:\nFinally, we can remove the buttons and the dpad. I also removed the front glass by gently pushing it forward as I had another one in better condition.\nI also cleaned the back part of the glass with some alcool to remove glue residus :\nCleaning the shell I put all parts in hot water with some soap and I used a toothbrush to clean all corners\nHere are some comparison of parts before and after they have been washed\nAnd finaly I my near brand new the screen protector (I found one in pretty good condition on ebay, but again, not for cheap !).\nRemoving L17 inductor The inductor must be removed to make the new LCD screen works. You can keep the inductor for future usage if you want to put the old screen back (really ?). The easiest way to remove it is to bend it multiple times until the legs break- If you plan to reuse it, you\u0026rsquo;d better desolder it properly.\nInstalling the new LCD display Before installing, buttons and speaker have to be remounted.\nThe Benvenn\u0026rsquo;s LCD display comes with a 3d printed panel that allows to place the new screen and screw it on the front part of the Lynx \u0026rsquo;s shell. I also added a wire in order to be able to control the brightness (this is the optionnal part).\nYou can now put the ribbon cable on the Lynx\u0026rsquo;s motherboard and then on the display\u0026rsquo;s connector before screwing back the motherboard. Next, the backlight wire can be soldered to the \u0026ldquo;backlight\u0026rdquo; button solder point and\u0026hellip; It\u0026rsquo;s over, the console can be closed !\nYou can now admire how games look crysp ;)\nSee it in action ","permalink":"https://www.pimyretro.org/backlit-lcd-display-on-atari-lynx-2/","summary":"\u003cp\u003eAs you probably know, the Atari Lynx is the world first color handheld console. Back in 1989, when the console was released, LCD technology was not as mature and not as cheap as today. The original Atari Lynx display is not only barely visible with still images, but has also a terrible ghosting effect, like other handheld consoles of its generation. Fortunately, the screen can be replaced by a brand new one which offers a very crisp display, no ghosting and it is a drop-in replacement ! Cherry on the cake, the mod is pretty easy to do. Ok, there is a (major ?) drawback : this new screen is pretty expensive.\u003c/p\u003e","title":"High quality LCD display on Atari Lynx 2"},{"content":"The Sega Megadrive for PAL regions, like other consoles from the 90\u0026rsquo;, suffered from slow games because of 50hz TV, thus 50 fps max versus 60Hz, thus 60 fps max in NTSC regions. Some later games had been \u0026ldquo;optimized\u0026rdquo; for 50HZ and in this case, you must take the japanese or US version to play in 60 fps (e.g : Sonic 3, Street of rage 2 and 3). However, a lot of games work out of the box in 60Hz even if they have been tagged \u0026ldquo;PAL\u0026rdquo;. This is the purpose of the switchless mod : changeing the region code and the TV output standard of a PAL console. If you are used to solder, this mod is simple, cheap (around 10 euros), and it\u0026rsquo;s a real game changer for the PAL Megadrive, allowing to play all US and Japanenes games as well as most PAL games in 60Hz.\nHere is the story of my modded PAL Megadrive\u0026hellip;\nUsed Materials Obviously, a PAL Sega Megadrive, mine was a VA1 model. It\u0026rsquo;s the same as VA0. Other models are a little bit different. A Switchless kit. It can be found on ebay (I got mine from a seller named \u0026ldquo;drogba94\u0026rdquo;) A knife or a cutter to be able to scratch some traces A solder Iron with a fine tip and some tin wire Step by step mod Remove the Motherboard Extracting the motherboard consists in opening the plastic shell, removing the metal shield and removing all screws from the motherboards.\nPrepare the 3 traces to solder wires on it This mod requires to solder 3 wires directly onto some circuit traces. I started by this step because it is easy to do while it is not destructive for the motherboard.\n50 / 60 HzReset TraceRegion switch Solder wires to the motherboard Now that traces are ready, we can solder all 6 wires to the motherboard. Each wire will be soldered to the PIC16F630 later. To solder on a scratched trace, I just heated them up a bit before putting some solder, then I soldered the tined wire on it. On other solder points , I just added a little bit of solder before soldering the wire. Reset traceRegion Switch50 / 60 Hz GroundVdd 5vReset signal Replace the power LED The orignal Power LED can be removed with ease by using a solder pump on the back of the mother board. Then, the middle leg of the provided dual color led must be soldered on the left pad of te original LED (ground).\nSolder wires to the PIC The PIC can be fixed to the Sega 315-5660 chip by using some double face tape :\nNow, that the motherboard is prepared, it\u0026rsquo;s time to take all wires one by one and solder them to the PIC : Pin 1 : Vdd, 5v from the R12 positive (bottom) Pin 5 : One of the two led\u0026rsquo;s cathodes (don\u0026rsquo;t forget to put the provided resistors) Pin 6 : Other led\u0026rsquo;s cathode (again, put a resistor) Pin 14 : Ground from the C8 bottom solder point, to the left of C51 Pin 13 : Reset button input, taken from the solder point just above C33 Pin 12 : Switch 50 or 60 hz, directly from the trace, juste above R73 and below R12 Pin 11 : Connection to the real reset of the console, directly from the trace Pin 9 : Region switch, directly from the trace Pin 1 - Vdd from R12Pin 14 - GND from C8Pin 13 - Reset in Pin 12 - 50/60HzPin 11 - Reset outPin 9 - Region Switch Pin 5 and 6 : LED - Final Overview Cut traces and tests ! The mod is almost done, but do you remember the traces we scratch ? Now we have to cut the traces so the signal is handled exclusively by the PIC. This is the only destructive step, that\u0026rsquo;s why I did it at the end. Until this step, all can be reverted easily.\nAnd here is the test. Depending on the LED wiring, the colour can be inverted. For me, green = EUR/PAL, red = JAP/NTSC, red+green = US/NTSC\nRemount and adapt for the new LED OK, I previously said that only one step was destructive\u0026hellip; I lied ! The kit I purchased contained a 5 mm LED whereas the original Megadrive 2 LED is a 3mm. So I had to cut the light conductor which is on the top part of the case.\nFinal Result Sonic 3 US version : on the left in PAL mode, on the right in US mode:\nPAL MegaCD in Jap mode on the left, and PAL mode on the right:\nSonic 1 in PAL mode on the left and in JAP mode in the right. You can see that in PAL mode, the aspect ratio is not the same.\n","permalink":"https://www.pimyretro.org/sega-megadrive-switchless-region-mod/","summary":"\u003cp\u003eThe Sega Megadrive for PAL regions, like other consoles from the 90\u0026rsquo;, suffered from slow games because of 50hz TV, thus 50 fps max versus 60Hz, thus 60 fps max in NTSC regions. Some later games had been \u0026ldquo;optimized\u0026rdquo; for 50HZ and in this case, you must take the japanese or US version to play in 60 fps (e.g : Sonic 3, Street of rage 2 and 3). However, a lot of games work out of the box in 60Hz even if they have been tagged \u0026ldquo;PAL\u0026rdquo;. This is the purpose of the switchless mod : changeing the region code and the TV output standard of a PAL console. If you are used to solder, this mod is simple, cheap (around 10 euros), and it\u0026rsquo;s a real game changer for the PAL Megadrive, allowing to play all US and Japanenes games as well as most PAL games in 60Hz.\u003c/p\u003e","title":"Sega Megadrive : switchless region mod"},{"content":"Some time ago, I wrote about my modded Neo Geo Pocket color with an IPS Display. This mod brings the console\u0026rsquo;s screen to today\u0026rsquo;s standards. However, this new display needs a lot of juice and sometime it does not turn on if the batteries are not charged enought. The question is : how many time the batteries last with this new display ?\nThe original Neo Geo Pocket color last about 40 hours with two AA batteries. Let\u0026rsquo;s test that with the IPS Display\u0026hellip;\nTest conditions The batteries I used for the test are a pair of AA NiMH 2400 mAh (Amazon Basics) batteries which already had about 15 recharge cycles. I have fully charged them before the test.\nThe game I used is an original cartridge : Puzzle Link. I chose this game because it plays some differents demos with animations and musics without touching anything. Using a flashcart is near impossible as the display turns off after about 30 minutes.\nThe sound volume was at about half level. Note that I stopped the test before the console turned completly off because unlike the bakcklit Game Boy Pocket, the Neo Geo Pocket Color was still running, but the screen was flickering (off/on/off/on) and the game was reseting in loop. This was probably due to the batteries not delivering enought power anymore.\nThe test in video : 6h28 shortened to 9 minutes ","permalink":"https://www.pimyretro.org/neo-geo-pocker-color-ips-what-is-the-battery-life/","summary":"\u003cp\u003eSome time ago, I wrote about my modded \u003ca href=\"/ips-display-on-a-neo-geo-pocket-color/\"\u003eNeo Geo Pocket color with an IPS Display\u003c/a\u003e. This mod brings the console\u0026rsquo;s screen to today\u0026rsquo;s standards. However, this new display needs a lot of juice and sometime it does not turn on if the batteries are not charged enought. The question is : how many time the batteries last with this new display ?\u003c/p\u003e\n\u003cp\u003eThe original Neo Geo Pocket color last about 40 hours with two AA batteries. Let\u0026rsquo;s test that with the IPS Display\u0026hellip;\u003c/p\u003e","title":"Neo Geo Pocket Color IPS Battery-Life Test"},{"content":"The Game Boy Advance is a marvelous console, even today in 2021, games are still fun to play on this handheld. Chance is that the console is still very affordable and replacement parts like shell or even a brand new IPs display are pretty cheap. The cherry on the cake is that some manufacturers sell near drop-in replacements ! Cheap, easy, beautiful : there is no reason not to pimp a GBA, unless you want an orignal one as a collectible ;)\nThis is the short story of my two GBA transformations\u0026hellip;\nNeeded materials Except fo the console itself, all needed parts can be easily found on Aliexpress or Ebay A Game Boy Advance, preferably in more or less bad shape to get it for cheap ;) UV printed replacement shell (15-20 euros) A solder less IPS kit V3 with a new lens (35-45 euros) A 2.5mm Triwing Screwdriver : there are often included with either the display kit or the replacement shell Take the motherboard out As previously said, it\u0026rsquo;s an easy job. Moreover, it\u0026rsquo;s one of the first console I pimped and I took very few photos.\nThere are basicaly 4 steps to take the motherboard out. There is a good guide on ifixit.com:\nOpen the shell by removing the 7 screws on the back : 6 Triwing and one in the battery compartment. Remove the 3 more screws to free the motherboard from the front part of the shell. Take the shoulder buttons and on/off switch out Remove the screen\u0026rsquo;s ribbon cable Most of replacement shells come with buttons and rubber pads. So the only thing to keep is the motherboard.\nNew Shell and new screen The display comes with a double sided adhesive tape. Before using it, I personnaly used some isopropyl alcohol to clean up the part where the display will be glued. This ensures a better grip.\nThe screen also comes with two small plastic parts to help aligning verticaly. However there is mothing to align properly on the horizontal axis: be sure to push it to the right. There should be little to no gap with the border.\nYou can then put the display\u0026rsquo;s controller board and the motherboard. The display kit comes with 2 ribbon cables : a 36 wires (the smallest) and a 40 wires. Be sure to use the same size as the original GBA display. Don\u0026rsquo;t forget the buttons, dpad and rubbers !\n. It\u0026rsquo;s now time to put screws back and close the case:\nFinal Results As the title suggest, I did this two times with two different GBAs. The IPS display is beautifull and is, IMHO, a must have to really enjoy the console. It\u0026rsquo;s even better that an GBA SP AGB101 !\nSee it in action ","permalink":"https://www.pimyretro.org/2-x-game-boy-advance-ips-new-shell/","summary":"\u003cp\u003eThe Game Boy Advance is a marvelous console, even today in 2021, games are still fun to play on this handheld. Chance is that the console is still very affordable and replacement parts like shell or even a brand new IPs display are pretty cheap. The cherry on the cake is that some manufacturers sell near drop-in replacements ! Cheap, easy, beautiful : there is no reason not to pimp a GBA, unless you want an orignal one as a collectible ;)\u003c/p\u003e","title":"2 X Game Boy advance IPS + new shell"},{"content":"Like a lot of (all ?) handheld consoles with a color display that was released in late 90\u0026rsquo; / early 2000, the Neo Geo Pocket color\u0026rsquo;s screen is barely visible if not exposed to a bright and direct light source. Regarding the original Neo Geo Pocket, which had an awfull display with a ghosting / bluring effect, (like a Game Boy DMG or GBP), the color version\u0026rsquo;s display is a lot better on this aspect\u0026hellip; But again, not bright enough to be usable by today standards !\nFortunately, there is a solution : replacing the screen with an IPS one. This is the story of my pimped Neo Geo pocket.\nNeeded Materials Retrosix IPS display kit Obviously, a Neo Geo pocket color. Not sure if it\u0026rsquo;s compatible with the slim model IPS Display. I used the one sold by Retrosix available here (beware of VAT : at least if you leave in Europe, you will be charged 20% of the price at delivery) Brand new AA batteries (x2) or fully charged NiMH batteries : it is important ! (more on that later) A soldering iron together with some solder wire A needle file A cutter and / or a small flat pliers Isopropyl alcool and a few cotton buds A tweezer Prepare the console Open and remove the motherboard First, remove all batteries, including the coin cell. The console is easy to open : remove all screws on the back, don\u0026rsquo;t forget the two screws that are in the batteries compartment. Then, desolder the speaker wires and the motherboard should be easily removable.\nRemove the Screen The screen can now be removed. By gently twisting the front shell, the whole display should come off, at least from a corner. A small plastic tool can help. Then remove the adhesive tape on which the screen was glued on, either with your finger\u0026rsquo;s nail or a tweezer The front screen protector also need to be removed : just push it gently from the back. Clean up all parts where the adhesive was with some isopropyl alchool and cotton buds.\nDestructive part : remove some plastic from the inside of the front shell In order to install the new display kit, some plastic parts must be removed and there should be no residues at all, or the screen either won\u0026rsquo;t stick well, or will be distorted. I personally did this job in 3 times:\nUse a cutter and a small flat pliers to remove most of the plastic. With a flat needle file, I flattened each damaged parts to make them smooth. Cleaned up again with isopropyl alcohol. Install the display Align and glue the screen Put the adhesive given in the kit, properly align the screen (2nd photo) and check that it is correctly aligned by looking at the front side. Do not remove the screen protection yet, it will protect the screen from any scratch and dust.\nThe display controller board The controller board as some solder point that can be wired to the console button\u0026rsquo;s endpoints, allowing to activate an onscreen special menu and a nice battery monitor. I also used some labels sticked to the wires in oder to avoid any mistake.\nThen, add the isolating films on the back of the screen and on the motherboard:\nThe controller board can now be plugged to the motherboard and put on the back of the screen, aligned to the left. I used some adhesive tape to fixe the controller board, else it is floating while reinstalling the motherboard. Be sure to pays attention to the red wires : they must not overlap, else the shell will not close correctly. There is just enough space to pass them between the shell and the motherboard.\nLast step : add some solder to the solder points on the motherboard, then solder the red wires. don\u0026rsquo;t forget to put the touch pads between the shell and the motherboard\nThe test: don\u0026rsquo;t push brightness to the max ! Close the shell, put either brand new alcaline batteries or full charged NiMH batteries. The new screen needs a lot of juice. If the batteries don\u0026rsquo;t have enough power, the screen may stay black while the console is running.\nThis is a major drawback. Don\u0026rsquo;t take me wrong : the display is beautiful, but it sucks a lot of juice. I\u0026rsquo;m actually not able to use the console if the brightness is more than 50% or 60%, even with fully charged 2500 mAh batteries (Amazon basics).\nMoreover, with a flash card, the battery life if really short, like around 30 minutes ! I need to test the battery life with a normal game\u0026hellip;\nSee it in Action ","permalink":"https://www.pimyretro.org/ips-display-on-a-neo-geo-pocket-color/","summary":"\u003cp\u003eLike a lot of (all ?) handheld consoles with a color display that was released in late 90\u0026rsquo; / early 2000, the Neo Geo Pocket color\u0026rsquo;s screen is barely visible if not exposed to a bright and direct light source. Regarding the original Neo Geo Pocket, which had an awfull display with a ghosting / bluring effect, (like a Game Boy DMG or GBP), the color version\u0026rsquo;s display is a lot better on this aspect\u0026hellip; But again, not bright enough to be usable by today standards !\u003c/p\u003e","title":"IPS display on a Neo Geo Pocket Color"},{"content":"I\u0026rsquo;m pretty happy with my Backlit+Bivert Game Boy pocket. After several hours playing with it, I was surprised by the battery life. The Game Boy pocket is known to runs out of juice faster than the others Game Boy models, because it uses AAA batteries (typically 750 / 800 mAh) instead of AA batteries (typically 2200 / 2500 mAh).\nWikipedia says that the Original Game Boy Pocket last about 10 hours. Let\u0026rsquo;s check the real battery life of a backlit modded Game Boy Pocket !\nTest conditions The batteries I used for the test are a pair of AAA NiMH (Amazon Basics) batteries which already have about 10 recharge cycles. So they are quite brand new. Of course, I have fully charged them before the test.\nThe game I used is a standard original cartridge : Donkey Kong. The result would have been different with a flashcart. I choose this game because it plays a lot of different demos with animations and musics from the title screen.\nThe sound volume was at about half or 3/4 level. However, regarding the real elapsed time during the test, I removed the sound recorded in the video because there was a lot of external noises.\nFinally, it is important to note that the modded Game Boy Pocket has a 470uF decoupling capacitor soldered on the 5v regulator output. Again, the result would have been different without it.\nThe test in video : more than 6 hours shortened to 9 minutes ","permalink":"https://www.pimyretro.org/backlit-game-boy-pocket-what-about-battery-life/","summary":"\u003cp\u003eI\u0026rsquo;m pretty happy with my \u003ca href=\"/gameboy-pocket-backlight-bivert/\" title=\"Story of backlight GPB\"\u003eBacklit+Bivert Game Boy pocket\u003c/a\u003e. After several hours playing with it, I was surprised by the battery life. The Game Boy pocket is known to runs out of juice faster than the others Game Boy models, because it uses AAA batteries (typically 750 / 800 mAh) instead of AA batteries (typically 2200 / 2500 mAh).\u003c/p\u003e\n\u003cp\u003e\u003ca href=\"https://en.wikipedia.org/wiki/Game_Boy#:~:text=Game%20Boy%20Pocket,-Logo%20of%20the\u0026amp;text=It%20has%20space%20for%20two,approximately%2010%20hours%20of%20gameplay.\" title=\"Battery life of Game Boy Pocket\"\u003eWikipedia\u003c/a\u003e says that the Original Game Boy Pocket last about 10 hours. Let\u0026rsquo;s check the real battery life of a backlit modded Game Boy Pocket !\u003c/p\u003e","title":"Backlit Game Boy Pocket : what about battery life ?"},{"content":"I found a Neo Geo pocket color in very good condition at a little lower price than others. The reason was that the batteries cover\u0026rsquo;s closing tip was broken. The only way to make it stayed closed was by using some adhesive tape. This post is about repairing this cover\u0026hellip;\nNeeded Materials A 3D printer with some PLA filament Vallejo Hobby spray paint for Metal and plastic (gray or white) Dark blue and black Sharpie pens Dual component Epoxy glue (Power epoxy from Loctite) Initial state of the cover This is how the cover was when I bought the console: the closing tip that retains the cover was broken and a part was missing.\nCreating the missing part The was the option to buy a brand new shell, but I like this original blue and black style. So In order to get a good copy of the missing part, I 3D printed a full cover, then I cut the closing tip. I used the following design from Thiniverse : https://www.thingiverse.com/thing:1755736 Prepare and Colorize I tried to reproduce the type of original color : some melted blue and back with Sharpie pens. The printed PLA must first be prepared with some plastic spray paint (I used valejo hobby paint). Also, the orignal cover have to be flat in order to glue the closing ip. I used a cutter to remove old closing tip\u0026rsquo;s residue\nGluing I did use some dual component expoxy glue (loctite). This glue has some important properties in this case :\nIt is not instantaneous : so the closing tip can be adjusted properly It offers a good resistance even with such a small surface The final result is not perfect, but at least, it\u0026rsquo;s ok for me and I can keep the original shell ;)\n","permalink":"https://www.pimyretro.org/neo-geo-pocket-repairing-the-battery-cover/","summary":"\u003cp\u003eI found a Neo Geo pocket color in very good condition at a little lower price than others. The reason was that the batteries cover\u0026rsquo;s closing tip was broken. The only way to make it stayed closed was by using some adhesive tape. This post is about repairing this cover\u0026hellip;\u003c/p\u003e\n\u003ch1 id=\"needed-materials\"\u003eNeeded Materials\u003c/h1\u003e\n\u003cul\u003e\n\u003cli\u003eA 3D printer with some PLA filament\u003c/li\u003e\n\u003cli\u003eVallejo Hobby spray paint for Metal and plastic (gray or white)\u003c/li\u003e\n\u003cli\u003eDark blue and black Sharpie pens\u003c/li\u003e\n\u003cli\u003eDual component Epoxy glue (Power epoxy from Loctite)\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch1 id=\"initial-state-of-the-cover\"\u003eInitial state of the cover\u003c/h1\u003e\n\u003cp\u003eThis is how the cover was when I bought the console: the closing tip that retains the cover was broken and a part was missing.\u003c/p\u003e","title":"Neo geo pocket : repairing the battery cover"},{"content":"Even if you can now put an IPS screen on a Gameboy pocket, adding backlight (and bivert) is a cheaper solution and it\u0026rsquo;s still a good way to enhance the screen.\nAdding backlight without bivert is quite acceptable on the Gameboy pocket, but you loose a lot of contrast. However, together with bivert mod, the screen become better than the original non-backlit screen\u0026hellip; And this also accentuate a little bit the ghosting effect of vertical lines.\nThis article is the story of my pimped GameBoy pocket\nNeeded materials Backlight kit for Gameboy pocket A \u0026ldquo;bivert\u0026rdquo; chip : I used a the model for the classic GameBoy as it\u0026rsquo;s easier to install Dremel to make some place for the backlight module (the whole screen become thicker) Ribbon cable or small wires 2K ohm resistor (or 2 x 1K ohm in my case) 470 uf capacitor (10v or 16v are fine) triwing screwdriver (often delivered with the kit or a custom shell) Some silicon oil in spray (optional) Step 1 : bivert It seems to be a good idea to bivert the screen before adding backlight, because it\u0026rsquo;s more intrusive. You need to manipulate the motherboard in the front and the back : adding the backlight module before may ont allow to move the motherboard easily as it is really fixed only when the shell is closed.\nFirst things to do : open the GameBoy, remove the screen\u0026rsquo;s ribbon cable and add some solder to the point where the wire will be soldered (see red circle on the photo at the right)\nNow, Solder the wires one by one passing them through motherboard\u0026rsquo;s holes and add a label on them or anything that could help to remember their positions.\nThen solder the wires to the bivert board. The best place to fix the bivert board seems to be on top of the speaker, with some double sided adhesive. Be sure to use a 0.05mm thick or more to avoid any short circuit due to the speaker\u0026rsquo;s metallic surface.\nThe corresponding solder points to the bivert board are :\nP2-FR to left long pad P2-LDO to right long pad LD0 to pin 3 LD1 to pin 1 P2-GND to ground The last wire is VCC The last step is to cut to tracks that provides the original signal to the display panel, as it must now pass through the bivert chip an no more directly:\nFinally, replug the screen and use a 3v power source to check if the screen still works. You can use a power adapter or a external battery holder for example. The screen should show an inverted image like this :\nStep 2 : backlight This step is not hard but required modifications need to take time as well as a great attention. They are both destructives : it will not be possible to step back except if you buy another screen and another shell.\nMake some room for the backlight Before starting, you should remove the front protecting glass by gently pushing it from the back. You should have a brand new one in the kit, so it will be replaced at the end.\nThe back light panel is around 0.3 to 0.4 mm thick. Some space need to be made, else you will not be able to close correctly the case and the pressure will cause some dark spot on the screen. The orignal front face is around 1.44 mm thick around the display. It should be around 1.11 mm. You can use a dremel to carefully remove some plastic evenly around the display window.\nHere are the mesure I took before and after the operation:\nRight after the operation, the front face should look-like this (left photo). You can now clean it up and install the double sided adhesive (right photo). Then put this aside, we now need to work on the screen.\nPrepare screen for back light The original screen has a glued reflector on its back. It must be removed so the back light will enlight the display by the back (hmmm yes, it\u0026rsquo;s back light after all\u0026hellip;). The easiest way is to detach a very small part of one corner with the help of a cutter or a razor blade. The objective is to be able to take the reflector between the thumb and the index. You can optionally put some silicon oil with a spray while pulling a little the reflector, this helps a lot to remove it gently.\nAfter the operation, the screen needs to be cleaned up with either alcohol (90%, isopropyl or even some nail varnish remover). Ensure that there is no more traces, then the display can be placed on the previously prepared front panel. I used some adhesive tape to the backlight panel cannot move while I plug the ribbon cable of the display.\nThen, arrange the wires so they can exit via the corner below the dpad. It\u0026rsquo;s now time to put the motherboard back with the bivert board.\nI personnaly used the 5v pin from the internal dc regulator instead of the 3v out from the battery. It needs a greater resistor (2K ohms) than the one which comes in the kit , but the light stay bright and stable during the whole batteries life time, even with NiMH ones. The drawback is that a decoupling capacitor is required to make the system more stable with all games (but not with a flash cart). I used a 16v 470 uf beeween the positive and the negative of the 5v DC-DC regulator.\nBelow is how I soldered all the items. As you can see, I used two 1k resistors, because I did not have any 2k.\nAnd the following show the whole motherboard before remounting the back of the shell:\nHere is the final result, with new buttons !\nSee it in action ","permalink":"https://www.pimyretro.org/gameboy-pocket-backlight-bivert/","summary":"\u003cp\u003eEven if you can now put an IPS screen on a Gameboy pocket, adding backlight (and bivert) is a cheaper solution and it\u0026rsquo;s still a good way to enhance the screen.\u003cbr\u003e\nAdding backlight without bivert is quite acceptable on the Gameboy pocket, but you loose a lot of contrast. However, together with bivert mod, the screen become better than the original non-backlit screen\u0026hellip; And this also accentuate a little bit the ghosting effect of vertical lines.\u003c/p\u003e","title":"Gameboy pocket : backlight + bivert"},{"content":" Old machines still have plenty of life left in them.\nPiMyRetro is about retrogaming and retrocomputing, with a strong focus on the hardware itself: consoles, computers, handhelds, and accessories that shaped several generations of gaming and computing.\nThis is not just about collecting old hardware or putting it on a shelf. I like opening these machines up, understanding how they work, repairing them, restoring them, and sometimes modifying them so they can still be enjoyed today.\nModern displays, improved video outputs, electronic repairs, restorations, hardware mods, accessories, and software setups: the articles document these projects as they happen, including the problems encountered along the way and the solutions that eventually worked.\nPiMyRetro also includes my personal selections of games and books for many of these platforms. They are not intended to be exhaustive catalogues, but rather collections of titles that I believe are worth discovering or rediscovering.\nFind me elsewhere GitHub YouTube Tumblr Bluesky Discord ","permalink":"https://www.pimyretro.org/about/","summary":"\u003csection class=\"about-intro\"\u003e\n  \u003cdiv class=\"about-intro__copy\"\u003e\u003cp\u003eOld machines still have plenty of life left in them.\u003c/p\u003e\n\u003cp\u003ePiMyRetro is about retrogaming and retrocomputing, with a strong focus on the hardware itself: consoles, computers, handhelds, and accessories that shaped several generations of gaming and computing.\u003c/p\u003e\n\u003cp\u003eThis is not just about collecting old hardware or putting it on a shelf. I like opening these machines up, understanding how they work, repairing them, restoring them, and sometimes modifying them so they can still be enjoyed today.\u003c/p\u003e","title":"About this site"},{"content":"This post is the first one of this blog. I hope I will be able to find enough time to add new content from time to time.\nGive retrogaming hanheld consoles the upgrades they deserve !\n","permalink":"https://www.pimyretro.org/hello-world/","summary":"\u003cp\u003eThis post is the first one of this blog. I hope I will be able to find enough time to add new content from time to time.\u003c/p\u003e\n\u003cp\u003eGive retrogaming hanheld consoles the upgrades they deserve !\u003c/p\u003e","title":"Hello world : the site is born"}]