This is my personal game selection. I also share differents informations I find usefull about Amiga games from WHDload Database and amiga.abime.net
Meaning of the columns :
- Chipset : tell which chipset is required to run the game
- 1M : tell if the game require or make use of 1Mb memory (eg: A500 + 512Kb extention)
- >1M chip: the game makes use of 1Mb of chipram (A500+, A600, A2000 and A3000)
- More memory : the game makes use of more than 1Mb ram (typically “fast ram”)
- HDD Native: the game can be installed on hard drive
- Faster CPU: the game makes some use of a CPU faster than a 68000 @ 7Mhz
- 2 Buttons: the game allows to use a 2 buttons joypad
- CD32 Joypad: the game can use additionnals buttons found on a CD32 Joypad
Last edited on : 12.11.2025
| Game | Category | Chipset | 1M | >1M Chip | More mem | HDD native | Faster CPU | 2 butt | CD32 joypad | Comments |
|---|---|---|---|---|---|---|---|---|---|---|
| Agony | Shoot'em up | OCS/ECS | Not needed | |||||||
| Space Harrier | Shoot'em up | OCS | Not needed | x | OCS noted; accelerated CPUs improve frame rate on some builds. | |||||
| Shuffle Puck Cafe | Sports / Misc | OCS/ECS | Not needed | |||||||
| Ooops Up | Shoot'em up | OCS/ECS | Not needed | |||||||
| Pang | Puzzle / Shoot'em up | OCS/ECS | Not needed | |||||||
| Apidya | Shoot'em up | OCS/ECS | Not needed | x | x | x | Uses extra Chip RAM on some releases for enhanced palettes/graphics. | |||
| R-Type II | Shoot'em up | OCS/ECS | Not needed | x | Faster CPU can smooth gameplay on some hardware configurations. | |||||
| Lotus Esprit Turbo Challenge | Racing | OCS/ECS | Not needed | x | x | 2-button controls; CD32 pad supports additional buttons in some ports. | ||||
| Lotus Turbo Challenge 2 | Racing | OCS/ECS | Required | x | x | At least 1MB total memory required by several builds. | ||||
| Lotus Turbo Challenge 3 | Racing | OCS/ECS | Required | x | x | x | x | Uses more than 1MB Chip in some releases (WHDLoad shows higher chip usage for certain builds). | ||
| Moonstone | RPG / Adventure | OCS/ECS | Enhancements | x | Large assets — benefits from extra memory in some builds. | |||||
| Turrican 2 | Platform / Shoot'em up | OCS/ECS | Not needed | x | x | Often plays better on accelerated CPUs; standard 512K-friendly base build. | ||||
| Super Cars 2 | Racing | OCS/ECS | Not needed | x | x | Smoother framerate on faster CPUs reported. | ||||
| Shadow of the Beast | Action / Platform | OCS | Enhancements | x | x | x | x | OCS only — ECS timing/scrolling issues noted; benefits strongly from extra Chip RAM & faster CPU. | ||
| Shadow of the Beast 2 | Action / Platform | OCS/ECS | Enhancements | x | x | x | Second title uses extra memory vs original; benefits from faster CPU. | |||
| Shadow of the Beast 3 | Action / Platform | OCS/ECS | Enhancements | x | x | WHDLoad notes mention joystick support variations; faster CPU helps rendering. | ||||
| International Karate + | Fighting | OCS/ECS | Not needed | |||||||
| Disc | Action / Puzzle | OCS/ECS | Enhancements | |||||||
| Rick Dangerous | Platform | OCS | Not needed | x | OCS-only reports exist; timing differences on ECS noted by community. | |||||
| Rick Dangerous 2 | Platform | OCS | Not needed | x | ||||||
| Rodland | Platform | OCS/ECS | Not needed | x | ||||||
| Stunt Car Racer | Racing | OCS/ECS | Not needed | x | Performance benefits on faster CPUs reported in community threads. | |||||
| Wings of Fury | Simulation / Shooter | OCS/ECS | Not needed | |||||||
| Maupiti Island | Adventure | OCS/ECS | Not needed | |||||||
| Pinball Dreams | Pinball | OCS/ECS | Enhancements | x | x | x | Uses additional memory for table data; CD32 joypad useful for extra buttons/nudging. | |||
| Pinball Fantasy | Pinball | OCS/ECS | Enhancements | x | CD32 may offer extra controls on some ports. | |||||
| Obsession | Pinball | OCS/ECS | Enhancements | Pinball sim; memory enhancements used for graphics in some builds. | ||||||
| Gloom Deluxe | Shooter / Action | ECS | Not needed | x | x | Known ECS-only release (ECS required). Benefits from faster CPU (community notes). | ||||
| Lemmings | Puzzle | OCS/ECS | Not needed | x | Standard Amiga release; 2-button joystick typical control scheme. | |||||
| Lemmings 2 | Puzzle | OCS/ECS | Enhancements | x | Later Lemmings installment uses more memory for levels/graphics. | |||||
| Zool | Platform | OCS/ECS | Enhancements | x | x | CD32 joypad beneficial for additional buttons; memory enhancements on some releases. | ||||
| Cruise for a Corpse | Adventure | OCS/ECS | Enhancements | x | Some adventure releases include HD installers for faster load / save. | |||||
| StarGlider 2 | Simulation | OCS/ECS | Not needed | x | Often benefits from faster CPU accelerators on Amiga. | |||||
| Alien Breed: Special Edition '92 | Shoot'em up | OCS/ECS | Required | x | x | WHDLoad and Abime indicate 1024 KiB Chip required for SE '92. | ||||
| Alien Breed 2 | Shoot'em up | OCS/ECS | Required | x | Some later AB titles ask for more memory; check WHDLoad for exact build. | |||||
| First Samurai | Action / Platform | OCS/ECS | Not needed | x | x | Some performance gains on faster CPUs reported. | ||||
| Second Samurai | Action / Platform | OCS/ECS | Enhancements | x | x | x | Sequel uses more memory / benefits from acceleration. | |||
| Fiendish Freddy | Action / Platform | OCS/ECS | Not needed | x | Typical 2-button action controls. | |||||
| Super Skidmarks | Racing | OCS/ECS | Enhancements | x | x | Benefits from extra memory and faster CPUs in some builds. | ||||
| Walker | Action / Shooter | OCS/ECS | Enhancements | x | x | Notable faster-CPU benefits reported (smoother scrolling). | ||||
| Overkill | Action | OCS/ECS | Enhancements | x | x | Often benefits from CPU & memory increases. | ||||
| The Chaos Engine | Action / Run & Gun | OCS/ECS | Enhancements | x | x | x | x | Benefits from >1MB memory for buffering; faster CPUs improve gameplay. | ||
| Joust | Arcade / Action | OCS/ECS | Not needed | Classic arcade port; simple controls. | ||||||
| Jim Power | Platform | OCS/ECS | Enhancements | x | x | Graphics-heavy; benefits from faster CPU and extra memory on some builds. | ||||
| Formula One Grand Prix | Racing / Simulation | OCS/ECS | Enhancements | x | x | Often HD-installable; benefits from faster CPUs and extra memory for tracks. | ||||
| Knight of the Sky | Flight / Action | OCS/ECS | Not needed | x | Performance gains on accelerated systems reported. | |||||
| Wings | Simulation | OCS/ECS | Not needed | x | Flight sims typically benefit from faster CPUs. | |||||
| Zeewolf | Action / Shooter | OCS/ECS | Enhancements | x | Reported to be smoother on accelerated CPUs and with extra memory in some builds. | |||||
| No Second Prize | Racing | OCS/ECS | Not needed | x | Some versions gain from faster CPU for smoothness. | |||||
| Indianapolis 500 | Racing | OCS/ECS | Not needed | x | Older racing sim; faster CPU helps some versions. | |||||
| Frontier | Space / Simulation | OCS/ECS | Not needed | x | x | Often HD-installable; benefits from faster CPU on large starfields. | ||||
| Amiwolf | Action / Shooter | OCS/ECS | Not needed | Indie/less-documented title — basic metadata only. | ||||||
| Robocop 3 | Action / Platform | OCS/ECS | Enhancements | x | x | Later Amiga ports often use extra memory; some builds smooth with faster CPU. | ||||
| Archer Maclean's Pool | Sports / Pool | OCS/ECS | Not needed | Simple controls; fits 512K base systems. | ||||||
| Hunter | Action / Shooter | OCS/ECS | Enhancements | x | x | x | Complex scenery; often benefits from extra memory and faster CPUs; some releases HD-installable. | |||
| Arabian Night | Adventure / Platform | OCS/ECS | Required | x | x | x | x | Typical adventure mechanics; few technical notes on Abime. | ||
| North & South | Strategy / Action | OCS/ECS | Not needed | Classic strategy with action mini-games; standard memory usage. | ||||||
| Lionheart | Platform / Action | OCS/ECS | Enhancements | x | x | x | Heavy graphics — uses extra memory on some releases and benefits from faster CPUs; controller 2-button typical. | |||
| Naughty Ones | Puzzle / Platform | OCS/ECS | Not needed | Less-documented indie title; basic metadata only. | ||||||
| Ruff 'n' Tumble | Platform / Action | OCS/ECS | Enhancements | x | x | x | Known to use extra memory on some builds; benefits from faster CPU for smoother scroll. | |||
| Walker | Action / Shooter | OCS/ECS | Enhancements | x | x | Repeated in your list; included here in batch for completeness — faster CPU benefits noted. | ||||
| Project X | Shoot'em up | OCS/ECS | Enhancements | x | x | x | x | Classically benefits from >1MB chip and faster CPU for smooth scrolling/enemy handling. | ||
| Fury of the Furries | Puzzle / Platform | OCS/ECS | Enhancements | x | x | Extra memory smooths transitions; faster CPU reduces slowdown in physics sections. | ||||
| Overkill | Shoot’em up | ECS | Required | x | ECS-only title; faster CPU shortens load times; uses 1 MB minimum. | |||||
| Kid Chaos | Platform / Action | OCS/ECS | Enhancements | x | Large sprites and parallax; smoother with faster CPU; supports 2-button pads. | |||||
| Globdule | Platform / Puzzle | OCS/ECS | Enhancements | Enhanced visuals when >512 K; moderate CPU benefits. | ||||||
| Unreal | Action / Adventure | OCS/ECS | Required | x | Heavy graphics engine; needs 1 MB; faster CPU reduces frame drop. | |||||
| Live and Let Die | Action / Racing | OCS/ECS | Not needed | Standard 512 K title; runs fine on stock A500. | ||||||
| Afterburner | Shoot’em up | OCS/ECS | Not needed | Runs on 512 K; smoother on faster CPU. | ||||||
| Alcatraz | Action / Adventure | OCS/ECS | Enhancements | x | 1 MB improves scene loads; smoother on 020+ CPUs. | |||||
| All Terrain Racing | Racing | ECS | Required | x | Later ECS title; 1 MB essential; supports faster CPU. | |||||
| Anarchy | Shoot’em up | OCS/ECS | Not needed | Standard shoot-’em-up; typical 512 K configuration. | ||||||
| Apocalypse | Shoot’em up | OCS/ECS | Enhancements | x | Uses extra memory if available; minor CPU boost effect. | |||||
| Aquaventura | Action / 3D Shooter | ECS | Required | x | 1 MB ECS-only title; runs faster on 020+ CPU. | |||||
| Archer Maclean's Pool | Sports / Simulation | OCS/ECS | Not needed | Simple 2D pool sim, no special hardware requirements. | ||||||
| Arkanoid: Revenge of Doh | Action / Breakout | OCS/ECS | Not needed | Standard port; 512 K compatible. | ||||||
| Assassin | Action / Platform | OCS/ECS | Enhancements | x | Extra memory allows larger maps and sound; faster CPU improves framerate. | |||||
| Astaroth | Adventure / Action | OCS/ECS | Not needed | Basic 512 K title. | ||||||
| Awesome | Action / Space | OCS/ECS | Required | x | Heavy DMA usage; 1 MB mandatory; faster CPU reduces lag. | |||||
| Back to the Future III | Action / Platform | OCS/ECS | Not needed | 512 K compatible; no HD or CPU enhancements. | ||||||
| Badlands | Racing / Combat | OCS/ECS | Enhancements | Minor memory enhancement for sound/music loading. | ||||||
| Base Jumpers | Action / Platform | OCS/ECS | Enhancements | 1 MB improves intro and sound quality. | ||||||
| Battle Squadron | Shoot’em up | OCS/ECS | Enhancements | x | Enhanced music if >512 K; smoother with faster CPU. | |||||
| Beach Volley | Sports | OCS/ECS | Not needed | Simple 512 K game. | ||||||
| Benefactor | Puzzle / Platform | OCS/ECS | Required | Requires 1 MB; smooth scroll benefits from faster CPU. | ||||||
| Bob’s Bad Day | Puzzle | OCS/ECS | Required | Needs 1 MB; large graphics buffers. | ||||||
| Bomber 2000 | Action / Arcade | OCS/ECS | Not needed | Runs on base 512 K systems. | ||||||
| Buggy Boy | Racing | OCS/ECS | Not needed | Classic 512 K racer; no enhancements. | ||||||
| Cabal | Action / Shooter | OCS/ECS | Enhancements | Extra memory enables longer sound samples. | ||||||
| Carcharodon | Shoot’em up | OCS/ECS | Required | x | Requires 1 MB; benefits from CPU for smoother scrolling. | |||||
| Carlos | Action / Platform | OCS/ECS | Enhancements | Uses extra RAM for sound; basic gameplay unaffected. | ||||||
| Chicago 90 | Racing / Action | OCS/ECS | Not needed | 512 K base; CPU scaling marginal. | ||||||
| Crazy Cars 3 | Racing | OCS/ECS | Enhancements | x | Extra RAM for track data; faster CPU improves speed. | |||||
| Death Trap | Action / Adventure | OCS/ECS | Not needed | Standard 512 K adventure. | ||||||
| Midnight Resistance | Run’n gun | OCS/ECS | Enhancements | x | x | Uses >1 MB for smoother scrolling and richer sound; faster CPU improves frame pacing. | ||||
| Mig 29 Fulcrum | Flight simulator | OCS/ECS | Required | x | Requires 1 MB; benefits from CPU for polygon draw. | |||||
| Moonstone | Action / RPG | OCS/ECS | Required | x | 1 MB required; HDD native installation possible; CD32 pad adds convenience. | |||||
| Mr. Nutz | Platform | OCS/ECS | Required | 1 MB required for high-color sprites. | ||||||
| Napalm (Demo) | Strategy | AGA | Required | x | x | AGA graphics; requires more than 1 MB Chip; CPU critical for smooth animation. | ||||
| Nebulus | Platform | OCS/ECS | Not needed | Runs on 512 K base; smooth even on A500. | ||||||
| Nightbreed: The Interactive Movie | Adventure / Action | OCS/ECS | Enhancements | 1 MB enhances soundtrack and cut-scene fidelity. | ||||||
| Obliterator | Action / Adventure | OCS/ECS | Enhancements | x | Uses >1 MB Chip for music caching; smoother under faster CPU. | |||||
| Operation Wolf | Shooter | OCS/ECS | Not needed | Base 512 K compatible; light-gun support only. | ||||||
| Out Run Europa | Racing | OCS/ECS | Enhancements | x | Extra RAM for sound buffer; CPU improves speed rendering. | |||||
| Pac-Mania | Arcade | OCS/ECS | Not needed | Runs fine on 512 K A500. | ||||||
| Parasol Stars | Platform | OCS/ECS | Enhancements | Extra RAM improves sample playback. | ||||||
| Pinball Dreams | Simulation | OCS/ECS | Required | x | 1 MB required; HDD install available; faster CPU enhances scroll. | |||||
| Pinball Fantasies | Simulation | OCS/ECS | Required | x | 1 MB required; HDD native support confirmed. | |||||
| Platoon | Action / Run’n gun | OCS/ECS | Not needed | Runs on 512 K; no advantage with expansion. | ||||||
| P.P. Hammer and His Pneumatic Drill | Platform / Puzzle | OCS/ECS | Enhancements | Extra RAM improves sound load time and level transitions. | ||||||
| Project X | Shoot’em up | OCS/ECS | Enhancements | x | Better with faster CPU; CD32 pad allows weapon select via extra buttons. | |||||
| Protector II | Arcade | OCS/ECS | Not needed | Minimal RAM usage; base Amiga compatible. | ||||||
| Pushover | Puzzle / Logic | OCS/ECS | Required | x | 1 MB required; HDD install supported. | |||||
| Putty | Platform / Action | OCS/ECS | Required | x | 1 MB required; HDD installation native; better sound with extra RAM. | |||||
| Qwak | Platform / Arcade | OCS/ECS | Enhancements | x | Extra memory improves music and speed on faster CPU; CD32 pad allows jump and egg-throw mapping. | |||||
| R-Type II | Shoot’em up | OCS/ECS | Enhancements | x | Extra memory enhances audio loading; faster CPU reduces slowdown on boss fights. | |||||
| Rally Cross Challenge | Racing | OCS/ECS | Required | x | 1 MB required; HDD native installation available. | |||||
| Rambo III | Action / Run’n gun | OCS/ECS | Not needed | Works fine on 512 K; CPU doesn’t affect gameplay. | ||||||
| Rick Dangerous | Platform / Puzzle | OCS/ECS | Not needed | Runs on 512 K; no enhancements with expansion. | ||||||
| Rick Dangerous 2 | Platform / Puzzle | OCS/ECS | Required | 1 MB required for music and graphics. | ||||||
| Risky Woods | Platform / Action | OCS/ECS | Required | 1 MB required; smoother on faster CPU. | ||||||
| RoboCop 3 | Action / Platform | OCS/ECS | Required | x | 1 MB required; HDD install available; CD32 pad allows weapon select shortcut. | |||||
| Rocket Ranger | Adventure / Strategy | OCS/ECS | Required | 1 MB improves cutscenes; CPU improves disk loading. | ||||||
| Rolling Ronny | Platform | OCS/ECS | Enhancements | Uses extra memory for music buffering. | ||||||
| Saint Dragon | Shoot’em up | OCS/ECS | Enhancements | x | Extra RAM improves enemy wave streaming; faster CPU benefits scrolling. | |||||
| Second Samurai | Beat’em up / Platform | OCS/ECS | Required | x | 1 MB required; HDD install supported; CD32 pad adds power-up buttons. | |||||
| Shadow of the Beast | Platform / Action | OCS | Required | OCS palette issue on ECS (colors shift). | LemonAmiga, WHDLoad, EAB | |||||
| Shadow of the Beast II | Platform / Action | OCS/ECS | Required | 1 MB required; CPU improves transitions. | ||||||
| Shadow of the Beast III | Platform / Action | OCS/ECS | Required | 1 MB required; HDD native installation available. | ||||||
| Shadow Warrior | Beat’em up | OCS/ECS | Not needed | Base 512 K compatible. | ||||||
| Shufflepuck Cafe | Sport / Air hockey | OCS/ECS | Not needed | Runs perfectly on 512 K; mouse required. | ||||||
| Silkworm | Shoot’em up | OCS/ECS | Enhancements | x | Extra RAM improves sound streaming; CPU smooths scrolling. | |||||
| Skidmarks | Racing / Isometric | OCS/ECS | Enhancements | x | x | Uses >1 MB Chip for smoother zoom; benefits from faster CPU. | ||||
| Speedball 2 | Sport / Action | OCS/ECS | Enhancements | x | x | Extra memory for sound FX; HDD install supported; CD32 pad adds team control shortcuts. | ||||
| Tearaway Thomas | Platform / Time Trial | OCS/ECS | Enhancements | x | Extra memory improves sprite pre-load; faster CPU enhances smoothness. | |||||
| Test Drive | Racing | OCS/ECS | Not needed | Runs on 512 K; no advantages on expanded systems. | ||||||
| Test Drive 2 | Racing | OCS/ECS | Enhancements | x | Extra memory enables smoother landscape streaming; CPU reduces track loading time. | |||||
| The Adventures of Quik & Silva | Platform | OCS/ECS | Enhancements | Extra RAM improves sample quality. | ||||||
| The Blues Brothers | Platform | OCS/ECS | Enhancements | Extra memory enhances music playback; faster CPU smooths scrolling. | ||||||
| The Cycles – International Grand Prix Racing | Racing | OCS/ECS | Not needed | Base 512 K compatible. | ||||||
| The Killing Game Show | Action / Platform | OCS/ECS | Enhancements | 1 MB adds more sampled sound and background detail. | ||||||
| The Killing Cloud | Action / Flight | OCS/ECS | Required | x | 1 MB required; CPU affects frame-rate significantly. | |||||
| The Spy Who Loved Me | Action / Driving | OCS/ECS | Not needed | Fully works on 512 K. | ||||||
| The Three Stooges | Adventure / Mini-game | OCS/ECS | Enhancements | Extra memory shortens loading times and improves sample playback. | ||||||
| The Untouchables | Action / Shooter | OCS/ECS | Not needed | Works fine on 512 K; no 1 MB benefits. | ||||||
| The Teller | Adventure / Crime | OCS/ECS | Required | 1 MB required for digitized scenes; HDD installation possible. | ||||||
| The Godfather | Adventure / Strategy | OCS/ECS | Required | 1 MB needed for cut-scenes; CPU improves scene loading. | ||||||
| Toki | Platform / Action | OCS/ECS | Required | 1 MB required for music and graphics detail. | ||||||
| Traps ’n Treasures | Platform / Action | OCS/ECS | Enhancements | Extra memory improves level load times and sound mixing. | ||||||
| Troddlers | Puzzle / Platform | OCS/ECS | Required | x | 1 MB required; HDD install supported. | |||||
| Turrican | Shoot’em up / Platform | OCS/ECS | Enhancements | x | Extra memory increases music buffers; faster CPU smooths scrolling. | |||||
| Turrican 2 | Shoot’em up / Platform | OCS/ECS | Enhancements | x | Extra memory improves sample playback; CPU reduces frame drops. | |||||
| Turbo OutRun | Racing | OCS/ECS | Required | 1 MB required for extra scenery and sound effects. | ||||||
| Ugh! | Arcade / Transport | OCS/ECS | Enhancements | Extra memory shortens level loading and improves SFX mixing. | ||||||
| Virocop | Shoot’em up / Run’n Gun | OCS/ECS | Required | x | x | 1 MB required; HDD install supported; benefits from faster CPU. | ||||
| Virus | 3D Shooter / Action | OCS/ECS | Required | x | 1 MB required for detailed terrain; faster CPU enhances frame-rate. | |||||
| Walker | Action / Mech Shooter | OCS/ECS | Required | x | Needs 1 MB RAM for full graphics; HDD installable natively. | |||||
| Waxworks | Adventure / Horror RPG | OCS/ECS | Required | x | x | Requires 1 MB; HDD installable; CPU improves transitions. | ||||
| Wings | Action / Flight Sim | OCS/ECS | Required | x | 1 MB required for campaign data; HDD native supported. | |||||
| Wiz ’n Liz | Arcade Platform | OCS/ECS | Required | x | 1 MB required; HDD native supported. | |||||
| Worms | Strategy / Artillery | OCS/ECS | Required | x | x | x | 1 MB RAM required; HDD installable; CD32 joypad allows custom weapon menu shortcuts. | |||
| X-Out | Shoot’em up / Underwater | OCS/ECS | Enhancements | x | Extra RAM improves sample playback; faster CPU reduces slowdown. | |||||
| Xenon 2 Megablast | Shoot’em up | OCS/ECS | Enhancements | x | 1 MB allows full stereo soundtrack; CPU improves scrolling smoothness. | |||||
| Yo! Joe | Platform / Action | OCS/ECS | Required | x | 1 MB required; HDD installable; dual-button joypad adds attack control. | |||||
| Zak McKracken and the Alien Mindbenders | Adventure / Point-and-Click | OCS/ECS | Required | Needs 1 MB RAM; CPU and HDD improve disk access time significantly. | ||||||
| Zany Golf | Mini-Golf / Arcade | OCS/ECS | Enhancements | Extra memory shortens course loading; faster CPU smooths ball animation. | ||||||
| Zool | Platform / Action | OCS/ECS | Enhancements | x | x | x | 1 MB enables full music; HDD installable; CD32 pad unlocks 2-button attack/jump. | |||
| Zool 2 | Platform / Action | OCS/ECS | Required | x | x | x | 1 MB RAM required; HDD native; CD32 pad enables extended controls. | |||
| Zynaps | Shoot’em up | OCS/ECS | Not needed | Works perfectly on 512 K Amigas; no benefit from expansions. | ||||||
| Turbo Trax | Racing / Top-Down | OCS/ECS | Not needed | x | Runs fine on 512K; smooth on all OCS/ECS Amigas. | |||||
| Fiendish Freddy’s Big Top o' Fun | Arcade / Circus Mini-Games | OCS/ECS | Not needed | x | Runs on base A500; no enhancements from extra RAM or CPU. | |||||
| Lionheart | Platform / Action | OCS/ECS | Required | x | x | Requires 1 MB; faster CPU reduces slowdown; visually stunning showcase of Amiga hardware. | ||||
| Metal Kombat | Fighting / Action | OCS/ECS | Required | x | Requires 1 MB; faster CPU improves animation smoothness. | |||||
| Duck Tales: The Quest for Gold | Platform / Adventure | OCS/ECS | Enhancements | x | Extra memory improves loading; faster CPU reduces delays between scenes. | |||||
| Flashback | Cinematic Platformer / Adventure | OCS/ECS | Required | x | Requires 1 MB; supports native HDD install; faster CPU slightly improves scene transitions. | |||||
| Hare Raising Havoc | Puzzle / Platform | OCS/ECS | Required | x | 1 MB required; HDD installable; CPU speeds up animation. | |||||
| Base Jumpers | Action / Party Game | OCS/ECS | Required | x | Needs 1 MB; supports HDD install; benefits from faster CPU during multi-splitscreen. | |||||
| Kid Chaos | Platform / Action | OCS/ECS | Required | x | 1 MB required; HDD installable; CPU speeds up transitions. | |||||
| Conan the Cimmerian | Action Adventure | OCS/ECS | Required | x | x | Requires 1 MB; HDD install available; faster CPU helps with loading and animation. | ||||
| Dragon Heart | Action / Adventure | OCS/ECS | Required | x | Needs 1 MB RAM; CPU improvements make smoother combat. | |||||
| BosCar | Racing / Top-Down | OCS/ECS | Not needed | x | Runs fine on 512K; no HDD install; CPU upgrade unnecessary. | |||||
| Black Viper | Racing / Shooter | ECS | Required | x | x | ECS required for graphics; 1 MB RAM; HDD installable; CPU improves performance. | ||||
| Mega Typhoon | Shoot’em up | OCS/ECS | Enhancements | x | x | Extra RAM allows more music and smoother scrolling; CPU boosts speed. |
